scholarly journals PENGEMBANGAN CD INTERAKTIF MACROMEDIA FLASH BERBASIS NILAI KARAKTER SUBTEMA 1 AKU DAN CITA-CITAKU KELAS IV

2019 ◽  
Vol 2 (2) ◽  
pp. 185
Author(s):  
Ulfah Fitria Setiyani ◽  
Arfilia Wijayanti ◽  
Filia Pria Artharina

The background that drives this research was the lack of 2013 curriculum learning media in the form of technology-based applications. The purpose of the study determined the feasibility of media-based interactive CD macromedia flash media. The type of research used is Research and Development (RnD) with the ADDIE model. Data analysis techniques used descriptive qualitative and quantitative descriptive. The results of the feasibility based on data analysis by expert experts obtain an average percentage of 94.17% for media feasibility, 95.00% for material feasibility and 91.67% for the feasibility of character values. The acquisition of teacher responses to media acceptance obtained a percentage in SD N Sawah Besar 02 of 86.67%, Elementary School of Muhajirin at 100.00% and SD N Siwalan obtained a percentage of 96.67%. The results of the questionnaire responses of the students obtained 96.36% in SD N Sawah Besar 02 and 93.64% in the Primary Schools of the Muhajirin. Media based on interactive CD macromedia flash based on the value of the character of sub-theme I and my ideals have met the criteria very well and are worthy of being used in the learning process.

2017 ◽  
Vol 3 (2) ◽  
pp. 273-290
Author(s):  
Zumrotul Aslah

Vocabulary mastery in a language greatly influences a person's ability to use the language both receptively and productively. Likewise in Arabic, this paper aims to find out the mastery of Arabic vocabulary in class VII B students with the singing method. This type of research is a field research using PTK (Classroom Action Research) design, with a cycle model. Data collection techniques include a pretest, posttest, and observation of students' attitudes toward the learning process. While the data analysis used is qualitative and quantitative descriptive. The results of data analysis show that the learning process with singing methods can improve students' Arabic vocabulary. This is evidenced in the results of observations and the learning process with the singing method, both in pre-cycle, cycle I and cycle II, which is very enjoyable for students. Student activity in classroom learning is memorizing Arabic vocabulary (mufradat) on average 28.2 words (49.47%) on pre-cycle, increasing to 36 words (63.16%) in cycle I and increased significantly to 48, 8 words (85.61%) in cycle II.


2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Mukhaiyar Mukhaiyar ◽  
Z Mawardi Effendi ◽  
Zul Amri

One of the aspects that determine the success of the learning process is teaching materials.  This research aimed to develop the effectiveness of contextual material for teaching English at Madrasah Aliyah.  The design of this research is development research by using ADDIE model. The product consists of two books, (teacher's book and students'book) the title is “English For Us”.  Subjects in this research were all students of grade X. Sample were 87 persons and it was selected by using the purposive technique. The instrument used to collect data was a survey, questionnaires, and an interview. Data analysis was used the qualitative and quantitative technique. The practicalities of the teacher’s book were 82.54   and students’ book showed an average  84.63 score. The effectiveness of a product is measured through pre-test is 68,00  and post-test is 75.44.  It can be concluded that the contextual material for teaching English at Madrasah Aliyah was effective


Author(s):  
Rekha Irvianti ◽  
Zariul Antosa ◽  
Eddy Noviana

The purpose of this study was to determine the perceptions of the student teachers of the Elementary School Teacher Study Program (PGSD) as a provision to the teaching profession. This research is a quantitative descriptive. The population of this study were all student teachers from batch 2015 and 2016 who had participated in the introduction to the school field (PLP) program. Sampling in this study was taken using accidental techniques, seen from the number of research samples of 50 student teachers of batch 2015 and 47 student teachers of batch 2016. The data collection method used was a questionnaire. Data analysis techniques were done using quantitative data analysis of percentage formulas. Student perceptions can be seen from each indicator as follows: (1) Indicator of absorption of stimuli or objects from outside individuals from the perception of batch 2015 student teachers acquired an average percentage of 75.28% with the category of "good" and from the perception of batch 2016 student teachers acquired the average percentage of 75.82% with the category "good". (2) Indicators of understanding from the perception of batch 2015 student teachers acquired an average percentage of 78.18% with the category "good" and from the perception of batch 2016 student teachers acquired an average percentage of 69.98% with the category of "good". (3) Indicators of assessment or evaluation from the perception of batch 2015 student teachers acquired an average percentage of 76.76% with the category of "good" and from the perception of batch 2016 student teachers acquired an average percentage of 78.73% with the category of good. Student teachers' perception of the implementation of introduction to the school field (PLP) as a provision to the teaching profession is categorized as "good".


Author(s):  
Lukman Hakim ◽  
Dona Sandy Yudasmara

Tujuan penelitian adalah untuk memperbaiki dan meningkatkan keaktifan siswa dalam pembelajaran kebugaran jasmani siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Penelitian ini menggunakan rancangan penelitian tindakan kelas. Subjek penelitian adalah 23 siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Analisis data penelitian menggunakan teknik analisis data deskriptif kualitatif dan kuantitaitif. Hasil penelitian yang telah diperoleh bahwa penggunaan metode bermain dalam pembelajaran pendidikan jasmani subbab kebugaran jasmani, dapat meningkatkan keaktifan siswa kelas V SDN 2 Pagelaran Kabupaten Malang. AbstractThe purpose of this study is to improve and enhance students' liveliness in learning physical fitness for fifth grade students of SDN 2 Pagelaran of Malang Regency. This study uses Classroom Action Research design. Subjects of the research are 23 students of fifth grade SDN 2 Pagelaran of Malang Regency. In analysing the data, the researcher are using qualitative and quantitative descriptive data analysis techniques. The result is that utilizing the playing method in physical education for physical fitness chapter can enhance the liveliness of grade V students of SDN 2 Pagelaran of Malang Regency. 


2018 ◽  
Vol 7 (2) ◽  
pp. 60-70
Author(s):  
Larlen . ◽  
Agus Salim ◽  
Liza Septa Wilyanti

Abstrak Penelitian ini berjudul “Pengembangan  Bahan Ajar Video Berbasis Kearifan Lokal pada Mata Kuliah Drama di FKIP Universitas Jambi”. Adapun tujuan dari penelitian ini dibagi menjadi dua aspek, (1) mendeskripsikan bentuk produk bahan ajar video berbasis kearifan lokal pada Mata Kuliah Drama di FKIP Universitas Jambi, (2) mendeskripsikan validitas, praktikalitas, dan efektivitas bahan ajar video berbasis kearifan lokal pada Mata Kuliah Drama di FKIP Universitas Jambi. Penelitian ini merupakan penelitian pengembangan yang mengikuti langkah ADDIE (analize, design, develop, implement, dan evaluate).Teknik pengumpulan data melalui observasi, kuesioner, dan tes. Data dianalisis menggunakan teknik analisis data deskriptif kualitatif dan kuantitatif. Berdasarkan hasil analisis data, hasil penelitian ini adalah sebagai berikut. (1) bentuk pengembangan bahan ajar video ber berbasis kearifan lokal pada Mata Kuliah Drama berisikan (a) pendahuluan atau teori pengantar oleh dosen pengampu, (b)video tampilan drama Orang Kayo Hitam: Asal-Usul Tanah Pilih Jambi karya Febrianiko Satria, (c) pembahasan teoretis tampilan drama Orang Kayo Hitam: Asal-Usul Tanah Pilih Jambi karya Febrianiko Satria yang telah disaksikan, (d) penugasan dan penutup oleh dosen pengampu. Setelah dilakukan uji validasi, dapat disimpulkan produk penelitian ini valid. Selanjutnya, produk penelitian juga telah diimplementasikan kepada mahasiswa dan dinyatakan praktis dan efektif. Kata kunci: bahan ajar video, kearifan lokal, kursus drama   Abstrack This research entitled "Development of Video Teaching Materials Based on Local Wisdom in Drama Courses at FKIP Jambi University". The purpose of this study is divided into two aspects, (1) describe the form of video teaching materials based on local wisdom in the Drama Course in FKIP Jambi University, (2) describe the validity, practicality, and effectiveness of video teaching materials based on local wisdom in the course Drama at FKIP Jambi University. This research is a development research that follows the steps of ADDIE (analize, design, develop, implement, and evaluate). Data collection techniques through observation, questionnaires, and tests. Data were analyzed using qualitative and quantitative descriptive data analysis techniques. Based on the results of data analysis, the results of this study are as follows. (1) the form of developing video teaching materials based on local wisdom in the Drama Course contains (a) introduction or introductory theory by lecturers, (b) video display of the drama Orang Kayo Hitam: Tanah Pilih  Negeri Jambi,(c ) theoretical discussion on the drama appearance of Orang Kayo Hitam: Tanah Pilih  Negeri Jambi which was witnessed, (d) assignment and closing by the lecturer. After validation testing, it can be concluded that this research product is valid. Furthermore, research products have also been implemented for students and declared practical and effective. Keywords: video teaching materials, local wisdom, drama courses


2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2019 ◽  
Vol 5 (2) ◽  
pp. 201
Author(s):  
I Gusti Ketut Purnaya ◽  
I Made Trisna Semara ◽  
I Putu David Adi Saputra

In the present era should be an attraction of tourism can be reached and friendly to all people of both senior tourist and junior tourists. Kumbasari Park is one of the tourist attractions in the city that has been styled and constructed by the Government of Denpasar to become a new tourist attraction. However, the Kumbasari Park has not been fully accessible to all tourists. The purpose of this research is to identify, analyze eligibility and find the perception of travellers to facilities and infrastructure of the Kumbasari Park as a tourist attraction. This research includes exploratory research with data collection techniques i.e. observation, and questionnaires. Data analysis techniques are done in a qualitative and quantitative descriptive. From the results of the study can be concluded that, as a whole Taman kumbasari already worth visiting by all the tourists, there are some categories especially accessibility and amenities that are not yet fully friendly to tourists. The development and reordering of facilities and infrastructure should be done in Kumbasari Park to provide comfort and security to all travelers.


2020 ◽  
Vol 8 (1) ◽  
pp. 18-25
Author(s):  
Asri Jide

  This study aims to determine the performance of the apparatus in the Timoreng Panua Village office, public services at the Timoreng Panua Village office and the performance of the apparatus for public services in the Timoreng Village office, Panua, Panca Rijang Subdistrict, Sidenreng Rappang District. The population in this study was 547 heads of households whose sampling was used, namely probability sampling, with random sampling using a Yount formula of 10% with a sample of 55 heads of families, this study used a quantitative descriptive method. Data collection techniques used through observation, questionnaires, and documentation. Data analysis techniques used were frequency tabulation analysis, and linear regression analysis using SPSS 21.0 for windows.The results of this study indicate that the average percentage of apparatus performance in the Timoreng Village office in Panua, Panca Rijang District, Sidenreng Rappang Regency was 56.25% with a fairly good category, public services in the Timoreng Panua Village office in Panca Rijang District, Sidenreng Rappang District at 65.52% with a good category of apparatus performance on public services in the Timoreng Panua Village office, Panca Rijang District, Sidenreng Rappang Regency, at 20.2% with no effect category.


2020 ◽  
Vol 2 (2) ◽  
pp. 169-182
Author(s):  
Fitriyah Nur Rohmah ◽  
Imam Bukhori

The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a distance learning medium. But in reality there are still many teachers who have not been able to utilize technology as using learning media. Therefore, the purpose of this research to produce interactive learning media based on Android using articulate storyline 3 on correspondence subjects in SMK Muhammadiyah 5 Kepanjen. This type of research is Research & Development. The data analysis techniques used are qualitative descriptive analytical techniques and quantitative descriptive analyses. The result of this research and development is an Android learning media application that can help facilitate the delivery of materials with additional competency features, quizzes, learning videos, and glossaries that can be accessed offlline as well as the ease of downloading on the web that has been provided equipped with the user manual. This Learning Media has been validated by material experts and media experts whose results are very worthy to use. So that the conclusion of interactive learning media based on Android using articulate storyline 3 on correspondence subjects can be used as learning resources and media support distance learning.


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


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