scholarly journals PUZZLE SEBAGAI MEDIA BERMAIN UNTUK MELATIH KEMANDIRIAN ANAK USIA DINI

2018 ◽  
Vol 2 (2a) ◽  
pp. 57-65
Author(s):  
Lusi Nuranisa ◽  
Mesi Triani ◽  
Wida Austin Hidayah ◽  
Putri Mei Aurelia ◽  
Dede Anwar Sanusi ◽  
...  

ABSTRAK   Pendidikan karakter merupakan hal penting yang harus di tumbuhkan pada anak usia dini, salah satunya mengenai kemandirian. Anak usia dini merupakan masa yang menjadi dasar pembentukan karakter dan kepribadian anak. Sehingga akan sangat penting bila kemandirian sudah mulai ditumbuhkan sejak dini. Salah satu cara untuk menumbuhkan kemandirian pada anak usia dini bisa dilakukan dengan bermain. Bermain mempunyai arti yang sangat penting bagi anak karena setiap anak mempunyai dorongan untuk bermain dan merupakan suatu kebutuhan untuk seorang anak. Dengan bermain, aspek kemandirian akan didapat dari bagaimana cara anak menyelesaikan sebuah tantangan tanpa harus ketergantungan pada orang lain. Metode bermain yang digunakan yaitu dengan menggunakan media puzzle. Media puzzle adalah media permainan anak yang akan meningkatkan kognitif anak serta akan membantu anak mengembangkan kemampuan kemandirian dalam menyelesaikan masalah. Metode penelitian yang digunakan yaitu dengan studi literatur yang merupakan survei dan pembahasan literatur pada bidang tertentu dari suatu penelitian. Studi ini merupakan gambaran singkat dari apa yang telah dipelajari, argumentasi, dan ditetapkan tentang suatu topik, dan biasanya diorganisasikan secara kronologis atau tematis.   Kata Kunci : pendidikan karakter, kemandirian, anak usia dini, puzzle.   Character education is an important thing that should be grown in early childhood, one of which is about independence. Early childhood is the period that became the basis of character formation and personality of children. So it will be very important if the independence has begun to grow early on. One way to cultivate self-reliance in early childhood can be d one by playing. Playing has a very important meaning for the child because every child has a drive to play and is a necessity for a child. By playing, the independence aspect will be gained from how the children solve a challenge without having to depend on others. Playing method used is by using the media puzzle. Media puzzle is a child's game media that will improve children's cognitive and will help children develop the ability of independence in solving problems. The research method used is literature study which is a survey and discussion of literature in certain field of a research. This study is a brief overview of what has been learned, argued, and defined about a topic, and is usually organized chronologically or thematically.   Keyword : character, independence, early childhood,puzzle.

2020 ◽  
Author(s):  
Wahyu Nurhidayat ◽  
Nana

The purpose of this petenilian is to implement character education in early childhood by using global warming symptom material. It can be seen at this time that the effects of global warming can be clearly felt. To minimize the impact of global warming, we need a good character in each individual. For this reason, character education is aimed at early childhood. Early childhood was chosen because it has a better tendency in planting and implementing good character in the future. The research method used is a literature study that is compiled comprehensively so that it gets relevant results. The results of this study explain that there is a relationship between character education through global warming symptoms that are applied to early childhood.


2020 ◽  
Author(s):  
Wahyu Nurhidayat ◽  
Nana

The purpose of this petenilian is to implement character education in early childhood by using global warming symptom material. It can be seen at this time that the effects of global warming can be clearly felt. To minimize the impact of global warming, we need a good character in each individual. For this reason, character education is aimed at early childhood. Early childhood was chosen because it has a better tendency in planting and implementing good character in the future. The research method used is a literature study that is compiled comprehensively so that it gets relevant results. The results of this study explain that there is a relationship between character education through global warming symptoms that are applied to early childhood.


Humaniora ◽  
2013 ◽  
Vol 4 (1) ◽  
pp. 274
Author(s):  
Lidya Wati Evelina

The objective of this article is to determine how event organizers collaborate with stakeholders including the media, particular community, sponsors, participants, venue providers, accommodation providers, carteres, legal and finance personnel, production, local trade, transportation providers, government and associations for implementation Public Relations event. This paper discusses about the things that must be done for the cooperation and the benefits of cooperation undertaken. The method used in this paper is qualitative research method based on observations, literature and case studies. The results of this research note that the event organizers or companies can together with the stakeholders (the other party) make an event as mutually beneficial Public Relations. This means that all parties can achieve through the event. At the conclusion of an event Public Relations, all stakeholders involved for their own purposes. Event organizer must ensure that all stakeholders work together effectively in accordance with the agreed schedule and budget. One important feature of the agreement is to maintain a good flow of communication according to the needs of its stakeholders. All information is documented to avoid misunderstandings. Collaboration between stakeholders continuously until the event is completed. Discussion of issues that arise during the event takes place between the committee with various stakeholders is an important thing for the evaluation and response to the events that occurred. 


2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


2019 ◽  
Vol 2 (6) ◽  
pp. 354
Author(s):  
Ani Bodedarsyah ◽  
Rita Yulianti

Cognitive development is an important aspect. One of them is the ability to think symbolically. To improve the ability of symbolic thinking of early childhood certainly cannot be separated from the role of educators. Indicators of cognitive development that must be achieved by children aged 4-5 years are: numbers 1-10, recognizing the concept of numbers, recognizing the symbol of numbers, and recognizing the symbol of letters. For this reason, it is appropriate for educators to work hard to improve the ability to think symbolically in early childhood by providing stimulation through appropriate learning media like children, one of which is the media learning of dimples. This research was conducted with a class action research method. From the two cycles that have been done show the results that there is an increase in the ability of symbolic thinking in early childhood group A using the media learning dimples.Perkembangan kognitif merupakan aspek yang tidak kalah penting. Salah satunya  adalah kemampuan berpikir simbolik. Untuk meningkatkan kemampuan berpikir simbolik anak usia dini tentu tak lepas dari peranan pendidik. Indikator perkembangan kognitif yang harus dicapai anak usi 4-5 tahun adalah: membilang  benda 1-10, mengenal konsep bilangan, mengenal lambang bilangan, dan mengenal lambang huruf. Untuk itu sudah selayaknya pendidik berusaha dengan keras untuk meningkatkan kemampuan berpikir simbolik anak usia dini dengan cara memberikan stimulasi melalui media pembelajaran yang tepat bagai anak, salah satunya adalah media pembelajaran lesung angka. Penelitian ini dilakukan dengan metode peneletian tindakan kelas. Dari dua siklus  yang telah dilakukan menunjukkan hasil bahwa terdapat peningkatan kemmapuan berpikir simbolik pada anak usia dini kelompok A dengan menggunakan media pembelajaran lesung angka.


Author(s):  
Intan Rahayu ◽  
Farida Mayar

This research originated from the fact that was found in Aisyiyah 29 Tanjung Aur Kindergarten, Padang, that children's creativity ability is not well developed, because the media is less varied. The aim of the researchers was to raise this title to find out whether clay influences the creativity of early childhood in Aisyiyah 29 Kindergarten Tanjung Aur Padang. Children's creativity can be developed through clay media. After going through the process and stages of clay can be used by children so that it is safe and harmless when forming activities with clay. The research method used is a quantitative method with experimental quasy types. Tests in the form of 4 items are used as data collection techniques, then processed using the t-test. The results of the post-test data analysis of the experimental class scored an average of 80 using clay activities and the control class gained an average of 71.67 using paper pulp.  


2021 ◽  
pp. 134-144
Author(s):  
Rosda Ayu Fitria ◽  
Rifqi Aulia

Character education at AUD is the basis that must be applied, given the increasingly complex world of children, as well as so diverse information and communication, which have an impact on children. In the application of character education, of course, it will not be separated from the arrangement of the curriculum that will make it easier for educators to achieve an educational goal. This research aims to describe the development of a character-based early childhood curriculum. This research uses a qualitative approach that is literature study. The data analysis technique used in this research is content analysis which is an in-depth discussion of the content of information obtained through reference books and journals. The result of this research is that with the development of an appropriate curriculum, learning will run according to the expected goals. Planning must be made every time learning, without planning, learning will not go well and directed. Likewise, when applying character values, some preparation is needed by each class teacher. As well as character planting, it is not only limited to the curriculum, but can run effectively when this character cultivation is carried out in the daily habits of children, by this the children can improve the character development in themselves.


2020 ◽  
Vol 2 (2) ◽  
pp. 232
Author(s):  
Herni Wulandari ◽  
Meilanny Budiarti Santoso

ABSTRAK Gadget merupakan salah satu media yang digunakan oleh masyarakat Indonesia sebagai sumber informasi, hiburan dan pendidikan sehingga gadget dapat memberikan dampak yang postif dan negatif. Pemakaian gadget pada sekarang ini sudah digunakan mulai dari anak usia dini hingga orang dewasa. Persepsi efek positif anak terhadap gadget sangat penting untuk dikembangkan karena dapat membantu anak sebagai khalayak aktif untuk membedakan antara tontonan yang positif dan negative bagi anak.Dalam menggunakan g adget tentunya anak memerlukan dukungan dengan dilakukannya pendampingan dari orang tua untuk mengarahkan serta memberikan pemahaman-pemahaman mengenai media yang ditonton sehingga dapat meminimalisir dampak negatif. Pendampingan penggunaan media dan teknologi serta perangkatnya dikenal dengan istilah parental mediation . Tujuan dari penelitian ini yaitu untuk mengetahui bagaimana pengawasan orangtua (parental mediation) terhadap anak usia dini dalam menggunakan gadget . Metode penelitian yang digunakan dalam penelitian adalah kajian pustaka dan literatur yang berisi teori. Untuk menjawab permasalahan tersebut digunakan Teori Parental Mediation. Hasil dari kajian yang telah dilakukan terdapat tipe mediasi yang dilakukan orangtua untuk melakukan pengawasan terhadap anak usia prasekolah dalam menggunakan gadget yaitu mediasi restriktif (restrictive mediation), mediasi aktif (active mediation) , mediasi penggunaan bersama (co - use) ABSTRACK The gadget is one of the media used by Indonesian people as a source of information, education and education so that gadgets can have positive and negative impacts. The use of gadgets at this time has been used starting from early childhood to adults. Percepti on of positive effects of children on gadgets is very important to be developed because it can help children as active audiences to distinguish between positive and negative shows for children. In using gadgets, make sure children support by supporting the assistance of parents to support providing media supports watched so that it can minimize negative impacts. Assistance in the use of media and technology known as parental mediation. The purpose of this study is to learn how to supervise parents of early childhood using gadgets. The research method used in the research is lit e r a t u r e r e vie w a n d lit e r a t u r e w hic h c o n t ain s t h e o r y . T o a n s w e r t h e s e q u e s tio n s u s e t h e P a r e n t al Mediation Theory. Restrictive mediation (restrictive mediation), active mediation (activ e mediation), co - use mediation.


2017 ◽  
Vol 2 (2) ◽  
pp. 121
Author(s):  
Ariah Ariah

The great task of education institutions or schools, particularly primary education that is shaping the personality of students through character education. Education in shaping the character of the student is a national educational purposes. One of the characters that are now considered to be relatively weak is the character of independence. The research purpose of this study was to determine the independence of character formation of students in SDIT Al Khairiyah Bogor through the implementation of Islamic full day school. This research method is descriptive qualitative. Based on the research that students' independence of character formation through the implementation of Islamic full day school in SDIT Al Khairiyah showed 40,2% of students independently on the emotional aspect, 30,9% of students independently on behavioral aspects and 57,8% of students independently on the value aspect.


Author(s):  
Rosyida Nurul Anwar ◽  
Nurul Azizah

Early childhood activities in the new normal era change all habits in fulfilling children's rights which are usually done on normal days. Caring for children in the new normal era not only provides a sense of comfort and avoids children from deviant behavior, but parents are required to pay attention to children's health and safety activities so that they avoid exposure to viruses. The purpose of this study is to describe how Islam manages parents in raising children in the new normal era. The research method uses a literature study. The results showed that Islam regulates that in parenting children must involve the scope of faith, morals, worship, and muamalah. Parenting patterns are adjusted to the child's developmental stages. Caring for children in the new normal era is also carried out by providing programmed and continuous guidance as well as mentoring children at home so that children continue to get learning and children have strong characters, namely having praiseworthy behavior and having morals.


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