scholarly journals Development of Learning Media Using VideoScribe for the Subject of Present Continuous Tense

2019 ◽  
Vol 10 (2) ◽  
pp. 184-197
Author(s):  
Pahmi ◽  
Wandi Syahfutra

To master English, students must learn many things, including about grammar in order to use English properly and correctly. There are a number of ways lecturers can do to support teaching and learning process, one of which is by making use of technology to develop learning media. Using media is expected to make learning process about grammar enjoyable. This research aims to develop learning media using VideoScribe for the subject of Present Continuous Tense which is one of the materials studied by odd semester students at Universitas Muhammadiyah Riau. This research further designs, implements and tests the feasibility of the learning media. This research is a research and development (R&D) model with ADDIE which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. The subjects of this study were undergraduate students majoring in non-English Department which consisted of 35 students in odd semester. The results of alpha testing, expert material assessment showed that the media that were designed was in a very good category with an average score of 4.26. Meanwhile, for trials with students, the video animation media using VideoScribe was in a very good category with an average score of 4.25. Therefore, it can be concluded that the instructional media designed is suitable to be used to support teaching and learning activities.

2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


2020 ◽  
Vol 4 (2) ◽  
pp. 165
Author(s):  
NKAP Dewi ◽  
LDS Adnyani ◽  
LGE Wahyuni

The use of technology-based learning media, including video in English class can trigger students’ motivation to learn English and improve the learning process. This interesting and innovative media is believed to promote students’ engagement along the process. This descriptive study aims to describe the response of students related to their engagement to the use of English Learning video developed by using Camtasia Studio in second-grade students of elementary school. The data were collected through observations, interview and teacher’s questionnaire rubric. The result reveals that using technology-based media in classroom is really appropriate to increase students’ motivation and learning activeness to get a better teaching and learning process. Students and teacher gave positive responses toward the media and it was categorized into ‘Excellent’ media in which it was interesting and fulfilled the needs of second-grade students. Further, it was suggested for the next research to conduct the study in different grade. 


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


Vidya Karya ◽  
2021 ◽  
Vol 35 (2) ◽  
pp. 78
Author(s):  
Muhdi Harto ◽  
Misbah Misbah

The world of education is again disturbed by the massive spread of the COVID-19 virus or coronavirus disease. The use of technology is considered to facilitate and be a solution and innovation in the learning process that can be a way out so that the teaching and learning process during the COVID-19 period becomes more effective. One of the innovations that teachers can do as educators in delivering learning materials is using models in collaboration with technological advances in the learning process, especially in science learning. This research is descriptive in the form of a literature study. Data sources come from 15 scientific articles from national journals and accredited national journals. Based on the literature review that has been carried out, it can be concluded that the use of online learning models in collaboration with technology such as the Zoom platform, google classroom, WhatsApp, and others can be used in the science learning process at all levels of education during the COVID-19 pandemic. This is because this learning model is centred on students so that they are not dependent on the teacher, which is in line with the basis of online learning, which requires students to think critically, be active in exploring or understanding the subject matter presented. Students are required to establish communication between fellow students and the teacher who acts as a moderator.Keywords: Covid-19; Inovations; Online Learning; Science Dunia pendidikan kembali terusik dengan adanya penyebaran virus COVID-19 atau coronavirus disease secara masif. Penggunaan teknologi dianggap bisa mempermudah dan menjadi solusi serta inovasi dalam proses pembelajaran yang bisa menjadi jalan keluar sehingga proses belajar mengajar di masa COVID-19 menjadi lebih efektif. Salah satu inovasi yang bisa dilakukan guru sebagai tenaga pendidik dalam menyampaikan materi pembelajaran yaitu penggunaan model yang dikolaborasikan dengan kemajuan teknologi dalam proses pembelajaran khususnya pada pembelajaran sains. Penelitian ini merupakan penelitian deskriptif berupa studi kepustakaan. Sumber data berasal dari 15 artikel ilmiah dari jurnal nasional maupun jurnal nasional terakreditasi. Berdasarkan kajian literatur yang telah dilakukan, dapat disimpulkan bahwa penggunaan model pembelajaran online leaning yang dikolaborasikan dengan teknologi seperti platform Zoom, google classroom, whatsapp, dan lainnya dapat digunakan dalam proses pembelajaran sains pada semua jenjang pendidikan di masa pandemi COVID-19. Hal ini karena model pembelajaran ini berpusat kepada peserta didik sehingga mereka tidak ketergatungan kepada guru, yang sejalan dengan dasar dari pembelajaran secara daring yaitu menuntut peserta didik untuk berpikir kritis, aktif dalam menjelajahi atau memahami materi pelajaran yang disampaikan serta peserta didik dituntut agar dapat menjalin komunikasi yang baik antara sesama peserta didik dan juga guru yang berperan sebagai moderator.Kata kunci: Covid-19; Inovasi; Online Learning; Sains


Author(s):  
Dessyana Nasution And Masitowarni Siregar

The aims of this study are to know the Teachers’ Strategies on Teaching Reading Comprehension of Recount Text at Grade X of SMA Negeri 1 Simpang Empat. It was conducted by using qualitative research method. The subjects of this study are two English teachers at SMA Negeri 1 Simpang Empat. The two teachers taught at Grade X. They chosen as the subject which were observed and interviewed. The writer used two instruments, they were observation and interview. This study found that the teachers at SMA Negeri 1 Simpang Empat used appropriate strategy in teaching reading comprehension of recount text and using the media to make the students be motivated and interested in learning. The teachers guided and managed the students in comprehending the material. The teachers' reason in using strategies is because the students get difficulties in comprehending the material if the teachers were used the traditional teaching strategies. The implementation of the strategy adapted by the teachers with the material, the indicator, the purpose of learning on the syllabus and curriculumn. All of the students were active and motivated in teaching and learning process. They were also brave to share the idea, asked the teacher when they found the problem on learning the material and answer the question that given by the teacher.


2019 ◽  
Vol 9 (2) ◽  
pp. 185-196
Author(s):  
Vivi Pratiwi ◽  
Moh. Danang Bahtiar ◽  
Han Tantri Hardini

This study aims to produce ICT-based learning media for Vocational High Schools (VHS) in the form of ICT-based accounting multimedia application, named “Multimedia Akuntansi” (MAKSI) on bank reconciliation material. The development of learning media is done because of the limited number of innovative learning media available for VHS students, especially in the accounting field. The condition is influential on the students' low level of understanding. This research was research and development using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The use of the ADDIE model is because the model is flexible, so it can be used for learning instrument development. At each phase of development, evaluation and revision were conducted so that the resulting product became a valid and reliable product. This development resulted in MAKSI proven to be suitable for use in accounting learning. The feasibility of MAKSI was evaluated from the average score of product feasibility validation from the material expert by 87%, from the media expert of 96%, and the result of the students' evaluation by 88.7%. MAKSI can help the learning process more enjoyable so that the media is interesting and proven to improve students' understanding significantly. MAKSI can be a complement, alternative, and variation of learning media in VHS. This product can be operated via laptops/computers as well as smartphones through free downloads in Play Store. The utilization of MAKSI is in accordance with the curriculum demand on the utilization of ICT in the learning process to support independent and student-centered learning.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Rika Pratiwi ◽  
Endang Susilawati ◽  
Wardah Wardah

The aim of this research was to improve students mastery of simple present tense in descriptive text by using Kahoot! game. This research was a classroom action research that was done in three cycles. The subject for this research was the tenth-grade students in class X IIS 2. The writer observed students improvement in mastering the simple present tense by collecting data through observation checklist, field notes and multiple choices test. The students attitude towards the learning process was gathered by observation checklist and field notes. The data of students mastery in simple present tense was obtained by the students test which was assessed through scoring rubric. The result showed that students problems in simple present tense in the form of verb (to be) and verb (-s,-es) of the third person singular had been solved by using Kahoot! game as media for teaching, by providing picture in each question of Kahoot! game, by setting time limit in the game to encourage students participation, a music in the Kahoot! game created positive attitude in the classroom and the questioning improved the students attention and motivation in remembering the rules of simple present tense. Furthermore, the students interest in learning the simple present tense also improved. In conclusion, the media was able to improve the students mastery of simple present tense in descriptive text. The writer recommends the teacher to use Kahoot! game as media in teaching and learning process, especially in teaching simple present tense with the similar problems.


Author(s):  
Masitorwarni Siregar ◽  
Nora Ronita Dewi ◽  
Safrida Lubis

Universally, the need for translator keeps increasing. This is due to the wider contact globally among countries. More common issue are also faced by countries in general. Therefore translation is required to transfer the meaning of how one issue is handled in one country and how is it in another. Based on these universities try to accommodate these needs by providing the subject of Translation in the curriculum. The objective of this study is to find out the prespective of prospective English teachers on the materials needed for Translation as Profession Subject.This research utilized Research and Development design implemented in 3 stages. First stage is identifying existing situation. The second stage is developing the material.  The third stage validation of  the product. The result of the validation shows that the book is valid with the average score is 4.30. The material was uploaded to Faculty of Languages and Arts Online System to be use din the teaching and learning process.


2019 ◽  
Vol 10 (1) ◽  
pp. 49-56
Author(s):  
Izomi Awalia ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of "highly feasible"; 2) the average score of practicality with a percentage of 93,33% is included in the category of "very practical"; 3) score the average of the percentage of students with response 94,73% are included in the categories "excellent"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.


2017 ◽  
pp. 01
Author(s):  
Akhmad Akhmad

This research is the development of (research and development), which includes the development of learning tools that is devoted to the development of learners' worksheets (LKPD) for material separation and analysis on Learners class XII SMK Negeri 3 Bantaeng Bantaeng. Development procedures used in this study is a model Thiagarajan consisting of four stages: define, design, develop and disseminate or adapted into a 4-D model is the definition, design, development and deployment. LKPD based environments are developed, validated by experts and practitioners and has undergone minor revisions to obtain decent results used. The results showed that the device STAD cooperative learning are valid, practical and effective. Worksheet learners (LKPD) used met the criteria of validity, namely the category of "very valid". Additional learning tools are validated as supporting data, including books learners (BPD), and the lesson plan (RPP) is in the category "Valid". LKPD used otherwise practical for LKPD implemented entirely in the category and the response of teachers gave a positive response. LKPD said to be effective because it has met the criteria of effectiveness, with the results: (1) The teacher is able to manage the learning process with a very high category; (2) The students become more active in the learning process, it seemed that all the categories on the activity of learners are met; (3) Activities teachers in all categories are met; (4) The test results of all students study had an average score of 81.47 out of 100 with learners who pass the study 22 people or 88%; (5) In general, learners are motivated after attending a lesson in both categories; (6) The students responded positively to LKPD used.


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