scholarly journals Pengembangan Media Audio Visual Mata Pelajaran Biologi Kelas XII IPA SMA Pokok Bahasan Substansi Genetik SMA Negeri 4 Kota Jambi

2020 ◽  
Vol 10 (2) ◽  
pp. 212
Author(s):  
Deden Darma Wiadi

The aim of this reaserch is to get interactive audio visual teaching media on the discussion about teaching Genetic Substance that can be used by teacher and educators so that it can vary and improve teaching and learning quality at senior high school. The method is model designing multimedia based research consisted of five stoges : 1) analysis; 2). Design; 3). Development; 4). Implementation and 5). Evaluation. The outcome of this research was media which were developed very well. It can be describle by the following : (1). Media validity gave good criteria to the media based on the visual look, and (2). Material validity gave good criteria based on the media produced in the research, (3). As a peer evaluation state that the product is worth given to a small Group to learner as a user, (4) student’s response showed from the test given to a small group of student state that this audio visual media had good quality so that it’s easy to understand, (5). Student’s response showed from the test given to a large group of student state that the media produced in this research can improve the student’s interest to study. The research was conducted SMA N 4 Jambi, the subjects were all 12th grade students and the teacher of Biology subject

LingTera ◽  
2016 ◽  
Vol 3 (1) ◽  
pp. 89
Author(s):  
Petrus Hariyanto ◽  
Suwardi Endraswara

Penelitian ini bertujuan untuk mengembangkan media Macromedia Flash untuk pembelajaran membaca dan menulis Bahasa Indonesia di SMA. Kegiatan ini merupakan penelitian dan pengembangan. Subjek uji cobanya siswa kelas X Semester 2 SMA Gama Yogyakarta. Penelitian dilakukan bulan Maret-Juni 2013. Pelaksanaannya melalui 10 tahap, dari analisis kebutuhan hingga uji lapangan. Data dikumpulkan melalui kuesioner. Data kuantitatif dianalisis dengan statistika deskriptif. Data berupa saran digunakan untuk merevisi produk yang dihasilkan. Hasil penelitian ini berupa media Macromedia Flash yang berkualitas untuk pembelajaran membaca dan menulis Bahasa Indonesia SMA. Produk tersebut mencakup teks, gambar, warna, dan suara; bersifat interaktif. Isinya berupa materi pembelajaran membaca dan menulis Bahasa Indonesia SMA Kelas X Semester 2, khususnya berkenaan dengan kompetensi merangkum tabel dan menulis paragraf argumentatif berdasarkan tabel. Ketiga pakar media mengategorikan baik. Ketiga pakar pembelajaran mengategorikan sangat baik. Kedua guru mengategorikan baik. Siswa dalam uji coba kelompok besar (lapangan) mengategorikan baik. Dapat disimpulkan bahwa media ini layak dipergunakan dalam pembelajaran di SMA.Kata Kunci: media Macromedia Flash, pembelajaran membaca dan menulis, Bahasa Indonesia Developing macromedia flash media for learning reading and writing indonesian in senior high scool AbstractThe purpose of this study is to develop Macromedia Flash media as media for learning to read and write Indonesian in senior high school. This is a research and development study. The subjects of the research were grade 10 students in the second semester of SMA Gama Yogyakarta. The research was conducted from March to June 2013. The implementation covered 10 stages, of analysis needs to field testing. Data were collected through questionnaires. Quantitative data was analyzed by applying descriptive statistics. Suggestions data are used to revise the product. The research is as a Macro-media Flash-quality which has a goal for learning to read and write Indonesian in senior high school. The developed product includes media components of text, images, colors, and sounds (music); they are interactive in nature. The content of the product are the materials of learning to read and write Indonesian subject for class X semester II Gama Senior High School Yogyakarta, especially in relation to summarizing tables and writing argumentative paragraph based on table. Three media experts categorize the product as good. Three teaching and learning experts categorize it as very good. Two teachers categorize it good. Students on the testing of a large group (field) to categorize good. It can be concluded that the media is feasible to use in the learning in senior high school.Keywords: Macromedia Flash media, learning reading and writing, Indonesian


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2015 ◽  
Vol 15 (2) ◽  
pp. 156
Author(s):  
Anjar Purba Asmara

This is a developing research of learning media which aimed to create media of audio visual for the practicum of colloid and to get quality score of the media. The creating of the media has been consulted by two experts of media and three peer reviewers. The research instrument is questionnaire that contains aspects and criteria of quality scoring. The scoring had been given by five chemistry teachers at excellent senior high school. The result of the research is a audio visual media which burnt on CD. It contains practicum about making of colloid by disperse method and condentation method. Based on the scoring from reviewer 1, the media is classified to good quality with the mean score is 138.5. The media is classified to very good quality by scoring from reviewer 2. By testing in classroom, colloid learning by using audio visual media gives more satisfy result than learning without the media.


2021 ◽  
Vol 3 (7) ◽  
pp. 499-507
Author(s):  
Deni Eko Prasetio ◽  
Ari Wibowo Kurniawan ◽  
Dona Sandy Yudasmara ◽  
Mu’arifin Mu’arifin

Abstract: Based on the observations of researchers at DOJO Funakoshi at SMAN 1 Kedungwaru Tulungagung, the karateka at the DOJO did not have any training media that could help them practice kumite attack techniques. The karateka only use youtube media and video game recordings for reference in learning the kumite attacks at home or at the DOJO. From these observations, it is necessary to develop the media for karateka to learn the kumite attack technique. The purpose of this research and development is to produce a variety of kumite attack training products based on audio-visual media. The method used in this development was adapted from the Lee and Owen development model. The test subjects used in this study were 20 karate students at DOJO Funakoshi SMAN 1 Kedungwaru Tulungagung which were divided into two small group trials using 8 students and large group trials using all students with a total of 20 students. expert, small group trials and large group trials obtained "very valid" results. It can be concluded that this development product can be used as a medium for learning techniques and variations of kumite attacks. Abstrak: Berdasarkan observasi peneliti di DOJO Funakoshi di SMAN 1 Kedungwaru Tulungagung, karateka di DOJO tersebut belum mempunyai media latihan yang bisa membantu mereka berlatih teknik serangan kumite. Para karateka hanya menggunakan media youtube dan video rekaman pertandingan untuk referensi belajar serangan kumite di rumah atau di DOJO. Dari observasi tersebut perlu dikembangkannya media untuk karateka belajar teknik serangan kumite. Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan produk variasi latihan serangan kumite olahraga karate berbasis media Audio-visual. Metode yang digunakan pada pengembangan ini mengadaptasi dari model pengembangan Lee and Owen. Subjek uji coba yang digunakan pada penelitian ini adalah 20 siswa karate di DOJO Funakoshi SMAN 1 Kedungwaru Tulungagung yang dibagi menjadi dua kali uji coba kelompok kecil dengan menggunakan 8 siswa dan uji coba kelompok besar menggunakan seluruh siswa dengan jumlah 20 siswa.Hasil analisis data dari para ahli, uji coba kelompok kecil dan uji coba kelompok besar diperoleh hasil “sangat valid”. Dapat disimpulkan bahwa produk pengembangan ini dapat digunakan sebagai media belajar teknik dan variasi serangan kumite.


2013 ◽  
Vol 1 (3) ◽  
pp. 36
Author(s):  
Hotnarida Witasari

The research shows that, Padangsidimpuan Public Senior High School 3 students’ behavior of watching porn video occured during teaching and learning process, during break time and when they getting bored with the routine activities. The media they use to watch porn video is handphone and Laptop. The problems found  are parents prefer hide the problem, the lackness of facility given by the headmaster, and the lackness of parents’ understanding on the importance of this cooperation.


Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.


Author(s):  
Miko Pratama ◽  
Asni Johari ◽  
Jefri Marzal

The lack of Biology teaching materials in senior high school in the Kerinci District has promoted this research. The purpose of this development research is to produce e-modules as teaching materials used by students in Biology subjects. The model used in developing this e-module is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. Biology e-modules on plantae and animalia material based on the potential of the Kerinci region were validated by media and material experts. The results of the media expert validation obtained the final percentage of 90% (very valid category) and the material expert validation obtained a percentage of 75% (valid category). From the results of the field test, the teacher responded that the e-modules produced were suitable for use in biology class X high school learning with a percentage of 92.5% (very good category). Furthermore, e-module trials on students obtained responses that the products produced were also proper to be used in biology learning in class X of senior high school. The small group test obtained a score of 85% (excellent category) and the large group test obtained score 78.3% (good category). The use of the developed e-modules in learning resulted in a score of 76.3% (successful category).


2020 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Pramana Atmadja

Penggunaan video pembelajaran sebagai media pembelajaran diharapkan dapat membantu siswa dalam memahami materi, khususnya daur ulang limbah plastik. Penelitian ini dilakukan di SMA Negeri 6 Kota Jambi pada bulan Mei 2019. Jenis penelitian ini adalah penelitian analisis deskriptif dengan metode kuantitatif. Penelitian ini bertujuan untuk melihat persepsi guru dan persepsi siswa dalam mengimplementasikan video pembelajaran biologi pada materi daur ulang limbah plastik menggunakan sparkol videoscribe. Data penelitian diperoleh dengan cara menyebar angket kepada siswa dan guru. Selanjutnya uji coba produk dilakukan pada 6 orang kelompok kecil, 26 orang siswa kelompok besar dan satu guru mata pelajaran biologi, sebelumnya dilakukan validasi media oleh ahli materi dan ahli media. Hasil validasi oleh ahli materi dengan persentase 81,25% dengan kategori “Sangat Baik” sedangan hasil validasi ahli media 93,75% dengan kategori “Sangat Baik”. Pada uji coba kelompok kecil memperoleh tanggapan 92,5% dengan kategori “sangat baik” sedangkan pada uji coba kelompok besar memperoleh tanggapan 87,2%. Persepsi guru bidang studi biologi memperoleh tanggapan 87,5% dengan kategori “sangat baik“ berdasarkan hal tersebut media layak digunakan. Kata Kunci: daur ulang limbah plastik, sparkol videoscribe, video pembelajaran The use of instructional videos as learning media is expected to help students understand the material, especially recycling plastic waste. This research was conducted at the 6th High School of Jambi City in May 2019. This type of research is a descriptive analysis research with quantitative methods. This study aims to look at teacher perceptions and student perceptions in implementing biology learning videos on plastic waste recycling material using sparkol videoscribe. Research data was obtained by distributing questionnaires to students and teachers. Furthermore, the product trial was conducted on 6 small group people, 26 large group students, and one biology subject teacher, before the media validation was done by the material expert and the media expert. The results of the validation by material experts with a percentage of 81.25% with the category "Very Good" while the results of the validation of the media experts 93.75% with the category "Very Good". In the small group trials, it received 92.5% responses in the "very good" category while in the large group trials it got 87.2% responses. Teachers' perceptions in the field of biological studies received 87.5% responses in the category of "very good" based on that the media was appropriate to use.


2020 ◽  
Vol 18 (2) ◽  
pp. 147
Author(s):  
Yuliana Mara Yuliantini ◽  
Aunurrahman Aunurrahman ◽  
Ageung Darajat

<p><strong>Abstract</strong></p><p>This research aimed to improve reading comprehension of public senior high school students by using Experience-Text-Relationship method. The research was done in two cycles and involved 31 eleventh-grade students of a public senior high school in SimpangDua, Ketapang in the Academic Year of 2018/2019. The researcher used observation field notes and reading tests to collect data of the study. A collaborator was involved during the observations and practices to build trustworthy of the study. The data from the observation field notes were analyzed qualitatively and the data from the reading test results were analyzed by using descriptive statistics. The analysis of the observation field notes shows that the students became active and polite, had high enthusiasm in the teaching and learning processes. The analysis of the reading test results also reveals that the students had improved their reading comprehension. In conclusion, Experience-Text-Relationship method can improve the students’ reading comprehension.</p><p> </p><p><strong><em>Abstrak</em></strong></p><p><em>Penelitian bertujuan untuk meningkatkan pemahaman membaca siswa SMA negeri menggunakan metode Experience-Text-Relationship. Penelitian ini menggunakan dua siklus dan melibatkan 31 siswa kelas sebelas siswa di salah satu SMA negeri di SimpangDua, Kabupaten Ketapang pada Tahun Akademik 2018/2019. Peneliti menggunakan catatan lapangan observasi dan tes membaca untuk mengumpulkan data penelitian. Seorang kolaborator dilibatkan selama pengamatan dan praktik untuk membangun penelitian yang dapat dipercaya. Data dari catatan lapangan observasi dianalisis secara kualitatif dan data dari hasil tes membaca dianalisis dengan menggunakan statistik deskriptif. Analisis catatan observasi lapangan menunjukkan bahwa siswa menjadi aktif dan sopan, memiliki antusiasme yang tinggi dalam proses belajar-mengajar. Analisis hasil tes membaca juga mengungkapkan bahwa terjadi peningkatan pemahaman membaca siswa. Kesimpulannya, metode </em>Experience-Text-Relationship <em>dapat</em><em> membantu meningkatkan pemahaman membaca siswa.</em></p>


2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


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