scholarly journals PENGEMBANGAN BUKU SISWA BERTEMA CUACA MENGGUNAKAN METODE FOUR STEPS TEACHING MATERIAL DEVELOPMENT

2020 ◽  
Vol 8 (2) ◽  
pp. 190
Author(s):  
Nur Inayah Syar ◽  
Nadya Meriza

The teaching and learning process is built on three interaction aspects such as the interaction among the teachers, students, and learning sources. To ease this process, the teacher can make their own teaching material that will be used in learning process. This research aims to develop weather theme students’ book by using Four Steps Teaching Material Development (4STMD) method. The research method used was Research and Development (R&D). This students’ book consists of 5 sub-themes such as substance characteristics, interaction of organisms and their environment, temperature and heat, pollution and global warming. This book was developed by using 4STMD method through four stages such as selection, structurization, characterization, and didactic reduction. The feasibility test results show that the student book has complete material based on basic competencies and indicators, has accurate, actual and integrated material. Besides the student’s book that was developed also has aspects of legibility, language rules and language logic that is appropriate, presented attractively and has a layout and design that is feasible to be used. Overall the students’ perception on the usage and result of this students’ book development is positive. ABSTRAKProses belajar mengajar dibangun oleh tiga aspek interaksi. Interaksi tersebut adalah interaksi antara pendidik, peserta didik dan sumber belajar. Untuk memudahkan proses tersebut, guru dapat membuat sendiri bahan ajar (buku) yang akan digunakan dalam proses belajar mengajar. Penelitian ini bertujuan untuk mengembangkan buku siswa bertema Cuaca  dengan metode Four Steps Teaching Material Development (4STMD) dan menganalisis kelayakan serta persepsi siswa terhadap buku siswa yang dihasilkan. Metode penelitian yang digunakan adalah Research and Development (R&D). Buku siswa ini terbagi atas 5 sub tema yaitu karakteristik zat, interaksi makhluk hidup dengan lingkungannya, suhu dan kalor, pencemaran dan pemanasan global. Buku ini dikembangkan dengan metode 4STMD melalui empat tahap, yaitu seleksi, strukturisasi, karakterisasi dan reduksi didaktik. Hasil Uji Kelayakan menggambarkan bahwa buku siswa memiliki cakupan materi yang lengkap berdasarkan Kompetensi Dasar dan indikator, memiliki materi akurat, mutakhir serta terpadu. Selain itu buku dikembangkan juga memiliki aspek keterbacaan, kaidah bahasa dan logika bahasa yang baik, disajikan dengan menarik dan memiliki tata letak serta desain yang layak digunakan. Adapun persepsi siswa terhadap penggunaan dan hasil pengembangan buku siswa, secara keseluruhan bernilai positif.

2019 ◽  
Vol 4 (11) ◽  
pp. 1472
Author(s):  
Anggun Margaretha S. P ◽  
Imam Agus Basuki ◽  
Titik Harsiati

<p><strong>Abstract:</strong> This development research aims to produce teaching material products to write fantasy stories filled with life values for middle school students and test the effectiveness of the product. The research method using this 4-D model consists of four stages, namely (1) define, (2) design, (3) development, and (4) disseminate. The results of the feasibility test for the book contents 83%, the feasibility of presenting the book 86%, the feasibility of the book language 86%, and the feasibility of graphic book 85%. The product effectiveness test results are known to be p = 0.000 (p &lt;0.01). Therefore, the product is feasible to implement. </p><strong>Abstrak:</strong><em> </em>Penelitian pengembangan ini bertujuan untuk menghasilkan produk bahan ajar menulis cerita fantasi bermuatan nilai-nilai kehidupan untuk siswa SMP dan menguji keefektifan produk. Metode penelitian menggunakan model 4-D ini terdiri atas empat tahap, yaitu (1) <em>define</em>, (2) <em>design</em>, (3) <em>development</em>, dan (4) <em>disseminate</em>. Hasil uji kelayakan isi buku 83%, kelayakan penyajian buku 86%, kelayakan bahasa buku 86%, dan kelayakan kegrafisan buku 85%. Hasil uji keefektifan produk diketahui nilai p = 0.<strong>000 (p &lt; 0.01). Dengan demikian, </strong>produk bahan ajar dapat meningkatkan keterampilan menulis peserta didik.


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


2017 ◽  
Vol 11 (1) ◽  
pp. 111
Author(s):  
Fitrawati Fitrawati ◽  
Witri Oktavia

This article presents a part of a study conducted to develop multimedia based teaching material for Grammar 3. It aims at describing needs and problems of students in learning Grammar 3 through a descriptive study. The data were gathered from the questionnaires distributed to the students who have taken Grammar 3 course. The result of the research conveys that 1) there is a gap between the objective of Grammar 3 course and the students’ achievement in the class, 2) students get the problems in understanding Grammar 3 due to inappropriate teaching materials used in teaching and learning process, and 3) the students need a multimedia based teaching materials to improve their understanding and achievement in Grammar 3 course.Key words/phrases:teaching material development, multimedia, need analysis, Grammar 3 APAKAH MAHASISWA MEMBUTUHKAN MATERI AJAR GRAMMAR 3 BERBASIS MULTIMEDIA?AbstrakArtikel ini merupakan salah satu bagian dari rangkaian penelitian pengembangan materi ajar Grammar 3 berbasis multimedia. Penelitian deskrptif ini bertujuan untuk mendeskripsikan masalah dan kebutuhan mahasiswa terhadap materi Grammar 3. Oleh karena itu, data dikumpulkan melalui kuesioner yang disebar kepada seluruh mahasiswa yang telah mengambil mata kuliah Grammar 3. Hasil penelitian menunjukan bahwa 1) adanya ketimpangan antara tujuan pembelajaran Grammar 3 dan kemampuan yang dikuasai mahasiswa; 2) mahasiswa mengalami kesulitan dalam memahami materi Grammar 3 karena kurang memadainya materi yang digunakan dalam proses belajar dan mengajar; dan 3) mahasiswa membutuhkan materi ajar berbasis multimedia yang dapat membantu meningkatkan pemahaman dan kemampuan mereka pada materi Grammar 3.Kata Kunci/frase: pengembangan materi ajar, multimedia, analisis kebutuhan, Grammar 3


Author(s):  
Krisna Anggraeni ◽  
Devi Afriyuni Yonanda

<p><em>This study aims to find out how to design a teaching materials based on local wisdom in jigsaw learning model for description writing skills. The research method used are“The Research and Development Method of Borg &amp; Gall”. The teaching materials develop six learning meetings based on the analysis of elementary school studentsneed in grade IV in Indramayu. The validation of teaching material product design was carried out by four expert teams as validators which produced a score of 86.45% with very good assessment criteria. The readability of the book test results by students obtained a score of 89. The results of the product trials obtained very good criteria, the practicality response of teachers 91.67% and the practicality response of students 86.57%. The conclusion is, the teaching materials based on local wisdom in jigsaw learning model for description writing skills are valid and practical to use.</em></p>


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


2019 ◽  
Vol 3 (2) ◽  
pp. 47-53
Author(s):  
Rokhimatul Wakhidah ◽  
Moh. Farid Maftuh ◽  
Eda Maaliah

Listening is one of the skills that must be possessed by learners who learn a language. Listening becomes very important skill because it supports other skills that is speaking. The skills must always be trained to improve. Listening courses are currently done by manual, which students answer on a piece of paper and lecturers check the test result manually. The research used Research and Development method. The output of research is an application that is still in the form of prototype. With this application, lecturers more easily in organizing listening test questions and facilitate scoring test results. From the results of the validation of media experts and material experts, 68.75% were obtained. From these results, the application still needs revisions. From the results of testing to students, the results obtained 92% and can be categorized into valid criteria. Research can be continued to test its use while on learning process so that it can be used as teaching material that is suitable for use in the listening courses in the following semester.


2020 ◽  
Vol 20 (1) ◽  
pp. 13
Author(s):  
Buyung Buyung

This research aims to develop educational introductory teaching materials. The research method used is reaseach and development (R&D). The teaching material development model used is the Dick and Carey model. This research was conducted at the Faculty of Teacher Training and Education at the even semester 2018/2019. Retrieval of data using questionnaires, interviews and observations. The results of the study based on validation by experts were categorized as feasible with a feasibility percentage for design validation 87%, media validation 90.4% and material experts 87.7%. Followed by a one to one trial with a score of 93.3%. In the small group trial with a score of 92.3%. Then in the field trial trials (group field) with a score of 87.5%. From the results of the Validation and the trials conducted, it can be concluded that the teaching and learning materials are feasible to use.


BIODIK ◽  
2018 ◽  
Vol 4 (2) ◽  
pp. 114-120
Author(s):  
Harlis Harlis ◽  
Retni S Budiarti

Student habit that tends to use gadgets as primary needs is commonly found in universities. This habit contributes to various problems occurred due to gadget misuse. In order to overcome the problems, lecturers as the educators are required to create innovations to facilitate students so they could learn anywhere and anytime. Therefore, technology needs to be used practically to create a better education. The advancement of technology could be used in learning process for developing both learning instrument and media. This research aims to produce Appypie-based Android Application as a Learning Media about Alga in Monera and Protista Course that is appropriate to use by Biology Education students. This study is a type of research and development. The steps in developing an Appypie-based android application include: Decide, Design, Develop and Evaluate (DDD-E). The feasibility test covers the level of validity and practicality of Appypie-based android applications as a learning media. This study results in a content validity level of 3.78 (very valid), media validation of 3.6 (very valid) and media practicality of 3, 74 (very practical). Based on the results, this is suggested for further research and development in order to develop learning media in other subjects, according to the basic competencies taught.   Keywords: Development of android applications, Appypie and learning media   Abstrak. Gaya hidup mahasiswa yang cenderung menjadikan gadget sebagai kebutuhan pokok dan sangat mudah dijumpai di perguruan tinggi.Sehingga berbagai permasalahan timbul akibat penggunaan gadget yang tidak tepat guna.Untuk menjawab permasalahan yang ditimbulkan dari pesatnya kemajuan teknologi yang semakin berkembang, dosen sebagai tenaga pendidik harus menciptakan inovasi-inovasi terbaru untuk menfasilitasi mahasiswa agar dapat belajar kapan saja dan dimana saja tanpa dibatasi ruang dan waktu dengan mudah dan terjangkau.Sehingga teknologi harus dimanfaatkan semaksimal mungkin untuk menciptakan pendidikan yang lebih baik. Kecanggihan teknologi dapat digunakan dalam proses pembelajaran baik dalam mengembangkan perangkat pembelajaran maupun media pembelajaran.Tujuan penelitian ini untuk menghasilkan Aplikasi Android Berbasis Appypie sebagai Media Pembelajaran Taksonomi Monera dan Protista Materi Alga yang layak digunakan bagi mahasiswa Pendidikan Biologi.Penelitian  ini  menggunakan  jenis penelitian Research and Development  (penelitian dan pengembangan). Langkah–langkah dalam memgembangkan aplikasi android berbasis Appypieini dilakukan dengan mengikuti model pengembangan Decide, Design, Develop, Evaluate (DDD-E). Uji kelayakan meliputi tingkat kevalidan, dan kepraktisan aplikasi android berbasis Appypie sebagai media pembelajaran.Penelitian ini menghasilkan Media aplikasi androidberbasis appypie sebagai media pembelajaran taksonomi monera dan protista materi alga dengan tingkat kevalidan dari validasi materi 3,78 (sangat valid) dan tingkat kevalidan dari validasi media 3,6 (sangat valid) serta tingkat kepraktisan media dengan  nilai 3,74 (sangat praktis).Berdasarkan hasil penelitian disarankan untuk penelitian dan pengembangan selanjutnya agar dapat mengembangkan media pembelajaran pada materi yang lainnya, sesuai dengan kompetensi dasar yang diajarkan.   Kata kunci: Pengembangan aplikasi android, Appypie dan media pembelajaran


2020 ◽  
Vol 2 (1) ◽  
pp. 38-44
Author(s):  
Andri Eka Putra ◽  
Kasman Rukun ◽  
Dedy Irfan ◽  
Engkizar ◽  
Wirdati ◽  
...  

The learning to analyze problems and do improvements on hardware and installation of application software is part of the basic competencies of knowledge and skills of computers and basic networks. Based on observations, the learning process has not been able to provide a real picture of the problems that often occur on computers. The purpose of this study is to design and develop learning aids through artificial intelligence applications on computer troubleshooting. The research method used is R & D (Research and Development) with a 4-D model. The results of the study this is the application being valid, practical and effective. Based on the results of the study, it can be concluded that the application of artificial intelligence to computer troubleshooting has been successfully designed and developed.


2020 ◽  
Vol 2 (2) ◽  
pp. 83-88
Author(s):  
Yustina Jeni

The study uses classroom action research. This study also to solve the problems in the class and it also has a cycle with four steps. The data were collected by observation, learning test results, and documentation. This study involved 35 students in eight grade of SMPN 5 Samarinda. This study was carried out in one cycle. It also showed that there is an enhancement in students’ learning results. In addition, it can be said that the use of short stories during the teaching and learning process is very effective to enhance students’ reading comprehension. This is due to the enthusiasm of students to join the process and short stories that are exciting to read. Hence, the students’ mean score indicated that there is an enhancement during the teaching and learning process using short stories. Using short stories as teaching material and strategy in teaching is a very good way, especially to enhance their reading comprehension. This is because short stories provide motivation through moral lessons and get students involved in learning activities. Short stories also give students time to interact with the text by reading the whole story from various short stories. Besides, short stories are also exciting because short stories are very diverse and it enriches students’ vocabulary. Finally, short stories also make students think critically through what is conveyed by the stories.


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