scholarly journals Pengembangan Komik Mitigasi Berbasis Potensi Bencana Lokal yang Terintegrasi dalam Pembelajaran Fisika di Sulawesi Tengah

2020 ◽  
Vol 6 (2) ◽  
pp. 198
Author(s):  
Fittri Yani ◽  
Unggul Wahyono

This study aims to produce appropriate learning media in supporting the implementation of learning about disaster mitigation. The type of research used is Research and Development (R&D) and uses the 4D development model namely Define, Design, Develop and Disseminate. After becoming a product, it is then validated by material experts and media experts. The results of the material expert validation obtained an average score of 3,13 in the "good" category and the media expert validation obtained an average score of 3,50 with the "very good" category. The comic that has been validated by several experts is then revised by the researcher by referring to the advice given by the validator. To make this comic, researchers used the CorelDRAW X8 application. The subjects of this comic mitigation feasibility trial were class VIII students of SMP Negeri 10 Palu. The average score obtained is 3,56 with the category "strongly agree". The conclusion in this study is that the mitigation comics developed can be used as a media to support disaster learning integrated in physics learning.

Author(s):  
Shafira Yanwa Salsabila ◽  
Lutfi Fauzan ◽  
IM. Hambali

Abstrak: The aim of this research is to produce a sociodrama guidebook to improve interpersonal intelligence of SMP Negeri 1 Ngoro students. The method used is research and development which adapts Borg and Gall's development model. This development model consists of five steps to the product revision stage after an assessment is carried out by 1 material expert test, 1 media expert test, and 1 prospective user test (counselor). The data collection technique was carried out by interviewing with 1 counselor and distributing an inventory of interpersonal intelligence to 32 students. The data analysis used was quantitative and qualitative data analysis. The results of the evaluation of the material expert test got an average total of 3.7, the media expert test got an average total of 3.9 and the prospective user test (counselor) got an average score of 3.9. Based on the expert's judgment that the manual is suitable for use. Abstrak: Penelitian ini bertujuan untuk menghasilkan panduan sosiodrama untuk meningkatkan kecerdasan interpersonal siswa SMP Negeri 1 Ngoro. Metode yang digunakan adalah penelitian dan pengembangan yang mengadaptasi model pengembangan Borg dan Gall. Model pengembangan ini terdiri dari lima langkah sampai tahap revisi produk setelah dilakukan penilaian oleh 1 uji ahli materi, 1 uji ahli media, dan 1 uji calon pengguna (konselor). Teknik pengumpulan data dilakukan dengan wawancara bersama 1 konselor dan menyebar inventori kecerdasan interpersonal kepada 32 siswa. Analisis data yang digunakan adalah analisis data kuantitatif dan kualitatif. Hasil penilaian uji ahli materi mendapat total rata-rata sebesar 3,7 uji ahli media mendapat total rata-rata sebesar 3,9 dan uji calon pengguna (konselor) mendapat skor rata-rata sebesar 3,9. Berdasarkan penilaian dari ahli bahwa buku panduan tersebut layak digunakan.


Mangifera Edu ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1-19
Author(s):  
Inggriani Inggriani ◽  
Kurnia Ningsih ◽  
Andi Besse Tenriawaru

This research aims to determine the feasibility of a video powtoon learning media application based on guided inquiry submater application of the concept of substance pressure in organism as a learning media for students and to find responses by students to the powtoon video media. This research is Research and Development (R&D) research with the Borg and Gall development model which consists of ten stages, this research has only reached the seventh stage which includes potentials and problems, data collection, product design, product validation, design revisions, product trials, and product revisions. The instruments used were the media validation sheet and the student response questionnaire validation sheet which was validated by 5 validators and the student response questionnaire. The subjects were students of class XI SMP Negeri 3 Pontianak. The validation results obtained CVR and CVI values, namely 1 which has met the minimum limit of 0.99 so that it is declared valid. The product trial obtained an overall average score for aspects (cognition, affection, conation) which was 83,57% so it is categorized as very strong. It can be concluded that the powtoon video media based on guided inquiry sub material is suitable for use as a learning medium.


2020 ◽  
Vol 1 (1) ◽  
pp. 34-42
Author(s):  
P Purwandari ◽  
Andista Candra Yusro ◽  
Endah Dwi Styani

This research is a research development which aims to 1) Develop a Physics game learning based on Android that is feasible to be used as a learning media on physics subjects. 2) Knowing students' responses to physics game learning based on Android as learning media 3) Knowing that physics game learning based on Android as learning media can improve students' ability to analyze in the chapter of momentum, impulse, and collision. This research uses the ADDIE development model. This research has been tested by 3 media experts and 3 material experts with the results of the assessment stating that the media is feasible to be used as a medium for physics learning. The subjects of this research were 11 students in class X of Industrial Chemistry at the Vocational School of Gula Rajawali Madiun. The results of this research development indicate that: 1) media physics game learning based on android meets the feasibility standard to be used as a learning medium on physics subjects. 2) The learning media of Physics game learning based on Android gets a very good response from students. 3) Physics game learning based on Android as learning media can improve students' analytical skills in the chapter of momentum, impulses, and collisions with an average N-Gain of 0.54 which is in the medium category. 


2019 ◽  
Vol 5 (2) ◽  
pp. 94-103
Author(s):  
Yeni Ernawati

The purpose of this study was to describe the needs of students and teachers for learning to write scientific-based fable text, produce teaching materials on Student Worksheet (LKPD) on scientific-based Fable Text material, and describe the results of expert validation of the developed LKPD. This research is a development study using a modification of the development model of Dick, Carey, and Carey and Jolly & Bolitho. The subjects of this study were students of class VIII and Indonesian Language Teachers. Data collection techniques are done using a questionnaire and documentation. The feasibility of the developed teaching material is known from the results of validation by three experts on the 4 components of teaching material, namely the component of material eligibility, language component, presentation component and graphic. Based on the results of expert validation, LKPD on the fable text material developed is categorized as good or suitable to be used as a textbook companion teaching material. In the content / material component, LKPD outlines one Basic Competency (KD) in each activity. Each activity is in accordance with the steps of the scientific approach that is equipped with worksheets and assessment rubrics so as to facilitate students and teachers in the learning and assessment process. In the language component, LKPD uses simple and effective language, and is equipped with a glossary to make it easier for students to understand new vocabulary. In the presentation and graphic components, LKPD uses larger types and font sizes, and attractive designs with illustrations of colored images.


Akademika ◽  
2020 ◽  
Vol 9 (01) ◽  
pp. 127-138
Author(s):  
Nasir Nasir

This research aims to determine the results of the development of web-based learning media for Islamic Religious Education (PAI) which is valid and practical. This learning media development model refers to the 4-D development model (Four D-Model). This research was conducted at Unismuh Makassar Junior High School with research subjects 30 students and 1 teacher Islamic Education. The instruments used were validation sheets, student activity, teacher response and students. The data collection techniques used observation sheet instruments and student and teacher response questionnaires. The analysis used is descriptive qualitative statistical analysis. Based on the results of research and development shows that the media developed after validation is declared valid and reasonable for testing. The results of testing practicality show that the web-based learning media is practical because it has fulfills the criteria with the results: 1) students' activities in learning are carried out as expected, 2) teachers give excellent responses and, 3) students provide good response to the learning media. So it can be concluded that in the development of learning media activities fulfill valid and practical criteria used in the learning process especially in PAI subjects in class VIII.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


Author(s):  
Dika Garsinia ◽  
Ratih Kusumawati ◽  
Arie Wahyuni

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.


2018 ◽  
Vol 1 (1) ◽  
pp. 126
Author(s):  
Dyah Hayu Kumarawati ◽  
Erlina Prihatnani

Abstrak: Penelitian ini bertujuan untuk mengembangkan LKS berbasis kontekstual berbantuan geogebra yang valid, praktis dan efektif. Penelitian ini menggunakan model pengembangan ADDIE dan telah dinyatakan valid dari aspek materi dan media pembelajaran dengan persentase berturut-turut 92,59% dan 92,80%, termasuk kategori sangat baik. Media ini telah diujicobakan kepada siswa kelas VIII SMP PGRI Banyubiru dan menghasilkan indeks kepraktisan penggunaan sebesar 75%, masuk kategori praktis. Uji pair t-test dengan taraf signifikan α = 0,05 menghasilkan signifikan mendekati nol kurang dari 0,05 dengan rata-rata posttest lebih tinggi daripada pretest. Berdasarkan ketiga hasil uji tersebut maka dapat disimpulkan bahwa media ini valid, praktis, dan efektif.  Abstract:  This study aims to develop a Geogebra based, contextual, practical and effective contextual-based LKS. This research uses ADDIE development model and it has been stated valid from material aspect and instructional media with percentage of 92,59% and 92,80%, including very good category. This media has been tested to students of class VIII SMP PGRI Banyubiru and produce the practicality of the use index of 75%, entered the practical category. T-test pair with significant level α = 0.05 yields significantly close to zero less than 0.05 with posttest average higher than pretest. Based on the three test results it can be concluded that the media is valid, practical, and effective.


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