scholarly journals Korelasi Model Pembelajaran Kooperatif Tipe TGT dan Motivasi Belajar Pendidikan Agama Kristen

2021 ◽  
Vol 2 (2) ◽  
pp. 192
Author(s):  
Enri Yana Putri Enos ◽  
Tri Supartini ◽  
Sarce Rien Hana ◽  
Hengki Wijaya

The problem in this study is the lack of student motivation in following Christian Religious Education subjects. For this reason, the purpose of this study was to determine the extent of the effect of the cooperative learning model of the team games tournamnet type on the motivation to learn Christian Religious Education in seventh grade students of SMP Negeri 1 Simbuang Tana Toraja. The author uses the method of distributing questionnaires to 20 students in the form of open statements and open interviews to 10 students. The purpose of conducting interviews is to strengthen the results of the questionnaires distributed and direct observations. From the correlation results of data analysis using SPSS, it shows that the team games tournament type cooperative learning model has an effect on students' intrinsic motivation with a significant result, namely 0.671 which is in a strong/high relationship, while the Teams Games Tournament on extrinsic motivation gets a significant result, namely 0.479 which is at moderate/moderate relationship. Students' learning motivation increases both intrinsic motivation and extrinsic motivation. Thus, it can be concluded that the team games tournament type cooperative learning model has an effect on students' learning motivation. AbstrakPermasalahan dalam penelitian ini adalah kurangnya motivasi belajar siswa dalam mengikuti mata pelajaran Pendidikan Agama Kristen. Untuk itu, tujuan Penelitian ini adalah untuk mengetahui sejauhmana pengaruh model pembelajaran kooperatif tipe teams games tournamnet terhadap motivasi belajar Pendidikan Agama Kristen siswa kelas VII SMP Negeri 1 Simbuang Tana Toraja. Penulis menggunakan metode pembagian angket kepada 20 siswa dalam bentuk pernyataan yang bersifat terbuka dan wawancara terbuka kepada 10 siswa, Tujuan dilakukan wawancara untuk memperkuat hasil dari angket yang dibagikan dan observasi yang dilakukan secara langsung. Dari Hasil korelasi analisa data menggunakan SPSS menunjukkan bahwa model pembelajaran kooperatif tipe Teams Games Tournament berpengaruh terhadap motivasi intrinsik siswa dengan hasil signifikan yaitu 0,671 yang berada pada hubungan kuat/tinggi, sedangkan Teams Games Tournament terhadap motivasi ekstrinsik mendapatkan hasil yang signifikan yaitu 0,479 yang berada pada hubungan cukup/sedang. Motivasi belajar siswa meningkat baik motivasi intrinsik maupun motivasi ekstrinsik. Dengan demikian dapat disimpulkan bahwa model pembelajaran kooperatif tipe Teams Games Tournament berpengaruh terhadap motivasi belajar siswa.

2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


2019 ◽  
Vol 1 (2) ◽  
pp. 89
Author(s):  
Pancahadi Siswasusila

The emergence of unpleasant assumptions about Islamic religious education, such as Islam is taught more on memorization that must be practiced. So the problem that is often encountered in teaching, especially teaching Islam is how to present material to students well so that the results are effective and efficient. In order for the learning of Islamic religious education (pendidikan agama Islam/PAI) on the material of the names of the books of God to be embedded in students well, then many concepts of active learning models are offered. One of them is by implementing a cooperative learning model through the crossword puzzle strategy that is expected to increase students' learning motivation. By involving them actively in the learning process, students will experience or even discover science independently. The purpose of this study was to describe the implementation of cooperative learning through the crossword puzzle strategy in increasing learning motivation in the Grade 5 PAI Subjects of Jombatan 1 Elementary School in Jombang Regency. The research method used is action research. In collecting data, the author uses the observation method, checklist, and participatory methods. The results of the study show that the implementation of cooperative learning through crossword puzzle strategies is effective in increasing the motivation to learn PAI subjects. This can be seen from the enthusiasm of students in working on group puzzles in PAI learning about the names of God's books. And learning that had been stiff and boring had become more alive because educators directly involved students in learning, not only listening, seeing and working on the questions given. Having been well implemented and in accordance with existing learning concepts, this could also be seen from the preparation, implementation (an application) and evaluation carried out in well-designed teaching and learning activities.


2021 ◽  
Vol 1 (2) ◽  
pp. 210-219
Author(s):  
GURUH FAJAR AFRYANTO

Generally this article aims to find out the learning model that is applied in school which is generally still centered on the teacher, that effecting students are bored, causing low learning motivation. Now learning uses is the active, innovative and creative learners is by developing learning with the AIR method (Auditory Intellectually Repetition). The Air Learning Model (Auditory Intellectually Repetition) is a learning model considers that a learning will be effective if you pay attention to three things; auditory, intellectually, and repetition. Auditory means ear senses used in learning by listening, speaking, presentations, arguments, suggesting opinions and responding. Intellectually means the ability to think needs to be trained through reasoning exercises, creating, solving problems, currying and implementing. Repetition is needed in learning so that the understanding is more profound and wider. Students need to be trained through the work of questions, practice tasks, and quis. So that with the learning model with AIR methods can increase students motivation. Motivation is a process to grow the motives/power into deeds or behavior to meet needs and achieve certain goals. Students motivation can arise from individuals (intrinsic motivation) and can arise from outside students / extrinsic motivation. ABSTRAKSecara garis besar artikel ini bertujuan untuk mengetahui model pembelajaran yang diterapkan disekolah yang pada umumnya masih berpusat pada guru, yang mengakibatkan siswa merasa bosan, sehingga menyebabkan motivasi belajarnya rendah. Pembelajaran yang digunakan sekarang adalah pembelajan yang aktif, inovatif dan kreatif yaitu dengan mengembangkan pembelajaran dengan metode AIR (Auditory Intellectually Repetition). Model pembelajaran AIR (Auditory Intellectually Repetition) adalah model pembelajaran yang menganggap bahwa suatu pembelajaran akan efektif jika memperhatikan tiga hal yaitu Auditory, Intellectually, dan repetition. Auditory berarti indera telinga digunakan dalam belajar dengan cara menyimak, berbicara, presentasi, argumentasi, mengemukakan pendapat dan menanggapi. Intellectually berarti kemampuan berfikir perlu dilatih melalui latihan bernalar, mencipta, memecahkan masalah, mengkontruksi dan menerapkan. Repetition/pengulangan diperlukan dalam pembelajaran agar pemahaman lebih mendalam dan lebih luas. Siswa perlu dilatih melalui pengerjaan soal, pemberian tugas (praktek), dan quis. Sehingga dengan model pembelajaran dengan metode AIR dapat meningkatkan motivasi siswa. Motivasi adalah suatu proses untuk menggiatkan motif/daya menjadi perbuatan atau tingkah laku untuk memenuhi kebutuhan dan mencapai tujuan tertentu. Motivasi siswa dapat timbul dari dalam diri individu (motivasi intrinsik) dan dapat timbul dari luar diri siswa/ motivasi ekstrinsik.


Widya Accarya ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 188-197
Author(s):  
Oktavia Dwi Wuyung Sari ◽  
Ni Luh Gede Karang Widiastuti

ABSTRAK Penelitian ini bertujuan untuk meningkatkan motivasi belajar dalam pembelajaran matematika melalui implementasi  kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan secara kolaboratif antara guru dengan peneliti pada mata pelajaran matematika. Subjek dalam penelitian ini adalah siswa kelas IV SD Bina Tunas yang berjumlah 6 siswa yang terdiri dari 3 siswa perempuan dan 3 siswa laki-laki. Metode pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Instrumen penelitian yang digunakan yaitu lembar observasi dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data deskriptif kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng untuk meningkatkan  motivasi belajar dalam pembelajaran matematika kelas IV SD Bina Tunas. Hal ini ditunjukkan dengan adanya peningkatan persentase skor rata-rata motivasi belajar matematika sebesar pada siklus I sebesar 69,66% dan pada siklus II sebesar 84,83%. Terjadi peningkatan dari siklus I ke siklus II sebesar 15,17%. Hasil analisis data siklus II menunjukkan bahwa skor tersebut sudah mencapai indikator keberhasilan yang ditentukan yaitu minimal tinggi. Terdapat 5 indikator dengan 4 deskripsi motivasi belajar dalam penelitian ini dan kelima indikator tersebut telah mencapai indikator keberhasilan yang ditentukan minimal tinggi. Kata Kunci: Teams Games Tournament (TGT), Media Pembelajaran Permainan Tradisional Cublak-cublak Suweng, Motivasi Belajar Matematika ABSTRACT This research aimed to increase learning motivation in mathematic learning through implement a cooperative learning model, the type of teams games tournament (TGT) was assisted by the learning media of cublak-cublak suweng traditional games. Assisted by traditional learning media cublak-cublak suweng in learning motivation for fourth grade mathematics learning at SD Bina Tunas. This research was a classroom action research which was carried out collaboratively between teachers and researchers in mathematics. The subjects in this research were the fourth grade students of SD Bina Tunas, totaling 6 students consisting of 3 female students and 3 male students. Data collection methods in this research using observation and documentation. The research instrument used was the observation sheet and documentation. The data analysis technique used in this research was descriptive quantitative data analysis. Based on the results of the research, it was concluded that the cooperative learning model of the Teams Games Tournament (TGT) type was assisted by the learning media of cublak-cublak suweng traditional games to increase learning motivation in the fourth grade mathematics learning of SD Bina Tunas. It was indicated by an increase in the percentage of the average score of learning motivation for mathematics in the first cycle of 69.66% and 84.83% in the second cycle. There was an increase from cycle I to cycle II of 15.17%. The results of cycle II data analysis indicated that the score had reached the specified success indicator, which was at least high. There were 5 indicators with 4 descriptions of learning motivation in this research and the five indicators had reached the specified minimum high success indicator. Keywords: Teams Games Tournament (TGT), Learning Media for Traditional Games Cublak-cublak Suweng, Motivation to Learn Mathematics


2022 ◽  
Vol 9 (1) ◽  
pp. 198
Author(s):  
Mahdi Putra Jaya

This study aims to increase students' motivation to learn mathematics on the subject of circles through the application of a team games tournament (TGT) type of cooperative learning model. This research is a classroom action research which consists of two cycles and each of them consists of four main activities, namely planning, action, observation, and reflection in an interrelated spiral. The subjects of this study were students of class X Accounting at SMKN 1 Praya Tengah, totaling 32 people. Data collection instruments in the form of questionnaires and observations as well. While the data analysis technique used descriptive analysis. The results of this study indicate that students' learning motivation on the subject of the circle has increased from cycle I to cycle II. The attention aspect of the first cycle at the first meeting was 18.75%, the second meeting was 56.25%, in the second cycle 81.25%. The tenacity aspect of the first cycle of the first meeting was 12.50%, the second meeting was 50%, the second cycle was 75%. Aspects of perseverance in the first cycle of the first meeting 25%, at the second meeting 56.25%, the second cycle 87.5%. The interest aspect of the first cycle of the first meeting is 6.25%, the second meeting is 43.75%, the second cycle is 75%. The courage aspect of the first cycle of the first meeting was 18.75%, and the first cycle of the second meeting was 56.25%, the second cycle was 81.25%. The results of the motivation questionnaire in the first cycle of the first meeting were 50.42%, in the first cycle the second meeting was 80.42% and increased in the second cycle to 92.92%. So it can be concluded that cooperative learning of the type of teams games tournament (TGT) can increase students' learning motivation on the subject of circles in class X Accounting at SMKN 1 Praya Tengah.


2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Ya' Julyanto

This research was motivated when the teacher delivered material tended to use conventional method (lectures) which resulted in students becoming bored. The models and strategies used in classroom learning to tend to be less attractive so that students' enthusiasm for learning decreases. As well as props/ media that are rarely used related to the material to be achieved so that students' motivation is less to participate in learning in thematic subjects, especiallyscience. This study aims to determine the effect of the example non example cooperative learning model on students' learning motivation in science subjects outside the body of plants and their function in Class IV SDN 06 Raut. This research uses Quasi experimental design or quasi experiment. While the design in this experimental study used the research design One group pre test and post test. And the method in this research is simple linear regression. Theresults of students' learning motivation in Science were obtained through analysis pretest and post test data, namely pretest (before) obtained an average of 53.95% while the post test data analysis (after) obtained an average of 56.3%. Based on the results of the study, it can be concluded that the use of the example non example cooperative learning model does not have an insignificant effect on the motivation to learn science in the material outside the body ofanimals and plants and its function in grade IV SDN 06 Raut.


2018 ◽  
Vol 2 (6) ◽  
pp. 969
Author(s):  
Efriyeni Efriyeni

This research is motivated by the low motivation to learn Civics in the sixth grade students of SDN 19 Batu Bulek. This studyaims to improve students' learning motivation in Civics learning through a type of cooperative cooperative learning model inthe sixth grade students of SDN 19 Batu Bulek. The subjects of this study were all sixth grade students of SDN 19 Batu Bulek,totaling 18 people, 2017-2018 school year. The form of research is classroom action research. This research instrumentconsists of performance instruments and data collection instruments in the form of observation sheets of teacher activitiesand student activities. Based on the results of the analysis and discussion as stated it can be concluded that with theimplementation of cooperative learning models the type of finding a partner can increase civics learning motivation class IVSDN 19 Batu Bulek. In cycle I shows that student learning motivation is still relatively low with a score of 55 with an averagepercentage of 4 indicators of learning motivation at 76.4%. whereas in the second cycle reached a score of 67 with very highcriteria, with an average student learning motivation for learning motivation indicators (4 indicators) of 93.1%. This is dueto the application It is known that the type of finding a partner in principle is a cooperative learning model that can evoke thespirit of student learning, because the cooperative learning model of finding a partner in its application will make theclassroom atmosphere more active and make students try to find answers to a problem in a material with it. Activities in classlike this will increase student motivation in learning Civics.


2018 ◽  
Vol 5 (2) ◽  
pp. 172
Author(s):  
Amna Emda

Learning is an activity involving teachers and students. The success of teaching and learning process are influenced by student learning motivation. The existence of student learning motivation will give spirit and learning becomes more focused for students. Building intrinsic motivation in students will be better than extrinsic motivation. By students' intrinsic motivation to learn because of the sincerity of their hearts, the positive results of learning efforts that will shown. However, extrinsic motivation also determines the interest of students in learning. When students have a desire to learn but the extrinsic factors do not support, the student will lose his spirits. Both intrinsic and extrinsic factors can determine the success of students in the learning process. Motivation is an energy change within the person characterized by effective arausal and antisipatory goal reaction. Motivation will push, move and direct students to learn. Students who have a high learning motivation will do activities in acquiring knowledge. Motivation will arouse the interest of students to learn. Motivation has the function of which is to (1) encourage students to move in order to get maximum results, and (2) as referring to carry out activities in achieving the objectives specific objectives. Motivation has traits include: resilient in the face of adversity, diligently not easily bored and others. The existence of the learning motivation greatly affected the success of the learning process. Students can reach a good study achievements on him when there is motivation to learn. Therefore the motivation has a very important position in learning.


2018 ◽  
Vol 2 (3) ◽  
pp. 206
Author(s):  
Ni Ketut Suti

This study aimed at improving the students’ motivation to learn by implementing Think-Pair-Share (TPS) type of cooperative learning model.. The subjects were 24 second grade students of SD N 1 Darmasaba in the first semester of the academic year 2016/2017. The type of this research was classroom action research (CAR). The data collected by observation method. The data obtained were analyzed using descriptive statistical analysis. Based on the results of data analysis, it can be concluded that the application of Think-Pair-Share (TPS) type of cooperative learning model can improve the learning motivation of second grade students of SD N 1 Darmasaba. It can be seen from the improvement of the average of students’ learning motivation from cycle I which was 18 to 23 in cycle II. The classical completeness of students also increased from 75% in the first cycle to 92% in the second cycle.


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