scholarly journals Pengembangan Bahan Ajar (LKPD) Berbasis Problem Solving pada Materi Usaha dan Energi

Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 250-255
Author(s):  
Fartina Fartina ◽  
◽  
Badrul Wajdi ◽  

This study aims to develop problem-solving based teaching materials (LKPD) with to business and energy materials. This type of research is development research / research and development. The development model used in this research is the 4D model, namely define, design, develop, and disseminate. Testing of problem solving-based student worksheet development products with a scientific approach is carried out through validation from material experts, media experts, subject matter teachers, and student questionnaire responses. The data technique used non-test (questionnaire and expert validation sheet). The technique of analyzing data from the distribution of questionnaires was carried out by tabulating the data from each validator, calculating the average score, and comparing the total score with a scale of five. Based on the results of 3 material experts, it shows that the quality of the LKPD is in the feasible category with a percentage value of 80%. Meanwhile, the results of 3 media experts show that the quality of LKPD is in the decent category with the proportion of the value of 77.15%. And based on the results of 2 subject teachers, it shows that the quality of the LKPD is in the decent category with a proportion of 82.5%. Meanwhile, the cost of student responses is in the very good category with an actual score of 78.4.

Author(s):  
Togi Martua Damanik ◽  
Saidun Hutasuhut ◽  
Fitrawaty Fitrawaty

To realize the success of improving education, efforts must be made from various sides, namely paying attention to all components that play an important role such as improving the quality of lecturers, curriculum, facilities and infrastructure, management and community participation. E-module with the sigil application really helps students in lectures because the tutorial content facility supports both descriptions in text, images, and videos so that students have an interest, are able to understand and review learning materials properly and motivate them to study independently. The objectives of this study are: 1) to produce problem solving-based e-modules that are suitable for use in learning, 2) to determine the effectiveness of e-modules developed in improving learning outcomes. Introduction to accounting I. This type of development research uses the Borg & Gahl model with the Dick n Carey development model. The results showed; (1) The instructional media expert test is at very feasible criteria (80.26%), (2) the learning design expert test is in the appropriate criteria (75%), (3) the material expert test is at very feasible criteria (92.5 %), (4) small group trials are in very feasible criteria (84.16%) (5) Limited field trials are in very feasible criteria (81.79%). Based on the results of the feasibility assessment of the developed problem solving-based e-module with the percentage of the average score of the overall variable score of 82.74%, it is included in the “very feasible” category, meaning that the developed e-module is proven to be feasible for use.


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


2018 ◽  
Vol 7 (2) ◽  
pp. 109
Author(s):  
Aulia Fonda ◽  
Sumargiyani Sumargiyani

This study aims to determine the feasibility of learning media electronic module (e-module) based on Kvisoft Flipbook Maker Pro on derivative material with Scientific approach using Research and Development research methodology. The study was conducted in two schools by taking 4 students as a student response in small classes and 20 students in a large class. The research instrument used in the form of evaluation formative form of teaching materials for material experts, media experts, and student responses. From the result of the assessment of expert material instrument obtained an average score of 101.25 with very good criteria, the assessment of expert media instruments obtained an average score of 116 with good criteria as well as on student response instruments obtained 86.44 with very good criteria. These results indicate that the e-module of mathematics with the scientific approach of the derived material for the XI class of the even semester high school is worthy of use in the process of learning in the classroom.


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


2020 ◽  
Vol 3 (3) ◽  
pp. 206-215
Author(s):  
Henny Zurika Lubis ◽  
◽  
Nina Ismaya ◽  

This study aims to develop accounting teaching materials and to see the feasibility of teaching materials in improving the quality of classroom learning on the subject matter of the accounting cycle of service companies. This research is a development research adapted from the ADDIE model. There are 5 stages, namely: 1. Analysis (Analysis), 2. Design (Design), 3. Development (Development), 4. Implementation (Implementation), 5. Evaluation (Evaluation). Validation was carried out by material experts, media experts and assessments from class X accounting students of Ar-Rahman Medan Private Vocational School. Based on the assessment of material 1 on the feasibility of teaching materials for accounting books, the average score is 3.87 with the "Eligible" category, and the material expert orders 2 obtained an average score of 4.20 in the "Eligible" category, an indication of media experts is obtained on average. amounting to 4.00 in the "Eligible" category. Students' assumptions about accounting book teaching materials show an average of 4.45 with the category "Very Appropriate". Thus, the teaching material for the Accounting Service Company Cycle book is declared "Feasible" to be used as an accounting learning medium in improving the quality of learning.


2019 ◽  
Vol 15 (1) ◽  
pp. 34
Author(s):  
Muhammad Assaibin ◽  
Hamzah Upu ◽  
Muhammad Darwis

The research was Development Research with limited test which aimed to develop Mathematics learning devices with Cooperative Model with The Combination Of Experiences, Language, Pictorial, Symbol, Application (ELPSA) and Scientific Approach in Inequality Absolute Value, Fraction, and Irrational material which covered Lesson Plan, Students Book, and Students Worksheet. The subjects of the research were the students of class X at SMAN 2 Polewali Mandar District with the total of 35 students. The Development procedure of the research employed Thiagarajan Model (4-D) which covered four stages, namely defining, design, development, and dissemination. The result of limited test showed that (1) the average score obtained by the students in learning result test is 75.42 from ideal score by 100 with deviation standard 8.69 where 29 from 35 students or 82.85% met individual completeness which shows that classical completeness had been reached; (2) by using Mathematics learning devices with Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach, the students are more active in the learning process; (3) in general, the students gave good responses on the learning devices used; and (4) the level of teacher’ abilities in managing learning process of Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach is in good category, meaning that the teachers’ performances can be maintained. Based on the results of the research, it can concluded that Mathematics learning devices with Cooperative Model with the Combination Of Experiences, Language, Pictorial, Symbol, Application  (ELPSA) and Scientific Approach developed has met the requirement of valid, effective, and practical criteria.


Author(s):  
Matsun Matsun

This study aims to determine the feasibility and effectiveness of advanced electronic textbooks based on local wisdom. This research is a development research that uses 4-D (Four-D Models) which consists of four stages, namely: defining, designing (designing), developing, and disseminate. The sample used was 68 students with the design of one group pretest posttest. Advanced electronic textbooks based on local wisdom were developed and then validated by 2 material experts and 2 media experts to find out the feasibility of the product. The results showed that the assessment of the feasibility of advanced electronic textbooks based on local wisdom by material and media experts obtained an average score of 81 and 83 with very decent criteria. The effectiveness of local wisdom based teaching textbooks was tested using paired sample t test. The results show that there is the influence of the use of advanced electronic teaching based on local wisdom on the learning process of physics. The N-Gain score shows a percentage of 80% (in the effective category). The local wisdom based textbook which is the source of learning is the "Digulis Roundabout" originating from the city of Pontianak, West Kalimantan, which is viewed from the advanced electronic concept. Student responses to the media developed showed an average score of 82% with a very good category.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2017 ◽  
Vol 29 (2) ◽  
pp. 134-144
Author(s):  
Ahmad Talib

This research is development research Development procedure that used in this research is Thiagarajan model or four D model Data analysis describe the result as: (1) Teachers ability level (degree) in managing learning process by using problem based learning that make use of authentic learning source involve in high category, it means teachers’ performance can be maintained, (2) Teacher can guide grop for working and studying, (3) Commonly, student gives positive response towards learning device that used, (4) learning device of mathematics problem based models making use of authentic learning source make student more active in learning process, and (5) The average score students achieved on the achievement test is 78.06 from ideal score 100 with standard deviation 20.92. Where 25 from 31 students or 80.64% fulfilled individual completeness showing that classical completeness achieved. Abstrak Penelitian ini adalah penelitian pengembangan (Reseacrh and Development). Prosedur pengembangan digunakan dalam penelitian ini adalah model Thiagarajan atau model 4D (Define, Design, Develop, dan Disseminate). Analisis data menggambarkan hasil sebagai berikut: (1) tingkat kemampuan guru dalam mengelola prses pembelajaran dengan menggunakan perangkat pembelajaran berbasis masalah yang memanfaatkan sumber belajar autentik termasuk dalam kategori tinggi, artinya penampilan guru dapat dipertahankan; (2) guru dapat membimbing kelompok untuk bekerja dan belajar; (3) pada umumnya siswa memberikan respon yang positif terhadap perangkat pembelajaran yang digunakan; (4) perangkat pembelajaran Matematika model berbasis masalah yang memanfaatkan sumber belajar autentik menjadikan siswa lebih aktif dalam proses pembelajaran; dan (5) skor rata-rata yang diperoleh siswa pada test hasil hasil belajar adalah 78,06 dan skor ideal 100 dengan standar deviasi 20,92. Di mana 25 dari 31 siswa atau 80,64% memenuhi ketuntasan individu yang menunjukkan bahwa ketuntasan klasikal tercapai


2021 ◽  
Vol 7 (4) ◽  
Author(s):  
Nunung Fatimah ◽  
Surya Ningsyih

Reading is part of literacy in the lower grades carried out at school. At the elementary school level, literacy activities are the starting point for understanding other sciences. The success of the early stages is crucial for advancing to the next level. Effective literacy teaching in the early grades needs to pay attention to the learning environment and materials that suit the needs of students so that researchers are interested in conducting development research in this study specifically for low-grade students and for the place of research that is carried out at SDN Sari Kalampa. The development of interactive comic media for the Mbojo story based on the school literacy movement to increase students' reading interest carried out at SDN Sari Kalampa, Woha District, Bima Regency is very necessary. The purpose of this study is to find out the importance of using or developing a comic medium for the Mbojo story where this media will be reading material that aims to increase literacy activities. The results showed that the learning media for interactive comics based on the mbojo story based on the school literacy movement could increase students' reading interest with the average score of student responses being   which was included in the "very good" category and the teacher's response was  which meant the "very good" category.


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