scholarly journals An Internal Analysis of E-Learning Implementation Readiness: Present Evaluation and Future Planning

Author(s):  
Ana Rosida ◽  
Sri Adrianti Muin ◽  
Wahyuni Sakka

This study aims to see and analyse the readiness of Economic and Social Sciences Faculty of Fajar University to implement E-Learning based on the four factors by using Aydin & Tasci’s ELR Model, namely; people, technology, self-development, and innovation factor. This quantitative study used questionnaire was given to lecturers, and students with the total sample were 185. The average score of 3.41 is the minimum score for the level of readiness to implement e-learning. Based on the data, it found that lecturers obtained a total score 3.60 and students was 3.40. From four factors for lecturers, self-development factor was the only factor considered unprepared for implementing e-learning which needs some of the work to reach ready category. However, the rest of the factors are in the 'ready' category in the teaching process. On the other hand, students score result indicated 'not ready' to implement e-learning in the learning process. Even though in technology and innovation factors were showing 'un-readiness', in people factors and self-development indicated that students are 'ready' to implement e-learning even though it requires a few improvements. From the final score result for both lecturers and students, the data show that Economic and Social Sciences Faculty Fajar University is 'ready' to implement e-learning in teaching and learning process even needs a few improvements

2021 ◽  
Vol 2 (2) ◽  
pp. 405-423
Author(s):  
Sri Wahyuni ◽  
Maulizan Maulizan ◽  
Yulidarawati Yulidarawati

This study is the use of English animation movie as a media in teaching speaking through e-learning process, and it is intended to improve the speaking ability of the students. The methodology used is classroom action research and SMA Keberbakatan Olahraga Negeri (SMAKON) Aceh as a research subject. The source of the data in this study is from the communication between teacher and students in teaching and learning process through e-learning. The instruments are used observation and test. The data observation is analyzed by using qualitative method and the data from the test is analyzed by using quantitative method. In the pre-test result, there are only 1 student who complete pre-test from the total 4 students who followed pre-test. The percentage is still under the predictive criteria, specifically ? 80% from the average score of students that is ? 65. Meanwhile, the post-test shown that all four students got exhaustive score with the percentage reached 50% and the score average reached 50. It means that X IPS-1 student’s improving speaking by using animation movie on e-Learning process at SMAKON is in good category. On the observation result of X IPS-1 students’ improving speaking on e-Learning process improves. Before the researcher implemented animation movie, the percentage only reached 25%, either student’s improving on e-Learning process or students’ activity during teaching and learning process. Then, the percentage increased to 100% for students’ improving speaking on e-Learning process and 83.75% for students’ activity during teaching and learning process after animation movie has implemented.


2021 ◽  
Vol 1 (2) ◽  
pp. 136-141
Author(s):  
ST. RAHMATIA

This research is a classroom action research conducted at SMA Negeri 1 Bone and aims to determine the improvement of students' economic learning outcomes and learning activities using the guided discussion method. The research subjects were students of class XII Social Sciences at SMA Negeri 1 Bone in the 2019/2020 school year, totaling 30 people with varying levels of ability and student absorption. Data retrieval is done by using a test of learning outcomes in the form of an essay. The data collected were analyzed using quantitative and qualitative analysis. In addition, to determine the activeness of students in the learning process with the guided discussion method used observation sheets during teaching and learning activities take place. The results showed that: (a) after being given the action with the guided discussion method there was an increase in the average score of the economic learning outcomes of Class XII Social Sciences students at SMA Negeri 1 Bone which at the end of Cycle I was 72.40 to 78.43 at the end of Cycle II. ; (b) an increase in student learning activity in the learning process from Cycle I to Cycle II; and (c) based on the standard category, the score of economic learning outcomes is categorized as high. From the results above, it can be concluded that the guided discussion method can improve economic learning outcomes for Class XII Social Studies students at SMA Negeri 1 Bone ABSTRAKPenelitian ini adalah penelitian tindakan kelas yang dilaksanakan di SMA Negeri 1 Bone dan bertujuan untuk mengetahui peningkatan hasil belajar ekonomi siswa dan aktivitas belajar dengan menggunakan metode diskusi terbimbing. Penelitian ini menggunakan dua siklus dengan langkah-langkah untuk setiap siklus terdiri dari: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hal ini dimaksudkan agar manakala peneliti menemukan permasalahan yang perlu perbaikannya, dapat dilaksanakan pada siklus berikutnya. Subjek penelitian adalah siswa kelas XII IPS SMA Negeri 1 Bone  pada tahun pelajaran 2019/2020 yang berjumlah 30 orang dengan tingkat kemampuan dan daya serap siswa yang sangat bervariasi. Pengambilan data dilakukan dengan menggunakan tes hasil belajar dalam bentuk essay. Data yang terkumpul dianalisis dengan menggunakan analisis kuantitatif dan kualitatif. Di samping itu, untuk mengetahui keaktifan siswa dalam proses pembelajaran dengan metode diskusi terbimbing digunakan lembar observasi selama kegiatan belajar mengajar berlangsung. Hasil penelitian menunjukkan bahwa: (a) setelah diberikan tindakan dengan metode diskusi terbimbing terjadi peningkatan skor rata-rata hasil hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone  yang pada akhir Siklus I sebesar 72,40 menjadi 78,43 pada akhir Siklus II; (b) terjadi peningkatan keaktifan belajar siswa dalam proses pembelajaran dari Siklus I ke Siklus II; dan (c) berdasarkan kategori standar, perolehan skor hasil belajar ekonomi dikategorikan tinggi. Dari hasil di atas dapat disimpulkan bahwa metode diskusi terbimbing  dapat meningkatkan hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone


2020 ◽  
Vol 7 (10) ◽  
pp. 875-894
Author(s):  
Yeni Yuliana

Abstract The internet can be made as a way to transfer knowledge from lecturers to students, while Learning that utilizes the internet is one of the E-Learning Learning media. E-learning is distance learning that utilizes computer technology or computer networks or the Internet E-learning, so that it can enable the learning process through computers in their respective places without having to physically go to attend classes or lectures in class, Systems e-learning learning is a new way of teaching and learning. E-learning as a special learning media PAI courses provide a very important role and a large function in the course because so far there are many shortcomings and weaknesses such as the limitations of space and time in the teaching and learning process through E-learning which prioritizes the efficiency of learning so students get full teaching even though they do not have to be face to face, can also be accessed anywhere, anytime, according to the assignments given by the lecturer usually scheduled with a specified deadline. The development of education towards e-learning is a must so that the quality standards of education can be improved, E-learning is one of the uses of internet technology in the delivery of learning and its broad reach. E-learning can also be an answer to a health problem that is Pandemic Corona (Covid-19) which is very influential also in every aspect of life, especially in education.Keywords: Effectiveness, Utilization, Islamic Religious Education, E-Learning, Covid 19. Abstrak Internet dapat dijadikan cara untuk mentransfer ilmu pengetahuan dari Dosen kepada mahasiswa/mahasiswi. Adapun Pembelajaran yang memanfaatkan internet salah satunya adalah media pembelajaran E-Learning. E-learning adalah pembelajaran jarak jauh (distance learning) yang memanfaatkan  teknologi komputer atau jaringan komputer atau internet E-learning, sehingga dapat  memungkinkan proses pembelajaran melalui komputer di tempat mereka  masing– masing tanpa harus secara fisik  pergi  mengikuti pelajaran atau pun  perkuliahan di kelas,  Sistem pembelajaran e-learning adalah cara baru dalam proses belajar mengajar. E-learning  sebagai   media pembelajaran khususnya mata kuliah PAI memberikan  peran   sangat   penting  dan fungsi yang besar pada mata kuliah tersebut karena selama  ini terdapat banyak  kekurangan  dan kelemahan seperti keterbatasan ruang dan waktu dalam  proses belajar  mengajar melalui E-learning yang  mengedepankan keefisienan dalam belajar sehingga  mahasiswa mendapat pengajaran yang penuh meski tidak harus bertatap muka, juga bisa di akses di mana saja, kapan saja,  sesuai dengan tugas yang diberikan oleh dosen biasanya terjadwal dengan  batas  waktu  yang  di tentukan. Pengembangan  pendidikan menuju e-learning merupakan suatu keharusan agar standar mutu pendidikan dapat ditingkatkan,  E-learning merupakan salah satu penggunaan teknologi internet dalam penyampaian  pembelajaran  serta  jangkauannya yang luas. E-learning  juga dapat menjadi jawaban dari suatu permasalahan kesehatan yaitu Pandemi Corona (Covid-19) ini yang sangat berpengaruh juga pada setiap aspek kehidupan terutama bidang pendidikan.Kata kunci  :  Keefektifitas, Pemanfaatan, Pendidikan Agama Islam,  E-Learning, Covid 19.  


2020 ◽  
Vol 1 (2) ◽  
pp. 66-72
Author(s):  
Miftahul Jannah ◽  
Aminatul Husna ◽  
Siti Nurhalimah

Penelitian ini bertujuan untuk mengetahui pembuatan aplikasi android menggunakan iSpring sebagai alternatif desain dalam pembuatan media pembelajaran daring. Metode penelitian ini menggunakan metode Library Research atau Kajian Kepustakaan. Ispring Presenter merupakan salah satu tool yang mengubah file presentasi yang kompatibel dengan Power Point untuk menjadikan bentuk Flash. Pembelajaran e-learning mengguakan iSpring membantu peserta didik dalam memanfaatkan teknologi dengan cerdas. Proses pembelajaran menggunakan iSpring, akan membantu peserta didik belajar sesuai dengan gaya belajar setiap peserta didik serta mendapatkan kebebasan saat belajar tampa keterbatasan waktu dan lokasi. Proses belajar mengajar lebih menarik, sehingga dapat memotivasi dan materi yang disampaikan dalam desain aplikasi iSpring lebih dapat dipahami. Kata kunci: ispring, media pembelajaran, teknologi This study aims to determine the making of android applications using iSpring as an alternative design in making online learning media. This research method uses the Library Research method or literature review. Ispring Presenter is a tool that converts PowerPoint compatible presentation files to Flash format. E-learning learning using iSpring helps students to use technology smartly. The learning process using iSpring, will help students learn in accordance with the learning style of each student and get freedom when learning without the limitations of time and location. The teaching and learning process is more interesting, so that it can motivate and the material presented in the iSpring application design is more understandable. Keywords: ispring, learning media, technology


Author(s):  
Wardani Dwi Wihastyanang

<em>This study intended to describe how the process of teaching and learning using WebQuest can develop the ninth graders’ writing ability of report text. The subjects included the 15 ninth graders. The students were taught to be able to write report texts by using WebQuest after they visit the web addresses given in the two cycles of classroom action research. Their writing ability achievement and the information on students’ interaction during the teaching and learning process were attained by overseeing writing products at the end of each cycle and by using observation checklists and field notes. The result indicated that WebQuest was successful in developing the students’ writing ability of report texts. The comparison of the students’ scores in the preliminary study and in Cycle 2 was significantly developed. In preliminary study, the students’ average score was 50.8. While in the cycle two, the students’ score was 76.8.</em>


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


2021 ◽  
Vol 11 (21) ◽  
pp. 10366
Author(s):  
César Córcoles ◽  
Germán Cobo ◽  
Ana-Elena Guerrero-Roldán

A variety of tools are available to collect, process and analyse learning data obtained from the clickstream generated by students watching learning resources in video format. There is also some literature on the uses of such data in order to better understand and improve the teaching-learning process. Most of the literature focuses on large scale learning scenarios, such as MOOCs, where videos are watched hundreds or thousands of times. We have developed a solution to collect clickstream analytics data applicable to smaller scenarios, much more common in primary, secondary and higher education, where videos are watched tens or hundreds of times, and to analyse whether the solution is useful to teachers to improve the learning process. We have deployed it in a real scenario and collected real data. Furthermore, we have processed and presented the data visually to teachers for those scenarios and have collected and analysed their perception of their usefulness. We conclude that the collected data are perceived as useful by teachers to improve the teaching and learning process.


Author(s):  
Sohail Iqbal Malik ◽  
Mostafa Al-Emran ◽  
Roy Mathew ◽  
Ragad M Tawafak ◽  
Ghaliya Alfarsi

Learning to code is considered as a difficult and challenging task for a significant number of novice programmers in programming education. Novice programmers have to acquire different skills such as problem solving, program design, comprehension, and debugging at the same time. On the other hand, most introductory programming courses focus more on syntax of the programming language. In this study, we developed and introduced a ‘PROBSOL’ application in three different learning systems (E-learning, M-learning and Game-based learning) to enhance the problem solving skills of novice programmers in an introductory programming (IP) course. A survey was conducted with the IP students to determine their perception about all the three applications in the IP course. Gender differences were determined by comparing both female and male students’ responses for each question in the survey. The results of comparison show that male students were more satisfied with all the three applications compared to female students. Both female and male students perceived that all the three applications are user-friendly, enabled them to accomplish tasks more quickly, and enhanced their learning productivity. Overall, both male and female students appreciated all the three applications in the teaching and learning process of the IP course. This study implies that instructors can also use all the three applications as an additional teaching tool in the teaching and learning process of programming education.


2017 ◽  
Vol 13 (7) ◽  
pp. 95
Author(s):  
José Francisco Ferreira ◽  
María Pilar Cáceres Reche ◽  
Arturo Fuentes Cabrera

The study of motivation has a very important role in understanding of school success. The teachers and the education of parents and tutors are the key elements that influence the motivational dynamics for student learning, which is a crucial aspect to self-regulate the learning process in a positive way. This research aims to analyze the influence of the school context on the development of the motivational autonomy of Secondary Education students in the municipality of Baía Farta, Benguela province, Angola. For this purpose, a quantitative descriptive methodology was developed through a Likert scale questionnaire administered to teachers and students. The total sample of the study consisted of 650 students (60.1% men and 39.9% women) and 72 teachers (54.2% men and 45.8% women). The main results point to the commitment and active participation of students through motivational strategies that are implemented through the activities planned by the school. Creating a supportive environment for the student to be motivated requires the development of a role of the guiding teacher, guide and support in the teaching and learning process, as opposed to a traditional conception of teaching more closed and hierarchical.


2021 ◽  
Vol 15 (4) ◽  
pp. 1
Author(s):  
Hind Abdelmoneim Khogali

On 18 March, the WHO announced that COVID-19 was a global pandemic, and the Ministry of Health instituted a COVID-19 lockdown. After the period of restrictions ended, blended learning was initiated at the universities. The research aims to evaluate the responses of students, teachers, and quality units in the teaching and learning process by Quality Matter standards. The survey was constructed using a Google form. The research recorded positive data in most of the Quality Matter Standards (QM) in Architecture Engineering Program applied by 95%. Some weakness points were identified 5% and are discussed in this paper. The results by (QM) St1 (2.7/3), St2 (2.6/3), St3 (2.6/3), St4 (2.6/3), St5 (2.6/3), St6 (2.5/3), St7 (2.6/3), St8 (2.7/3). General conclusions are added for teachers to be applied to e-learning education.


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