scholarly journals The Effectiveness of Interactive Multimedia in Mathematic Learning: Utilizing Power Points for Students with Learning Disability

Author(s):  
Widodo Dwi Riyanto ◽  
Gunarhadi Gunarhadi

The fact shows that students with learning disability need media of learning mathematics. The purpose of this study was to (1) develop interactive learning multimedia of power point, and (2) examine the effectiveness of power point in mathematics learning. The sample was a group of students in elementary school in Ngawi, East Java, Indonesia, especially those with learning disability. This study was a research and development comprising three stages: preliminary study, product development, and testing the effectiveness of the product. The data were collected through questionnaires, interviews and tests, then analyzed by descriptive qualitative, and t-test was to analize the effect of the product. In the development stage, the result showed that Experts validation is high as indicated by the mean score of 4.50 for the learning material, and the mean score of 4.44 for quality of the multimedia. The trial results showed that the quality of multimedia was very good as indicated by the mean score of 4.32. In term of the effectiveness of the product, the result from the t-test shows an increase of 14.27 (21.88%). This means that the interactive learning multimedia of power point improves the achievement of mathematic learning for students with learning disability in mathematics.

2019 ◽  
Vol 11 (1) ◽  
pp. 9-18
Author(s):  
Abdul Wakhid ◽  
Ana Puji Astuti ◽  
Maya Kurnia Dewi

Logoterapi merupakan terapi untuk menemukan makna positif dibalik sebuah kejadian yang tidak diharapkan. Logoterapi dilaksanakan secara individu maupun berkelompok dalam bentuk konseling dan berorientasi pada pencarian makna hidup individu. Tujuan logoterapi meningkatkan makna pengalaman hidup individu yang diarahkan kepada pengambilan keputusan yang bertanggung jawab. Penelitian ini dilakukan dengan menggunakan rancangan pre-experiment dengan metode pre and post test group, artinya pengumpulan data dilakukan terhadap responden untuk membandingkan kualitas hidup sebelum dan sesudah dilakukan intervensi. Teknik pengambilan sampel dilakukan dengan metode total sampling yaitu pengambilan seluruh sampel dengan tetap memperhatikan kriteria yang telah ditetapkan. Jumlah pasien yang menjalani hemodialisis di RSUD Ungaran sebanyak 21 orang dan di RSUD Ambarawa sebanyak 25 pasien. Analisis data dilakukan dengan menggunakan uji t test dependent. Hasil penelitian didapatkan bahwa dari 46 responden didapatkan rata-rata skor kualitas hidup pasien yang mejalani hemodialisis sebesar 60.22 dengan skor terrendah 55 dan skor tertinggi 69. Bahwa dari 46 responden didapatkan rata-rata skor kualitas hidup pasien yang mejalani hemodialisis sebesar 88.72 dengan skor terrendah 79 dan skor tertinggi 103. Hasil uji statistik dengan uji t test dependent diketahui ada pengaruh logoterapi terhadap kemampuan memaknai hidup pada klien yang menjalani hemodialisis di RSUD Kabupaten Semarang (p value: 0,0001). Saran perlunya peningkatan kemampuan perawat dalam memberikan layanan kesehatan termasuk pemberian atau pemanduan penemuan makna hidup bagi pasien hemodialysis, agar selain dengan hemodialysis, ada faktor internal dari pasien yang dapat dijadikan sebagai motivasi untuk sembuh dari penyakit.   Kata Kunci: Logoterapi, kualitas hidup   IMPROVE THE QUALITY OF LIFE OF PATIENTS WITH RENAL FAILURE WHO UNDERWENT HEMODIALYSIS   ABSTRACT Logotherapy is a therapy to discover the positive meaning behind an unexpected event. Logotherapy is carried out individually or in groups in the form of counseling and oriented to the search for the meaning of individual life. This study aims to improve the quality of life of patients with renal failure who underwent hemodialysis. This research was conducted by using pre-experiment with pre-post test study. The sampling technique was done by the convenience sampling. The number of patients undergoing hemodialysis as many as 46 respondents. Data analysis was done by using test t test dependent. The result showed that from 46 respondents got the mean of quality of life of patients who had hemodialysis 60.22 with lowest score 55 and highest score 69. Whereas from 46 respondents got the mean score of life quality of patients who had hemodialysis 88.72 with score the lowest score 79 and the highest score 103. The result of statistical test with t test dependent is known there is influence of logoterapi to the ability of meaningful life on client who undergo hemodialysis at Semarang Regency hospitals (p value: 0.0001). Advice on the need to improve the nurse's ability to provide health services, including the provision or guidance of the discovery of the meaning of life for hemodialysis patients, in addition to hemodialysis, there are internal factors of the patient that can be used as a motivation to recover from illness.   Keywords: Logotherapy, quality of life, kidney failure.  


2020 ◽  
Vol 11 (2) ◽  
pp. 201-210
Author(s):  
Abdul Rahim ◽  
Syukrul Hamdi ◽  
I Nyoman Arcana

ICT advancement can be utilized to improve the quality of education. In this globalization era, the millennial generation is demanded to be technology literate and fluent in English to compete in the global world considering that English has been established as an international language. Therefore, the integration of English into learning in the form of multimedia bilingual learning is needed. This study aimed to determine the feasibility, attractiveness, and effectiveness of bilingual learning multimedia on the integral application material for vocational schools. This research is research and development. Based on the results of validation and field trials, the developed bilingual mathematics learning media was in the feasible, interesting, and effective categories. The feasibility of the bilingual learning multimedia based on the material expert validation obtained an average of 4.6 and the media expert validation obtained an average of 4.9 which indicated that the developed product was in the feasible category. The attractiveness of bilingual mathematics learning multimedia based on students’ responses was 89% in the very interesting category. The effectiveness of the developed bilingual learning multimedia to improve students' mathematics learning outcomes was known based on the N-Gain value of 0.8 in the high category. 


2015 ◽  
Vol 4 (3) ◽  
Author(s):  
Dwi Setia Ningrum ◽  
Leonard Leonard

<p>This research aimed to make the development of an effective instructional <br />design for Elementary School student’s class 1 to facilitate the development of <br />mathematics learning process based on expert assessment, the achievement of problem-solving abilities, and the student’s response. The development Procedure is adapted from instructional development models M. Atwi Suparman including the step definition, analysis and development of a prototype system, and conducting formative evaluation. The yielded products included of book learning model, student activity sheets, and student test results. This product has several times revised based on suggestions and feedback from lecturers, validators, and limited testing. The results showed that (1) the quality of the Mathematics learning materials Grade 1 of Elementary School based on expert assessment is fair; (2) the students response to the learning material products classified as very positive. After using Math instructional design is expected to facilitate either students or teacher of elementary school in Mathematics Learnig Grade 1. </p>


2019 ◽  
Vol 19 (1) ◽  
Author(s):  
Amal Mohammad Rasoul ◽  
Rostam Jalali ◽  
Alireza Abdi ◽  
Nader Salari ◽  
Mehrali Rahimi ◽  
...  

Abstract Background Self-management education of diabetes which is one of the most important noncommunicable diseases worldwide involves facilitating knowledge, skills, and ability required for self-care in these patients. Concerning the progressive growth of use of Internet for educating patients and absence of different studies about education through use of weblogs in patients with diabetes in Iran, the present study was conducted with the aim of determining the effect of self-management education through weblogs on the quality of life of affect the patients. Methods This study was performed as intervention on patients referring to diabetes clinic of Talghani hospital in Kermanshah in winter 2018 and spring 2019. The samples consisted of 98 patients with diabetes chosen through available sampling and randomly assigned into study and control groups. For data collection, diabetes quality of life (DQOL) short form clinical questionnaire, Persian version, was used. The intervention involved training self-management conducted through 60 sessions via a designed weblog. The obtained information was introduced into SPSS 21, and analyzed through Mann-Whitney, t-test, and paired t-test. Results According to the results of this study, the mean age of the examined patients was 32.1 ± 4.9 years, where the major participants were male (n = 52 in the test group, 52.5%). The results showed that after the intervention, the test and control groups were different in terms of anthropometric variables and metabolic indicators; the mean waist circumference in the test and control groups was 98.6 ± 9.8 and 101.5 ± 7.8, respectively; the mean FBS following the intervention in the test and control groups was 131.08 ± 16.04 and 238.2 ± 40, respectively; and the mean BMI postintervention in the test and control groups was obtained as 27.3 ± 3.4 and 30.1 ± 3.8 respectively, where these differences were significant according to independent t-test (p < 0.05). The mean score of quality of life postintervention in the test and control groups was obtained as 56.1 and 49.9 respectively; according to Mann-Whitney test, the difference between the two groups was significant (p < 0.05). Conclusion The results of the present study revealed the positive effect of weblog based self-management on the quality of life of patients with diabetes following the intervention. Further, reduced levels of FBS, BMI, as well as systolic and diastolic blood pressure were also observed, which could be due to increased awareness of patients about their abilities, its risks, as well as the ways to control and treat it.


Author(s):  
Teresa Vieira ◽  
Mary Nakamura ◽  
Ivaldo Silva ◽  
Maria Torloni ◽  
Meireluci Ribeiro ◽  
...  

Purpose To describe the experience of a distance education course on sexual issues during pregnancy and after birth for residents. Methods This prospective educational intervention study was conducted by investigators from the Universidade Federal de São Paulo, Brazil, between April and September 2014. The participants were 219 physicians (residents from the 1st to the 6th years). The duration of the course was of 24 hours (10 video lectures and online chats). At baseline, the participants answered questions about their training, attitude and experience regarding sexual issues during pregnancy and after birth; before and after the course, they answered questions to assess their knowledge about the topic; at the end of the course, they answered questions on the quality of the course. The Student t-test was used to compare the before and after scores of the knowledge tests; values of p < 0.05 were considered statistically significant. Results A total of 143 residents concluded the course; most were in their 1st (27.2%) or 3rd (29.4%) years of residency. There was a significant increase in the mean scores of the questionnaires that assessed the knowledge of the topic: 4.4 (±1.6) versus 6.0 (±1.3; maximum score: 10), before and after the course respectively (p < 0.0001). Most of the participants (74.1%) declared that the quality of the course as a whole reached their expectations, and 81.1% would recommend the course to a friend. Conclusions The online Sexology course for Obstetrics and Gynecology residents increased their knowledge about the sexual issues during pregnancy and after birth, and fulfilled the participants' expectations. The experience described here may serve as a model for other sexuality courses targeting similar audiences.


2020 ◽  
Vol 2 (01) ◽  
pp. 45
Author(s):  
Wiputra Cendana ◽  
Nico Tanles Tjhin

Abstract The goal to be achieved in writing Interactive Media and Learning paper is to make interactive learning design of human emotions and stages of human cognitive development based on a theory by Jean Piaget. This was motivated by the repetition of the same material by lecturers to more than 40 students. The university is the highest peak in the formal education level applied in Indonesia, which is taken for 3.5 - 4 years. Students' diverse backgrounds and cognitive skills make them have to keep trying to absorb the content from the lectures. Multimedia Interactive is a media that consists of many components or media that are connected to each other and are able to interact. Teaching media in the form of interactive multimedia has the ability to store audio-visual data, making interactive multimedia especially interactive learning as a supporter of conventional learning methods that were delivered through books and direct explanations without examples are considered to be less easily digested by students, so it is hoped that the use of interactive power point media aims to increase the absorption of material by students who are able to provide information more interesting and enjoyable than just listening to the one-time delivery of material by supporting lecturers.  Keywords: Emotion, Cognitive Development Stage, Higher Education, Interactive Learning


2019 ◽  
Vol 2 (1) ◽  
pp. 19-31
Author(s):  
Qudsi Amin ◽  
Erna Wijayanti ◽  
Irmaidah Irmaidah

Learning mathematics for early childhood requires ways and media that are suitable for children's development. Mathematics is a scientific discipline that covers almost all levels of education including early childhood education. The characteristic of early childhood learning is learning while playing as embodied in its curriculum at the level of the National Education System. Media dice games can be used in mathematics learning numerical recognition material that is directly related to aspects of children's cognitive development. This study examines the effect of dice media on cognitive development in the mathematics learning of early childhood education number recognition material. This type of research is quantitative causal with statistical tests used including normality test and homogeneity test and hypothesis testing using T test (T-test) or partial test using SPSS version 22 program. The conclusion of this study is that there are influences of media dice game on cognitive aspects learning material for number recognition in learning early childhood mathematics in the 2018/2019 academic year.


2018 ◽  
Vol 5 (2) ◽  
pp. 192-203
Author(s):  
Nurhairunnisah Nurhairunnisah ◽  
Sujarwo Sujarwo

Penelitian pengembangan ini bertujuan: (1) menghasilkan bahan ajar interaktif untuk meningkatkan pemahaman konsep matematika pada siswa kelas X SMA PIRI 1 Yogyakarta, (2) menghasilkan bahan ajar interaktif yang layak untuk meningkatkan pemahaman konsep matematika siswa kelas X SMA PIRI 1 Yogyakarta, dan (3) menghasilkan bahan ajar interaktif yang efektif untuk meningkatkan pemahaman konsep matematika siswa kelas X SMA PIRI 1 Yogyakarta. Penelitian pengembangan ini mengacu pada langkah-langkah desain pengembangan yang dikembangkan oleh Alessi & Trollip. Desain pengembangan tersebut dikelompokkan atas tiga prosedur pengembangan, yang meliputi: (a) tahap perencanaan (planning), (b) tahap desain (design), dan (c) tahap pengembangan (development). Penelitian ini (1) menghasilkan bahan ajar interaktif dalam bentuk digital yang dikemas menggunakan Compact Disk (CD) dan dilengkapi buku petunjuk yang dapat digunakan oleh siswa sebagai sumber belajar pendukung pembelajaran matematika, (2) produk yang dihasilkan dinilai sangat layak untuk meningkatkan pemahaman konsep matematika berdasarkan penilaian ahli materi, ahli media dan subyek uji coba, dan (3) produk yang dihasilkan efektif  meningkatkan pemahaman konsep matematika siswa kelas X SMA PIRI 1 Yogyakarta, terbukti dengan nilai rata-rata pretest sebesar 22,65 meningkat pada posttest sebesar 74,23 dengan nilai gain skor 0,71.Kata kunci: bahan ajar interaktif, pemahaman konsep, siswa SMA kelas X. INTERACTIVE LEARNING MATERIAL TO IMPROVE UNDERSTANDING OF MATHEMATICAL CONCEPTS IN HIGH SCHOOL STUDENTS OF CLASS XAbstractThis developmental research aims to: (1) produce an interactive learning material product for improving understanding of mathematical concepts of grade X students of SMA PIRI 1 Yogyakarta, (2) generate viable interactive learning materials for improving understanding of mathematical concepts of grade X students of SMA PIRI 1 Yogyakarta, and (3) generating interactive effective learning materials for improving understanding of mathematical concepts of grade X students of SMA PIRI 1 Yogyakarta. This research refers to the developmental phases developed by Alessi & Trollip. The developmental design was grouped into three development procedures, consisting of: (a) planning, (b) design, and (c) development. The research (1) produces interactive learning materials in digital form which are packed in Compact Disk (CD) and comes with manuals that can be used by students as learning resources supporting mathematics learning, (2) the product is considered highly feasible to improve the understanding of mathematical concepts based on the assessment of material experts, media experts, and subject trials, and (3) the product effectively improves the understanding of mathematical concepts of grade X students of SMA PIRI 1 Yogyakarta, as evidenced by the pretest average value of 22.65 increases in posttest to 74.23 with gain score value of 0.71.Keywords: interactive learning materials, conceptual understanding, high school students of class X 


2019 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
M Amirul Latif ◽  
Chusnal Ainy ◽  
Achmad Hidayatullah

This research starts from the low activeness and student learning outcomes caused by several factors including conventional mathematics learning where the teacher teaches only with the lecture method and other factors are the factors of teaching material students have less attractive and incomplete so that the learning material cannot be conveyed properly and lack of interest in students reading the material available in teaching materials. This study aims to develop teaching materials in the form of android-based comics with the RME approach to quadrilateral flat material. Comic-shaped teaching materials use a 4-D development model which includes 4 stages, which include the stages of defining, planning, developing and disseminating, in this study limited to the development stage. This type of research is the development of Research & Development (R & D) and uses the 4D development model. The learning outcomes test of students who have carried out learning using an Android-based comic-based teaching material with the RME approach in class VII-B schools in Muhammadiyah Middle School 15 Surabaya obtained completeness of 74.07%. Students' responses to the Android-based comic-based teaching materials developed were obtained at 85.19% which are included in the criteria of "very strong". The results of field trials in class VII-A Muhammadiyah Middle School 15 Surabaya obtained the classical completeness of the learning outcomes test of 88.89%. Student responses to the comic-shaped teaching material developed were obtained by 92.75% which was included in the criteria of "very strong".


Author(s):  
Nining Nur Syarifah

<pre>Mathematics learning media is very necessary to support student learning outcomes. Three-dimensional media can be used as an alternative solution for teaching space building materials. Three-dimensional media is a group of media without projection whose presentation is visually three-dimensional. This media group can take the form of an original object both living and dead, and can also be tangible as an imitation that represents the original (Santyasa, 2007: 15).</pre><p>The purpose of this study was to improve the quality of Mathematics learning material through the use of three dimensional media. This research is a classroom action research (PTK) which is conducted in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 20 grade II students of SDN Palebon 02 Semarang, with a total of 20 students. The research instruments were observation sheets, learning test results and documentation. Data analysis includes data reduction, data presentation, and drawing conclusions. The finding of this research is that the use of Three Dimensional Media can improve the quality of students' Mathematics learning on Building Space material in class II SDN Palebon 02 Semarang. The results showed that the percentage of student learning activities in cycle I 74.5% increased in cycle II to 91.5% and the percentage of the number of students who completed the learning outcomes in cycle I 61.8% increased in cycle II to 100%.</p>


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