scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MODUL PADA MATERI ANIMALIA KELAS X SMAN 1 PONTIANAK

10.29406/522 ◽  
2017 ◽  
Vol 4 (1) ◽  
Author(s):  
Ety Setiawati ◽  
Hanum Mukti Rahayu ◽  
Anandita Eka Setiadi

ABSTRAKProses pembelajaran memerlukan tambahan referensi selain buku paket dan LKS. Penelitian ini bertujuan untuk mengembangkan media pembelajaran modul animalia, yang memenuhi aspek kevalidan, kepraktisan, respon positif siswa dan keefektifan media tersebut. Metode penelitian yang digunakan yaitu pengembangan (R&D) model 4-D, meliputi tahap Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran), tetapi tahap Disseminate (Penyebaran) tidak dilakukan. Hasil penelitian menunjukkan kevalidan dan kepraktisan pada aspek bahasa sebesar 90% (sangat valid dan sangat praktis), aspek materi sebesar 86,33% (sangat valid dan sangat praktis) dan aspek kegrafikan sebesar 90% (sangat valid dan sangat praktis). Berdasarkan uji coba skala kecil dan uji coba skala besar, respon siswa terhadap media pembelajaran modul positif, sehingga media dapat digunakan dalam proses pembelajaran. Kefektifan media pembelajaran diperoleh berdasarkan nilai postest. Ketuntasan klasikal kelas eksperimen sebesar 83% dan ketuntasan klasikal kelas kontrol sebesar 61%, yang menunjukkan bahwa media pembelajaran modul animalia dinyatakan efektif. Berdasarkan hasil yang diperoleh, menunjukkan bahwa media pembelajaran modul layak digunakan untuk siswa dalam pembelajaran biologi materi animalia.Kata kunci: Pengembangan, media pembelajaran, modul, animalia ABSTRACT Learning process needs a learning reference such as modul. This study aimed to develop modul which concist of Animal content. Decent Modul if it meets the criteria of validity, practicality, student’s positive response and effectiveness. This study is Research and Development (R&D) method with 4D model (Define, Design, Develop without Disseminate). The result showed that the validity and the practically to language was 90% (very valid and very practical), to material was 86,33% (very valid and very practical), to graphical aspect was 90% (very valid and very practical). Based on the try out with small scale and large scale, student’s response to the media was positive, so modul can be used in the learning process. The effectiveness of the media was obtained from post test, with a percentage of 83% classical completeness in experiment class and a percentage of 61% classical completeness in control class. This result indicate that the modul fit for use as a learning reference in the material of animalia.Keyword: Development, learning reference, modul, animalia

2019 ◽  
Vol 2 (2) ◽  
pp. 165-171
Author(s):  
Fachri Ridho ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This study aims to produce an Android-based E-Learning learning media on opportunity material. This research method is Research and Development (R & D) based on Sugiyono's development model. The material expert's assessment of the learning media is included in the "Good" category with an average percentage of 79.05%. The media expert's assessment of the learning media is included in the "Very Good" category with an average percentage of 87.67%, the assessment of education practitioners on this learning media is included in the "Very Good" category with a percentage of completeness of 82.57%. In a small scale trial which was attended by 10 students in class XI obtained a percentage of 81.60%. Based on the results of the questionnaire responses that have been filled in by students, these results place the learning media on the criteria of "Very Interesting". Based on the results of a large-scale trial which was attended by 30 students of class XI, the percentage of 88.78% was included in the criteria of "Very Interesting", and the results of the testing of the effectiveness of learning media were 88.33% included in the criteria of "Very Effective".


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Della Indika Juniarni ◽  
Raudhatul Fadhilah ◽  
Rizmahardian Ashari Kurniawan

The students problem in understanding the electron configurations was caused by the ineffective learning media which is used by the teacher didn’t fit the student’s characteristic. Therefore, it is important to develop media of Lego Chemistry games for electron configurations class. The validation of the media is validated in three aspects. They were validity from the results of the game, practicality from the results of the questionnaire, and the effectiveness from the results of the pre and post tests. This study used a Research and Development (R & D) model of Borg and Gall conducted in seven stages. The study showed that media of Lego Chemistry games was suitable for teaching learning process. It can be seen from the results of the material and media aspects by 0,83 and 0,94 which was valid. The results of the practicality of the questionnaires on the small and main tryouts were 92,50% and 90,66% and were considered practical. The results of the effectiveness of the N Gain on the small and main tryouts were 0.74 and 0.92 (high). Therefore, media of Lego Chemistry games was valid and effective. It is suitable to be used as the learning media in Chemistry class.


2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Lesy Luzyawati ◽  
Lissa Lissa

The textbooks used so far have not utilized learning resources to the fullest, such as the utilization of existing potential in the surrounding environment, planting values, and environmental awareness.Biodiversity textbook based on ethnobiology studies of the Suku Dayak Losarang is a product of the development of textbooks that can be used in biology learning on the concept of biodiversity.This study aims to look at the feasibility of biodiversity textbooks based on the ethnobiology study of the Suku Dayak Losarang Tribe and see the effectiveness of the textbook in biology learning in class X senior high school. This type of research is Research and Development (R&D) with eight stages of development models. Product Textbooks are validated by experts and practitioners using validation sheets. The validation results show that the book is suitable for use because it is good in terms of content worthiness, linguistics, and presentation. The textbook was tested on a small scale test and continued with a large scale test. The results of the effectiveness test using the different test showed that the biodiversity textbook based on the Suku Dayak Losarang was effectively used in biologylearning. Student responses to textbooks also scored high on all indicators.AbstrakBuku ajar yang digunakan selama ini belum memanfaatkan sumber belajar secara maksimal, seperti pemanfaatan potensi yang ada di lingkungan sekitar, penanaman nilai, dan kesadaran lingkungan hidup. Buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang merupakan produk pengembangan buku ajar yang dapat digunakan dalam pembelajaran biologi pada konsep keanekaragaman hayati. Penelitian ini bertujuan untuk melihat kelayakan buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang dan melihat efektivitas buku ajar tersebut dalam pembelajaran biologi di kelas X. Jenis penelitian ini ialah Research and Development (R&D) dengan 10 tahapan model pengembangan. Produk Buku ajar divalidasi oleh para ahli dan praktisi dengan menggunakan lembar validasi. Hasil validasi menunjukkan buku layak digunakan karena sudah baik dalam hal kelayakan isi, kebahasaan, dan penyajian. Saran dari validator dijadikan acuan dalam merevisi buku ajar biodiversitas Suku Dayak Losarang. Buku ajar hasil revisi diujicobakan pada uji skala kecil (satu sekolah) dan dilanjutkan uji skala besar (tiga sekolah). Hasil uji efektivitas menggunakan uji t menunjukkan bahwa buku ajar biodiversitas berbasis Suku Dayak Losarang efektif digunakan dalam pembelajaran biologi. Respon siswa terhadap buku ajar juga mendapat nilai tinggi pada semua indikator. Artinya buku ajar biodiversitas berbasis kajian Suku Dayak Losarang dapat digunakan pada pembelajaran keanekaragaman hayati di kelas X SMA dan dapat disebarluaskan khususnya di Kabupaten Indramayu. Kata kunci: Keanekaragaman hayati, Buku ajar, Suku Dayak Losarang, Etnobiologi, Pembelajaran Biologi


2020 ◽  
Vol 9 (2) ◽  
pp. 72-77
Author(s):  
Siti Eva Ariyanti Eva Ariyanti

Dalam seni tari, guru kelas II SD Negeri 03 Bawu diketahui belum menggunakan media pembelajaran yang inovatif, sehingga diperlukan media yang inovatif dalam pembelajaran. Penelitian ini bertujuan untuk mengembangkan media kartu kuartet DIKDA seni tari berbasis outdoor learning pada materi gerak keseharian dan alam. Untuk mengembangkan media tersebut digunakan penelitian Research and Development (R&D) diadaptasi dari Sugiyono. Penelitian ini diikuti oleh siswa kelas II SD Negeri 03 Bawu berjumlah 41 siswa. Teknik analisis data meliputi analisis data produk, analisis data awal, dan analisis data akhir berupa uji t-tes dan uji n-gain. Hasil pengembangan media kartu kuartet DIKDA Seni Tari berbasis outdoor learning sangat layak digunakan dengan memperoleh hasil persentase sebesar 96,88% oleh ahli media, 96,88% oleh ahli materi dan 93,75% oleh ahli bahasa. Dari hasil skala kecil tanggapan siswa terhadap media sangat baik dengan persentase 100% dan 92% dari tanggapan pada skala besar mendapatkan persentase 97,9% dari siswa dan 100% dari guru. Hasil uji peningkatan rata-rata diperoleh hasil sebesar 0,567 pada skala kecil dan 0,466 pada skala besar. Simpulan penelitian media kartu kuartet DIKDA Seni Tari berbasis outdoor learning materi gerak keseharian dan alam layak dan efektif dalam meningkatkan hasil belajar psikomotorik siswa kelas II Sekolah Dasar.   Kata Kunci: Media Pembelajaran; kartu kuartet DIKDA; outdoor learning; Seni Tari  In dance education, in the second grade aof Bawu 03 elementary school had not used innovative learning media, so that media development was needed in learning. This research aimed to develop, to find out the results of feasibility, and test the effectiveness of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material. The type of this study was Research and Development (R & D) adapted from Sugiyonos theory. The participants of this study were the second grade at Bawu 03 elementary school in the number of 41 students. Data analysis techniques included product data analysis, initial data analysis, and final data analysis in the form of t-test and n-gain test. The results showed that learning media in the media of DIKDA quartet cards on dance education based on outdoor learning was very feasible to use by obtaining a percentage of 96,88% by media experts, 96.88% by material experts and 93,75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade.   Keywords: learning media; quartet card DIKDA; outdoor learning; dance education


2020 ◽  
Vol 4 (01) ◽  
pp. 57-77
Author(s):  
Arifudin Arifudin

Abstract Many students have difficulty in learning to write which is caused by the absence of a representative learning media. This study aims to create a media that makes it easier for students to find forms of verb changes in Arabic. This research uses Research and development (R&D) design which consists of eight steps: (1) identification of potential and problems, (2) data collection, (3) product design, (4) validation, (5) product revision, (6) small-scale product trials, (7) product revisions, and (8) large-scale use trials. The research data were obtained using interview, documentation and observation techniques. The results of the experts' validation showed that the average percentage rating are 80.47% in terms of media and 84.44% in terms of material. Therefore, the Al-Af’al dictionary is considered very feasible to be used in learning. The results of large-scale trials indicate that Al-Af’al Dictionary media can improve learning outcomes. The results of statistical analysis show that the value of the T test is greater than the T table of 11.03: 2.059, which means there is a significant increase between pre-test and post-test learning outcomes through the use of the Al-Af’al Dictionary. Keywords: Learning Media, Learning Outcomes, Learning to Write


2021 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Silvi Aryanti ◽  
Wahyu Indra Bayu ◽  
Ahmad Richard Victorian ◽  
Samsul Azhar

This study aims to determine the implementation of the use of the learning model using video in the learning of the precepts of the Sepak Takraw course. This research is research and development. The subjects of this study were students of Physical Education, Faculty of Teacher Training and Education, Universitas Sriwijaya. Small-scale product trials were conducted on 20 students, and large-scale trials were carried out on 30 students. The results of small-scale trial research obtained a percentage of 64.25 with a fairly good category, and the results of large-scale trials obtained a percentage of 77.51 with a good category. The results obtained indicate that the learning model using video is feasible to be used in learning the basic techniques of football in the takraw course. 


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2021 ◽  
Vol 4 (3) ◽  
pp. 846-865
Author(s):  
Erni

The efforts to improve nutritional status for the human resources development must be started as early as possible, one of the things that can be done to improve nutrition status is the fulfillment of balanced nutrition in the period of 1000 first days of life (1000 HPK). This study aims to know the acceptability and the change of knowledge about 1000 HPK of brides at KUA Pesanggrahan District, South Jakarta by using the "My1000Days" application.  The method that used in this study is Research and Development (R&D). There are 5 stages carried out in this study, namely: (1) needs analysis, (2) application product development, (3) feasibility testing by experts, (4) small-scale trials, (5) large-scale trials.  The design used in this study was pre-experimental design with one group pre-post test design. The research samples were 40 brides. The results show that the acceptability of application by experts is 83% and the acceptability of application by brides is 95.7% which is categorized very well.  Media feasible test get an n-gain value of 0.77 which is categorized as high and the results of the Paired t-test obtained a p value of 0.000 (p <0.5) which indicates knowledge difference before and after using the application. For this reason, it is necessary to further develop existing features to increase the knowledge regarding 1000 HPK of brides registered in KUA . Keywords: Android-based applications, Acceptability, 1000 HPK nutrition, Nutrition knowledge  


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