scholarly journals PENGARUH MANAJEMEN WAKTU BELAJAR PESERTA DIDIK KELAS 5 SDN SALATIGA 05 TERHADAP NILAI RAPORT

Author(s):  
Indra Kartika Sari

THE EFFECT OF LEARNING TIME MANAGEMENT AGAINST RAPORT VALUE STUDENTS OF CLASS 5 SDN SALATIGA 05This research intended to determine the effect of learning time management towards first semester score report on the fifth grade students at SDN 05, Salatiga, Central Java. The method of the study is the quantitative descriptive method. The technique of collecting the data is by sharing questionare and documentation therefor data analysis method is using the simple percentage. The data source taken from the fifth grade students input and their first semester report document at SDN 05, Salatiga. The result of the study show that the fifth grade students at SDN think that learning is an activity that must be done 100%, that means all students are aware that learning is a thing must be done. 72% of the students manage their study time at home. 80% of the top 10 rank students manage their time to study at home, this percentage is higher than the percentage of those who are not in the top 10 rank and the number is only 68% of 19 students. Learning time management affects the result of the score report because 80% of the top 10 manage their learning time and all of them pass the passing grade. This percentage of the students who manage their study time is higher than those who are below the top 10 rank which is only 68% of 19 students and there are some students in the top 10 still don’t pass the passing grade.

2019 ◽  
Vol 2 (02) ◽  
pp. 100-111
Author(s):  
Ricki Natali Jaya ◽  
Citra Kemala Putri ◽  
Sophia Purbasari

The knowledge of history is the study of incidents in the past. Therefore, the knowledge of history has many benefits, including: history can create a better future by taking lessons and experiences from the past. History can be studied if there are forms of heritage, such as a temples. The center of the temple in Indonesia is located in Central Java, the center of the Hindu-Buddhist temple. This region has the Borobudur Temple, which is best known by the people of Indonesia and foreign tourists, because Borobudur Temple is the largest Buddhist temple in the world. But many other temples are interesting to be known by the community, especially by elementary school children who start studying history in fifth grade elementary school. Learning history in schools requires a variety of learning methods, so that students are enthusiastic and do not get bored while learning in class. In overcoming the history of learning methods that are less diverse in fifth grade elementary school children in Bandung, pop-up books were chosen as a solution to this problem because, the use of pop-up book media is a new experience for many students at school. Data collection techniques carried out by interview and observation using mixed methods. The main media is a pop up book entitled "Myths and Legends of Temples in Indonesia - Hindu-Buddhist Temple Edition in Central Java". Accompanied by supporting media, namely: stickers, carrying bags, tumblers, fans, and clothes. The design was made to increase insight and introduction of Hindu-Buddhist temples in Central Java to fifth grade students in Bandung.


Author(s):  
Arfanny Hanum

<p><em>This study aims to identify problems in learning science at home during the Covid-19 pandemic that occurred in fifth grade students at SDN Peterongan in the 2019/2020 school year. The method used in this research is descriptive qualitative with a phenomenological approach. The data sources of this study were all fifth grade students, parents, and fifth grade teachers. The data collection technique was done by using questionnaires, interviews, and documentation studies. The data validity test used in this study was technical triangulation and source triangulation. Data were analyzed using the data analysis model Miles and Huberman. The results of this study indicate that student learning problems occur due to lack of interest and motivation of students and students have difficulty understanding concepts. Only 36% of students showed interest in online science learning, and 70% of students had difficulty understanding concepts. The problems that occur are caused by several factors. Based on these factors, efforts that can be made to solve learning problems experienced by students are to increase students' interest and motivation by choosing learning methods and media that make students interested and become more active, provide enrichment and remedial, and maintain communication with parents to monitor student learning difficulties at home.</em></p>


2019 ◽  
Vol 16 (2) ◽  
pp. 195-206
Author(s):  
Mustika Sari ◽  
Mohd. Harun ◽  
Siti Sarah Fitriani

This study aims at determining the ability of the fifth-grade students of state primary schools (SDNs) located in cluster 3 of Sabang City, Aceh; to rewrite folktales that are read, including the aspects of character, background, plot, language, and punctuation. The approach employed by this study is a descriptive quantitative approach. The population as well as samples in this study were 20 fifth-grade students of SDN 26 and 20 students of SDN 28 Sabang. The research data was collected by test techniques, in the form of assignments. Data is analyzed by quantitative descriptive analysis techniques, namely making a list of raw scores, calculating the average score of students, and classifying the results of the samples studied. The results of the study showed that the ability of the fifth grade students of SDNs in cluster 3 of Sabang City to rewrite the read folklore had not reached the specified value criteria. There are only 35% of students who have sufficient ability or score above 75, and many 65% of students do not have adequate ability who score below 75. This study also shows that of 40 students, only 3 students get a very good predicate with a score of 90, 30 students obtained a good predicate with a score of 65-85, and 7 students obtained a sufficient predicate with a score of 60.  


2019 ◽  
Vol 8 (2) ◽  
pp. 424
Author(s):  
Agraini Oktavia Larosa ◽  
Agus Priyatno ◽  
Onggal Sihite

AbstrakPenelitian ini dilatarbelakangi oleh keunikan pada gambar anak pada tahap periodesasi masa realisme awal berdasarkan teori Viktor Lowenfeld dan Lambert Britain. Tujuan penelitian ini adalah untuk mengetahui kemampuan murid kelas V SD Negeri 064023 Medan Tuntungan dalam menerapkan gambar bertema “kegemaran di rumah” berdasrkan 3 aspek yaitu, bentuk, warna dan komposisi dilandasi oleh teori periodesasi. Metode penelitian ini adalah deskriptif kualitatif, dimana data dari seluruh instrumen penelitian dideskripsikan sesuai dengan teori periodesai. Hasil penelitian menyimpulkan bahwa seluruh karya murid kelas V SD Negeri 064023 Medan Tuntungan sudah sesuai dengan teori periodesasi oleh Viktor Lowenfeld dan Lambert Britain yang dilihat dari bentuk, warna dan komposisinya. Jika dilihat dari hasil murid menerapkan tema gambar “kegemaran anak di rumah”, terdapat 4 karya sudah sesuai dengan tema, dengan masing – masing karya terdapat tema belajar, bermain, membantu orang tua, dan menonton televisi.  Kata Kunci: bentuk, warna, komposisi, tema, periodesasi.AbstractThis research is motivated by the uniqueness of children's art at the period of periodization of the period of the dawning realism based on the theories of Viktor Lowenfeld and Lambert Britain.. The purpose of this study was to determine the ability of the fifth grade students of SD Negeri 064023 Medan Tuntungan to apply draw with theme “favorite activity at home” based on 3 aspects, namely, the form, color and composition based on the theory of periodization. This research method is descriptive qualitative, where data from all research instruments are described according to the periodical theory. The results of the study concluded that all the works of the fifth grade students of SD Negeri 064023 Medan Tuntungan were in accordance with the theory of periodization by Viktor Lowenfeld and Lambert Britain which were seen from their shape, color and composition. If seen from the results of students applying the theme of the draw " favorite activity at home ", there are 4 works in accordance with the theme, with each work there are themes of learning, playing, helping parents, and watching television.  Keywords: shape, color, composition, theme, periodization.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Dwi Sofyani ◽  
Otang Kurniaman ◽  
Lazim N

The background of this research is the low value of essay writing skills of SDIT Insan Utama Pekanbaru. This study aims to improve student’s essay writing skills using object media in class V SDIT Insan Utama Pekanbaru. This type of reseacrh is clasroom action reseacrh (PTK) using ciiperative learning models. The subjects of this study were the fifth grade students of SDIT Insan Utama Pekanbaru, totaling 22 students. The object of this reseacrh is the skill of writing a description using a direct object. Methods of collecting data using tests and observation. Instruments in the form of test questions and observation sheets. Data were analyzed by quantitative descriptive analysis the results of the study showed that the use of cooperative learning  models using objects can directly improve the writing skills of the description of V SDIT students in the Insan Utama Pekanbaru. The results of writing essay descriptions of students at the intial level of 56,68 increased in the UH I to 75,63 (an increase of 33,43%) and then seen in UH II increased to 83,54 (an increased 47,43%)


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Dewi Sutria

The purpose of this study are to increase students’ learning activities in the learning process of mathematics by applying the type of Think-Pair-Share (TPS) cooperative learning and to improve students’ learning outcomes in mathematics. This research was carried out in the fifth grade Students in Elemntary School 47 Jambi  during the first semester of 2017/2018 Academic Year. The action was carried out in 2 cycles with the subject matter covered in cycle I was about explaining and reducing two fractions with different denominators and in cycle II about multiplication and division of decimal fractions. Data was collected by observation methods using observation sheets and student learning outcomes was collected using tests. The results of the study based on data analysis showed an increase in learning outcomes from 64.29% wich is sufficient category in the first cycle to be a good category in the second cycle with 83.93%. For student learning outcome there was an improvement from 50% with inactive categories to 90% with very active categories.. The results of this study indicate that the application of the Think-Pair-Share (TPS) Cooperative Learning model can be used to improve student learning outcomes.


2017 ◽  
Vol 1 (2) ◽  
pp. 64
Author(s):  
Komang Gede Suardiyasa

This present study was a research and development (R&D) which concerned in; identifying the kinds of vocabulary were appropriate to be developed as Guessing Game (GG) for teaching vocabulary to the fifth grade of students of SD Negeri 5 Kubutambahan, analyzing the quality of the developed Guessing Game (GG) for teaching vocabulary to the fifth grade of students of SD Negeri 5 Kubutambahan. This study followed the R&D design proposed by Dick and Carey (2005). This design involves: need analysis, instructional analysis, learner and learning environment, performance objectives, assessment rubric, story board, design and develop, formative evaluation, revision and final product. The subjects of the study were students of fifth grade and the teacher of SD Negeri 5 Kubutambahan. the data were collected through observation, questionnaire, interview, document review and expert judgment. The result of the study shows that: (1) there were four guessing games have been developed with four different themes which were aimed to be used as a media for teaching vocabulary to the first semester of 5th grade students. Those guessing game were designed based on the criteria of English syllabus of school based curriculum for the first semester of 5th grade students and also based on criteria of educational app by Lee & Cherner (2015). The final of the guessing game were presented into CD and a manual guide book for teacher. (2) the overall quality of the developed guessing game from the judgment of experts was categorized as excellent (2.73). 


Author(s):  
Partini Partini

<p>Abstract. The purpose of this study was to find out the application of the drill method in improving the results of volleyball under-passing learning of fifth grade students of Mlese 1 Elementary School in Klaten Regency, Semester I 2018/2019 Academic Year. The research subjects consisted of 18 students. The instrument used to measure the success of teacher and student activities in teaching and learning activities is by using an observation sheet, while measuring student learning outcomes is a cognitive, affective and psychomotor test. This<br />research was conducted in two cycles. The stages in this study follow the procedure of classroom action research, namely: (1) planning, (2) implementation of actions, (3) observations, and (4) reflection. From the results of the study concluded that the activities and learning outcomes of fifth grade students of SD Negeri 1 Mlese Gantiwarno District, Klaten Regency using the drill method showed maximum results, where in the first cycle the completeness level of teacher activities in carrying out learning activities only reached 72.72%<br />and increased in cycle II to 100%, for student learning completeness data 70% and experienced an increase in cycle II to 90%, this has exceeded standards based on minimum completeness criteria of 85%. While the learning outcomes of students in the first cycle only reached 66.67%, increasing in the second cycle to 94.44% or have reached the level of learning completeness set by the school which is 80%. Thus it can be concluded that the application of the drill method can improve the results of volleyball under-passing learning in grade V students of SD Negeri 1 Mlese Gantiwarno District, Klaten Regency, first semester of the school year 2018/2019.</p>


Author(s):  
Lukman Hakim ◽  
Dona Sandy Yudasmara

Tujuan penelitian adalah untuk memperbaiki dan meningkatkan keaktifan siswa dalam pembelajaran kebugaran jasmani siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Penelitian ini menggunakan rancangan penelitian tindakan kelas. Subjek penelitian adalah 23 siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Analisis data penelitian menggunakan teknik analisis data deskriptif kualitatif dan kuantitaitif. Hasil penelitian yang telah diperoleh bahwa penggunaan metode bermain dalam pembelajaran pendidikan jasmani subbab kebugaran jasmani, dapat meningkatkan keaktifan siswa kelas V SDN 2 Pagelaran Kabupaten Malang. AbstractThe purpose of this study is to improve and enhance students' liveliness in learning physical fitness for fifth grade students of SDN 2 Pagelaran of Malang Regency. This study uses Classroom Action Research design. Subjects of the research are 23 students of fifth grade SDN 2 Pagelaran of Malang Regency. In analysing the data, the researcher are using qualitative and quantitative descriptive data analysis techniques. The result is that utilizing the playing method in physical education for physical fitness chapter can enhance the liveliness of grade V students of SDN 2 Pagelaran of Malang Regency. 


2020 ◽  
Vol 4 (2) ◽  
pp. 96-108
Author(s):  
Herman Budiyono

This study aimed to describe the quality of the paragraph and its development pattern in the essay writing of elementary school (Sekolah Dasar – SD) students in Jambi City (Kota Jambi – KJ) (SD-KJ). This study utilized a "quantitative descriptive" design. The population was all essays written by the fifth-grade students of SD-KJ. The sample of this research was 35 paragraphs from the essay writing of the fifth-grade students of SD-KJ. The data analysis steps were searching for frequency distribution of paragraph quality and development pattern; grouping the paragraph frequency distribution according to their quality; counting the percentage of each paragraph quality and type of development pattern; and presenting the results. Regarding to paragraph quality, the results are: (1) paragraph completeness, good (5.71%), poor (68.57%), and bad (25.70%); (2) paragraph unity, good (34.58%); poor (51.42%); and bad (14.28%); (3) paragraph order, good (28.57%); poor (51.42%); and bad (20%); and (4) paragraph coherence, good (54.28%); poor (34.28%); and bad (11.42%). Reffering to the implementation of the paragraph development pattern, the results are paragraph development pattern of comparison and contradiction: 20%, analogy: 5.71%, giving examples: 8.57%, cause and effect: 48.57%; general-specific or specific-general: 11.42%, and classification: 5.71%.


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