scholarly journals Penerapan Metode Demontrasi dalam Meningkatkan Hasil Belajar Pendidikan Agama Islam (PAI) Siswa Kelas XI SMA Negeri 1 Metro TA 2019/2020

An Naba ◽  
2021 ◽  
Vol 4 (1) ◽  
pp. 46-57
Author(s):  
Nurhasim

Problems in the implementation of learning cause students' learning outcomes are not good. As for example, the implementation of learning is still centered on the teacher, is conventional by using the lecture system in full, the emphasis is not on facts and information, but rather emphasizes on memorization, attaches more importance to the content than the process, and is less directed at meaningful and functional learning for the lives of students. The learning process that does not involve students in the real world and does not realize interaction between students, making it less interesting, boring, students become passive, as a result of which students can not master the material well. To overcome all of that, researchers applied new media as a way to increase students' learning interest, namely by using demonstration methods. The issue was discussed through class action research conducted through two cycles. Research data obtained through observation in the classroom and documentation of the results of actions taken as well as data from class teachers. From the results of the study obtained an increase in each cycle, namely on the increase in the average grade of students in the pre-cycle is 66.77 in cycle I: 75.00 and 80.00 in cycle II. The percentage of students' learning completion also increased, namely 62.06% in pre-cycle, 79.31% in cycle I, and 100% in cycle II. Thus, the increase in learning completion from pre-cycle to cycle I after improvement was 17.25%, and increased from cycle I to cycle II by 20.69%.

Author(s):  
Delismar Delismar

In classical learning approach, conventional lecture method is commonly used by teachers in implementing learning process in classes.  The teacher becomes the main source of learning.  The current student’s habit that tends to be passive and individualistic resulted in a passive and monotone learning.      To overcome these problems, I was interested to implement the model of numbered heads together in learning Physics in the Class VII B of SMP Negeri 5 Kota Jambi. The purpose of this learning approach is to enable students to develop cooperative skill and more active learning of physics and to improve learning results. This research is a class action research, which were performed in two cycles.  All students’ activities in the class were observed and recorded in observation sheet, consisting of teacher observation sheet and student observation sheet. To find out the learning outcomes, formative test was performed using a written instrument form.  The results show the increase of students’ discipline, cooperation, liveliness, timeliness in learning Physics.  In addition, the learning model also increases the students’ learning outcomes. The average learning results increased to 75.38 (increase 3.25 points).  To conclude, the implementation of Number Head Together increase students’ discipline, cooperation, activities, and timeliness.  The model also increase the Physics learning outcome of student in SMP Negeri 5 Kota  Jambi.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2020 ◽  
Vol 1 (1) ◽  
pp. 74
Author(s):  
Sri Dayanti

This class action research aims to describe the learning outcomes of students before participating in the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material on the Cone Volume; describe the learning activities of students as long as students follow the learning by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on the learning of mathematics material Cone Volume; describe the improvement in student learning outcomes after students follow the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material Cone Volume. The design set in this study is classroom action research. In class action research in general there are four stages that are commonly passed, namely planning, implementing, observing, and reflecting. The initial condition of students is when students have not received learning by using the Discovery Learning learning model. The initial data used is the data of students' daily test scores which are still low and many are incomplete from the minimum completeness criteria (KKM), which is equal to 51.72% of students not completing completeness. In the test results in the first cycle, students who reached KKM totaled 23 people with the highest score of 100 as many as 2 people and the lowest score of 65 as many as 6 people. From the results of the assessment conducted in the first cycle that is obtained a value of 65-71 with a frequency of 13 (44.84%), a value of 72-78 with a frequency of 5 (17.24%), a value of 79-85 with a frequency of 5 (17.24% ), a value of 86-92 with a frequency of 3 (10.34%), a value of 93-100 with a frequency of 3 (10.34%).


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-10
Author(s):  
Amnajuita Amnajuita

To learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained. Problems to be studied in this research are: Does using STAD cooperative model can improve the learning result of mathematics? Steps taken in using the STAD cooperative model.           The place of study is the place used in conducting research to obtain the desired data. This research took place at SD Negeri 08 Koto Berapak, Bayang District. The time of study is the time of the research or when the research is held. This study was conducted in the academic year 2017.         The subjects of the study were the students of the second grade of SD Negeri 08 Koto Berapak, Bayang District, in the year of 2017 on the subject of mathematics. This research uses Classroom Action Research (PTK). According to the PGSM Project Trainers Team, the TOD is a reflective form of study by actors undertaken to enhance the rational stability of their actions in performing their duties, deepening their understanding of the actions, and improving the conditions under which the learning practices are conducted (in Mukhlis, 2000: 3). Meanwhile, according to Mukhlis (2000: 5) PTK is a form of review that is systematic reflective by the actors to improve the learning conditions undertaken. The main purpose of PTK is to improve / improve the learning pratek on an ongoing basis, while the purpose of inclusion is to grow a culture of research among teachers            That is a set of plans and arrangements about classroom learning activities, as well as assessment of learning outcomes. It is a learning tool used as teacher's guidance in teaching and composed for each round. Each RP contains basic competencies, indicators of achievement of learning outcomes, specific learning objectives, and teaching and learning activities.            The results of data analysis and discussion can show some of the progress achieved during learning either through classical learning, cooperative STAD model, playing quiz, or learning outcomes. So the results of this class action research can be drawn conclusions as follows: 1. Learning STAD cooperative model can encourage students to learn about math more excited, improve learning process, and learning outcomes. 2. Playing quiz can encourage students to learn about math to be more passionate, improve learning process, and learning outcomes.             Some other findings obtained are the emergence of student creativity in making questions and answers, the number of questions posed by students, the responsibility of completing the task, the loss of boredom, even students prefer to complete the task rather than rest.  


2017 ◽  
Vol 1 (2) ◽  
pp. 113
Author(s):  
Dwi Wulandari

IPS learning process that occurs at SDN II Kemloko 2nd grade class has not been achieved its satisfactory. This is due to the way the teachers teach which is still in mediocre level, in a way of providing the students with interesting learning method and interesting models that may make students happy to follow the learning activities. By the result, the students’ learning outcomes for the 2nd grade class at SDN II Kemloko still below the pre-determined score, commonly known as KKM. In order to make this condition better, the researchers are triggered to conduct a research by implementing a Class Action Research (PTK), by referring to a research model raised by Thursday and Mc. Taggart. That research model proposes 4 important stages, which are (1) preparation / planning, (2) implementation of the action, (3) observation / observation, (4) reflection. In this classroom action research, the researchers implement a learning model, which is Make a Match. Afterwards, the result shows that the 2nd grade students can experience learning outcome. It turned out that after using this model of Make a Match, there is a significant improvement. The results obtained from cycle 1 portraying a number of 17 students shows that there are 9 students who successfully accomplish the task, which is equivalent with 52.94%, and the rest of the students, which are 8 students, are not able to accomplish the task, equivalent with 47.06%. Further, the second cycle presents that the students who pass the results are 10 students with a percentage of 58.82%, while the unaccomplished ones are 7 students with a percentage of 41.18%. According to the results, the result shows that the accomplished number of students is above the average. It is strongly suggested that others may implement the learning model of Make a Match, particularly teachers.


AL-TA LIM ◽  
2017 ◽  
Vol 24 (2) ◽  
pp. 157-164
Author(s):  
Yosmiza Yusra

From the researcher's experience in the field, many students were reluctant to ask for any clarification, unwilling to express their opinion, less able to give feedback, and did disruptive behaviors during the learning process. Ideally, students are expected to be active and involved in the learning process and to get good learning outcomes. This study is a Class Action Research (CAR), which attempts to improve students' activity and learning outcomes. The research was conducted through four main stages: planning, implementation, monitoring, evaluation and reflection. The research findings from teaching the names and responsibilities of angels through the classical method do not obtain maximum result. On the other hand, word guessing learning model shows better results than that of the classical one. In this model, students are motivated to compete with one another in making and answering the questions. The normally passive students are encouraged to participate actively in learning. Thus, it can be concluded that the learning process with of the game will improve students' learning outcomes


2021 ◽  
Vol 1 (3) ◽  
pp. 228-237
Author(s):  
NOKMAN RIYANTO

  This research is an effort to increase motivation and science learning outcomes by utilizing the Saepadu model in class VIII E students of SMP Negeri 2 Bojongsari, Purbalingga Regency. The purpose of this study was to determine the extent of the learning process by utilizing the Saepadu model in class VIII E to increase motivation and science learning outcomes. This research is a classroom action research (CAR). The steps in this action research include planning, implementation, observation, and reflection. Collecting research data using test and non-test instruments and questionnaires. The questionnaire is used for rational data which will later be validated with rational data analysis. The implementation of this research is based on the learning syntax of the Saepadu model. Based on the research data, the results show that using the Saepadu model can increase students' learning motivation, which is 0.22 points or about 6.49% from pre-cycle to cycle I and in cycle I to Cycle II there is also an increase of 0.41 points or 11.36%. By using learning with the SAEPADU model, it can also improve pre-cycle science learning outcomes compared to the first cycle, namely 28.5 or 76.62% with the number of students who passed the KKM increased by 43.34%. Meanwhile, the average written score for science in the first cycle compared to the second cycle was 9.5 by 14.18%. In conclusion, there was an increase in students' motivation and learning outcomes by utilizing the Saepadu model. ABSTRAKPenelitian ini merupakan upaya dalam meningkatkan motivasi dan hasil belajar IPA dengan memanfaatkan model Saepadu pada peserta didik kelas VIII E SMP Negeri 2 Bojongsari Kabupaten Purbalingga. Tujuan dari penelitian ini adalah mengetahui sejauh mana proses pembelajaran dengan memanfaatkan model Saepadu di kelas VIII E untuk meningkatkan motivasi dan hasil belajar IPA. Adapun penelitian ini merupakan penelitian tindakan kelas (PTK). Langkah-langkah dalam penelitian tindakan ini meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Pengumpulan data penelitian menggunakan instrumen tes dan non tes serta kuesioner. Kuesiner tersebut digunakan untuk data rasional yang nantinya divalidasi datanya dengan analisis data rasional. Pelaksanaan penelitian ini berdasarkan sintaks pembelajaran model saepadu. Berdasarkan dari data penelitian menunjukkan hasil bahwa dengan pemanfaatan model saepadu dapat meningkatkan motivasi belajar peserta didik, yaitu sebesar 0,22 poin atau sekitar 6,49% dari pra siklus hingga siklus I dan pada siklus I ke di Siklus II juga terjadi peningkatan 0,41 poin atau 11,36%. Dengan menggunakan pembelajaran dengan model SAEPADU ini juga dapat meningkatkan hasil belajar IPA pra siklus dibandingkan pada siklus I yaitu 28,5 atau sebesar 76,62% dengan jumlah peserta didik yang lulus KKM mengalami peningkatan sebesar 43,34%. Sedangkan untuk hasil rata-rata nilai ter tertulis IPA siklus I dibandingkan pada siklus II yaitu 9,5 sebesar 14,18%.. Kesimpulannya terjadi peningkatan motivasi dan hasil belajar peserta didik dengan memanfaatkan model Saepadu.


Author(s):  
Andi Nur Reski

Class Action Research (CAR) was conducted to analyze the increase of interest, creativity and interest, creativity, and learning outcomes of students in the Mattayeom 4 class Phatanakansuksa Foundation School Thailand by implementing the Scientific approach method. During the observation and review with the English teacher Mattayeom 4, the researcher was able to describe the profile of student learning outcomes in grade 1 as a class with great potential but not well-honed. The low interest of students in this learning process can result in a learning process that is not optimal so that the results obtained are not optimal. The results of the implementation of classroom action research in the Mattayeom 4/2 Phatanakansuksa Foundation School's Real Work Lecture program which shows an increase in learning outcomes through a direct learning process applied by teachers/researchers.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Marwan Pulungan ◽  
Nuraini Usman ◽  
Suratmi Suratmi ◽  
Vina Amilia Suganda M ◽  
Bunda Harini

AbstractThe implementation of class action research by teachers in elementary school is one of the supporters in enhancing the learning process and learning outcomes of students. It aims to help teachers develop innovations in learning, so that the problems in classroom learning can be minimized. This training aims to provide understanding of PTK and LKPD to the PGSD partner elementary school teachers, to motivate PGSD partner elementary School teachers to implement PTK to improve the learning process in the classroom with the help of LKPD. This activity is a guided training. Originating from SD Negeri 68 Palembang which amounted to 20 participants. Training on the creation and use of PTK and LKPD in the teachers of SD Negeri 68 Palembang positively impact the knowledge and self-development for teachers. Key Words: Class action research, LKPD AbstrakPelaksanaan Penelitian Tindakan Kelas oleh guru di Sekolah Dasar merupakan salah satu pendukung dalam meningkatkan proses pembelajaran dan hasil belajar siswa. Hal ini bertujuan agar guru mengembangkan inovasi dalam pembelajaran, sehingga permasalahan yang dalam pembelajaran di kelas dapat diminimalisir. Pelatihan ini bertujuan memberikan pemahaman tentang PTK dan LKPD pada guru-guru SD Mitra PGSD, memotivasi guru-guru SD Mitra PGSD agar dapat menerapkan PTK untuk meningkatkan proses pembelajaran di kelas dengan bantuan LKPD. Kegiatan ini merupakan pelatihan terbimbing. yang berasal dari SD Negeri 68 Palembang yang berjumlah 20 peserta. Pelatihan pembuatan dan penggunaan PTK dan LKPD pada guru-guru SD Negeri 68 Palembang berdampak positif terhadap pengetahuan dan pengembangan diri bagi Guru. Kata-kata Kunci: LKPD, Pembelajaran Tematik K13


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