scholarly journals Urgensi Mobile Learning Berbasis Situs Jejak Gerilya Jenderal Soedirman di Pakisbaru Pacitan sebagai Media Pembelajaran Sejarah Generasi Z

2021 ◽  
Vol 7 (2) ◽  
pp. 104-116
Author(s):  
Aghnia Muzamilul Maghfiroh ◽  
Blasisus Suprapta ◽  
Wahyu Djoko Sulistyo

This research was conducted to analyze the urgency of history learning media innovation. The development of the times puts history learning to have challenges to be able to adapt the learning targets faced, namely the Z Generation. This generation was born in the early 2000s. The character of this generation is very sensitive to technology and communication, meaning that they have advantages in the field of information and knowledge. Meanwhile, educators who were born in the previous era are still didn't used to it, so that educators often admit to being "gaptek" (stuttering technology). Therefore, this study describes the urgency of developing Mobile Learning media using local historical sites. The description presented covers the development stage of the first part. This section describes a preliminary study to see potential problems and analyze the needs of students in learning history. The results obtained from this study are quite significant with the percentage reaching above 80% for the category of interest in mobile learning media. In the early stages of product development, the materials and media produced from the field research process at the historical site of General Sudirman in Pacitan is also presented. In addition, it also describes the form of the media design as an initial draft with adjustments to the learning interests of the Z Generation. So, Mobile Learning is expected to facilitate the Z Generation in learning history.

2021 ◽  
Vol 2 (2) ◽  
pp. 185-200
Author(s):  
Defa Tri Arnetta

Da'wah is an activity to spread knowledge of Islam to all corners of the world. With the development of the times, it becomes a challenge for the da'i so that their da'wah can be enjoyed and disseminated more widely. In this digital era, visual media is the most effective tool used to spread da'wah. One of the media that is currently popular is YouTube. The ease of YouTube's popularity needs to be put to good use, such as creating and displaying educational content with Islamic elements, such as films of the religious genre. The researcher analyzed the da'wah contained in rich short films without religious genre treasures on the YouTube channel of Muslim filmmakers to find the meaning of denotation, connotation and myth in the film. The research method used is descriptive qualitative with Roland Barthes' semiotic approach. The type of research used is field research, researchers observe the object directly. The results of this study are that the meaning of denotation in this study is about the description of human life in facing various trials of life in family, neighbors and friends. The meaning of the connotations in the short film Kaya without treasure is that sincerity, gratitude and patience will make us calmer and accept what is. The meaning of the myth in the short film rich without wealth is that alms will make us more grateful for what Allah SWT has given us. The message of moral da'wah is more dominant in this film.


Author(s):  
Wahyu Djoko Sulistyo ◽  
Moch Nurfahrul Lukmanul Khakim ◽  
Najib Jauhari ◽  
Rena Dwita Anggraeni

Technological progress is a challenge for learning history in the present era. The development of student learning patterns is in accordance with the times. The latest learning models are designed according to needs. In learning history the use of local historical sources is of concern and importance. Apart from this, the study of local history is a source of character values. The attractive packaging of the local history learning design is the focus of this research. Namely by packaging local history in a fun learning design in an Android application package. Local historical sites that are utilized are Dampul spring which is located in Besta Village, Tulungrejo Village, Bumiaji District, Batu City. The use of Dampul springs varies from melasti for Hindus to consumption by residents of Besta & Village and Tulungrejo Villages. Social and cultural values and history are the potential of this water site so that it can be used as a source of learning. The method in this research includes qualitative and qualitative methods with direct field reviews, simulations and filling out questionnaires. In this activity, observations and interviews were carried out with managers and the supporting community. Historical methods are also used to reveal the historical narrative of this site. Furthermore, the syntax of learning game learning based on android is compiled by utilizing this site. Field data from this learning simulation generally includes 4 criteria, namely application view, content of the material, fun learning and learning objectives achieved, showing 77% achievement. This achievement shows that the learning design is effective


2018 ◽  
Vol 2 (1) ◽  
pp. 71-80
Author(s):  
Muhammad Azmi

The historical site can be used as a source of learning history, a model of learning history, media history learning, to enhance literacy history or as historical attractions. The utilization based on their shape can be divided into two, direct utilisation and indirect utilization. Constraints encountered in the utilization of the site can be divided into two, the internal problem and external problems. Internal problems in the form of time limitations, limitations of the learning ability of teachers, and facilities and infrastructure limitations. The problem form of external sites. access limitations, limitations, and limitations of supporting personnel funds.


2019 ◽  
Vol 5 (1) ◽  
Author(s):  
Zumilia Hadrann ◽  
Desma Yulia

The problem of this research namely that the teacher still uses the method that has not varied, therefore the students lend tube passive, on the other hand the students will be bored in learning history because the learning process only listening, recording, and memorizing . Another problem is the absence to learn this can be seen from student learning outcomes under the KKM. The purpose of this study in accordance with the formulation of the problem then ibid research aims to determine student learning outcomes with the implementation of index card match strategy class X IPS Nahdlatul  Wathan. This research uses quantitative research with a classroom action approach (PTK) using two cycles. This study uses index card match strategy. Objects in the study are various activities that occur in the classroom during the learning process. The research process is carried out in two cycles each cycle consists of four stages namely (1) planning action, (2) implementation of the action, (3) observation (observation), (4) reflection. The results of this study indicate that using the index card match strategy can improve student learning outcomes. Based on the results of research conducted over two cycles, then the end of this study concluded that the pre-action student learning outcomes were only 5 students (68,75%) and in the second cycle increased to 16 students (100%. The increase occurred after the teacher conducted and index card match strategy on history learning. Thus it can be concluded that the application of the index card match strategy can improve student learning outcomes.Keywords: Learning Outcomes, Index Card Match Strategy, MA Nahdlatul Wathan Batam.


Author(s):  
Hera Hastuti ◽  
Zafri Zafri ◽  
Zul Asri

The material of history learning is essentially abstract, because it examines the events happened in the past and it also requires the right medium to visualize it. The comics about history is one of the media that are able to address historical events in the hand of students, thus the objectives of history learning can be completely achieved. The comic books are familiarly called as the first step realization in improving the students’ reading interest towards history books, particularly on middle and high school students. With regard to this issue, the recent article specifically addresses the use of comics in learning history for senior high school students. This project is a kind of research development employing Research and Development method. It is believed that learning history by using comic books will be able to improve the students’ understanding of history. In addition, the history learning becomes no longer tedious learning. The efficacy of comic as a pedagogical tool is proven to be able to improve the effectiveness and practicability in history learning.


Diakronika ◽  
2018 ◽  
Vol 18 (1) ◽  
pp. 67
Author(s):  
Nur Agustiningsih ◽  
Satriyo Pamungkas

The development of technology and communication has a big influence on all fields of life including in the field of education. Creativity and innovation is needed in developing learning media including in learning history. The purpose of this research is to obtain: 1) description of the use of learning media in the learning process in the field, 2) obstacles faced by lecturer in Indonesian history up to the 15th century learning 3) media formulations needed in learning Indonesian History. This research is a qualitative descriptive research. Data collection techniques used are interviews, observation and analysis of documents. The informan were selected through purposive sampling. Data validation used triangulation. Data analysis techniques used interactive analysis models including data collection, data reduction, data presentation and conclusion drawing. The result of the research shows that 1) Lecturer has used learning media as a learning resource in the learning process, but are still less varied. The media used is still limited to the use of powerpoint which displays images and text only. 2) The constraints faced by the lecturer in delivering the material about the muara jambi temple are limited references and learning resources. 3) Media that needs to be developed in learning is video


CCIT Journal ◽  
2014 ◽  
Vol 7 (3) ◽  
pp. 420-436
Author(s):  
Dewi Immaniar ◽  
Sudaryono Sudaryono ◽  
Ayu Ningrum

Talk about retail business can not be separated from the importance of service to consumers and good quality goods . But at the present time due to intense competition in the business world , the service and quality of goods is not enough to be able to increase revenue and attract customers loyal . This makes companies think hard to survive and stable in the business . One of them is by using a media campaign in this regard more toward print or visual media is indirectly felt the value of their effectiveness in communicating product marketing programs . PT . Times Prima Indonesia is a company engaged in the retail book with the name of the Times bookstores . Based on the analysis of the company’s problems requires additional media types supporting more varied and creatif promotion of existing ones, which will be used as a complement and a media campaign as well as to enrich the data renewal campaign design to capture the interest of consumers in which one form of the media campaign is shaped merchandise . Therefore , do Enriching ( enrich ) media campaign merchandise before it is less varied and has not formed a company image . The methodology used is the analysis, observation and design . Besides the new design has been tested with the implemented test duration for 6 months, and greatly increases the perceived contribution , this is evidenced by the chart sales increasing each month.


2017 ◽  
Vol 2 (4) ◽  
pp. 329-346
Author(s):  
Iyam Marhamah ◽  
Yaya Yaya ◽  
Asep Sodiqin

Tulisan ini bertujuan untuk menggambarkan sistem dakwah Pondok Pesantren At-Tawazun ditinjau melalui sistem terbuka mulai dari tahap input, conversion, output, feedback, hingga environment dalam upaya mengatasi problematika santri yang dipengaruhi oleh perkembangan zaman. Penelitian yang dilakukan ini menggunakan metode studi kasus dengan pendekatan kualitatif dan spesifikasi penelitian field research (penelitian lapangan). Hasil penelitian ini menunjukkan bahwa keberadaan pondok pesantren At-Tawazun dirasakan cukup besar manfaatnya oleh orang tua maupun masyarakat. Lembaga dakwah dan pendidikan ini telah ikut berkontribusi dalam menanggulangi masalah sosial dan kenakalan remaja yang semakin rumit, sehingga mampu memberikan lulusan santri yang brakhlak, berbudi luhur dan mampu mengamalkan ilmunya di masyarakat. Lebih dari itu, kehadiran pondok pesantren At-Tawazun diharapkan dapat mengatasi akulturasi budaya yang menyimpang di era sekarang ini. Sehingga semangat generasi muda kita dapat disalurkan terhadak hal-hal positif, untuk kemajuan Agama dan Negara. This paper aims to describe the da’wah system of At-Tawazun Islamic Boarding School through an open system starting from the input, conversion, output, feedback, and environment stages in an effort to overcome the problems of santri that are influenced by the times. This research uses case study method with qualitative approach and field research specification (field research). The results of this study indicate that the existence of the At-Tawazun Islamic Boarding Scool was felt to be of considerable benefit by parent and community. This da’wah and education institution has contributed to tackling social problems and juvenile delinquency that are increasingly complicated, so as to be able to provide graduates who are morally, virtous and able to practice their knowledge in the community, moreover, the presence of the At-Tawazun Islamic Boarding School is expected to overcome the deviant cultural acculturation in the present era. So that the spirit of our young generation can be channeled suddenly to positive things, for the advancement of Religion and the state.


Metahumaniora ◽  
2017 ◽  
Vol 7 (2) ◽  
pp. 40
Author(s):  
Panji Maulani

ABSTRAKProses penelitian ini dilakukan dengan melakukan penelitian lapangan danpenelitian kepustakaan. Analisis mendalam terkait akulturasi budaya pada arsitektur MasjidAgung Jawa Tengah didapat melalui penggunaan metode deskriptif-analitik dengan langkahlangkahobservatif. Langkah-langkah tersebut disesuaikan dengan sumber terkait, sehinggadata pada objek penelitian dapat dideskripsikan serta dianalisis dengan pendekatan budayadan arsitektur. Penelitian ini menjadi penting untuk dilakukan karena Masjid Agung JawaTengah memiliki ornamen eksterior yang sangat khas, berbeda dengan ornamen masjidraya-masjid raya lain di Indonesia, yang umumnya memiliki ornamen eksterior yang hanyaberakulturasi dengan budaya Timur Tengah. Pada Masjid Agung Jawa Tengah kita dapatmerasakan suasana seperti di masjid Nabawi dan suasana Colloseum di zaman Romawi.Terdapat 6 buah payung hidrolik seperti di masjid Nabawi dan gerbang Al-Qanathir yangmenyerupai Colloseum pada pelataran masjid akibat pembangunan Masjid Agung JawaTengah menggunakan paduan tiga unsur budaya: Jawa, Timur Tengah, dan Romawi.Kata kunci: akulturasi, ornamen, masjid agung, Jawa TengahABTRACTThe research process was conducted by field research and library research. Depthanalysis related to acculturation on the architecture of the Central Java Great Mosque obtainedusing descriptive-analytic method with observational measures. The steps are adapted to thecorresponding source, so that data on the research object can be described and analyzed withcultural and architectural approach. This research becomes important thing to do because ofthe Great Mosque of Central Java has a very distinctive exterior ornament, in contrast to theother great mosques in Indonesia, whose the exterior ornament is generally only acculturatedwith Middle Eastern culture. In Central Java Great Mosque we can feel the atmosphere likeat the Nabawi Mosque and the atmosphere of the Colosseum in Roman times. There are sixpieces of hydraulic umbrella like in Nabawi Mosque and Al-Qanathir gate that resembles theColosseum in the courtyard of the mosque as the result of the construction of the Central JavaGreat Mosque using a combination of three elements of culture: Java, Middle East, and Roman.Keywords: acculturation, ornament, grand mosque, Central Java


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