scholarly journals The Development of Electronic Book with QR Code Technology and Interactive Exhibition Entitled “Media Literacy” for Undergraduate Students

2020 ◽  
Vol 12 (2) ◽  
pp. 55
Author(s):  
Niranuch Peekeaw ◽  
Pornpapatsorn Princhankol ◽  
Kuntida Thamwipat

This research was aimed 1) to survey the needs, 2) to develop electronic book with QR code technology and interactive exhibition entitled “Media Literacy” for undergraduate students, 3) to examine the quality, 4) to examine the learning achievement and 5) to examine the satisfaction. The tools in this study consisted of needs survey form, electronic book with QR code technology and interactive exhibition entitled “Media Literacy” for undergraduate students, quality evaluation forms for contents and media presentation, learning achievement test, and satisfaction questionnaire. The sampling group in this study consisted of 40 third-year undergraduate students who enrolled in the ETM 314 Professional Experiences in Educational Technology and Mass Communication, Department of Educational Communications and Technology, Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi in the first semester of the academic year 2019. They were chosen using purposive sampling method. There were 9 experts in contents, media presentation as well as measurement and evaluation. The statistical methods were percentage, mean score, standard deviation and t-test. The research findings showed that the sampling group expressed the highest level of needs ( = 4.68, S.D.= 0.47). The quality evaluation results showed that the quality of the contents was at a very good level ( = 4.73, S.D. = 0.42) and the quality of the media presentation was at a good level ( = 4.42, S.D. = 0.40). The learning achievement test results showed that their average post-test score was higher than their average pre-test score with statistical significance at the .05 level (t-test = 7.23). The sampling group expressed the highest level of satisfaction towards the media ( = 4.68, S.D. = 0.49). Therefore, the developed media could be distributed for further use.

2020 ◽  
Vol 12 (1) ◽  
pp. 55
Author(s):  
Kuntida Thamwipat ◽  
Pornpapatsorn Princhankol

This research was aimed to develop media and activities through the social lab project entitled “ECT imparts knowledge to local communities”. In this research, the focus of social lab for Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi was the community of Bangchan, Tambon Bangchan, Amphoe Mueang, Phetchaburi Province. The topic was how to use online media safely and creatively. The quality of the media and activities would be evaluated and the findings from the development communication through the social lab project would involve the perception and satisfaction of the sampling group towards the social lab project entitled “ECT imparts knowledge to local communities” which was organized in the first semester of the academic year 2019. The tools in this research were an evaluation form for the quality of contents and media presentation, a questionnaire on the perception and a questionnaire on the satisfaction of the sampling group towards the project. The sampling group consisted of 60 people who lived in the community of Bangchan, Phetchaburi Province for at least 3 years and participated in the project “ECT imparts knowledge to local communities” at Wat Photaimanee from the beginning till the end and voluntarily participated in the research project. They were chosen using purposive sampling method. The research findings showed that the project organizers developed different kinds of media and activities including vinyl, leaflets, video clips, PowerPoint slides along with demonstration and workshop sessions to the sampling group. The project organizers were the researchers and undergraduate students who enrolled in the ETM 361 Presentation Skill 2 course. The media and activities were designed by the project organizers and evaluated by 3 experts in contents and 3 experts in media presentation. The results of the quality evaluation in terms of contents were at a good level (  x  = 4.44, S.D = 0.71) and the results of the quality evaluation in terms of media presentation were at a good level  (  x = 4.22, S.D = 0.72). The findings from the development communication through the social lab project showed that the level of perception of the sampling group towards the project was at a high level (  x = 4.50, S.D = 0.70). The sampling group expressed the highest level of satisfaction towards the project ( x = 4.78, S.D = 0.42). The findings confirmed the research hypotheses. It can be concluded that the findings from the development communication through the social lab project entitled “ECT imparts knowledge to local communities” at the community of Bangchan, Phetchaburi Province and the topic of how to use online media safely and creatively were of good quality. They can be applied in other communities in the future.


2020 ◽  
Vol 12 (2) ◽  
pp. 46
Author(s):  
Panadda Sohsawaeng ◽  
Kuntida Thamwipat ◽  
Pornpapatsorn Princhankol

This research was aimed to develop and evaluate the quality of interactive book with music activities to promote community-based learning for undergraduate students and to examine the needs, the learning achievement and the satisfaction of the sampling group. In this study, the sampling group consisted of 30 fourth-year students from the Department of Educational Communications and Technology, Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi in the first semester of the academic year 2019. They were purposively chosen out of those who participated in at least one activity per semester and enrolled in the ETM 361 Presentation Skills 2 course and were willing to participate in this research. The statistical methods in this study were mean score, standard deviation and t-test. The developed interactive book contained 6 parts as follows: 1) community-based learning; 2) community under the bridge zone 1; 3) community behind Suan Thonburirom; 4) community Moo 3 Bangmod; 5) community in Klong Toei; 6) community in Bang Chan, Petchaburi. The research findings showed that the sampling group expressed the highest level of needs (x̅ = 4.55, S.D. = 0.57). The quality of the book as evaluated by the panel of experts showed that the quality of the contents was at a very good level (x̅ = 4.74, S.D. = 0.32) and the quality of the media presentation was at a good level (x̅ = 4.50, S.D. = 0.51). The learning achievement test of the sampling group showed that their average post-test score was higher than their average pre-test score with statistical significance at the .05 level (t-test = 10.94). The sampling group expressed the highest level of satisfaction (x̅ = 4.72, S.D. = 0.46). These findings confirmed the research hypotheses. It can be concluded that the interactive book with music and activities to promote community-based learning for undergraduate students was of good quality and could be distributed for further use.


2020 ◽  
Vol 12 (4) ◽  
pp. 32
Author(s):  
Pornpapatsorn Princhankol ◽  
Kuntida Thamwipat

This research was aimed to develop student vlog for community communication through social lab under the ECT Vlog project. In this study, a social lab consists of 3 communities near King Mongkut’s University of Technology Thonburi. Other objectives of this study were to determine the quality of the media and activities in this research, to evaluate the perception and the satisfaction of the sampling group towards the student vlog under the ECT Vlog project which was held in the second semester of the academic year 2019. The tools in this study consisted of questionnaires for the quality and the media presentation, the perception assessment form, and the satisfaction questionnaire. The sampling group in this study consisted of 100 followers of the ECT Vlog facebook page who had watched 12 student vlog video clips and were willing to participate in this research. They were chosen using purposive sampling method. The research results have shown that the researchers created 12 Student Vlog video clips for community communication through social lab with 3 communities near King Mongkut’s University of Technology Thonburi. The team of creators consisted of the researchers and undergraduate students from the ETM 358 Marketing Communication course. The team analyzed, designed, developed, implemented and evaluated the video clips according to the ADDIE Model which consists of 5 steps. The team analyzed the data, designed the contents and developed 12 student vlog clips and then asked 3 experts in contents and 3 experts in media presentation to evaluate the quality of the video clips. It was found that the quality of contents was at a very good level ( \hat{x} = 4.61, S.D = 0.38) and that the quality of media presentation was at a very good level ( \hat{x}= 4.62, S.D = 0.43). Afterwards, the researchers distributed the student vlog clips on the ECT Vlog facebook page and assessed the perception of the sampling group. It was found that their perception was at a high level ( \hat{x} = 4.50, S.D = 0.58). The sampling group expressed a high level of satisfaction towards the student vlog (\hat{x} = 4.43, S.D = 0.67), confirming the research hypotheses. It can be concluded that the development of student vlog for community communication through social lab was of good quality and that it could be used in other contexts.


Humaniora ◽  
2013 ◽  
Vol 4 (1) ◽  
pp. 619
Author(s):  
Wira Respati

The television media have transformed into industry. Tight competition among TV stations demands the media people to provide programs based on the market taste. Therefore, mostly TV stations design and produce their programs based on share and rating numbers, instead of quality. On the other side, TV stations have important roles in constructing social and cultural development. Currently, TV programs are merely produced based on the business orientation so that the quality of the TV programs is often ignored. Audience must be wise and smart to protect themselves from poor-quality TV programs exposure. This can be achieved by improving their Media Literacy. In the end, Audience is no longer treated as passive object, but actively takes control on the content selection. 


2019 ◽  
Vol 12 (7) ◽  
pp. 10 ◽  
Author(s):  
Kuntida Thamwipat

This research was aimed to develop multimedia and activities to enhance knowledge about arts and cultures for community youths through social lab at the community under the bridge zone 1, to determine the quality of the multimedia and activities, to examine the learning achievement of the community youths, to evaluate the satisfaction of the sampling group and to evaluate the after-action review (AAR) of the organizers. The research tools in this study included the quality evaluation form for contents, the quality evaluation form for media and activities, the learning achievement test, the satisfaction survey for the sampling group towards the multimedia and activities, and the activity to get after-action review (AAR) of the organizers. The sampling group consisted of people who had lived in the community under the bridge zone 1 for over 2 years had participated in this research from the beginning till the end. There were 120 people who filled out the questionnaires. They were chosen using purposive sampling method. The group included local people and community youths. The research results showed that the organizers ran the project about dancing performance alongside single-head drums for the community youths through social lab. The multimedia included vinyl media and video clips to teach dancing performance alongside music from single-head drums. The clips and teaching were made by students who got scholarship from KMUTT for their art and cultural skills and the fence-painting activity was done by graduate students from the LTM652 Principle and Theories of Mass Communication course. The organizers analyzed, designed and developed multimedia and activities in accordance with the ADDIE Model in the first semester of the academic year 2018. The quality of the contents was at a good level (x ̅ = 4.46, S.D = 0.26). The quality of the media and activities was at a very good level (x ̅ = 4.60, S.D = 0.26). The learning achievement of the students from their pre-test and post-test scores showed that their average post-test score was higher with statistical significance at the.05 level. The satisfaction of the sampling group was at the highest level (x ̅ = 4.63, S.D = 0.56), confirming the research hypothesis. The after-action review showed that it was at a good level. The organizers expressed their opinion that the multimedia and activities to enhance knowledge about arts and cultures for community youths through social lab were beneficial for both the organizers and the community youths. The organizers learned how to work as a team and they could use their skills in real situations. They realized the importance of giving, especially teaching knowledge about arts and cultures for community youths. The community youths learned to spend their free time on useful activities and did not involve in drug abuse. They also learned new skills and they could do dancing performance to earn their living on the weekends and holidays or when there were festive events. It could be concluded that the multimedia and activities to enhance knowledge about arts and cultures for community youths through social lab were of good quality and could be applied for real use.


2019 ◽  
Vol 23 (1) ◽  
pp. 7-21 ◽  
Author(s):  
Alice Kendrick ◽  
Jami A. Fullerton

In a national survey, advertising students rated themselves overall as above average on media literacy knowledge and attitudes, though 43% said they often are confused about the quality of news and information. Students exhibited higher degrees of understanding of and interest in the media literacy dimensions of “Messages and Meanings” and “Authors and Audiences” than they did in the “Value of Media Literacy”. Those with higher grade point averages and experience with internships placed a higher value on media literacy than other groups. The concept of students’ “media maturity” and implications for educators and society at large are discussed.


2017 ◽  
Vol 1 (2) ◽  
pp. 211
Author(s):  
Khomsiyatul Mukarromah

Insan kamil (the perfect human) is the most ideal concept in achieving the best quality of human being in all its dimensions. The extent of media influence on the knowledge, attitude, mental, and spiritual quality of human being is not something that needs to be debated again. Television with its capacity has the same great potential as a driving force or a barrier at the same time for the development of human quality. A growing phenomenon about the content of television in Indonesia is increasingly revealing the colors of mourning in its massive dissemination. The composition of the broadcast is full with entertainment which is ranging from the telenovela, infotainment, reality show, charity show, comedy, crime to other news are very far from the role of educating. Thus, where are broadcasting program rules that must contain 70% of the educative elements? Even an impressed classy broadcasting program such as talk show which is hosted by an “educated person” have not been off completely from the framing of the media. This paper seeks to offer a media literacy concept in response to these problems. Media literacy is an ability to access, understand, analyze, evaluate, and producing media information in a variety of contexts. This is intended so that the community can afford to be critical and creative, not merely subject to exploitation by the media but make them explore and have media skilled.


2014 ◽  
pp. 562-573
Author(s):  
Martiningsih Martiningsih

diterima: 05 Januari 2013; dikembalikan untuk revisi: 19 Januari 2013; disetujui: 6 Februari 2013.Abstrak: Matematika dianggap sulit, dan saat pembelajaran Matematika siswa cenderung kurang termotivasi untuk belajar, maka guru harus mengupayakan kemudahan dalam belajar dengan mempergunakan media yang sesuai. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar Matematika materi irisan dan gabungan dua himpunan dengan menerapkan Portal Rumah Belajar pada Kelas VII A SMP Muhammadiyah 1 Surabaya tahun ajaran 2012 - 2013. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Dalam penelitian ini dilakukan dua siklus dan tiap siklus terdiri dari 4 langlah yaitu : (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi.Hasil penelitian Penggunaan Portal Rumah Belajar pada siswa Kelas VII A SMP Muhammadiyah 1 Surabaya, terbukti meningkatkan prestasi belajar siswa, sebelum tindakan siswa yang tuntas belajar sebanyak 22 siswa atau 73,3 %, pada Siklus I siswa yang tuntas sebanyak 23 siswa atau 76,7 %. sedangkan pada Siklus II siswa yang tuntas sebanyak 28 siswa atau 93,3 %. Dengan demikian kualitas pembelajaran dari sebelum tindakan sampai dengan Siklus II terjadi peningkatan. Saran dalam PTK ini adalah: Guru harus memotivasi siswa untuk belajar secara inovatif mempergunakan media pembelajaran. Guru hendaknya memiliki paradigma bahwa guru bukan satu-satunya sumber belajar. Pembelajaran Matematika hendaknya disampaikan dengan menggunakan media yang mampu menyenangkan siswa dan mampu membuat siswa aktif. Kata Kunci: Himpunan, Portal Rumah BelajarAbstract: Math is considered difficult and students have less motivation in learning math. That is why teacher must provide approprite learning medium to ease the students to learn math. The aim of this study was to increase students’ mathematic learning achievement on intersection set and union set by applying the Portal Rumah Belajar for Seventh Grade A of Muhammadiyah 1 Junior High School Surabaya year 2012 - 2013. The design of the study was Classroom Action Research. In this study two cycles were conducted, and each of which consisted of 4 steps, namely: (1) plan, (2) act, (3) observe, and (4) reflect. The use of Portal Rumah Belajar could increase the achievement of seventh grade students of Muhammadiyah 1 Junior High School Surabaya. The number of student passing the competency in the pre-action was 22 students or 73.3%, in the cycle was 23 students or 76.7%, and in the cycle II were 28 students or 93.3%. Thus the quality of learning increased between pre-action and the second cycle. Recommendation from this classroom action research was: teacher should motivate students to learn innovatively by using instructional media. Teachers should have a paradigm that teacher was not the only source of learning. Learning math should be submitted using the media to please students and be able to keep students active. Keywords: Set, Portal Rumah Belajar


2015 ◽  
Vol 5 (1) ◽  
pp. 132
Author(s):  
Tri Sunarmi ◽  
Amat Jaedun

Penelitian ini bertujuan untuk: 1) mengembangkan multimedia pembelajaran patiseri pada standar kompetensi mengolah kue pastry kontinental untuk siswa tingkat XI SMK yang layak dari aspek pembelajaran, materi, dan media; 2) mengetahui keefektifan multimedia pembelajaran patiseri yang dikembangan terhadap penguasaan kompetensi belajar mengolah kue pastry kontinental dilihat dari peningkatan skor tes hasil belajar. Jenis penelitian ini adalah penelitian dan pengembangan. Subyek penelitian adalah 36 siswa, untuk uji coba kelompok kecil dan uji coba lapangan. Validasi produk dilakukan oleh ahli materi dan ahli media. Selanjutnya data dianalisis dengan teknik analisis deskriptif.Hasil penilaian ahli materi dan ahli media menunjukkan bahwa kualitas multimedia “baik”. Penilaian siswa pada uji coba lapangan mengenai kualitas multimedia dari aspek pembelajaran, aspek materi dan aspek media “sangat baik“, dengan rerata skor dari ketiga aspek 4,49. Hasil pretes menunjukkan rerata sebesar 63,15 sedangkan rerata pada posttes sebesar 89,07. N-gain sebesar 0,72 termasuk kategori “tinggi”. Kesimpulannya: multimedia pembelajaran patiseri hasil pengembangan layak dignakan untuk media pembelajaran dan efektif untuk meningkatkan hasil belajar siswa. DEVELOPING PATISSERIE TEACHING MULTIMEDIA FOR GRADE XI STUDENTS OF SMKAbstractThe research aims to: 1) develop the patisserie teaching multimedia at the standard competency for continental pastry for eleventh grade vocational students in patisserie program which is appropriate in terms of teaching aspect, material aspect, and media aspet; 2) reveal the effectiveness of the developed patisserie teaching multimedia at the standard competency forcontinental pastry, which is seen from the increase in the learning achievement test score. This research is a research and development. The subjects of the research are 36 students.The students are devided into two groups: small group trials and field trials. The data were analyzed by using the discriptive technique.The results of the product validation from the material expert and media expert show that the quality of the developed patisserie teaching multimedia is “good”. The assessment of the students on the field trial of the quality of the multimedia from the teaching aspect, material aspect and media aspect get the score “very good”. This shows that the quality of the developed patisserie teaching multimedia is in a “very good” category. The average score from the three aspects is 4.49 and it can be used as a patisserie teaching multimedia. The students’ average score from the pretest is 63.25 while from the posttest is 89.07. Based on the pretest and posttest scores the n-gain is 0.72, and it is included in a “high category”. Therefore the patisserie teaching multimedia is effective to improve the students’ learning achievement.


2019 ◽  
Vol 12 (4) ◽  
pp. 49
Author(s):  
Kuntida Thamwipat ◽  
Pornpapatsorn Princhankol ◽  
Naphat Deeyen

This research was aimed to explore the demands of the people in the communities in order to develop multimedia and activities to promote products made by state enterprise communities in the Bangmod Project 4.0 through Community-Based Learning among undergraduate students of King Mongkut’s University of Technology Thonburi, to examine the perception and the satisfaction of the local people regarding the multimedia and activities, to evaluate the work and to determine the satisfaction of the students towards Community-Based Learning. The tools in this study consisted of 1) the questionnaire on the demands of the local people regarding the multimedia and activities, 2) the multimedia and activities to promote products made by the state enterprise communities in Bangmod Project 4.0 which included offline and online contents as well as special activities, 3) the quality evaluation forms in terms of contents and media presentation, 4) the perception survey form, 5) the satisfaction questionnaire for the local people, 6) the self-evaluation form for students, and 7) the satisfaction questionnaire for students towards the community-based learning. There were two sampling groups as in 1) 22 local people out of 4 state enterprise communities which participated in Bangmod Project 4.0 and they were purposively chosen for this research, 2) 30 undergraduate students who enrolled in the ETM 358 Marketing Communications course which followed the community-based learning approach and these students were purposively chosen out of those who went to the field at least 4 times. The research results showed that the local people in the state enterprise communities expressed a level of demands on the multimedia and activities to promote their products for online and offline media as well as special activities. They wanted to promote 12 products. The quality of the multimedia and activities as evaluated by the experts in contents showed that the quality was at a very good level (x ̅ = 4.67, S.D. = 0.20). The quality of the media presentation was at a very good level (x ̅ = 4.87, S.D. = 0.24). The perception level of the local people about the multimedia and activities was at a high level (x ̅ = 4.41, S.D. = 0.18) and the local people expressed the highest level of satisfaction towards the multimedia and activities (x ̅ = 4.80, S.D. = 0.79). The students rated themselves at a very good level (83.72%) and their satisfaction towards the community-based learning was at the highest level (x ̅ = 4.77, S.D. = 0.24). It can be concluded that the multimedia and activities to promote products made by state enterprise communities in Bangmod Project 4.0 through Community-Based Learning were of good quality and they could be used to promote the products of the local communities.


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