scholarly journals ANALISIS POLA LAYOUT APLIKASI MOBILE COMMERCE POPULER DI INDONESIA DENGAN METODE KUALITATIF HEURISTIK

2020 ◽  
Vol 3 (2) ◽  
pp. 489-506
Author(s):  
Afif Fais Dzulfikar ◽  
Dian Prajarini

The development of the internet and smartphones, making almost allactivities can be accessed very easily for example shopping onlineusing a mobile commerce application. In Indonesia, there is much ecommerce with many users too, but it does not rule out the possibilityto build new e-commerce because Indonesia is the best market for ecommerce. UI / UX designers are needed to build new mobilecommerce because it requires research on interaction design. UI /UX layout guidelines needed by designers in the development ofmobile commerce. This study analyzes the layout patterns of mobilecommerce applications in 4 popular online stores in Indonesia.This study used qualitative research methods. The analysis is carriedout using the principles of pattern and graphic layout, the heuristicmethod of the 10 Nielsen principles used to evaluate a device orapplication.The results of this study successfully proved that the 4 Nielsenprinciples are used by mobile commerce applications (Bukalapak,Shopee, Tokedia, Lazada), namely Match between system and thereal world, Consistency and standards, Error prevention,Recognition rather than recall. The mobile commerce applicationhas the same shopping flow pattern and interface layout that is likethe navigation buttons on the top and bottom of the page, visualweight for promotional features, the concept of finger touch for thesafe size of a button measuring 1x1 cm, visual objects entered on thethumb zone mostly contain elements important and promotions suchas digital bill payments and discounts.

Author(s):  
Nazom Murio ◽  
Roseli Theis

Geometri adalah bagian matematika yang sangat dekat dari siswa, karena hampir semua objek visual yang ada di sekitar siswa adalah objek geometri, tetapi tidak semua siswa menyukai pembelajaran yang menyertakan gambar, sehingga memungkinkan siswa mengalami kesulitan dalam belajar geometri. Tujuan dari penelitian ini adalah untuk menggambarkan kesulitan belajar siswa berdasarkan karakteristik Lerner dalam menyelesaikan pertanyaan geometri. Jenis penelitian ini adalah penelitian deskriptif kualitatif. Subjek penelitian adalah siswa dengan kepribadian wali yang mengalami kesulitan belajar di kelas IX A SMP N 30 Muaro Jambi. Instrumen yang digunakan dalam penelitian ini adalah penulis sendiri, lembar tes klasifikasi kepribadian, lembar tes kesulitan belajar, dan pedoman wawancara. Hasil penelitian menunjukkan siswa dengan kepribadian wali yang mengalami kesulitan belajar, 100% mengalami kelainan persepsi visual, di mana siswa mengalami kesulitan dalam menentukan seperti apa bangun datar pada masalah tersebut. 60% mengalami kesulitan mengenali dan memahami simbol, di mana siswa melihat simbol "//" sebagai simbol untuk kesesuaian. Serta 40% mengalami kesulitan dalam bahasa dan membaca, di mana siswa kesulitan dalam memahami pertanyaan yang diberikan.   Geometry is a very close mathematical part of the student, because almost all visual objects that exist around the students are objects of geometry, but not all students like learning that includes images, thus allowing students to have difficulty in learning geometry. The purpose of this research is to describe students' learning difficulties based on Lerner's characteristic in solving the geometry question. This type of research is descriptive qualitative research. Research subjects were students with guardian personality who had difficulty studying in class IX A SMP N 30 Muaro Jambi. Instruments used in this study are the authors themselves, personality classification test sheets, learning difficulties test sheets, and interview guidelines. The results showed students with guardian personality who experienced learning difficulties, 100% experienced visual perception abnormalities, where students have difficulty in determining what kind of flat wake on the matter. 60% have difficulty recognizing and understanding symbols, where students see the symbol "//" as a symbol for conformity. As well as 40% have difficulty in language and reading, where students difficulty in understanding the given question.


Author(s):  
Shankar Chaudhary

Despite being in nascent stage m-commerce is gaining momentum in India. The explosive growth of smart-phone users has made India much loved business destination for whole world. Indian internet user is becoming the second largest in the world next to China surpassing US, which throws open plenty of e-commerce opportunities, not only for Indian players, offshore players as well. Mobile commerce is likely to overtake e-commerce in the next few years, spurred by the continued uptrend in online shopping and increasing use of mobile apps.The optimism comes from the fact that people accessing the Internet through their mobiles had jumped 33 per cent in 2014 to 173 million and is expected to grow 21 per cent year-on-year till 2019 to touch 457 million. e-Commerce brands are eyeing on the mobile app segment by developing user-friendly and secure mobile apps offering a risk-free and easy shopping experience to its users. Budget 4G smart phones coupled with affordable plans, can very well drive 4G growth in India.


Author(s):  
Robin M. Boylorn

This chapter considers the role, importance, and impact of public intellectualism on the future of qualitative research. The chapter argues that the move toward technology and the public dissemination of information via the internet requires a shift in how and what we research with an expressed intention of reaching a broader and nonacademic audience. The chapter considers the relationship between the private and public sphere, and the so-called “bastardization” of intellectualism to explain the role and rise of public intellectualism in qualitative research. By considering issues such as personal subjectivity, accountability, representation, and epistemological privilege, the chapter discusses how public contexts inform qualitative research and, conversely, how qualitative research can inform the public.


2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


Author(s):  
Clemens Felix Setiyawan ◽  
Dyah Murwaningrum

Nowadays, music creation, collaboration, and publication are easier because of technology. Most young generations have sent music data, made, sold, bought music files on the internet. This changed music processes certainly resulted in different outcomes. Listening and creating music by new means, can change music itself. Technology has simplified tools, and the internet has simplified the distance. But new problems and questions have been found. How were the internet and technology influenced the quality of music, music creator, music appreciator and the form of music. The aims of this research to determine the relationship between music, technology, and the internet, through behavior of the young generation. This study was qualitative research that used observations and unstructured interviews. In subsequent observations, participant-observer was chosen as an advanced research method to better understand existing phenomena. The result of observations and interviews were interpreted, then presented descriptively. This research used theory by Don Ihde that technology has three characteristics (1) material (2) used (3)relationship of human and tools. The result of this research is internet influenced music quality and human appreciation. Technology changed the way humans create music.


2018 ◽  
Vol 6 (4) ◽  
pp. 115-118 ◽  
Author(s):  
Anette Novak

User participation in the journalistic context has theoretically been possible since the emergence of the Internet. The few interface formats which have been developed to link newsrooms and citizens have, however, not followed the same explosive development as other parts of the media landscape. One reason often referred to by the scientific community is the defensive newsroom culture. This essay presents an alternative interpretation and argues that bridging the gap between interaction design research, media and communications research, and practitioners within digital news media, could shed new light on the stalled process of newsroom co-creation with users.


2019 ◽  
Vol 6 (1) ◽  
Author(s):  
I’anatut Thoifah

The issuance of regulations and appeals to the way of electronic media communication language in several universities are driven by lecturers' complaints about the number of communication from students via telephone, SMS, email, Whatsapp which is less ethical, in this case language plays an important role, the wording in non-communication Verbal through electronic media provides opportunities for considerable discontinuity in the meaning of sentences, because without visible intonation and expression, so it does not rule out the possibility of multi language interpretations of lecturers and students. This problem is said to be the generation difference is the reason for the creation of communication language discontinuity. This study aims to determine how the discontinuity and how the discontinuity forms of electronic media communication between lecturers and students. With descriptive qualitative research methods, the methods of data collection analysis, data condensation, display, and verification to find the results of the formulation of this research problem. The results observed are discontinuities in the language of communication between students and lecturers found in ways of communication that are not following the descriptive ethics intended by lecturers of the Faculty of Islamic Religion. The form of language discontinuity in student and lecturer communication is in the choice of diction.


2020 ◽  
Vol 12 (1) ◽  
pp. 58
Author(s):  
Anselmus Edwin Dwi Cahya ◽  
Rizqi Bachtiar

Penelitian ini bertujuan untuk mengetahui pelaksanaan program English Massive (E-Mas) dalam upaya peningkatan kapasitas masyarakat di Kota Kediri tahun 2017-2019 dengan teori Evaluasi model CIPP menurut Stufflebeam diantaranya: Context; Input, Process, Product. Penelitian ini menggunakan metode penelitian kualitatif deskriptif. Subjek penelitian diantaranya penyelenggara program, partisipan, tutor dengan menggunakan teknik purposive. Hasil Penelitian menunjukkan evaluasi program English Massive berdasarkan: Context, latar belakang dan tujuan ialah ingin memberdayakan masyarakat melalui pembelajaran Bahasa Inggris supaya meningkatkan daya saing dan kapasitas masyarakat kota Kediri; syarat E-Mas mudah dan target sasaran seluruh warga Kota Kediri. Input, kesesuaian partisipan telah sesuai namun hanya kategori children memiliki jumlah partisipan tiggi; Tutor disediakan oleh Dinas Pendidikan dan sesuai dengan kriteria namun jumlah tutor menurun; materi yang diberikan sesuai dengan silabus dan kemampuan partisipan dengan fokus conversation dan speaking; anggaran telah mencukupi untuk kebutuhan dan operasional program; sarana dan prasarana sudah cukup memadai karena dikelola oleh masyarakat sendiri; informasi sudah jelas diberikan melalui sosialisasi, media sosial dan internet. Process, penjadwalan telah sesuai sebab jadwal direncanakan oleh partisipan dan tutor; proses pembelajaran cukup efektif melalui diskusi dan fun game; aktivitas selain pembelajaran yaitu outing class, COIN EMAS, outbond dan sebagainya; hambatan yaitu kesadaran masyarakat kurang, adanya kesibukan, spot kurang kondusif, jarak yang jauh antara spot dengan tempat tinggal tutor, honor tidak cair tiap bulan, modul tidak dibagikan ke partisipan. Product, dampak yang dirasakan partisipan adanya peningkatan kemampuan partisipan dalam berbahasa inggris; meningkatkan IPM Kota Kediri.This study aims to investigate the implementation of the English Massive (E-Mas) program as an effort to improve social capacity in Kediri City, year 2017-2019 by utilising Stufflebeams’s theory of evaluation. This research uses descriptive qualitative research methods. Research subjects include program organizers, participants, tutors by using purposive techniques. The results of the study show that the background and purpose of the English Massive program based on the first indicator in which Context is to empower the society through learning English in order to improve the competitiveness and capacity of the Kediri’s citizens; E-Mas requirements are easy and target for all residents of Kediri City. Based on Input Indicator, participants are arguably fit with the standar but only the children category has a high number of participants; Tutors were provided by the Education Office (Dinas Pendidikan); the material provided is in accordance with the syllabus and the ability of participants focusing on conversation and speaking. The budget is sufficient for program’s expenses and operations; facilities and infrastructure are good enough because they are managed and provided also by the society itself; information has clearly been provided through outreach, social media and the internet. Based on Process Indicator, scheduling is appropriate because the schedule is planned by participants and tutors; the learning process is quite effective through discussion and fun games; activities other than learning, namely outing class, COIN EMAS, outbound and so on; the obstacles are lack of public awareness, busyness, less conducive spot, long distance between spot and tutor's residence, monthly non-payment of honorarium, modules are not distributed to participants. Product Indicator, the impact felt by the participants is an increase in the ability of participants in speaking English as well as improving the HDI of Kediri City.


2021 ◽  
Vol 8 (1) ◽  
pp. 13-21
Author(s):  
Irwan Sumarsono ◽  
Ima Masofa

This study was conducted to analyze the hypocrisy of Popova’s and Smirnov’s in Anthon Chekov’s The Bear. It is a qualitative research with psychological approach. Data were collected from the main source and the other sources before they were analyzed using the descriptive analytic techniques  The Bear was the main source of this study, and the other sources derived from books, journals and from the internet. The study focused on the factors behind the reasons why Popova and Smirnov became hypocrites, how they changed their mind and personality so suddently. Anthon Chekov;s The Bear was a criticism to its society where people wanted to get good moral value, but they were not consistence with what they said. Popova and Smirnov have shown us how hypocrisy they were. They wanted to be considered as good members of society, but what they did was different from what they said.


Online based purchasing is the way toward buying products and enterprises from traders who sell them online through Internet. Since the rise of the World Wide Web, sellers have tried to offer their items to individuals who browser the Internet. Customers can visit online stores from their homes and shop comfortably. Presently a day shopping has turned out to be mainstream among individuals through browsing which has increased their web knowledge and effective utilization of internet. So internet shopping has become accustomed to the buyers which made the researcher to study the perception on internet based shopping. The principle aim of the this research is to find out the opinion of the respondents towards internet shopping. These days, there has been a flood in web based shopping. The Internet has been utilized by clothing organizations to sell their items and advance their brands. As an ever increasing number of individuals purchase attire on the web, there have been an expanding number of inquires about.


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