scholarly journals Development of Interactive Learning Media for Android-Based Correspondence Subjects Using Articulate Storyline 3

2020 ◽  
Vol 2 (2) ◽  
pp. 169-182
Author(s):  
Fitriyah Nur Rohmah ◽  
Imam Bukhori

The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a distance learning medium. But in reality there are still many teachers who have not been able to utilize technology as using learning media. Therefore, the purpose of this research to produce interactive learning media based on Android using articulate storyline 3 on correspondence subjects in SMK Muhammadiyah 5 Kepanjen. This type of research is Research & Development. The data analysis techniques used are qualitative descriptive analytical techniques and quantitative descriptive analyses. The result of this research and development is an Android learning media application that can help facilitate the delivery of materials with additional competency features, quizzes, learning videos, and glossaries that can be accessed offlline as well as the ease of downloading on the web that has been provided equipped with the user manual. This Learning Media has been validated by material experts and media experts whose results are very worthy to use. So that the conclusion of interactive learning media based on Android using articulate storyline 3 on correspondence subjects can be used as learning resources and media support distance learning.

2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2017 ◽  
Vol 1 (1) ◽  
pp. 36 ◽  
Author(s):  
Wirawan Fadly ◽  
Soegimin W.W ◽  
Sri Poedjiastoeti

The main goal of this research is to developed learning program of physics practicum oriented to guided-heuristic for improving students academic skills. The research method used is the R&D that was conducted in physics laboratory of FMIPA Unesa with research design one-shot case study in trial I and one group pretest-posttest in trial II. Data analysis techniques through quantitative descriptive, qualitative descriptive and inferensial statistics. The results has shown that the learning program of physics practicum oriented to guided-heuristic effectively improved students academic skills.Penelitian ini bertujuan mengembangkan program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing untuk meningkatkan kecakapan akademik mahasiswa yang ditinjau dari karakteristik program pembelajaran, kecakapan akademik mahasiswa, peningkatan kecakapan akademik setelah penerapan, respon mahasiswa terhadap penerapan program pembelajaran yang dikembangkan. Metode penelitian yang digunakan adalah R&D (research and development) dengan desain penelitian one-shot case study pada uji coba I dan one group pretest-posttest design pada uji coba II. Teknik analisis data melalui analisis deskriptif kuantitatif, deskriptif kualitatif dan statistik induktif. Hasil penelitian menunjukkan bahwa program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing yang dikembangkan efektif meningkatkan kecakapan akademik mahasiswa.


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2019 ◽  
Vol 8 (1) ◽  
pp. 86
Author(s):  
Fadilla Fitri ◽  
Adriani Adriani

AbstrakPenelitian ini bertujuan menghasilkan media berbentuk modul pembelajaran yang valid dan praktis yang dapat membantu mahasiswa dalam pembelajaran Teknologi Busana khususnya Teknik Pembuatan Kantong. Penelitian ini merupakan penelitian dan pengembangan atau research and development yaitu motode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji kelayakan produk terserbut. Prosedur pengembangan menggunakan model 4D. Karena keterbatasan peneliti maka penelitian ini hanya sampai tahap develop saja. Modul ini diuji validitas nya oleh 2 orang ahli media dan 2 orang ahli materi. Uji praktikalitas dilakukan pada mahasiswa S1 Tata Busana angkatan 2018 dengan jumlah 30 orang. Teknik analisis data menggunakan presentase. Berdasarkan hasil penelitian, uji validitas dilakukan kepada validator memperoleh skor 81,14% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas yang dilakukan kepada dosen dan mahasiswa diperoleh 88,07% dengan kategori sangat praktis. Modul ini berada dalam kriteria layak digunakan sebagai media pembelajaran mata kuliah Teknologi Busana.Kata Kunci: modul, media pembelajaran, teknologi, busana.AbstractThis research aims to produce valid and practical learning media in the form of learning modules that can help students in learning Fashion Technology, especially in Sewing Pocket Techniques. This research is research and development, the research method used to produce certain products and test the expedience of these products. The development procedure uses a 4D model. Because of the limitations of the researchers, this study only reached the develop stage. This module is tested for its validity by 2 media’s experts and the subject’s experts. Practical tests are carried out on 2018 Bachelor of Fashion students with 30 people. Data analysis techniques use percentages. Based on the results of the study, the validity test performed on the validator scored 81.14% with a very valid category. While the results of practical tests conducted to lecturers and students obtained 88.07% with very practical categories. This module is in the proper criteria to be used as a learning media for Fashion Technology courses. Keywords: module, learning media, technology, clothing.


2020 ◽  
Vol 2 (1) ◽  
pp. 14-18
Author(s):  
Dita Aulia Rizki

The purpose of the study is to provide an overview and influence of the project method on the stimulation process of linguistic intelligence of children aged 4-5 years at the Bina Karsa Kindergarten in Lampung Province. The research method used is Action Research. Data collection techniques carried out through observation, interview stimulation of linguistic intelligence through project methods. Qualitative descriptive data analysis techniques, namely, a complete description of the process of linguistic intelligence stimulation activities through project methods and quantitative descriptive, the results of the percentage of the effect of the project method on the success of linguistic intelligence stimulation with stages through Cycle 1, Cycle 2 and so on. Samples selected by children aged 4-5 years at Bina Karsa Kindergarten. Sampling through interviews with teachers and direct observation. Linguistic intelligence is the intelligence of language intelligence in processing words or the ability to use words effectively both verbally and in writing. Project method is a project method is one method used to train children's ability to solve problems experienced by children in everyday life. Based on the pre-research results, it can be concluded that stimulation of linguistic intelligence through the activities and use of media in accordance with the activities of linguistic intelligence stimulation, and the method often used is the method of storytelling and play. The method of storytelling is not enough in the stimulation process, a trial using the project method is carried out.


2020 ◽  
Vol 12 (1) ◽  
pp. 41-54
Author(s):  
Agustiarini Eka Dheasari

The purpose of this research is to develop bigbook folklore media to improve the empathy and storytelling ability of early childhood, especially age 5-6 years. This research is research and development (R&D) using ADDIE development model (Analyze, Design, Develop, Implementation, and Evaluate). Collecting data used interview guides, validation, observation sheets and teacher questionnaires. Data analysis techniques in this study used Independent t-test with a significance level of 0.05. Based on the results of the assessment experts showed that the product developed "very good". This shows that the bigbook media is appropriate to be used to increase empathy and storytelling skills of children aged 5-6 years. Based on the results of the study, there was a difference improvement of storytelling and empathy skills in the final outcomes between post treatment of the control group without bigbook media and post treatment of experimental group using bigbook media. The sig (2-tailed) value of the storytelling is 0,000 (very good) and empathy children received a sig (2-tailed) value of  0,000 (very good). The result of this study that the bigbook media based on folklore is effectively used to increase empathy and storytelling skills of children aged 5-6 years.


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 058-064
Author(s):  
Silvinia Humaira ◽  
Fajriah Azra

The chemical scrabble game is a variety of learning media in doing practices. This type of research is Research and Development (R and D) with a 4-D model. This research is up to the developing stage with validity and practicality tests. The instrument used was a validity and practicality questionnaire. The validity test was carried out by five validators, while the practicality test was carried out by two chemistry teachers and 20 class XII students. The data analysis techniques used were the Aiken V formula and descriptive statistics. The results of the data analysis show that the chemical scrabble media has a validity of 0.81 showing a valid category, the practicality of the teacher is 89.93 percent belonging to a very practical category and the practicality of students is 83.80 percent belonging to a very practical category, so that the availability of the developed thermochemical scrabble game chemicals can be used as a medium of learning.


Author(s):  
Happy Prawitasari Nourmaningtyas ◽  
Joko Sulianto ◽  
Aries Tika Damayani

The background that encourages this research and development is the lack of teaching materials in the fourth grade mathematics learning at SD NegeriBugangan 03 Semarang. The research objectives to be achieved in this study were to determine the feasibility of developing teaching materials based on an open-ended approach on material measuring length and weight. This research is a research development (Research and Development). The data analysis technique used qualitative descriptive and quantitative descriptive. The feasibility results are based on data analysis by media experts and material experts, and field trial results assessment. The results of the media validation was 90,6%, the material expert validation was 93,3%, and the evaluation of the test results by several teachers for the media was 88,4% and the material was 88%. This shows that teaching materials based on an open-ended approach are suitable for use as supporting teaching materials in mathematics learning. The suggestion that the writer can convey is that hoped that the teacher does not only use one teaching material. At least, teachers use supporting other teaching materials to support the main teaching material. In addition, teachers should pay attention to the level of students reasoning abilities to support students mathematical skills.


Sign in / Sign up

Export Citation Format

Share Document