scholarly journals Pengembangan Media Komik Interaktif Cerita Mbojo Berbasis Gerakan Literasi Sekolah untuk Meningkatkan Minat Baca Siswa

2021 ◽  
Vol 7 (4) ◽  
Author(s):  
Nunung Fatimah ◽  
Surya Ningsyih

Reading is part of literacy in the lower grades carried out at school. At the elementary school level, literacy activities are the starting point for understanding other sciences. The success of the early stages is crucial for advancing to the next level. Effective literacy teaching in the early grades needs to pay attention to the learning environment and materials that suit the needs of students so that researchers are interested in conducting development research in this study specifically for low-grade students and for the place of research that is carried out at SDN Sari Kalampa. The development of interactive comic media for the Mbojo story based on the school literacy movement to increase students' reading interest carried out at SDN Sari Kalampa, Woha District, Bima Regency is very necessary. The purpose of this study is to find out the importance of using or developing a comic medium for the Mbojo story where this media will be reading material that aims to increase literacy activities. The results showed that the learning media for interactive comics based on the mbojo story based on the school literacy movement could increase students' reading interest with the average score of student responses being   which was included in the "very good" category and the teacher's response was  which meant the "very good" category.

2021 ◽  
Vol 3 (1) ◽  
pp. 53
Author(s):  
Ayatul Fajrin ◽  
Dharmono Dharmono ◽  
Muhammad Zaini

Learning using popular scientific books based on the local potential of an area is one solution that can be used to overcome problems that often arise such as a lack of student reading interest due to boring teaching materials and learning media in Ethnobotany courses, especially in some ethnobotany studies that require students to interact directly with the community. This development research aims to describe the practicality of a popular scientific book prototype entitled " Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio". The research method used is the development model by Plomp and Nieveen which is limited to the formative evaluation phase based on the Tessmer model. The results showed that the results of the feasibility test for popular scientific books got an average score of 88.9% with very good criteria and the results of student responses to popular scientific books got an average of 91.56% with criterion very agree This shows that the popular scientific book entitled "Ethnobotany of Mangrove Plants Genus Avicennia Desa Tabanio" is very practical to be used as an enrichment material in ethnobotany learning.Abstrak Pembelajaran dengan menggunakan buku ilmiah populer berdasarkan potensi lokal yang dimiliki sebuah daerah merupakan salah satu solusi yang dapat digunakan untuk mengatasi masalah yang sering muncul seperti kurangnya minat membaca mahasiswa karena bahan ajar dan media pembelajaran yang membosankan pada mata kuliah Etnobotani khususnya pada beberapa kajian etnobotani yang mengharuskan mahasiswa untuk berinteraksi langsung dengan masyarakat. Penelitian pengembangan ini bertujuan untuk mendeskripsikan kepraktisan prototipe buku ilmiah populer yang berjudul “Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio” Metode penelitian yang digunakan ialah model pengembangan oleh Plomp dan Nieveen yang dibatasi sampai pada fase evaluasi formatif berdasarkan model Tessmer. Hasil penelitian menunjukan hasil uji keterlaksanaan buku ilmiah populer mendapatkan nilai rata-rata 88.9% dengan kriteria sangat baik dan hasil respond mahasiswa terhadap buku ilmiah populer mendapatkan rata-rata 91,56% dengan kriteris sangat setuju. Hal tersebut menunjukan bahwa buku ilmiah populer dengan judul “Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio” sangat praktis digunakan sebagai bahan pengayaan dalam pembelajaran etnobotani.


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


Author(s):  
Matsun Matsun

This study aims to determine the feasibility and effectiveness of advanced electronic textbooks based on local wisdom. This research is a development research that uses 4-D (Four-D Models) which consists of four stages, namely: defining, designing (designing), developing, and disseminate. The sample used was 68 students with the design of one group pretest posttest. Advanced electronic textbooks based on local wisdom were developed and then validated by 2 material experts and 2 media experts to find out the feasibility of the product. The results showed that the assessment of the feasibility of advanced electronic textbooks based on local wisdom by material and media experts obtained an average score of 81 and 83 with very decent criteria. The effectiveness of local wisdom based teaching textbooks was tested using paired sample t test. The results show that there is the influence of the use of advanced electronic teaching based on local wisdom on the learning process of physics. The N-Gain score shows a percentage of 80% (in the effective category). The local wisdom based textbook which is the source of learning is the "Digulis Roundabout" originating from the city of Pontianak, West Kalimantan, which is viewed from the advanced electronic concept. Student responses to the media developed showed an average score of 82% with a very good category.


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 250-255
Author(s):  
Fartina Fartina ◽  
◽  
Badrul Wajdi ◽  

This study aims to develop problem-solving based teaching materials (LKPD) with to business and energy materials. This type of research is development research / research and development. The development model used in this research is the 4D model, namely define, design, develop, and disseminate. Testing of problem solving-based student worksheet development products with a scientific approach is carried out through validation from material experts, media experts, subject matter teachers, and student questionnaire responses. The data technique used non-test (questionnaire and expert validation sheet). The technique of analyzing data from the distribution of questionnaires was carried out by tabulating the data from each validator, calculating the average score, and comparing the total score with a scale of five. Based on the results of 3 material experts, it shows that the quality of the LKPD is in the feasible category with a percentage value of 80%. Meanwhile, the results of 3 media experts show that the quality of LKPD is in the decent category with the proportion of the value of 77.15%. And based on the results of 2 subject teachers, it shows that the quality of the LKPD is in the decent category with a proportion of 82.5%. Meanwhile, the cost of student responses is in the very good category with an actual score of 78.4.


2018 ◽  
Vol 7 (2) ◽  
pp. 109
Author(s):  
Aulia Fonda ◽  
Sumargiyani Sumargiyani

This study aims to determine the feasibility of learning media electronic module (e-module) based on Kvisoft Flipbook Maker Pro on derivative material with Scientific approach using Research and Development research methodology. The study was conducted in two schools by taking 4 students as a student response in small classes and 20 students in a large class. The research instrument used in the form of evaluation formative form of teaching materials for material experts, media experts, and student responses. From the result of the assessment of expert material instrument obtained an average score of 101.25 with very good criteria, the assessment of expert media instruments obtained an average score of 116 with good criteria as well as on student response instruments obtained 86.44 with very good criteria. These results indicate that the e-module of mathematics with the scientific approach of the derived material for the XI class of the even semester high school is worthy of use in the process of learning in the classroom.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Ina Riana ◽  
Rida Fironika Kusumadewi ◽  
Nuhyal Ulia

Abstrak. This research is to develop and find out the feasibility of "Creative Factor" teaching material products on multiples and number factors. "Creative Factor" teaching material products multiples and number factors are developed based on the teacher's need for other reference sources in learning. This research uses the Research and Development (RnD) method. The development of "Creative Factor" teaching material products uses a development research procedure according to Sugiyono that contains 10 thrones. Based on this, the research results obtained include: (1) the validation results from 4 experts obtained an average score of 84 and a percentage of 90% with the criteria "Very Eligible". (2) the results of the small-scale test get teacher responses obtained by the percentage of 88% with the criteria "Very Practical". While the results of student responses obtained 97.2% percentage "Very Practical". (3) large-scale test results obtained by teacher responses obtained by the percentage of 90% with the criteria "Very Practical". While the results of student responses obtained 96% percentage "Very Practical". Based on these results, the development of "Creative Factor" teaching material products can be declared worthy to be used as a companion in the learning process.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2017 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Wirda Nilawati ◽  
Desnita Desnita ◽  
Nurdi Akbar

Abstract Developing Student Worksheet is one of the competences that must be mastered by Physics Education Student of FMIPA Universitas Negeri Jakarta. An integrated lecture tool has been developed to train students' writing competencies in the Physics Worksheet. This development research applies the ASSURE model. Lecture devices have been tested against physics education students. Students give very good appreciation to the lecture, by giving average score equal to 83.97. Students' performance in preparing the Student Worksheet physics subjects is also very good, which is shown by the average of student performance compiled the Subject Student Worksheet 84.52. Based on the results of testing the use of educational tools to students of education students FMIPA Universitas Negeri Jakarta showed that the lecture tools are worthy to be used as teaching materials. Keywords: Integrated lecturing tools, KPS, Student Worksheet. Abstrak Mengembangkan Lembar Kerja Siswa merupakan salah satu kompetensi yang harus dikuasai oleh Mahasiswa Pendidikan Fisika FMIPA UNJ. Telah dikembangkan perangkat perkuliahan terpadu untuk melatih kompetensi mahasiswa menulis Lembar Kerja Siswa mata pelajaran fisika. Penelitian pengembangan ini menerapkan model ASSURE. Perangkat perkuliahan sudah diujicoba terhadap mahasiswa pendidikan fisika. Mahasiswa memberikan apresiasi sangat baik terhadap perangkat perkuliahan, dengan memberikan skor rerata sebesar 83,97. Kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran fisika juga sangat baik, yang ditunjukan oleh rerata nilai kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran  sebesar 84,52. Berdasarkan hasil ujicoba penggunaan perangkat pekuliahan terhadap mahasiswa pendidikan mahasiswa FMIPA UNJ menunjukan bahwa perangkat perkuliahan terpadu layak digunakan sebagai bahan ajar. Kata-kata Kunci: Perangkat Perkuliahan Terpadu, KPS, Lembar Kerja Siswa.


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