scholarly journals PENGGUNAAN MEDIA AUDIOVISUAL UNTUK MENINGKATKAN HASIL BELAJAR KELAS XII IPA 1 SEKOLAH MENENGAH ATAS NEGERI 1 PETANG

2017 ◽  
Vol 7 (2) ◽  
pp. 200-207
Author(s):  
Ni Ketut Widani

This research was conducted in SMA N 1 Petang in odd semester of 2013/2014 School Year. Class Action Research has been carried out from the problem that is: the low motivation and study result of Reaction Redox Basic Competence (KD) in previousyears of first semester of Class XII IPA students. Class XII IPA 1 selected, as research subject with the objects of research are the motivation and learning achievements. With success criteria: ≥ Minimum Exhaustiveness Criteria (KKM). The set up KKM is 75; Absorption Power (DS) of at least 75%; Classic completeness (KK) of at least 80%; Motivation ≥ 66.17. The results showed that the use of Audiovisual Media can improve the motivation and learning outcomes of students with average learning motivation 77.06 and average learning outcomes (X) = 77.03 Absorption = 77.03% Classical Exhaustion (KK) = 81, 15. This shows that the use of audiovisual media can improve the motivation and learning outcomes of Class XII IPA 1 Odd semester students of 2013-2014 School Year on Redox Reaction Basic Competence.

2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Bambang Surahmadi

This study aims to determine the application of smart card-playing techniques to improve learning motivation and learning outcomes of science learners. The medium used is a smart card, a card which contains information contained in the subject matter learning objectives are packaged in the form of questions and answers. The research was conducted in SMP Negeri 1 Temanggung learners of class VIII G in 2nd semester Academic Year 2014/2015. The method used is a Class Action Research. Data collection methods used were questionnaires, pre-test and post-test. The research data in the form of learning outcomes IPA concept of test and motivation to learn is obtained from the questionnaire motivation. Statistical analysis showed in the first cycle an average yield is 56,67of pretest increased to an average is 70,58of posttes; the second cycle average is 62,24of pretest increased to an average is 80,86of posttest and third cycle average is 70,26 of pretest increased to an average is 84,24 of posttest While the motivation of learners increased by 86% from the prior-treated. Based on the results of the research, processing and data analysis and hypothesis testing measures taken in this study, we concluded that the application of smart card play technique can enhance learning motivation and learning outcomes of class VIIIG students of SMP Negeri 1 Temanggung.This study aims to determine the application of smart card-playing techniques to improve learning motivation and learning outcomes of science learners. The medium used is a smart card, a card which contains information contained in the subject matter learning objectives are packaged in the form of questions and answers. The research was conducted in SMP Negeri 1 Temanggung learners of class VIII G in 2nd semester Academic Year 2014/2015. The method used is a Class Action Research. Data collection methods used were questionnaires, pre-test and post-test. The research data in the form of learning outcomes IPA concept of test and motivation to learn is obtained from the questionnaire motivation. Statistical analysis showed in the first cycle an average yield is 56,67of pretest increased to an average is 70,58of posttes; the second cycle average is 62,24of pretest increased to an average is 80,86of posttest and third cycle average is 70,26 of pretest increased to an average is 84,24 of posttest While the motivation of learners increased by 86% from the prior-treated. Based on the results of the research, processing and data analysis and hypothesis testing measures taken in this study, we concluded that the application of smart card play technique can enhance learning motivation and learning outcomes of class VIIIG students of SMP Negeri 1 Temanggung.


2020 ◽  
Vol 5 (1) ◽  
pp. 143-148
Author(s):  
Hadisurasa

This research aims to understand the implementation of the problem solving method to improve the motivation and learning outcomes of class IX-A MTs Negeri 9 Sleman, in the 1st semester of the 2017/2018 school year on regional autonomy material. This research is a class action research (Clasroom Action Research) consisting of two cycles covering planning, implementation, observation, reflection. The results showed that the application of methods of learning problem solving can increase the motivation of learning from 9 students or 31.03% in initial study to 17 students or 58.62% in the first cycle and 27 students or 93.10% in the last cycle.


2021 ◽  
Vol 11 (1) ◽  
pp. 108
Author(s):  
Mardiana Mardiana

This study is motivated by low student learning motivation that causes students' learning outcomes to be low as well. The purpose of this research is to obtain information and discuss about the application of word square learning model to increase students' learning motivation on the theme of healthy food in grade V B of SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year. This type of research is a class action research consisting of two cycles in which each cycle follows four stages, namely planning, implementation, observation and reflection. Each cycle consists of two meetings. This research was conducted at SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year with the subject of research of grade V students of SD Negeri 121/IX Jerambah Bolong consisting of 24 students consisting of 14 men and 10 women. Data collection techniques using observation sheets, tests, field records and documentation. The data is analyzed using percentage and data reduction. The results showed that through the application of word square learning model can increase students' learning motivation on the theme of healthy food in grade V B of SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year by giving praise. 


2021 ◽  
Vol 5 (1) ◽  
pp. 63-67
Author(s):  
Fitri Rahmawati ◽  
Muhamad Sutisna

The low learning motivation and learning outcomes of students occur because there are several problems such as the attitude of students who are indifferent to the learning process, students do not pay attention when the teacher explains the material and do not do the assignments given by the teacher, the lack of interest of students in Pancasila Education subjects and Citizenship. This study aims to find a quantum learning model through arisan cards to increase student motivation and learning outcomes. The research method used Research and Development This research was conducted in three product trials. The subjects of this study were class VIII students with 36 students in the 2019-2020 school year. Data collection techniques include expert verification sheet learning models, verification of material experts, observation of learning motivation and student learning outcomes, interview sheets and documentation. The results showed; The percentage of observation results of learning motivation and learning outcomes of students in the first trial, namely motivation by 58%, pretest by 50%, and postest by 56%. In the second trial, the motivation was 61%, the pretest was 61%, and the postest was 68%. And in the third trial, namely motivation by 80%, pretest by 77%, and postest by 85%. This study concludes that the design of the Quantum Learning learning model through the Arisan Card can improve learning motivation and student learning outcomes in the material order of the order of laws in the national legal system in Indonesia.


Author(s):  
Dede Irawan ◽  
Amin Harahap

This study aims to determine differences in mathematics learning outcomes of students in terms of level of motivation learning styles of students and How students ' mathematics learning Outcomes in terms of level of motivation and learning styles of students. This research experiments. The research Data consists of the initial test and final test about the material that has been delivered using the approach of learning motivation and learning styles with the dependent variable is learning outcomes. In this study, the researchers obtained data from the results of pre-test and post-test conducted in the experimental class(the class that viewed from learning motivation) and class control(class in terms of learning styles). Based on the above analysis, it has been proven that there are significant differences between the learning outcomes in terms of learning motivation and learning styles in enhancing student learning outcomes in Mathematics learning in the SMK Kesehatan Imelda Ritonga.


2019 ◽  
Vol 2 (1) ◽  
pp. 31-38
Author(s):  
Randa Avito Yasri ◽  
Ambiyar Ambiyar ◽  
Mulianti Mulianti

This research explores the application of video as an interactive media, learning motivation of students and student learning outcomes. The purpose of this research for motivation and student learning outcomes. This type of research this is a class action Research (PTK), the population and the sample used at the class XI welding techniques as much as 29 students. The instruments used in the form of interactive media, video observation sheets and test of mastery. Data obtained from the motivation of learning i.e. the percentage and the results of the study are average. The learning motivation of students in cycle I meetings I was 50.86% criteria less motivated; the Icycle meeting II was 64.22% criteria sufficiently motivated; and in cycle II meeting was 73.71% criteria I motivated; cycle II II meeting was 84.48% criteria are very motivated. The results of a study on cycle I with an average of 70.24 and cycle II with an average of 84.37. The use of video as an interactive media can increase motivation and learning results Subjects Shield Metal Arc Welding (SMAW) Welding Technique Class XI in SMK Negeri 1 Bukittinggi


Biosfer ◽  
2019 ◽  
Vol 12 (1) ◽  
pp. 1-12 ◽  
Author(s):  
Ericka Darmawan ◽  
Muhammad Radian Nur Alamsyah ◽  
Karunia Galih Permadani ◽  
Sekar Jati Pamungkas ◽  
Setiyo Prajoko ◽  
...  

This research aims to improve the motivation and student scientific writing skill (SCWS) by applying the integration of Simas eric and Blended learning models. This study is a classroom action research method conducted in one of the classes in the biology education program for the National student scientific week (PIMNAS) project of biology education Program, Universitas Tidar. The results of the study were analyzed descriptively. The results showed an increase in students’ motivation and learning outcomes. Students’ learning motivation on average increased by 10.59% and SCWS on average increased by 33.28%. The results of this study can be an alternative reference for lecturers or educators as an effort to improve student learning motivation so that the learning outcomes obtained can increase. Therefore, the integration of Simas eric with google classroom can enhance students’ motivation and SCWS Subjects at the biology students.


2018 ◽  
Vol 2 (4) ◽  
pp. 373
Author(s):  
Nita Puspitasari ◽  
Iin Purnamasari ◽  
Henry Januar Saputra

This study aims to determine the effectiveness of the Scrapbook Media through the Model of Student Teams Achievement Division on the Motivation and Learning Outcomes of Students in Class III of SDN Mranggen 2. The design of this study uses True Experimental Designs Pretest-Posttest Control Group Design. To analyze student learning motivation using test analysis data of observation motivation learning . The population in this study were all students of class IIIA and IIIB SD Negeri Mranggen 2. t can be concluded that there is effectiveness of scrapbook media through the Student Teams Achievement Division model on motivation and experimental class learning outcomes better than the control class. From the results of statistical analysis with t-test obtained obtained tcount = 2.869 and ttable = 2.086 with a significance level of 5% and N = 20, so that tcount > ttable (2,896 > 2,086) Ha1 is accepted. And the results of observations of learning motivation with t-test statistical analysis were obtained tcount = 3,787 and ttable = 2,086 with a significance level of 5% and N = 20, so that tcount > ttable (3,787 > 2,086) Ha2 is accepted. It can be concluded that scrapbook media through the Student Teams Achievement Division model is effective on student motivation and learning outcomes.


2019 ◽  
Vol 4 (2) ◽  
pp. 61-68
Author(s):  
Iin Indriyati

This class action research aims to improve students' motivation and learning outcomes through the SETS (Science, Environment, Technology and Society) approach to Environmental Pollution VII VII E material, SMP Negeri 1 Wonosari in semester 2 academic year 2017/2018. This research lasted for 2 (two) cycles, the first cycle was held 3 (three) meetings and the second cycle was held 2 (two) meetings. Things to be improved through this classroom action research are learning motivation and student learning outcomes through the SETS approach. Data collection techniques used were questionnaires and tests. Motivation questionnaire data is in the form of student acquisition scores during cycle I and cycle II while the learning outcome data is the value of student test results after the learning process of cycle I and cycle II. The results of the questionnaire are tabulated and processed and then compared with indicators of success that have been determined to measure the improvement and achievement. The test result data is processed by calculating the percentage of students who reach the KKM then compared with indicators of success to find out the improvement and achievement. Based on the results of data analysis and discussion it can be concluded that the SETS approach can increase student motivation and student learning outcomes. The final recapitulation of student learning motivation increased from 65.83% (enough) in the first cycle to 76.28% (good) in the second cycle while the student learning outcomes increased from 58.33% in the first cycle to 83.33% in the second cycle.


2017 ◽  
Vol 2 (2) ◽  
pp. 27
Author(s):  
Emil Mon

Based on obsevation at the Student of sport in SMP N 1 Bukittinggi City showed the learning outcomes is still low. This is estimated influence by pphysical fitness and learning motivatio. This study aims to know the contribution of physical fitness and learning motivation to learning outcames of student’s Sport in SMP N 1 Bukittinggi City. This reasearch medthod is correlation, to know how big the contribution one variable each other. The population are student of Sport in SMP N 1 BukittinggiCity in the academic year 2014/ 205 with amount 30 student. The sampling technique is total sampling, so the samples are 30 student. Data was collected by physical fitness test instrument Indonesia aged 13 to 15 year and completed questionnaires to measure physical fitnessand learning motivation, and learning outcomes used 2nd data of student’s report in 2015/2016 acamic year. The results showed that: (1) physical fitness had a significant contribution with tcount (3,71) >ttable(1,70) and give contribution for 32,95% to learning outcomes. (2) Learning motivation had a significant contribution with tcount (5,60) > ttable(1,70) and give contribution for 52,85% to the learning outcomes. (3) physical fitness and leaning motivation have significant contribution with F count (42,948) > Ftable (3,35) And countributed together by 76.04% to learning outcomes.


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