scholarly journals VIRTUAL RESTORATION OF THE GREAT WALL BASED ON THE EVIDENCES SCALES, TAKE THE NINE-EYES WATCHTOWER AS AN EXAMPLE

Author(s):  
Z. Li ◽  
M. Hou ◽  
Y. Dong ◽  
J. Wang ◽  
Y. Ji ◽  
...  

Abstract. Aiming at solving the problem of how to obtain the different evidence and deduce the disappeared sections of the Great Wall site, this paper quoted the concept of evidence scale and proposed a virtual restoration framework. In this paper, taking the Nine-eyes watchtower as an example, we modified the evidence-scale from 10 to 3: the existed relic, the direct evidence and the indirect evidence. The framework consisted of three parts, namely, the classification of evidence scale, the evidence checks and the generation of three-dimensional (3D) virtual models. Base on the support of the restoration scheme and 3DMAX technology, the disappeared parts of Nine-eyes watchtower was finally restored to its original appearance. The result of virtual restoration could not only help the tourists to visit the original appearance of cultural heritage, but also experience the culture value and historical vicissitude. Therefore, it was of great scientific significance and cultural value to study how to carry out virtual restoration for the ancient relics.

2019 ◽  
pp. 25-31
Author(s):  
Oleksandra Malinevska ◽  
Vyacheslav Hubenia ◽  
Nataliya Bondar ◽  
Larysa Sharan

The purpose of the article is to analyze the activity of hotel-museums in the world and in Ukraine, to study the problems and prospects of development of hotel-museums in Ukraine. Research methods. Analytical and statistical methods were used in the researches. Results. The classification of hotel-museums is given. The hotel-museums presented in the Ukrainian hotel market are considered and analyzed. The advantages of hotel-museums over other conceptual hotels and their prospects for development in the domestic hotel market are substantiated. The scientific novelty of the article is that the hotel-museum is a new format for Ukraine, since we do not have any hotel that meets the requirements of this type of accommodation facility. In our time, the guest has become more demanding and needs new solutions and approaches in the hospitality field. Non-standard accommodation formats have always attracted tourists with their strangeness and uniqueness. The hotel-museum is not only a non-standard accommodation facility for tourists, but also carries historical and cultural value. The museum is an element of a complete tourist package. The prospect of combining a museum with a hotel enterprise is of great importance for the tourism infrastructure, as it will give impetus to the development of new hotel formats and tourism in general. As tourists increasingly become oriented towards the experience and knowledge of travel, the format of the hotel-museum is an advantage among other conceptual hotels. Unlike concept hotels that are common around the world, the number of museum hotels is not so significant. The trend of "hotel-museum" has appeared recently, despite the fact that nowadays there is no official definition of this type of accommodation facility. It has led to the creation of hotel facilities that do not have their own museum or museum space, but position themselves as hotel- museums. The concept of "hotel-museum" is quite promising for Ukraine, because the historical and cultural heritage of our country attracts many tourists from all over the world. In spite of this, in Ukraine only four accommodation facilities call themselves hotel-museums. The article provides recommendations for domestic hotel-museums that will help support hotel enterprises with their chosen concept. Practical importance. The results obtained give an impetus to the development of domestic tourism and can be used in further scientific studies and educational materials.


2010 ◽  
Vol 3 (2) ◽  
pp. 156-180 ◽  
Author(s):  
Renáta Gregová ◽  
Lívia Körtvélyessy ◽  
Július Zimmermann

Universals Archive (Universal #1926) indicates a universal tendency for sound symbolism in reference to the expression of diminutives and augmentatives. The research ( Štekauer et al. 2009 ) carried out on European languages has not proved the tendency at all. Therefore, our research was extended to cover three language families – Indo-European, Niger-Congo and Austronesian. A three-step analysis examining different aspects of phonetic symbolism was carried out on a core vocabulary of 35 lexical items. A research sample was selected out of 60 languages. The evaluative markers were analyzed according to both phonetic classification of vowels and consonants and Ultan's and Niewenhuis' conclusions on the dominance of palatal and post-alveolar consonants in diminutive markers. Finally, the data obtained in our sample languages was evaluated by means of a three-dimensional model illustrating the place of articulation of the individual segments.


2020 ◽  
Vol 10 (2) ◽  
pp. 158-168
Author(s):  
SVETLANA IVANOVA ◽  

The purpose of the research work is to analyze the norms of Federal laws, as well as the laws of the Russian Federation's constituent entities, devoted to the definitions and classification of the concepts “cultural heritage”, “historical and cultural monuments”, “cultural values”. Conclusions obtained in the course of the research: based on the study of current legislation, it is concluded that the definitions of “cultural values”, “cultural property”, “objects of cultural inheritance” contained in various normative legal acts differ in content. Based on the research, the author proposes the concept of “cultural values”.


2020 ◽  
pp. 187-192
Author(s):  
S.A. Popov

The article deals with the problem of collecting, preserving and researching the disappeared names of localities in the subjects of the Russian Federation, which for centuries have become an integral part of the historical and cultural heritage of the peoples of our country. The author believes that only a comprehensive analysis of the past oikonyms in nominational, lexical-semantic, historical-cultural, historical-ethnographic, local history aspects will restore the linguistic and cultural systems of different time periods in different microareals of the Russian Federation. The author comes to the conclusion that in order to preserve the historical memory of the disappeared names of geographical objects, local researchers need the support of regional state authorities and local self-government.


2021 ◽  
Vol 11 (8) ◽  
pp. 3635
Author(s):  
Ioannis Liritzis ◽  
Pantelis Volonakis ◽  
Spyros Vosinakis

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology. Being involved in almost all stages of implementation steps and assessing the level of participation, university students use tools of computer gaming platform and participate in ways of planning the virtual environment which improves their education through e-Learning. The virtual 3D environment is made with different imaging methods (helium-filled balloon, Structure for motion, 3D repository models) and a developmental plan has been designed for use in many future applications. Digital tools were used with 3D reconstructed buildings from the museum archive to Unity 3D for the design. The pilot study of Information Technology work has been employed to introduce cultural heritage and archaeology to university syllabuses. It included students with a questionnaire which has been evaluated accordingly. As a result, the university students were inspired to immerse themselves into the virtual lab, aiming to increasing the level of interaction. The results show a satisfactory learning outcome by an easy to use and real 3D environment, a step forward to fill in needs of contemporary online sustainable learning demands.


2021 ◽  
Vol 13 (13) ◽  
pp. 7166
Author(s):  
Yukun Zhang ◽  
Songyang Li ◽  
Lifeng Tan ◽  
Jiayin Zhou

The Great Wall of China is more than a wall: it is an extensive cultural route. Pass cities, which are usually large defensive fortresses overseeing an entire fortified area, are an essential part of this heritage and are at the core of the Great Wall’s defense system. Juyong Pass was the closest Pass city to Beijing during the Ming Dynasty when the Great Wall reached its peak. It consisted of five regions—south, east, north, west, and central—that form three fortification levels: core castle, Bao city, and End facility. Based on the Juyong defense area military settlements database, this paper applied spatial analysis methods and found that more than half of the military’s resources for the whole defense area were focused on the western part of the wall, which formed another military core alongside Juyong Pass city. However, the current conservation strategy only focuses on Juyong Pass itself, neglecting the settlements in the western part, thereby destroying the integrity of the Great Wall’s heritage. By clarifying the distribution of cultural heritage in this area, we hope to encourage the preservation of many fortifications according to their authentic historical sphere of control and provide a reference for the sustainable integration of resources along the significant cultural routes of the Great Wall.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


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