scholarly journals Reviews

2011 ◽  
Vol 3 (1) ◽  
Author(s):  
Terry King

Traditionally, the development of computerbased instructional materials has relied on the use of programming languages and computer programmers. This has often made development prohibitively difficult, time-consuming and expensive. It has also meant that it has been difficult for enthusiastic subject experts to develop their own teaching materials. In order to address these problems a wide variety of authoring systems have been produced which allow the rapid development of instructional materials by reducing the amount of low-level coding necessary for their implementation. A problem which arises from this proliferation, however, is that subject experts find it hard to identify the best tool for a particular development task. This book has been written essentially with the aim of providing potential educational software authors with a brief background to instructional design, an overview of some currently available authoring systems, and a means by which an informed choice of authoring system can be made.DOI:10.1080/0968776950030120

1984 ◽  
Vol 13 (2) ◽  
pp. 75-81 ◽  
Author(s):  
Richard E. Pogue

An authoring system is a key computer tool for facilitating the creation of instructional lessons (courseware) for the computer. While authoring systems have been around for many years, few if any have had both the flexibility and power needed to create sophisticated instructional materials. This article describes what is meant by an authoring system, and why educators should consider using one. The specifications for what we believe is a new generation of authoring system is then presented, with a detailed description of the capabilities which should be included. Finally, we present the results of our efforts in creating and using an authoring system with the desired characteristics.


Author(s):  
Heri Purbono

Research and development is intended to produce products such as reinforcement learning packages in PPKn character education that includes teaching materials, teacher guides, and guides students eligible to use and can improve the quality of learning in an effective, efficient, and attractive. This development model Dick Carey on systemic and procedural. The procedure researched the development of these activities includes nine steps. Product validation test conducted by three experts. The experts of the course content, instructional design experts, and expert instructional media. The field trials in SMK Negeri PP Sembawa with the subjects involved are X class learners majoring second-semester plantation some 33 people and a teacher PPKn subjects. The results showed that the learning package is very feasible to use and very effective. Data were obtained: (1) the results of expert validation of the course content to the percentage of teaching materials (89%), teacher guides (90%), and guide students (90%), (2) the results of expert validation of instructional design for the percentage teaching materials (92%), teacher guides (97%), and guide students (92%), (3) the results of expert validation media the percentage of teaching materials (99%), teacher guides (98%), and guide students (98% ), (4) the results of individual testing for the percentage of teaching materials (89%), guides the students (91%), (5) the small group trial percentage of teaching materials (96%), guides the students (97%), (6 ) the results of field trials the percentage of instructional materials (93%), guide students (95%), and teacher guidance (98%) and from the assessment of 33 students, the results were very effective, namely 100% of students reached the KKM with excellent attitudes and skills.


EDUSAINS ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 166-175
Author(s):  
Gia Juniar Nur Wahidah ◽  
Sjaeful Anwar

Abstract This research aims to produce science teaching materials in junior level with Energy in The Body as the theme using Four Steps Teaching Material Development  (4STMD). The material is presented in an integrated way so that students can  think holistically and contextually. The method used in this study is Research and Development. In this R&D methods is used 4STMD. There are four steps done on the development of teaching materials, the selection step, structuring step, characterization, and didactic reduction. Selection step includes the selection of indicators in accordance with the demands of the curriculum which is then developed with the selection of concepts and values that are integrated with the concept of science. Structuring step includes make macro structures, concept maps, and multiple representations. Characterization's step includes preparation instruments, then  trial to students to identify difficult concepts. The last, didactic reduction was done by neglect and the annotations in the form of sketches.The test results readability aspect instructional materials lead to the conclusion that by determining the main idea, the legibility of teaching materials reached 67%, with moderate readability criteria. Test results of feasibility aspects based on the results of questionnaires to the 11 teachers lead to the conclusion that the overall, level of eligibility teaching materials reached 91% with the eligibility criteria well. Keywords: teaching materials; energy; 4STMD Abstrak Penelitian ini bertujuan untuk menghasilkan bahan ajar IPA SMP pada tema Energi dalam Tubuh menggunakan metode Four Steps Teaching Material Development (4STMD). Materi disajikan secara terpadu sehingga memacu siswa untuk berpikir secara holistik dan kontekstual. Metode penelitian yang digunakan pada penelitian ini adalah metode penelitian dan pengembangan. Dalam penelitian dan pengembangan yang ini, digunakan metode Four Steps Teaching Material Development (4STMD). Terdapat empat tahap yang dilakukan pada pengembangan bahan ajar, yakni tahap seleksi, strukturisasi, karakterisasi, dan reduksi didaktik. Tahap seleksi meliputi pemilihan indikator yang sesuai dengan tuntutan kurikulum yang kemudian dikembangkan dengan pemilihan konsep dan nilai yang diintegrasikan dengan konsep IPA. Tahap strukturisasi meliputi pembuatan struktur makro, peta konsep, dan multipel representasi dari materi. Tahap karakterisasi meliputi penyusunan instrumen karakterisasi, kemudian uji coba kepada siswa untuk mengidentifikasi konsep sulit. Tahap terakhir, yaitu reduksi didaktik konsep terhadap konsep sulit. Reduksi didaktik yang dilakukan berupa pengabaian dan penggunaan penjelasan berupa sketsa. Hasil uji aspek keterbacaan bahan ajar menghasilkan kesimpulan bahwa berdasarkan penentuan ide pokok, keterbacaan bahan ajar mencapai 67%, dengan kriteria keterbacaan tinggi. Hasil uji aspek kelayakan berdasarkan hasil angket terhadap 11 orang guru menghasilkan kesimpulan bahwa secara keseluruhan tingkat kelayakan bahan ajar mencapai 91% dengan kriteria kelayakan baik sekali. Kata Kunci: bahan ajar; energi; 4STMD  Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.2039  


Entropy ◽  
2021 ◽  
Vol 23 (6) ◽  
pp. 668
Author(s):  
Christos Troussas ◽  
Akrivi Krouska ◽  
Cleo Sgouropoulou

This paper describes an innovative and sophisticated approach for improving learner-computer interaction in the tutoring of Java programming through the delivery of adequate learning material to learners. To achieve this, an instructional theory and intelligent techniques are combined, namely the Component Display Theory along with content-based filtering and multiple-criteria decision analysis, with the intention of providing personalized learning material and thus, improving student interaction. Until now, the majority of the research efforts mainly focus on adapting the presentation of learning material based on students’ characteristics. As such, there is free space for researching issues like delivering the appropriate type of learning material, in order to maintain the pedagogical affordance of the educational software. The blending of instructional design theories and sophisticated techniques can offer a more personalized and adaptive learning experience to learners of computer programming. The paper presents a fully operating intelligent educational software. It merges pedagogical and technological approaches for sophisticated learning material delivery to students. Moreover, it was used by undergraduate university students to learn Java programming for a semester during the COVID-19 lockdown. The findings of the evaluation showed that the presented way for delivering the Java learning material surpassed other approaches incorporating merely instructional models or intelligent tools, in terms of satisfaction and knowledge acquisition.


2018 ◽  
Vol 5 (1) ◽  
pp. 73
Author(s):  
Hanifa Prahastami Pambayun ◽  
Endah Retnowati

Penelitian ini bertujuan untuk menghasilkan dan mendeskripsikan pengembangan bahan ajar pengayaan trigonometri SMA menggunakan teknik faded examples yang berkualitas untuk meningkatkan kemampuan pemecahan masalah siswa. Kualitas bahan ajar yang dikembangkan mencakup aspek kevalidan, keefektifan, dan kepraktisan. Penelitian ini merupakan penelitian pengembangan dengan model Plomp yang mencakup tiga tahapan. (1) penelitian awal mencakup analisis kebutuhan dan analisis konteks, (2) pengembangan yang mencakup desain produk dan pembuatan produk, dan (3) evaluasi yang meliputi proses validasi dan proses implementasi. Proses pengembangan melibatkan dua ahli, satu orang guru dan 50 siswa (siswa kelas X pengayaan 1 dan X pengayaan 2) SMA IPA di Mataram. Hasil dari penelitian ini adalah bahan ajar pengayaan berupa buku guru dan buku siswa yang dikembangkan dengan menerapkan teknik faded examples. Pada buku pengayaan terdapat paket faded examples dengan jenis backward dan forward fading dimana pada akhir paket, siswa diminta untuk membuat sendiri soal sesuai dengan materi yang sedang dipelajari. Teknik ini dikembangkan oleh teori desain pembelajaran bernama Cognitive Load Theory (CLT). Hasil penelitian menunjukkan bahwa bahan ajar ini layak digunakan karena dinilai sangat baik secara isi dan penyajian oleh dosen validator, praktis oleh guru matematika dan praktis digunakan oleh siswa. Hasil ketuntasan belajar adalah sebanyak  100% siswa mencapai nilai minimal kemampuan pemecahan masalah. The application of faded examples techniques to improve student’s problem solving ability on trigonometry at high school level AbstractThis study was aimed to produce and describe the quality of the developed Trigonometric Senior High School Science Program Enrichment’s Instructional Materials using Faded-Examples Techniques to Improve Problem Solving Ability. The quality of the developed teaching materials include all aspects of validity, effectiveness, and practicality. This was a developmental research used three phases Plomp’s model which consists of: (1) preliminary studies which involved the needs and context analysis, (2) product design development, and (3) the evaluation process of product validation and implementation. The development process involves two experts as validator, one teacher, and 50 students (X pengayaan 1 and X pengayaan 2). The study results the trigonometric enrichment’s teaching materials which consists of the teacher’s textbook and the student’s textbook that was developed using the faded-examples technique. This technique based on The Cognitive Load Theory (CLT) instructional design. The results of the study showed that the quality of the developed trigonometric enrichment’s teaching materials is “very good” according to lecturer validation and “practical” according to the evaluation from the teachers and students. The results of the learning showed that 100% of the students passed the minimum grade criteria of problem solving skills.


2019 ◽  
Vol 3 (1) ◽  
pp. 1-16
Author(s):  
Sri Murti ◽  
Dian Ramadan Lazuardi

This study aims to determine the design of instructional materials development, validation results, and effectiveness of the use of contextual basic concepts of indonesian language and literature in STKIP PGRI Lubuklinggau students. This research uses the R&D (research and development) approach of the Borg and Gall model. The steps of development that researchers do namely, preliminary research, planning development models, validation, evaluation, and revision of the model. Furthermore, teaching material products are tested on students with the steps: 1) Portotype testing, 2) Initial input, 3) Small group testing, 4) Field testing. Based on the results of the validation of three experts regarding the teaching materials of the basic concepts of indonesian language and literature, the results obtained by 80%, the teaching materials are in good category. The results of this study also showed that contextual based indonesian conceptual language and literature teaching materials were effectively used in lectures. Keywords: Teaching Materials, Contextual, Basic Concepts


2019 ◽  
Vol 7 (5) ◽  
pp. 556-563 ◽  
Author(s):  
Zul Anwar ◽  
Basuki Wibawa ◽  
Nurdin Ibrahim

Purpose: This study aims to develop language teaching materials as a learning resource for fourth-grade students in elementary school. Methodology: The approach used in this study is library research that is operationalized by the development method. The procedure of development research according to Gall and Borg consists of ten steps, namely; (1) research and information collecting), (2) planning, (3) developing preliminary form of product), (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revision, (10) dissemination and implementation. Main Findings: The results showed that the instructional materials developed were suitable to be used as learning resources with the results of content expert validation 84.5%, media expert validation 77.2%, instructional design expert validation 83.2%. The results of trials one to one by learner 80.8%, 85.4% small group, and 85.8% field trial. Implications: Based on the results of the test it was concluded that the teaching materials developed were suitable to be used as learning resources. The products of this study can be used to apply the concept of resource-based learning and improve the quality of local subject learning in the Sasak Alus language in elementary school.


2021 ◽  
Vol 3 (2) ◽  
pp. 46
Author(s):  
Atik Wintarti ◽  
Rudianto Artiono ◽  
Budi Priyo Prawoto

Penelitian ini bertujuan untuk mengembangkan bahan ajar pada mata kuliah Dasar-Dasar Matematika di Program Studi Matematika, Universitas Negeri Surabaya.Model yang digunakan untuk pengembangan bahan ajar pada penelitian ini adalah model pengembangan ADDIE yang terdiri 5 tahap, yaitu tahap Analisis (Analysis), Perancangan (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Sementara, metode yang digunakan untuk menganalisis data adalah metode ceklist pada setiap langkah pada Instructional Design Process Step/Action Checklist, jika tidak maka harus ada langkah alternatif yang dilakukan atau ada alasan yang relevan yang tidak mempengaruhi proses pengembangan. Perkuliahan Dasar-Dasar Matematika menggunakan bahan ajar blended learning telah disusun berdasarkan model pengembangan ADDIE. Setiap langkah pada Instructional Design Process Step/Action Checklist telah dilaksanakan dan telah menghasilkan bahan ajar berbasis blended learning. Penelitian ini diawali dengan pembuatan story line yang merupakan panduan dalam pengembangan bahan ajar. Dari hasil analisis angket respon mahasiswa, diperoleh lebih dari 75% mahasiswa memberikan respon positif tidak hanya pada bentuk perkuliahan yang menggabungkan antara perkuliahan online dan offline melalui blended learning tetapi juga tentang ketergunaan materi yang disampaikan secaran online melalui Vi-learn Unesa.Kata kunci: bahan ajar, blended learning, ADDIEThis study aims to develop teaching materials in the Basic Mathematics course in the Mathematics Study Program, Surabaya State University. The model used for the development of teaching materials in this study is the ADDIE development model consisting of 5 stages, namely the Analysis, Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). Meanwhile, the method used to analyze data is the checklist method at each step in the Instructional Design Process Step / Action Checklist, if not then there must be an alternative step taken or there is a relevant reason that does not affect the development process. Lectures on Basic Mathematics using blended learning teaching materials have been prepared based on the ADDIE development model. Every step in the Instructional Design Process Step / Action Checklist has beencarried out and has produced teaching materials based on blended learning. This research begins with the creation of a story line which is a guide in the development of teaching materials. From the analysis of student questionnaire responses, it was obtained that more than 75% of students gave positive responses not only to the form of lectures that combined online and offline lectures through blended learning but also about the use of material delivered online through Vi-learn Unesa.Keywords: ADDIE, blended learning, teaching materials


Author(s):  
Kevin Kee ◽  
Tamara Vaughan ◽  
Shawn Graham

As gaming technology for personal computers has advanced over the last two decades, the text-adventures that predominated in the 1980s ceased to be commercially viable. However, the easy availability of powerful authoring systems developed by enthusiasts and distributed free over the Internet has led to a renaissance in text-adventures, now called “Interactive Fiction.” The educational potential in playing these text-based games and simulations was recognised when they were first popular; the new authoring systems now allow educators to explore the educational potential of creating these works. The authors present here a case-study using the ADRIFT authoring system to create a work of interactive fiction in a split grade 4/5 class (9 and 10 year-olds) in Quebec. They find that the process of creating the game helped improve literary and social skills amongst the students.


2019 ◽  
Vol 8 (1) ◽  
pp. 52
Author(s):  
Hade Afriansyah

This study aims to develop a learning model by using web-based moodle e-learning videos to support student learning outcomes in Computer subject. This research is motivated by the development of technology increasing rapidly, the demand for efficiency is increasing. Video e-learning media is a very good breakthrough, and demands for modernization in the world of education. The research method in this study was conducted using the R and D method. The study began with preparing teaching materials that were previously used, preparing teaching materials from the latest sources, collaborating old teaching materials with new teaching materials, reviewing instructional materials that have been compiled, refining materials teach according to directions, make video tutorials based on teaching materials, tutorial videos that have been uploaded to youtube, video links that have been uploaded on youtube are combined with e learning, the final step is done by perfecting the web-based e learning video teaching material by doing several test times , evaluating, and correcting as needed.  Keywords: learning models, video learning, moodle e-learning 


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