scholarly journals MEANINGFUL LEARNING DALAM PEMBELAJARAN MATEMATIKA

2021 ◽  
Vol 4 (2) ◽  
pp. 114-120
Author(s):  
Diki Irmawan ◽  
Deni Efendi ◽  
Fitria Lestari

In the learning process not every student succeeds through the learning process done in other words not every student can achieve the learning objectives as expected. This is due to abstract mathematical concepts. Many factors influence it, including intelligence, learning readiness, interests, motivation, teacher abilities, maturity, family, school and community. The purpose of this study is to know the meaningful influence of learning on students' math learning outcomes. This research uses descriptive quantitative methods. The population in this study is all grade VII students of SMPN 1 Katibung Lampung Selatan. The results of the hypothesis test using the t-test showed the influence of meaningful learning application on improving the results of mathematics learning students of grade VII SMPN 1 Katibung south lampung. Students who apply meaningful learning have a higher average math learning outcome than the average student learning outcomes that do not apply meaningful learning. Thus, the application of meaningful learning can improve students' math learning outcomes.

2020 ◽  
Vol 4 (2) ◽  
pp. 231-239
Author(s):  
Animar Animar ◽  

The spread of the Corona virus has had a significant impact on the world of education. The policy taken by many countries, including Indonesia, is to close all educational activities. This makes the government and related institutions have to present an alternative learning process. Many factors affect student learning outcomes coupled with changes in learning conditions due to the Corona virus (Covid-19) outbreak. The purpose of this study was to obtain information about the impacts and constraints of the Covid-19 outbreak on teaching and learning activities, especially in Geography subjects at SMA Negeri 1 Sikur. Data collection was carried out using the pretest - posttest method of students' abilities before and after the Covid-19 pandemic. Furthermore, data analysis was carried out by quantitative methods using paired sample t-test to test the difference in the effect of the two treatments on the interrelated sample groups. The results of the analysis indicate that there is a difference in the average Geography learning outcomes of 11th grade of social science students before and after the outbreak of the corona virus. Information was obtained that the average value of student learning outcomes during the face-to-face learning process was 86.27, better than the average value when the learning process was carried out online which was 75.73. Keywords: covid-19 impact, learning outcomes, geography


2019 ◽  
Vol 1 (2) ◽  
pp. 108-114
Author(s):  
YENIMA WARUWU

This study is a quantitative study with a population of 129 students ingrade V SDN 102028 Kampung Gelam district of Serdang Bedagai with the number of respondents as many as 27 people. Data collection techniques used were questionnaires, documentation, and interviews. Student learning outcomes are influenced by various factors that occur in the learning process both internally and externally. One of the external factors that play a role in determining the success of student learning is the learning environment of family, school and community. Of the three learning environments concerned about how parents support children's learning, the facilities at school for learning activities and how students interact with others. Without the support of these three things, will make the learning process becomes hampered. Data analysis technique used is descriptive analysis technique while hypothesis test using product moment correlation test assisted by program of SPSS version 21. Based on the results of research, learning environment and student learning outcomes in general are in enough categories. Hypothesis test with a significance level of 5% obtained results indicating that the school environment is positively and significantly correlated with student learning outcomes. Shown by the result of analysis of rhitung is bigger than rtabel (0,504> 0,381) and coefficient of determination 25%.It can be concluded that between the learning environment and the learning outcomes have a positive and significant relationship. The results of this study are expected to be useful for students, parents, students, and principals. Proposed suggestion is that the learning environment should be created safely and comfortably so that the students' learning result will be optimal.


2020 ◽  
Vol 5 (1) ◽  
pp. 33
Author(s):  
Theresia Warsini

The results of learning mathematics at SMPN 4 Sumbang are still low. This is caused by the factors of students who are less active, lazy, and easily bored, while teachers who have difficulty learning students, but students who do not like to learn mathematics. Therefore it is necessary to improve learning outcomes so that researchers apply the PjBL (Project Based Learning) model to enhance the process skills and mathematics learning outcomes of flat side space material. The research objective to be achieved is to find out whether the PjBL learning model can improve the learning process and the learning outcomes of mathematics in flat side space. This research is a Classroom Action Research. Learning tools, namely syllabus, lesson plans, teaching materials, and worksheets. While the research instrument is the description test and observation sheet. The subjects of the research were the students of class VIII C of SMP N 4 Sumbang with 22 students. The study was conducted in February through June 2017. The subject and time of the study were chosen because the researcher taught in the class, and the implementation time was adjusted to the lesson schedule. The research procedure begins with a discussion of the problem, planning of the action, implementing the action and observation, as well as analysis and reflection. The results of research that can answer the problem formulation achieve research objectives and prove research hypotheses about the application of the PjBL learning model can improve the process skills and learning outcomes of mathematics material in the scope of class VIII C students of SMP N 4 Sumbang 2016/2017 school year. This situation is proven by the results of the first cycle of highly competent students as much as 18%, cycle II as much as 45% and cycles III as much as 55%. Student learning outcomes on average 63.64 in the first cycle, 68.73 in the second cycle, and increased again to 75.27 at the end of the third cycle. From these results, it was agreed by the teacher to develop the PjBL learning model in the material that would be presented later to improve student learning outcomes. In contrast, students appreciate enhancing the learning process when learning and better prepare themselves before the learning process begins.


2021 ◽  
Vol 10 (3) ◽  
pp. 449-460
Author(s):  
Syarifatul Maf’ulah ◽  
Suci Wulandari ◽  
Lia Jauhariyah ◽  
Ngateno Ngateno

AbstrakKesulitan siswa dalam memahami materi dimensi tiga perlu diatasi. Misalnya dengan menggunakan bantuan media pembelajaran yang tepat seperti  Software GeoGebra. Penelitian bertujuan mendeskripsikan proses pembelajaran dan hasil belajar matematika menggunakan software GeoGebra. Penelitian deskriptif kualitatif ini terdiri dari 19 subjek kelas XII IPS salah satu MA swasta di Jombang. Instrumen penelitian yaitu lembar observasi, tes dan dokumentasi. Berdasarkan hasil penelitian diketahui bahwa proses pembelajaran dengan media software GeoGebra diawali dengan menyampaikan tujuan pembelajaran dan mengingatkan materi sebelumnya, menjelaskan unsur-unsur bangun ruang, memperkenalkan software GeoGebra, menjelaskan fungsi masing-masing menu, menjelaskan materi dimensi tiga menggunakan software GeoGebra, dan memberikan penguatan serta menyimpulkan inti materi yang telah dipelajari. Hasil penelitian lainnya menunjukkan bahwa terdapat perbedaan hasil belajar siswa yang signifikan antara sebelum dan sesudah pemanfaatan GeoGebra. Software GeoGebra cocok digunakan untuk membantu siswa memahami materi dimensi tiga dengan baik. Learning Mathematics with GeoGebra Software Media with Three-Dimensional MaterialAbstractStudents' difficulties in understanding three-dimensional material need to be overcome. For example, by using the help of appropriate learning media such as GeoGebra Software. The purpose of this research was to describe the learning process and learning outcomes of mathematics using GeoGebra software. This qualitative descriptive study consisted of 19 subjects of class XII IPS, one of the private MA in Jombang. The research instruments are observation sheets, tests, and documentation. Based on the results of the study, it is known that the learning process using the GeoGebra software media begins with conveying the learning objectives and reminding the previous material, explaining the elements of spatial structure, introducing the GeoGebra software, explaining the function of each menu, explaining the Three Dimensional material using the GeoGebra software, and closing with providing reinforcement and conclude the core material that has been studied. The results of other studies indicate that there are significant differences in student learning outcomes between before and after the use of GeoGebra. GeoGebra software is suitable to help students understand three-dimensional material well.


2018 ◽  
Vol 4 (1) ◽  
pp. 27
Author(s):  
Masril Masril

This research is motivated by the fact that elementary schools that learning is often dominated by teachers as a source of information and learning models used are generally conventional, so that the learning process is less attractive to students, and learning outcomes are less satisfying. From that, the researcher through this class action research wanted to improve the results of Mathematics learning through Jigsaw type cooperative learning for the fifth-grade students of SDN 02 Silaut. The results of this study can be concluded that through Jigsaw, cooperative learning can improve student mathematics learning outcomes in class V SDN 02 Silaut District Silaut. Therefore, it is recommended that teachers can carry out the learning process through Jigsaw cooperative learning in order to improve student learning outcomes and interests.


Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Kusnan Budi Santoso

Penelitian ini bertujuan untuk meningkatkan prestasi belajar matematika melalui pendekatan kontekstual siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin. Jenis penelitian yang dilakukan adalah Penelitian Tindakan kelas dengan dua siklus. Subjek penelitian ini adalah siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin sebanyak 17 orang yang terdiri atas sepuluh orang laki-laki dan tujuh orang perempuan. Teknik pengumpulan data yang digunakan yaitu tes dan dokumentasi serta hasilnya dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar siswa dari siklus I ke siklus II. Hasil lain menunjukkan bahwa aktivitas siswa dalam proses pembelajaran dan aktivitas guru dalam pengelolaan pembelajaran juga kategori baik.   Kata kunci: pendekatan kontekstual, prestasi belajar, matematika. Abstract: This study aims to improve mathematics learning achievement through the contextual approach of eight grade students of SMPN 1 Hatungun, Tapin Regency. This type of research is a classroom action research with two cycles. The subjects of this study were 17 students, consisting of ten boys and seven girls. The data collection techniques used were tests and documentation and the results were analyzed descriptively. The results showed that there was an increase in student learning outcomes from cycle I to cycle II. Other results indicate that student activities in the learning process and teacher activities in learning management are also in good category. Keywords: contextual approach, learning achievement, mathematics.


2017 ◽  
Vol 6 (2) ◽  
pp. 528
Author(s):  
Rahimah Rahimah

The background of this study is the low learning outcomes of mathematics students, from 20 students only 7 students (35%) with an average value of 56.00. This study aims to improve students' mathematics learning outcomes by applying the image media in the learning process. This research is a classroom action research, conducted in class IV SDN 003 Tembilahan Kota, this research is conducted in two cycles with four stages: planning, implementation, observation and reflection. The result of research indicate that the acquisition of mathematics learning outcomes of students in cycle I the total number of students who completed totaled 13 students (65.00%) with an average score of 72.50. In cycle II the number of completed students amounted to 19 students (95.00%) with an average score of 83.25. Based on the results of this study, it can be concluded that the application of image media can improve student learning outcomes of grade IV SDN 003 Tembilahan Kota, Kecamatan Tembilahan, Kabupaten Indragiri Hilir.


2017 ◽  
Vol 6 (1) ◽  
pp. 146
Author(s):  
Tiarmina Sitio

The background of this research is the poor performance of student mathematics learning class I SDN 003 Tagaran Tapah Darussalam. The low yield of this study was due to: (a) from 24 students only 8 people are visible in following the spirit of the learning process; (b) the interest of students in the teacher's task is still lacking, it is seen when given the job of more than 50% of students do not do a good job; (c) visible from 24 students only 40% who responded to the question posed by the teacher; and (d) if no problems are considered difficult, low-ability students who are just waiting for the result of his highly capable, without any attempt to resolve the matter. For that research by applying the method Jarimatika with the aim of improving the results of students' mathematics learning. This research is a classroom action research was conducted in two cycles in cycle I and cycle II, each cycle is done in two sessions, the steps of this study consists of four stages: (1) planning; (2) the implementation of the action; (3) observation; and (4) reflection. Based on observations prior to the application of the method jarimatika student learning outcomes at baseline before treatment, learning outcomes of students obtained an average percentage of 66.88% with a fairly high category. Then based on the observation of the first cycle which indicates that the level of student learning outcomes reached with an average percentage of 69.79% with a high category. While on the second cycle increased achieving student learning outcomes obtained an average percentage of 78.54% with a high category.


2019 ◽  
Vol 11 (2) ◽  
pp. 123
Author(s):  
Sarah Mutmainah ◽  
Wida Rachmiati ◽  
Juhji Juhji

This research is motivated by the low student learning outcomes.student laziness can be caused by ineffective teaching and learning processes, the teacher is not right in determining the learning model and does not use teaching aids as a medium for learning mathematics, this results in the low student learning outcomes, the purpose of this research is to find out the activities of student and teachers in mathematics learning the addition and subtraction of two-digit numbers in improving student learning outcomes by using abacus media, the method used is classroom action research, research design using chemistry and mc. Design taggart which consists of four steps namely planning the implementation of observation and reflection which carried out two cycles, the subjects og this study were all students of class 1 MI AL-HUSNA Pasirnangka.the results of the study show that the use of abacus media can improve student learning outcomes MI Al-Husna Pasirnangka in terms of student activities in the learning process and learning outcomes this can be seen from the percentage of learning process activities and learning outcomes in cycle 1 that is 50%, then an increase in cycle II the percentage of learning process activities and learning outcomes in cycles II is 90%.


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