scholarly journals The Development of Augmented Reality Application to Explore Fluid Concepts

2021 ◽  
Vol 7 (1) ◽  
pp. 53-60
Author(s):  
Handjoko Permana ◽  
Fauzi Bakri ◽  
Indah Hanifa Salsabila ◽  
Diah Ambarwulan ◽  
Dewi Muliyati ◽  
...  

Exploration can be done by reading, discussing, or experimenting with collecting and processing data. In fluid material, students can explore by looking at the phenomena related to the application of Archimedes' law, Pascal's law, and Bernoulli's law. This study aims to develop teaching materials that can improve students' ability to explore fluid material. The research method used is the 4D model development research. The study results were in marker applications and augmented reality, which was validated by material experts, learning media. This application has also gone through field trials. The validation value of material experts is 86%, and media experts are 82.5%. Meanwhile, the test results for the teacher obtained 83.75%, and the students obtained 83.45%. Based on the validation results, this media is feasible to be used as a learning medium that helps students improve fluid material.

2020 ◽  
Vol 5 (2) ◽  
pp. 126-133
Author(s):  
Marhuma ◽  
Mohammad Siddik ◽  
Budi Rahardjo

This study aims to determine the results of the analysis of the needs of teachers and students, the results of field trials, and the effectiveness test so that they produce appropriate learning thematic teaching materials.  This type of research is development research that refers to the ADDIE development model.  The research data were obtained from the results of interviews, observation sheets, validation sheets of thematic learning teaching materials, teacher responses and test study results.  The results of the assessment of the development of thematic teaching materials, validated by experts, obtained 90% of the very valid conversion results, the analysis of student learning outcomes after using the results of developing thematic teaching materials obtained 90.04% very effective categories.  Thematic teaching materials developed by researchers use the ADDIE model that is feasible, effective and efficient to use in the learning process in elementary schools.


PALAPA ◽  
2016 ◽  
Vol 4 (1) ◽  
pp. 102-117
Author(s):  
Asbullah Muslim

Singer development research aims to develop the application review methods Pakem Class VI MI NW Karang Baru Academic Year 2015/2016. Research Singer is a Research and Development. Singer Research Development Model development using the Borg and Gall What do WITH the five stages, ie requirement analysis, planning, DRAFT Product Development, Field trials, product revision. Data collection methods used hearts Development Research Singer Was questionnaire responses Students and Students learn the test results.


Author(s):  
Ika Guswari ◽  
Samsidar Tanjung ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui Pengembangan Bahan Ajar Berbasis Multimedia Pada Mata Pelajaran  Desain Busana di SMK Negeri 1 Kisaran. Penelitian ini diadaptasi dari model pengembangan menurut Borg & Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Metode penelitian terdiri dari: tahap I merupakan uji coba produk, tahap II merupakan uji efektifitas produk. Hasil penelitian menunjukkan (I) uji ahli materi berada pada kualifikasi sangat layak (86,68%), (2) uji ahli desain instruksional berada pada kualifikasi sangat layak (82,87%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat layak (81,03%), (4) uji coba perorangan berada pada kualifikasi sangat layak (86,13%), (5) uji coba kelompok kecil berada pada kualifikasi sangat layak (87,40%), dan uji coba lapangan terbatas berada pada kualifikasi sangat layak (93,28%). Hasil pengujian menggunakan uji t satu pihak, diperoleh harga thitung = 5,983 dan ttabel = 1,67. Jika dibandingkan maka thitung>ttabel atau 5,983 > 1,67 maka Ha diterima yaitu ada perbedaan hasil belajar siswa yang diajar menggunakan bahan ajar berbasis multimedia dengan siswa yang diajar tanpa menggunakan bahan ajar berbasis multimedia.  Kata kunci: bahan ajar, berbasis multimedia, bagian-bagian busana  Abstract: This study aims to determine development of multimedia based teaching materials  on the subject of fashion of SMK Negeri 1 Kisaran. This study is adapted from the model of development according to Borg & Gall combined with a model of instructional design Dick and Carey. The research method consists of Phase I trial is a product consisting. Phase II is a test of the effectiveness of the product. The results showed (I) test material experts are at a very decent qualifying (86.68%), (2) test the instructional design experts are at a very decent qualifying (82.87%), (3) test the learning media experts are on qualifications very worthy (81.03%), (4) individual testing are at a very decent qualifications (86.13%), (5) testing a small group is at a very decent qualifying (87.40%), and field trials limited qualifications are at a very decent (93.28%). The test results using the t test one hand, the price obtained t = 5.983 and table = 1.67. When compared to the t count> t table or 5.983> 1.67 then the Ha is accepted that there are differences student learning outcames are taught using multimedia based teaching  material with the students without using multimedia based teaching  material.   Keywords: teaching materials, multimedia-based, fashion design 


2020 ◽  
Vol 6 (2) ◽  
pp. 130
Author(s):  
Ika Guswari ◽  
Muhammmad Badiran ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui Pengembangan Bahan Ajar Berbasis Multimedia Pada Mata Pelajaran  Desain Busana di SMK Negeri 1 Kisaran. Penelitian ini diadaptasi dari model pengembangan menurut Borg & Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Metode penelitian terdiri dari: tahap I merupakan uji coba produk, tahap II merupakan uji efektifitas produk. Hasil penelitian menunjukkan (I) uji ahli materi berada pada kualifikasi sangat layak (86,68%), (2) uji ahli desain instruksional berada pada kualifikasi sangat layak (82,87%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat layak (81,03%), (4) uji coba perorangan berada pada kualifikasi sangat layak (86,13%), (5) uji coba kelompok kecil berada pada kualifikasi sangat layak (87,40%), dan uji coba lapangan terbatas berada pada kualifikasi sangat layak (93,28%). Hasil pengujian menggunakan uji t satu pihak, diperoleh harga thitung = 5,983 dan ttabel = 1,67. Jika dibandingkan maka thitung>ttabel atau 5,983 > 1,67 maka Ha diterima yaitu ada perbedaan hasil belajar siswa yang diajar menggunakan bahan ajar berbasis multimedia dengan siswa yang diajar tanpa menggunakan bahan ajar berbasis multimedia.  Kata kunci: bahan ajar, berbasis multimedia, bagian-bagian busana  Abstract: This study aims to determine development of multimedia based teaching materials  on the subject of fashion of SMK Negeri 1 Kisaran. This study is adapted from the model of development according to Borg & Gall combined with a model of instructional design Dick and Carey. The research method consists of Phase I trial is a product consisting. Phase II is a test of the effectiveness of the product. The results showed (I) test material experts are at a very decent qualifying (86.68%), (2) test the instructional design experts are at a very decent qualifying (82.87%), (3) test the learning media experts are on qualifications very worthy (81.03%), (4) individual testing are at a very decent qualifications (86.13%), (5) testing a small group is at a very decent qualifying (87.40%), and field trials limited qualifications are at a very decent (93.28%). The test results using the t test one hand, the price obtained t = 5.983 and table = 1.67. When compared to the t count> t table or 5.983> 1.67 then the Ha is accepted that there are differences student learning outcames are taught using multimedia based teaching  material with the students without using multimedia based teaching  material.   Keywords: teaching materials, multimedia-based, fashion design


2015 ◽  
Vol 4 (2) ◽  
pp. 155 ◽  
Author(s):  
Sri Latifah

This research is a development research that aims to produce Interated IPA module product integrated with Al-Qur'an verses on the material of Water as the source of life, as a teaching material of students of SMP / MTs class VII. The problems in this study include how to develop Integrated IPA module integrated with Qur'anic verses on the material of Water as the Source of Life, and whether the Integrated IPA module development integrated with Qur'anic verses on the material of Water as the Source of Life is interesting to be used as teaching materials. This research is a development research using Research and Development research method  (R & D). The resulting product is categorized very good based on validation from material experts with 85% percentage and design expert with 85% score, and module is very interesting to be used as a teaching material based on teacher's assessment to get 86% score percentage, and students’ response on small group test obtained the percentage of 76% and field trials received a score percentage of 81%.Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan sebagai bahan ajar siswa SMP/MTs kelas VII. Masalah pada penelitian ini  antara lain, bagaimana mengembangkan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan,  dan apakah pengembangan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan menarik untuk dijadikan sebagai bahan ajar. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R & D). Produk yang dihasilkan terkategori sangat baik berdasarkan validasi dari ahli materi dengan presentase skor 85% dan ahli desain dengan skor 85%, serta modul sangat menarik untuk dijadikan bahan ajar berdasarkan penilaian guru memperoleh presentase skor 86%, dan respon siswa pada uji coba kelompok kecil memperoleh persentase 76% serta  uji coba lapangan memperoleh presentase skor 81%.


2020 ◽  
Vol 12 (2) ◽  
pp. 105-118
Author(s):  
Edy Wahyu Wibowo ◽  
Abdillah Abdillah ◽  
Wahyu Nugroho

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.


2019 ◽  
Vol 4 (11) ◽  
pp. 1472
Author(s):  
Anggun Margaretha S. P ◽  
Imam Agus Basuki ◽  
Titik Harsiati

<p><strong>Abstract:</strong> This development research aims to produce teaching material products to write fantasy stories filled with life values for middle school students and test the effectiveness of the product. The research method using this 4-D model consists of four stages, namely (1) define, (2) design, (3) development, and (4) disseminate. The results of the feasibility test for the book contents 83%, the feasibility of presenting the book 86%, the feasibility of the book language 86%, and the feasibility of graphic book 85%. The product effectiveness test results are known to be p = 0.000 (p &lt;0.01). Therefore, the product is feasible to implement. </p><strong>Abstrak:</strong><em> </em>Penelitian pengembangan ini bertujuan untuk menghasilkan produk bahan ajar menulis cerita fantasi bermuatan nilai-nilai kehidupan untuk siswa SMP dan menguji keefektifan produk. Metode penelitian menggunakan model 4-D ini terdiri atas empat tahap, yaitu (1) <em>define</em>, (2) <em>design</em>, (3) <em>development</em>, dan (4) <em>disseminate</em>. Hasil uji kelayakan isi buku 83%, kelayakan penyajian buku 86%, kelayakan bahasa buku 86%, dan kelayakan kegrafisan buku 85%. Hasil uji keefektifan produk diketahui nilai p = 0.<strong>000 (p &lt; 0.01). Dengan demikian, </strong>produk bahan ajar dapat meningkatkan keterampilan menulis peserta didik.


2021 ◽  
Vol 1 (2) ◽  
pp. 58-64
Author(s):  
Susanti Susanti ◽  
A. Hamsiah ◽  
Asdar Asdar

Penelitian ini bertujuan untuk mengetahui dan menganlisis bentuk bahan ajar, kelayakan bahan ajar, kepraktisan bahan ajar, dan keefektifan bahan ajar dalam pembelajaran bahasa Indonesia berbasis nilai budaya Toraja di SD Kabupaten Tana Toraja untuk mengetahui pengaruh dalam proses pembelajaran. Penelitian ini merupakan penelitian pengembangan bahan ajar dengan model Kemp yang sudah di modifikasi. Penelitian ini dilakukan di SD Kabupaten Tana Toraja. Subjek penelitian ini adalah kelas V SDN 221 Inpres Maliba’ dan SDN 297 Inpres Kambuno. Teknik pengumpulan data dalam penelitian ini menggunakan angket, LKS, dan observasi. Peneliti mengolah data secara kualitatif dan kuantitatif. Penelitian ini menghasilkan model produk prototipe bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja. Hasil uji coba bahan ajar terbatas maupun uji coba lapangan menunjukkan bahwa bahan ajar ini layak digunakan. Dengan demikian dapat kita simpulkan bahwa bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja yang terdiri dari bahan ajar, LKS, beserta pedomannya. Selama digunakan dinyatakan valid, praktis, efektif dan layak digunakan. This study aims to determine and analyze the form of teaching materials, the feasibility of teaching materials, the practicality of teaching materials, and the effectiveness of teaching materials in Indonesian language learning based on Toraja cultural values in SD Tana Toraja Regency to determine the effect on the learning process. This study is development research of teaching materials with a modified Kemp model. This research was conducted in SD Tana Toraja Regency. The subjects of this study were students in class V SDN 221 Inpres Maliba' and SDN 297 Inpres Kambuno. Data collection techniques in this study used questionnaires, worksheets, and observation. The data was analysed qualitatively and quantitatively. This study produces a prototype product model for reading teaching materials in Indonesian based on Toraja cultural values. The results of trials of limited teaching materials and field trials show that this teaching material is feasible to use. Thus, we can conclude that the teaching materials for reading Indonesian are based on Toraja cultural values which consist of teaching materials, worksheets, and their guidelines. As it is used, it is valid, practical, effective and proper for use.


2021 ◽  
Author(s):  
Moch. Heru Eriza ◽  
Andy Pramono ◽  
Dimas Rifqi Novica

The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low poly subdivision surface technique, with a minimum number of poly but maintaining the detail of the character. Based on the results of the data analysis, the following essential points were obtained: (1) The character design of the Topeng Malang adopted the figures of Dewi Sekartaji and Dewi Walangwati. (2) The character design of the Topeng Malang character represented the posture, nature, and characteristics of the style. The result of this design was the implementation of 3-dimensional masks and character transformation in augmented reality media. Based on the results and the questionnaires used by the author to gather users’ knowledge of the character shape of the augmented reality media of the mask, 49.3% of the responses were found to be very good and 46.4% good. These results certainly add to the positive values of utilizing the 3D character media as a medium to introduce Wayang Topeng Malangan. Keywords: Topeng Malang, 3D character model


2020 ◽  
Vol 3 (2) ◽  
pp. 211-220
Author(s):  
Nurhana

The purposes of this research included: (1) developing teaching materials for writing short story using paraphrasing technique, (2) implementing learning to write short story using paraphrasing technique, (3) describing the feasibility of teaching materials for writing short story using paraphrasing technique. This research uses the research method of developing Willis's reflective, recursive, design, and development (R2D2) models. The method used is to produce a product and test the feasibility of the product in the form of teaching materials to write short stories with paraphrasing techniques in class XI MAN 2 Samarinda students. The results of the development of teaching materials for short story writing with paraphrasing techniques were validated by content/content experts who gave an average score of 92.04% and validation of teaching material experts obtained an average score of 95%. From the validation results the experts obtained an average score of 93.52% with a very good category. Thus, the teaching material produced is very suitable for use by students of class XI. Furthermore, implementing learning to write short stories with paraphrase techniques through planning assessments conducted by observer 1 who gave an average score of 80% and observer 2 gave an average score of 93.33%. The implementation of learning was given an average score of 81.73% by observer 1 and observer 2 giving an average score of 86.08%. From the average score given by observers 1 and 2 states learning takes place very well. The feasibility of teaching materials for short story writing with paraphrase techniques can be seen from the results of small group pretest trials with an average value of 67.8 and 86.7 posttests and field trials with an average value of 73.75 and posttests with an average value 88.18% with a very decent category.


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