scholarly journals PENGGUNAAN MEDIA KARTU GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR EKONOMI DI SMP

2014 ◽  
Vol 25 (2) ◽  
pp. 86-94
Author(s):  
Dewi Pratita

Abstract: This study aims to determine the influence of the media card to the students' pictures on subjects of Integrated Social Sciences (Economics). Methods of research using experimental research approach. The population in this study consists of 8 classes with the number of students as many as 304 students. Samples taken as many as 80 people by using a cluster sampling. Methods of data collection by using the tests and observations with a test data analysis techniques to find the average student test results and observation data analysis techniques using the t-test to test the hypothesis. The test results indicate a mean difference between experimental class with a grade of 8.35% of control. This means there is a picture card media influence the implementation of the increase in student learning outcomes. The results of analysis of observational data shows an increase of activity in learning. Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh media kartu gambar terhadap hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Sosial Terpadu (Ekonomi). Metode penelitian dengan menggunakan pendekatan penelitian eksperimen. Populasi dalam penelitian ini terdiri dari 8 kelas dengan jumlah siswa sebanyak 304 orang siswa. Sampel yang diambil sebanyak 80 orang dengan menggunakan cluster sampling. Metode pengumpulan data dengan menggunakan tes dan observasi dengan teknik analisis data tes berupa mencari rata-rata hasil tes belajar siswa dan teknik analisis data observasi mengunakan uji-t untuk menguji hipotesis. Hasil uji menunjukkan adanya perbedaan mean antara kelas eksperimen dengan kelas kontrol sebesar 8,35%. Hal ini berarti ada pengaruh penerapan media kartu gambar terhadap peningkatan hasil belajar siswa. Hasil analisis data observasi menunjukkan adanya peningkatan keaktifan siswa dalam belajar.

2017 ◽  
Vol 1 (1) ◽  
pp. 50
Author(s):  
Abd Hafid ◽  
Hasbi R ◽  
Satriani DH

The problem in this research is the low learning outcomes Indonesian students fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency. The formulation of the problem in this research is how the application of the method Jigsaw read in improving learning outcomes Indonesian students fourth grade Inpres12 / 79 Wollangi Barebbo District Subdistrict Bone? The purpose of this study is to describe the application of Jigsaw reading method in improving learning outcomes Indonesian on fourth grade students Instruction 12/79 Wollangi Barebbo District of Bone regency. This research approach is descriptive qualitative approach to the type of classroom action research cycle repeated / cyclic that includes planning, implementation, observation and reflection. The focus of this research is the application of methods Jigsaw reading and learning outcomes Indonesian. Subjects were students in fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency. Research data collection techniques are tests and observation. Data analysis techniques in the study of data reduction, data presentation, draw conclusions and verification. The results showed an increase in student learning outcomes of the first cycle with enough categories to increase to both categories at the second cycle. The conclusion of the research is the application of methods Jigsaw reading can improve learning outcomes Indonesian students fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Endang Eni Lestari ◽  
Mila Roysa ◽  
Imaniar Purbasari

This study aims to describe the improvement of the learning outcomes of the students in the fourth grade of SDN Sambung using Codaka game media. This research is a classroom action research. The research subjects were 23 grade IV students of SDN Sambung. Data collection techniques obtained from observation, documentation, and tests. Data analysis techniques using quantitative and qualitative data analysis. The results of the implementation of Codaka game media in class IV SDN Sambung obtained that the observed student skills included listening, communication, and participation skills. The listening skills of the first cycle students, the percentage of students who completed was 65% and increased in the second cycle to 83%. In the first cycle communication skills, students who completed obtained a percentage of 57% while the second cycle gained 78%. Cycle participation skills, the percentage of students who completed was 65% while in cycle II the percentage was 83%. Based on these data it can be concluded that listening skills, communication, and student participation in cycle I to cycle II have increased so that they can reach the percentage of completeness of more than 75% so that it can be concluded that the media of Codaka games can improve student learning outcomes in the realm of skills.


2017 ◽  
Vol 2 (1) ◽  
pp. 45-50
Author(s):  
Jayanti Dwiputri Abdi ◽  
Irma Rosalinda

The purpose of this study was to determine the effect of classical music to improved Mathematics learning outcomes in high grade IV, V, and VI in Binakheir Islamic Elementary School, period 2011-2012. The method used in this study is a quasi experimental, using design one-group pretest-posttest design. With the amount of research samples as many as 90 students. Students' scores in mathematics problems is obtained through data analysis techniques used to test the hypothesis is to test-t, with alpha = 0,05. Based on data analysis using t-test with significance t (0,000) < alpha set (0,05), then Ho is rejected and Ha accepted. This study therefore concludes which is classical music has a significant impact on improved student learning outcomes in mathematics higher grade IV, V, and VI elementary school.


2018 ◽  
Author(s):  
Dahniar Harahap

Rekognisi: Jurnal Pendidikan dan Kependidikan Volume 1, No.1, Tahun 2016 PGSD Universitas Nahdlatul Ulama Sumatera Utara The purpose of this study are: (a) to know how to use the media image in improving student learning outcomes in social studies learning the material diversity of tribes and cultures in Indonesia (b) to determine student learning outcomes in social studies material diversity of tribes and cultures Indonesia using media images. Media used in this study is the media image, ie an image of the diversity of tribes and cultures in Indonesia, such as image custom homes, traditional clothing, traditional weapons and traditional dances from all regions in Indonesia. The test is performed three times the initial test (pretest), test results of studying the first cycle and the second cycle. Based on data analysis, which showed that: (1) difficulties faced by students in social studies learning are: students who have not been able to explain the contents of the image due to lack of confidence developed in the classroom and explain the contents of the image to a friend, (2) how to use media images in learning social studies in the first cycle that, the teacher explains the material diversity of tribes and cultures in Indonesia by using an image, then the teacher asked students to comment on the pictures, and the second cycle the teacher asks the students to form groups and work the assignment of teachers in groups and provide individual training. (3) At the beginning of the test (pre-test) the ability of the student in completing the material diversity of tribes and cultures in Indonesia is low. I learned on the test results of 37 students who take the test, there are 18 students or 48.64% were thoroughly studied and are not thoroughly studied as many as 19 students or 51.36%. In the second cycle of learning outcomes, from 37 students who take the test are 35 students or 94.60% were thoroughly studied, and there are 2 students or 5.40% were not thoroughly studied. It can be concluded that the use of media images can improve student learning outcomes.


EDUTECH ◽  
2014 ◽  
Vol 13 (2) ◽  
pp. 274
Author(s):  
Depi Karom

AbstractThe purpose of this study is to obtain an empirical description of 1) the influence of pedagogical competence of teachers to learning outcomes, 2) the effects of cooperative learning on student learning outcomes, and 3) the influence of the media presentation of the learning outcomes of students. This study used a descriptive analytic method with a quantitative approach and experimental design. The study population was a high school student Ma'Arif Peundeuy Class XI Science (IPA and IPA-1-2), amounting to 72 people and sampled the IPA XI-1 as many as 36 people. The tools used to collect data were questionnaires (questionnaire) and tests. Data Analysis in this study using SPSS version 20 and Microsoft Excel 2010.Based on the data analysis we can see that the learning outcomes are positively and significantly influenced by teachers' pedagogical competence of .520, whereas the effect of cooperative learning on student learning outcomes are positive and significant at 0.646 and presentation of media influence on student learning outcomes significantly by 0.586, and when viewed together, the study of students positively and significantly influenced by pedagogical competence of teachers, cooperative learning and media presentations of 0.542, meaning that the learning outcomes would be higher if the pedagogical competence of teachers in implementing cooperative learning aided presentation media is owned and implemented by all teacher.Keywords: Media presentation, Competence Pedagogy.Abstrak Tujuan penelitian ini adalah untuk memperoleh gambaran empiris tentang 1) pengaruh kompetensi pedagogik guru terhadap hasil belajar, 2) pengaruh pembelajaran kooperatif terhadap hasil belajar peserta didik, dan 3) pengaruh media presentasi terhadap hasil belajar peserta didik. Penelitian ini menggunakan metode deskriptif analitik dengan pendekatan kuantitatif dan memiliki desain eksperimen. Populasi penelitian adalah siswa SMA Ma’arif Peundeuy Kelas XI IPA (IPA-1 dan IPA-2) yang berjumlah 72 orang dan yang dijadikan sampel yaitu kelas XI IPA-1 sebanyak 36 orang. Alat yang digunakan untuk mengumpulkan data adalah quisioner (angket) dan tes. Pegolahan data dalam penelitian ini menggunakan program SPSS versi 20 dan program Microsoft Excel 2010.Berdasarkan analisis data diperoleh gambaran bahwa hasil belajar dipengaruhi secara positif dan signifikan oleh kompetensi pedagogik guru sebesar 0,520, sedangkan pengaruh pembelajaran kooperatif terhadap hasil belajar peserta didik adalah positif dan signifikan sebesar 0,646 dan pengaruh media presentasi terhadap hasil belajar peserta didik secara signifikan sebesar 0,586, serta jika dilihat secara bersama, hasil belajar peserta didik dipengaruhi secara positif dan signifikan oleh kompetensi pedagogik guru, pembelajaran kooperatif dan media presentasi sebesar 0,542, artinya hasil belajar akan tinggi jika kompetensi pedagogik guru dalam menerapkan pembelajaran kooperatif berbantuan media presentasi dimiliki dan dilaksanakan dengan baik oleh semua guru.Kata Kunci: Media presentasi, Kompetensi Pedagogi.


2020 ◽  
Vol 4 (1) ◽  
pp. 34-39
Author(s):  
Lina Novita ◽  
Raden Teti Rostikawati ◽  
Karina Aulia Fitriani Aulia Fitriani

THE INFLUENCE OF LEARNING CARD LEARNING MEDIA ON RESULTS OF THE STUDY OF ANIMAL MOVEMENT SUBTEMAThis research is a type of quantitative research with a quasi experimental approach which consists of pictorial card media as independent variables and learning outcomes as dependent variables. The purpose of this study for to determine whether there is an influence on the learning outcomes of animal motion organ subthemes through the learning media of illustrated cards. This research uses a quasi experimental method. This research was conducted at Karadenan Kaum State Elementary School in Bogor Regency in the class VA and VB Even Semester of the 2019/2020 Academic Year. The analysis technique used is the prerequisite test data analysis which includes data error normality test, homogeneity variance test, then hypothesis testing using t test. Based on the results of data analysis the learning outcomes obtained through the Learning Card Picture Media with an N-Gain value of 74.62. with 100% mastery learning outcomes and without pictorial card learning media obtained an N-Gain score of 62.86 with 75% mastery learning outcomes. The results of hypothesis testing stated H0 was rejected and Ha was accepted because tcount (3.2036)&#62; ttable (1.99346). Based on the results of the above research, it can be concluded that, there is an influence on the learning outcomes of animal motion organ subthemes through the media of learning cards. The most effective learning media on animal motion organ subthemes is the Picture Card Learning media.


2019 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Adila Putri Laksana ◽  
Hady Siti Hadijah

The problems studied in this study are the maximum learning outcomes in class X filing subjects at Bandung National Vocational School. This research was conducted to find out how the influence of learning independence on student learning outcomes in class X filing subjects. This study used a survey method. Data was collected through questionnaires using a Likert scale. The units analyzed were 67 students of class X majoring in Office Administration at SMK Nasional Bandung. Data analysis techniques use simple regression. The results of the study show that learning independence has an influence on learning outcomes. Therefore, student learning outcomes can be improved through increased learning independence from within students.ABSTRAKPermasalahan yang dikaji dalam penelitian ini adalah belum maksimalnya hasil belajar pada mata pelajaran kearsipan kelas X di SMK Nasional Bandung. Penelitian ini dilakukan untuk mengetahui bagaimana pengaruh kemandirian belajar terhadap hasil belajar siswa pada mata pelajaran kearsipan kelas X. Penelitian ini menggunakan metode survey. Data dikumpulkan melalui angket dengan menggunakan skala likert. Unit yang dianalisis 67 siswa kelas X jurusan Administrasi Perkantoran di SMK Nasional Bandung. Teknik analisis data menggunakan regresi sederhana. Hasil penelitian menunjukkan bahwa kemandirian belajar memiliki pengaruh terhadap hasil belajar. Oleh karena itu, hasil belajar siswa dapat ditingkatkan melalui peningkatan kemandirian belajar dari dalam diri siswa.


Author(s):  
Erwoko Erwoko

This study aimed to determine the increase in student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research is based on the fact that the average score of students is deficient; as many as 18 students have not completed, while 16 students have completed learning. This research is classroom action research conducted in 3 cycles. The method of data collection was carried out through observation. Data analysis was carried out by comparing the test results in cycle 1, cycle 2, and cycle 3 with descriptive techniques. The results of this study indicate that the application of the Problem Based Learning model assisted by Edmodo in the subject of Animation can improve student learning outcomes. In the first cycle, it was 47%, in the second cycle, it increased to 74%, then in the third cycle it increased to 88%, so with these data, it can be concluded that the achievement of the research success criteria for student learning outcomes has been achieved. Thus, it can be concluded that class IX students' learning outcomes and learning activities in the Lua-Based Network Technology lesson at SMKN 1 SEMENDAWAI SUKU III have increased.


2019 ◽  
Vol 1 (1) ◽  
pp. 1-11
Author(s):  
Amelia Niwele ◽  
Beatus M Laka

The purpose of this study was to determine the achievement of student learning outcomes usingproblem posing model in SMA Negeri I Taniwel. This type of research was descriptive. Random samplingtechnique was conducted to determine the sample of research that is class XI IPA 1 SMA Negeri I Taniwel.Technique of data analysis in the form of analysis of student achievement test result based on referencebenchmark rating or reference standard. Formative test results (posttest) showed that most statements haveachieved higher scores, after getting treatment through the problem posing model applied. The resultsshowed that the problem posing model can help students in achieving good physics learning outcomes,especially on business and energy concepts with a final value of 82.6.


2017 ◽  
Vol 2 (2) ◽  
pp. 74
Author(s):  
Rohmah Indahwati ◽  
Hasan Basri

This study aims to determine (1) the influence of social usage of Facebook on student learning outcomes, (2) student response in solving problems using Facebook and (3) obstacles and suggestions in implementing learning using social networking site Facebook. This finding is useful for educators to make Facebook as one of the media that can be used in teaching. This study is a combined study between quantitative and qualitative research. Quantitative research methods with the use of quasi-experimental, while the qualitative data obtained from the observation data and questionnaire responses of students about learning using Facebook media. Based on the results of pre test and post test analysis, concluded that the pre test and post test data are normally distributed so that t-test can be performed. Based on the calculation obtained and , because  concluded there is influence of the use of Facebook as a medium of learning on student learning outcomes, student responses to learning through the media Facebook can be quite good enough indikasinya is the number of comments from students related to questions posted, as many as 13 students or 76% expressed happy with learning using Facebook,  10 students or 59% who stated more freely in convey opinions, 11 students or 65% who claimed to understand the material using Facebook, 14 students or 82% who expressed interested in solving the problem through Facebook, and 12 students or 71% who said can understand the strategies in solving problems using Facebook. While the obstacles faced by most students are poor networks, limited quota and difficulty in expressing opinions through writing


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