scholarly journals Thematic Physical Education Games Model for Grade 1 Elementary School Student

Author(s):  
I Made Satyawan ◽  
Ni Putu Dwi Sucita Dartini

The application of thematic learning in Physical Education, Sports, and Health subject in Grade 1 Elementary School often faces difficulties due to the lack of physical activity reading sources and literatures that can be used as examples of activities. The purpose of this study was to develop an integrated thematic-based Physical Education game model for Grade 1 Elementary School on My Favorite theme. The research method used was the RD method developed by Borg and Gall. In the research stage, the initial developed product had been validated by 3 validators, consisting of design experts, content/material experts, and field practitioners. The product of this research was a thematic Physical Education games for Class 1 on My Favorite theme module consisting of 8 types of games adjusted to the theme and sub-theme. The results of the expert validation test obtained 93% (a very good category) for the design, 93% (a very good category) for the content/materials, and 88.75% (a good category) for the practitioner perception. It concludes that the thematic-based Physical Education game model is feasible and can be used in Physical Education learning. Teachers can use this thematic Physical Education game module as a reading source and examples of Physical Education learning activities.

2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2021 ◽  
Vol 8 (1) ◽  
pp. 39
Author(s):  
Fathudin Ali ◽  
Deni Darmawan

ABSTRAK  Sekolah dasar Islam Al-Ikhlas merupakan satuan unit dari Yayasan Masji Al-Ikhlas (YMAI)  yang terus mengalami peningkatan baik dari pembelajaran, jumlah siswa dan sarana prasarana. Tujuan penelitian ini ingin mengetahui bagaimana strategi peningkatan lingkungan sekolah di sekolah dasar Islam Al-Ikhlas Jakarta Selatan. Metode penelitian ini dilakukan dengan pendekatan kualitatif deskriptif untuk memahami fenomena tentang sesuatu hal yang dialami oleh subjek penelitian dan mendeskripsikan dalam bentuk bahasa dan kata-kata. Teknik pengumpulan data dengan pengamatan, wawancara, dan dokumentasi. Hasil dari penelitian ini bahwa strategi peningkatan lingkungan sekolah di SD Islam Al-ikhlas secara internal yaitu kepemimpinan, sumber daya manusia, kurikulum dan kegiatan belajar mengajar (KBM) dan keuangan. Sedangkan strategi peningkatan lingkungan secara eksternal melalui peningkatan peran orang tua/masyarakat, peningkatan teknologi dan kebijakan pemerintah.  Kata Kunci :Strategi, peningkatan, lingkungan sekolah    ABSTRACT  The Al-Ikhlas Islamic Primary School is a unit of the Masjid Al-Ikhlas Foundation (YMAI) which continues to experience an increase in both learnings, the number of students, and infrastructure. The purpose of this research is to find out how the strategy for improving the school environment in Islamic elementary school Al-Ikhlas, South Jakarta. This research method is carried out with a descriptive qualitative approach to understand the phenomenon of something experienced by the research subject and describe it in the form of language and words. Data collection techniques by observation, interviews, and documentation. The results of this study indicate that the internal strategies for improving the school environment at Al-Ikhlas Islamic Elementary School are leadership, human resources, curriculum and teaching, and learning activities, and finance. Meanwhile, the strategy for improving the environment externally is through increasing the role of parents/community, improving technology, and government policies.  Keywords : strategy, improvement, school environment


2019 ◽  
Vol 2 (2) ◽  
pp. 42
Author(s):  
Dalyunah Dalyunah

The purpose of this study was to analyze the ability of teachers to carry out Indonesian language learning using audiovisual media in first-grade students of SDN 36 Sungai Ambawang and describe learning activities in learning Indonesian by using audiovisual media on grade I students at SDN (State Elementary School) 36 Sungai Ambawang. The research method used in this study is discrete. The subjects of this study were teachers as researchers in class I, and first-grade students at SDN 36 Sungai Ambaang, totaling 19 students, eight women, and 11 men. The procedure of conducting Indonesian language learning research uses audiovisual media through four stages, namely: a) planning, b) implementation, c) reflection, and d) evaluation. Data collection techniques used are direct observation techniques, with data collection tools in the form of observation sheets. The results showed an increase in the ability of teachers to prepare plans for implementing learning and carrying out learning in Indonesian language lessons using audiovisual media in first-grade students of SDN 36 Sungai Ambawang, and increased activity in learning Indonesian by using audiovisual media in first-grade students of SDN 36 Ambawang River physical activity in cycle I 70% increased in value in cycle II 94%, mental activity increased, cycle I 54.54% and cycle II, emotional activity in from 75% in cycle I to 95.45% in cycle II.


This study aims to determine the Communication Skills of Elementary School teachers through the implementation of the Scientific Approach in Integrative Thematic Learning. this research was conducted on cluster IX Surakarta as many as 10 teachers. The research method used is a qualitative research method with participant observation techniques, interviews and documentation. Participant observation place when Integrative Thematic Learning with the Scientific Approach was carried out by teachers. The validity of the data is done by triangulation techniques which include: triangulation of methods, data and sources. the results of the study indicate that the Scientific Approach provides opportunities for teachers to think critically and creatively in broadening their learning horizons. where as Integrative Thematic Learning helps teachers and students collaborate, express as, find problems, determine alternative problem solving and interact with each other. The implementation of Scientific Approach in Integrative Thematic Learning builds interpersonal communication and intrapersonal communication in everyday life, Communication Skills is a need to interact with each other through dialogue, listening, asking questions, delivering messages and talking politely with others. The conclusion of this study is that the implementation of the Scientific Approach provides opportunities for teachers and students to interact, talk effectively, communicate in Integrative Thematic Learning. the conclusion is the teacher Communication Skills are trained and formed effectively to improve Communication Skills through effective learning, varying models, strategies, methods, and techniques in a variety of ways.


2021 ◽  
Vol 3 (1) ◽  
pp. 39
Author(s):  
Rema Yulianti ◽  
Hardiansyah Hardiansyah ◽  
Mahrudin Mahrudin ◽  
Amalia Rezeki

Teaching materials in learning activities have an important meaning so that the learning process is easier and more effective. Local potential can be used as a source of learning to look at phenomena, events, and problems in an area or what is also called contextual learning. The handout is one of the teaching materials that is concise and makes it easier for students to understand learning. The research method used was to analyze the results of research on proboscis monkey (Nasalis larvatus) on Curiak Island by Zainudin and Rezeki, to be used as material for the development of proboscis monkey (Nasalis larvatus) handouts on Curiak Island with the Tessmer development model which was limited to the expert stage review (Expert Test). The validation test was carried out with experts consisting of 3 (three) validators with an overall validity value of 90.6% (very valid and fit for use without revision). Its validity is shown by the average assessment on the feasibility aspect of the content of 85.07% (very valid), the assessment of the feasibility of serving 91.25% (very valid), and the assessment of the language aspect of 87.14% (very valid).Abstrak Bahan ajar pada kegiatan pembelajaran memiliki arti penting, agar proses pembelajaran lebih mudah dan lebih efektif. Potensi lokal dapat dijadikan sumber belajar melihat pada fenomena, peristiwa, maupun permasalahan pada suatu daerah yang disebut dengan pembelajaran kontekstual. Handout merupakan salah satu bahan ajar yang ringkas dan memudahkan peserta didik memahami pembelajaran. Metode penelitian yang digunakan adalah menganalisis hasil penelitian tentang bekantan (Nasalis larvatus) di Pulau Curiak oleh Zainuddin dan Rezeki, untuk dijadikan bahan pengembangan handout bekantan (Nasalis larvatus) di Pulau Curiak dengan model pengembangan Tessmer yang dibatasi hanya pada tahap expert review (Uji Pakar). Uji validasi dilakukan olehn para ahli yang terdiri dari 3 (tiga) validator dengan nilai validitas keseluruhan yaitu 90,6% (sangat valid dan layak digunakan tanpa revisi). Kevalidan ditunjukkan oleh rata-rata penilaian pada aspek kelayakan isi 85,07% (sangat valid), penilaian aspek kelayakan penyajian 91,25% (sangat valid), dan penilaian aspek bahasa 87,14% (sangat valid).


Author(s):  
Muhammad Supriyadi

The purpose of this research is to know how the method of teaching, and infrastructure facilities of Physical Education of Sport and Health at State Elementary School 23 5 East Koto Padang Pariaman Regency. His research method descriptive research finds that the implementation of teaching and learning process of physical education practice in health and elementary school Country 23 V Koto Timur Padang Pariaman District is as follows: in terms of teaching methods with demonstration indicators have the average number of answers 80 times 50 percent with medium criteria and lecture indicator has the average number of answers 136 times 60.71 percent. For facilities and infrastructure with sports equipment indicator have average percentage of student answer 130 times 50.78 percent with medium criterion. From the above results can be concluded that the implementation of teaching and learning process physical exercise and health education in Public Elementary School 23 5 East Koto Padang Pariaman Regency is inthecategory of being. Keywords: Teaching and Learning Process, Physical Education Sport and  Health  


2020 ◽  
Vol 4 (1) ◽  
pp. 23-31
Author(s):  
Daryono, M.Pd ◽  
Nurhadi Kusuma ◽  
Muhtarom, M.Sc

ABSTRACT This study begins with the condition of the implementation of the 2013 Curriculum thematic learning for grade 1 and 4 teachers in SD N 1 Gisting Permai, SD N 2 Gisting Permai and SD N 1 Gisting Atas who just implemented one semester is still not optimal and found various obstacles. This study aims to improve teacher performance in the 2013 curriculum thematic learning through clinical technical academic supervision and find out the magnitude of teacher performance improvement in the 2013 curriculum thematic learning after academic supervision activities with clinical techniques in SD Gisting Subdistrict even semester 2017/2018 academic year. This research method refers to the procedure of action research (action research) carried out in three cycles for six meetings each cycle with the steps of planning, implementing actions, observing and reflecting. The results of the academic supervision actions with clinical techniques for 3 cycles on the performance of the teacher in preparing RPP the final value of RPP in the first cycle averaged 77.8; cycle II averaged 81.8 and cycle III averaged 85.7 with a cumulative increase of 7.9 and the implementation of 2013 curriculum curriculum thematic class 1 and 4 teachers the final value of the first cycle averaged 77.2, cycle II on average 85.7 and cycle III averaged 90.7 with a cumulative increase of 13.5. Thus it was concluded that the increase in teacher performance in the 2013 curriculum thematic learning after akaedical supervision with clinical technique in the elementary school of Gisting Subdistrict in the semester of 2017/2018 school year and the magnitude of teacher performance improvement in the 2013 curriculum thematic learning after academic supervision with clinical techniques at the Elementary School Even semester Gisting for the 2017/2018 school year, namely the performance of teachers in compiling thematic RPPs cycles I, II, III experienced a cumulative increase of 7.9 and teacher performance in thematic learning had a cumulative increase of 13.5. Keywords: Clinical supervision, RPP, thematic learning. ABSTRAK Penelitian ini diawali dari kondisi pelaksanaan pembelajaran tematik Kurikulum 2013 pada guru kelas 1 dan 4 pada SD N 1 Gisting Permai, SD N 2 Gisting Permai dan SD N 1 Gisting Atas yang baru melaksanakan satu semester masih belum maksimal dan menemukan berbagai kendala. Penelitian ini bertujuan untuk meningkatkan kinerja guru dalam pembelajaran tematik kurikulum 2013 melalui supervisi akademik teknis klinis dan mengetahuai besarnya peningkatan kinerja guru dalam pembelajaran tematik kurikulum 2013 sesudah kegiatan supervisi akademik dengan teknik klinis pada SD Kecamatan Gisting semester genap tahun pelajaran 2017/2018. Metode penelitian ini mengacu pada prosedur penelitian tindakan (action research) yang dilaksanakan dengan dalam tiga siklus selama enam pertemuan yang setiap siklus dengan langkah perencanaan, pelaksanaan tindakan, pengamatan dan refleksi. Hasil dari tindakan supervisi akademik dengan teknik klinis selama 3 siklus terhadap kinerja guru dalam menyusun RPP nilai akhir RPP siklus I rata-rata 77,8; siklus II rata-rata 81,8 dan siklus III rata-rata 85,7 dengan peningkatan kumulatif 7,9 dan pelaksanaan pembelajaran tematik kurikulum 2013 guru kelas 1 dan 4 nilai akhir siklus I rata-rata 77,2, siklus II rata-rata 85,7 dan siklus III rata-rata 90,7 dengan peningkatan kumulatif 13,5. Dengan demikian disimpulkan bahwa peningkatan kinerja guru dalam pembelajaran tematik kurikulum 2013 setelah adanya supervisi akaedmik dengan teknis klinis pada SD Kecamatan Gisting semester genap tahun pelajaran 2017/2018 dan besarnya peningkatan kinerja guru dalam pembelajaran tematik kurikulum 2013 sesudah kegiatan supervisi akademik dengan teknik klinis pada SD Kecamatan Gisting semester genap tahun pelajaran 2017/2018, yaitu kinerja guru dalam menyusun RPP tematik siklus I, II, III mengalami peningkatan kumulatif 7,9 dan kinerja guru dalam pembelajaran tematik mengalami peningkatan kumulatif 13,5. Kata Kunci: Supervisi klinis, RPP, pembelajaran tematik.


2017 ◽  
Vol 5 (1) ◽  
pp. 50
Author(s):  
Mas Setiananda Artyhadewa

Penelitian ini bertujuan untuk mengembangkan model permainan sepak takraw sebagai pembelajaran pendidikan jasmani bagi anak sekolah dasar kelas atas. Model permainan sepak takraw yang dikembangkan diharapkan dapat digunakan oleh guru penjasorkes sekolah dasar sebagai bentuk pembelajaran permainan bola kecil khususnya sepak takraw secara baik dan efektif pada anak kelas atas. Penelitian ini melalui 9 tahapan dengan mengadaptasi penelitian dan pengembangan pendidikan model Gall, Gall, dan Borg. Hasil penelitian berupa pengembangan model permainan sepak takraw terdiri atas 20 jenis permainan yang dikelompokkan menjadi lima kategori berdasarkan teknik dasar bermain yaitu sepakan, bertahan, servis, smash, dan game. Model permainan tersebut: (1) berdasarkan teknik sepakan: permainan bola apung, permainan bola jinak, permainan bola bumerang, permainan bolalik, dan permainan bolan; (2) berdasarkan teknik bertahan: permainan ombak bola, permainan bolarus, permainan bosi, permainan bolabola, dan permainan bona; (3) berdasarkan teknik servis: permainan bontung, permainan bolatong, permainan perang bola, permainan bolvis, dan permainan bovispo; (4) berdasarkan teknik smash: permainan bomes; dan (5) berdasarkan game: permainan mangdul, permainan bolnet, permainan bolnetri, dan permainan bola vokra. Model disusun dalam buku panduan berjudul “Panduan Bermain Sepak takraw: Pembelajaran Pendidikan Jasmani bagi Anak Sekolah Dasar Kelas Atas” dan DVD pengembangan model permainan sepak takraw.Kata Kunci: model, permainan sepak takraw, pendidikan jasmani, sekolah dasar Developing Sepak Takraw Game Models as a Physical Education Learning for the Upper Class Students of Elementary School  AbstractThe research aims at developing models of sepak takraw game in physical education teaching for upper class students of elementary school. The model of sepak takraw game which is developed can be used by the elementary teacher in teaching small ball game especially sepak takraw for upper class students effectively. This study was a research and development conducted in 9 steps by adapting educational research and development according to Gall, Gall, & Borg’s model. The result of the research is sepak takraw game models consists of 20 types of games that are grouped into five categories based on the basic playing techniques namely: kicking, defense, service, smash, and games. The game models are: (1) based on kicking techniques: bola apung game, bola jinak game, bola bumerang game, bolalik game, and bolan game; (2) based on defense techniques: ombak bola game, bolarus game, bosi game, bolabola game, and bona game; (3) based on service techniques: bontung game, bolatong game, perang bola game, bolvis game, and bovispo game; (4) based on the smash techniques: bomes game; and (5) based on the game: mangdul game, bolnet game, bolnetri game, and bola vokra game. The model developed is in the form of a guidance book entitled “Panduan Bermain Sepak Takraw: Pembelajaran Pendidikan Jasmani bagi Anak Sekolah Dasar Kelas Atas” and DVD entitled developing sepak takraw game modelKeywords: model, sepak takraw game, physical education, elementary school


2018 ◽  
Vol 5 (2) ◽  
pp. 135
Author(s):  
Adi Sumarsono ◽  
Syamsudin Syamsudin ◽  
Agus Kichi Hermansyah ◽  
Iswahyuni Iswahyuni

Penelitian ini bertujuan untuk memfasilitasi teori perkembangan dan pertumbuhan anak sesuai dengan umur dan fisiknya. Dasar dari penelitian ini adalah kebutuhan guru pendidikan jasmani untuk mendapatkan sumber referensi dalam meningkatkan unsur biomotor koordinasi siswa Sekolah Dasar kelas atas. Prosedur pengembangan dan penelitian ini mengadaptasi langkah-langkah pengembangan pendidikan yang dikembangkan oleh Dick & Lou Carey. Langkah pengembangan pada penelitian ini terdiri tujuh langkah, yaitu studi pendahuluan, pembuatan draf awal, validasi ahli, uji coba, validasi dan revisi selanjutnya pembuatan produk final. Instrumen dalam pengumpulan data menggunakan observasi dan penyebaran angket. Adapun efektifitas produk dalam penelitian ini menggunakan acuan efektivitas dari penggunaan produk dan kesesuaian model serta tujuan pengembangan. Hasil penelitian pada hasil observasi dari masing-masing permainan mendapatkan rerata skor dalam kategori “baik”. Guru sebagai pengguna produk di rerata “baik” serta menurut siswa sebagai pelaku model masuk dalam kategori “sangat baik”. Produk yang telah dihasilkan disimpan dalam bentuk VCD. Dalam satu paket VCD didalamnya terdapat model permainan serta susunan kegiatan, peralatan serta peraturan permainan yang disesuaikan dengan kebutuhan guru pendidikan jasmani sekolah dasar kelas atas.Kata kunci: koordinasi siswa, permainan target. TARGET GAME MODEL TO INCREASE THE COORDINATION ABILITY AT ELEMENTARY SCHOOL STUDENTAbstractThis study aims to facilitate the theory of the development and growth of children according to their age and physical. The basis of this study is the need for physical education teachers to obtain reference sources in improving the biomotor elements of coordination of upper class elementary school students. This development procedure and research adapts the steps of educational development developed by Dick & Lou Carey. The development step in this study consisted of seven steps, namely preliminary study, initial drafting, expert validation, trial, validation and subsequent revision of the final product. Instruments in data collection using observation and questionnaire distribution. The effectiveness of the product in this study uses a reference to the effectiveness of product use and suitability of the model and development objectives. The results of this study based on the observations of each game, the average score was in the "good" category. Teachers as product users are on average "good" and according to students as actors the model is in the "very good" category. Products that have been produced are stored in VCD. In one VCD package there is a game model and the composition of activities, equipment and rules of the game that are tailored to the needs of upper class elementary school physical education teachers.


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