scholarly journals THE EFFECT OF LEARNING MOTIVATION ON LEARNING OUTCOMES THROUGH JIGSAW TYPE COOPERATIVE MODEL AT GRADE V SD RK BUDI LUHUR MEDAN

2021 ◽  
Vol 5 (5) ◽  
pp. 1278
Author(s):  
Sukli Sinaga ◽  
Regina Sipayung ◽  
Ester Julinda Simarmata ◽  
Darinda Sofia Tanjung

This study aimed to determine the effect of learning motivation on learning outcomes through a jigsaw type cooperative model on Theme 8 at Grade V SD RK Budi Luhur Medan. The research method used was an experimental type of quantitative research. The data were obtained by using data collection tools in the form of documentation, a questionnaire of 25 statements and 33 questions. The research was conducted at grade V SD RK Budi Luhur Medan on 20 to 21 May 2021. The number of samples were 35 students selected by saturated sampling technique. Based on statistical analysis of the data, it was obtained that the results of learning motivation questionnaire with student enthusiasm were 48% in very high category and the results of the pretest were answered by students was an average value of 65.8 in moderate category. Furthermore, the results of the post test scores obtained by students from the answers was an average value of 86.74 with very good category. The results of the correlation analysis of the influence of learning motivation on learning outcomes through Jigsaw Cooperative model obtained a correlation value of rcount = 0.880 with rtable = 0.334. Thus, the value of rcount was higher than the value of rtable, so the correlation was very significant. Hypothesis testing with t-test obtained tcount = 10,618 ttable 1,697. It was concluded that there was a significant influence between learning motivation on learning outcomes through Jigsaw Cooperative Model.

2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Aji Tulus Prasetyo ◽  
Sutrisno Sutrisno. ◽  
Mudzanatun Mudzanatun.

This study aims to determine the effect of learning model Think Pair Share assisted puzzle game chain to result learn some vital lessons thematic graders V theme 6 "Human Organs and Animals" subthema 3 "Living Humans, Animals and Plants" in SDN Gayamsari 01 Semarang year 2017/2018 lesson. This type of research is a quantitative research study design Pre-ExperimentalDesign.Forms Pre-Experimental Design used in this research is the One-group pretest-posttestdesign.The population in this study were all students in grade 01 VB SDN Gayamsari Semarang academic year 2017/2018. The samples taken were 22 students of class VB using saturation sampling technique. The data in this study were obtained through testing. The results of the average value of pretest and posttest increased. On the pretest value that has been implemented is obtained an average value of 63,00 and the average post-test score of 90,00. Thus, an increase in thematic learning outcomes of students in using learning model Think Pair Share assisted puzzle game chain. Results of testing the hypothesis on the cognitive aspects of student learning outcomes showed thatt tcount7,930 andttable 2,074 with significance level of 5%. Because tcountttable is 7,930 2,074 then Ha acceptable means learning model Think Pair Share assisted puzzle game chain affects the outcome of the thematic learning VB grade students of SDN 01 Gayamsari Semarang. 


2020 ◽  
Vol 8 (1) ◽  
pp. 78-85
Author(s):  
Qomario Qomario ◽  
Ahmad Tohir ◽  
Ali Mashari

This research aimed to describe the effect of realistic mathematical approaches on mathematics learning outcomes of fourth grade students at SDN 4 JatiMulyo. Type of this research is quantitative research using quasi-experimental methods and using one-group pre-test and post-test design. This research is conducted for grade IV odd semester 2019/2020 at SDN 4 JatiMulyo. The population in this research are all fourth grade students of SDN 4 Jati Mulyo with a total of 31 students. The sampling using saturated sampling technique (total sampling), thus the sample in this research amounted to 31 students. The data collection is done through tests, namely pre-test and post-test. The data analysis technique used in this study is descriptive analysis. Based on the result and discussion in this research, it can be concluded that there is an effect of a realistic mathematical approach to the mathematics learning outcomes of fourth grade students at SD N 4 JatiMulyo. This is evidenced by the mean value of mathematics learning outcomes is 83.84 (very good category). From these results it can be concluded that there was an effect of a realistic mathematical approach to student mathematics learning outcomes.


Author(s):  
Sisca Agustin ◽  
Nurmaliza Nurmaliza ◽  
Amril Sastra ◽  
Wella Meliza ◽  
Mesi Loviya

This study aims to identify the learning motivation of class XII IPA students in the physics subject at SMA Negeri 10 Jambi City. The existence of motivation that each student has is the influence of the factors that occur in students, a high learning environment factor will be highly motivated to learn and will also have a good effect on learning outcomes. This type of research is quantitative research using a descriptive approach. The instrument used was a questionnaire or a questionnaire. The research was conducted at SMA Negeri 10 Jambi City. The population of this study were students of class XII IPA 1, XII IPA 2 and XII IPA 3 in SMA Negeri 10 Jambi City. The sampling technique used purposive sampling technique, namely the sampling technique based on research criteria. The method used in this research is descriptive statistics where the research method is aimed at describing the existing phenomena without any engineering or manipulation of the situation. The results of this study indicate that the motivation to learn Physics class XII IPA students have good learning motivation. A good education will be good for the environment around us. Good motivation will have a strong spirit in the learning process.


2018 ◽  
Vol 3 (2) ◽  
pp. 153
Author(s):  
Andini Santoso ◽  
Mazarina Devi ◽  
Agung Kurniawan

Abstract: Snacks are holding an important role in providing energy and nutrients intake among school-aged children. Snacks at school that is health less well-guaranteed will potentially bring some effects, which are poisoning, indigestion, and in a long time causing malnutrition. Knowledge enhancement in healthy snacks around children can be done through the health education by using nutritional counseling methods. Nutrition counseling methods in this research were given through the minicard media that is flashcard media that has been modified its size to 12 cm x 10 cm. This research aims to determine students’ knowledge in healthy snacks in SDN 02 Mulyoagung, and also created minicard as a counseling media. This research is a quantitative research by using pre-experiment in one group pre-test post-test model. The sample totals are 30 students, whose are 16 students in V grade and 14 students in IV grade that obtained by purposive sampling technique. Data collection that was used is a questionnaire and data analysis which utilized a sample test of nonparametric 2 methods related to Wilcoxon. The results obtained Sig. (2-tailed) of 0,000 which means less than α (0.025). The average value is increased on post-test after giving intervention in nutritional counseling by using minicard media, so it can be concluded that counseling with the minicard media can improve students’ knowledge in healthy snacks in SDN 02 Mulyoagung, Kecamatan Dau, Kabupaten Malang.Keywords: Minicard Media, Knowledge, Healthy Snacks, Elementary StudentsAbstrak: Makanan jajanan memegang peranan yang cukup penting dalam memberikan asupan energi dan zat gizi lain bagi anak-anak usia sekolah. Peningkatan pengetahuan tentang jajanan sehat pada anak dapat dilakukan melalui pendidikan kesehatan dengan metode penyuluhan gizi. Metode penyuluhan gizi pada penelitian ini diberikan melalui media minicard, yaitu media flashcard yang telah dimodifikasi ukurannya menjadi 12 cm × 10 cm. Penelitian ini bertujuan untuk mengetahui pengetahuan siswa mengenai jajanan sehat di SDN 02 Mulyoagung, serta menciptakan media penyuluhan minicard. Penelitian ini merupakan penelitian kuantitatif menggunakan pre experiment dengan model one grup pre-test post-test. Sampel berjumlah 30 siswa 16 siswa kelas V dan 14 siswa kelas IV yang diperoleh dengan teknik purposive sampling. Pengumpulan data menggunakan kuesioner dan analisis data menggunakan metode nonparametrik uji 2 sampel berhubungan Wilcoxon. Hasil penelitian didapatkan Sig. (2-tailed) sebesar 0,000 yang berarti kurang dari α (0,025). Terjadi peningkatan rata-rata nilai pengetahuan pada ¬post-test setelah diberikan intervensi berupa penyuluhan gizi dengan minicard, sehingga dapat disimpulkan bahwa penyuluhan menggunakan media minicard efektif dalam meningkatkan pengetahuan siswa tentang jajanan sehat di SDN 02 Mulyoagung Kecamatan Dau Kabupaten Malang. Setelah diadakannya penyuluhan ini diharapkan siswa dapat mengingat informasi yang telah diberikan sehingga mengurangi paparan anak sekolah terhadap makanan jajanan yang tidak sehat dan tidak aman.Kata Kunci: Media Minicard, Pengetahuan, Jajanan Sehat, Siswa Sekolah Dasar


2020 ◽  
Vol 4 (1) ◽  
pp. 11
Author(s):  
Anggun - Sulistiyani ◽  
Meida Laely Ramdani

Background: Choking deserves attention because it often happens to children. The inappropriate handling of choking becomes a vigilance. Caution and handling of choking become crucial even to cadres of Posyandu (the centre for pre- and post-natal health care and information for women and for children under five) in Karangsari Village. Thus, providing them with health education is necessary.Objective: To identify the influence of health education about handling choking on children through booklet media on the knowledge level of Posyandu cadres in Karangsari Village.Research Methods: This is a quantitative research using pre-experimental design with one group pre-test and post-test design approach. The research sample was taken through a total sampling technique. There were 30 cadres fulfilling the inclusion and exclusion criteria. The research instrument consists of pre and post-test questionnaire, which was modified and had been tested for its validity and reliability.Research Result: The research result indicates that the knowledge average value obtained by the 30 respondents before being given health education is 61.50 and after being given health education is 88.00. The result of bivariate analysis using t-test sample paired test shows the p-value of 0.0001.Conclusion: There is an influence of health education about handling choking on children through booklet media on the knowledge level of Posyandu cadres in Karangsari Village.


2021 ◽  
Vol 11 (2) ◽  
pp. 117-123
Author(s):  
Priskila Rosdiana Sipayung ◽  
◽  
Regina Sipayung ◽  
Dyan Wulansari Hutahaean ◽  
Darinda Sofia Tanjung ◽  
...  

This study aims to determine the effect of giving rewards on learning outcomes in fifth grade mathematics subjects at SDN 094097 Simpang Pongkalan Tongah. The research method used is an experimental method with quantitative research. To obtain the necessary data in the form of a test with a total of 40 questions. The research at SDN 094097 Simpang Pongkalan Tongah in class V was carried out from 10 to 11 May 2021. The number of research samples was 16 students based on the saturated sample technique. The results of statistical calculations show that the ability of students in answering post-test questions with the reward method is included in the very good category with an average value of 84.06 in the very good category. Meanwhile, the students' ability to answer the post-test questions with the demonstration method was included in the good category with an average value of 70.31 in the good category. This study used the normality test with the results of 0.200> 0.05. Then the homogeneity test with a significance value of 0.344 > 0.05. Furthermore, hypothesis testing is to compare the value of tcount with ttable. Obtained the value of tcount = 4.111 while ttable = 1.746. Because tcount > ttable (4.111 > 1.746) then Ha is accepted and Ho is rejected. Through the t test, it can be concluded that there is a significant effect between giving rewards to learning outcomes. Keywords: Giving Rewards, Mathematics, Learning Outcomes


2021 ◽  
Vol 3 (1) ◽  
pp. 43-60
Author(s):  
Iqbal Muhammad Syaifullah ◽  
Riswanti Rini ◽  
Ujang Efendi ◽  
Lilik Sabdaningtyas

The objective of this research was to analyze the effect of learning motivation on learning outcomes, the influence of learning discipline on learning outcomes, and the influence of motivation and learning discipline on learning outcomes during online learning. This research was a quantitative research with ex post facto method. The population of this research amounted to 136 students. The sampling technique used was probability sampling using a simple random sampling technique with the outcomes of 58 students. The data collection technique used was a questionnaire to collect data on student answers and documentation in order to obtain data on learning outcomes. The data analysis techniques used was multiple linear regression test. The outcomes of this research indicated that there was an influence between learning motivation on learning outcomes of 62.7%, learning discipline on learning outcomes of 37.3%, and simultaneously learning motivation and learning discipline on mathematics learning outcomes of 65.6%. The conclusion of this study shows that there is an influence between learning motivation and learning outcomes, learning discipline and learning outcomes as well as learning motivation and learning discipline on mathematics learning outcomes in fourth grade students.


2021 ◽  
Vol 6 (4) ◽  
pp. 179-192
Author(s):  
Anggun Mardhian Ningrum ◽  
Tri Sayekti ◽  
Ratih Kusumawardani

Early childhood learning motivation requires guidance and encouragement from older people as a driving motivator. Learning activities in schools are less innovative and interactive, so learning media is needed to increase children's learning motivation. The purpose of the study was to determine the effect of learning video media on the learning motivation of children aged 5-6 years. This research refers to experimental quantitative research using a nonequivalent control group design model. Data collection techniques using observation instruments, as well as documentation. Data analysis used SPSS 22 with paired samples test. The subject of this research was carried out at RA Asy Syifa for testing the instrument grid with a total of 30 children with the division of RA AR Ar Rahman class RA B as the experimental group totaling 15 children and RA Daarul Mukhlisin class RA B as the control group totaling 15 children. The results showed that the effect of learning video media on experimental group children before getting treatment (pre-test) got an average value of 33.87, and after getting treatment (post-test), the score was 36.80. The use of learning video media has a good influence in increasing the learning motivation of children aged 5-6 years. In addition, computer-based learning videos make children feel happy and interested, developing aspects of child development. The findings of this study contribute to knowledge about the importance of developing learning videos in early childhood education.


Author(s):  
Aryo Widityo Prabowo ◽  
Dharma Liza Said ◽  
Ahmaddul Hadi

This study was conducted with the low background of student learning outcomes (of the 57 people who completed only 30 people, the remaining 27 have not reached the KKM is 70. Which affecting low learning outcomes one of which is due to the use of the media as a learning the theory process that does not fit. To see the effect of the use of instructional media with Media Visual Graphic full image and color , the research conducted in the form of experiments using with Media Visual Graphic full image and color. experimental type of research with Quasi exsperimental design shape design . study population was all class X TAV Academic Year 2012/2013 which amounts to 57 students in SMK Negeri 2 Solok . sampling technique used non - probability sampling , to sample class X TAV 1 totaled 28 people used the experimental class and class X TAV 2 classes totaling 29 persons used as controls . Results of experimental research using the media class with Media Visual Graphic full image and color has an average value ( 77.39 ) is higher than the control class that does not use with the Media Visual Graphic full image and color of ( 70.68 ) . Keywords : Learning Outcomes , Media , Media Visual Graphic full image and color


2018 ◽  
Vol 2 (2) ◽  
pp. 123
Author(s):  
Husnul Khotimah ◽  
Hernawati Hernawati

Abstrak: Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP. Penelitian ini merupakan penelitian eksperimen dengan menggunakan 2 kelas eksperimen yang pada tiap kelas menggunakan alat peraga berbeda. Sampel penelitian diambil dari dua kelas yang terdiri dari 54 siswa dengan menggunakan teknik Simple Random Sampling. Sedangkan instrumen hasil belajar siswa berupa post-test dengan taraf signifikan 5%. Berdasarkan analisis data, dapat disimpulkan bahwa ada perbedaan hasil belajar siswa yang signifikan antara nilai rata-rata kelas eksperimen 1 dengan menggunakan geoboard sebesar 71,70 dan kelas eksperimen 2 dengan menggunakan geopuzzle sebesar 62,04. Hasil penelitian ini dikuatkan oleh uji-t yang diperoleh t-hitung sebesar 2,26 dan t-tabel sebesar 2,00. Hal ini menunjukkan bahwa terdapat perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP.Abstract:  This study aims to determine the differences in student learning outcomes using Geoboard and Geopuzzle on quadrilateral and triangular material in Senior High School. This research is an experimental research using 2 experimental classes which use different props in each class. The research sample was taken from two classes consisting of 54 students using the Simple Random Sampling technique. While the instrument of student learning outcomes in the form of post-test with a significant level of 5%. Based on data analysis, it can be concluded that there are significant differences in student learning outcomes between the average value of the experimental class 1 using geoboard of 71.70 and experimental class 2 using a geopuzzle of 62.04. The results of this study are corroborated by the t-test obtained by t-count of 2.26 and t-table of 2.00. This shows that there are differences in student learning outcomes using geoboard and geopuzzle on quadrilateral and triangle material in grade 7 of Senior High School


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