scholarly journals PENGGUNAAN MEDIA PEMBELAJARAN AUDIOVISUAL UNTUK MENINGKATKAN KEMAMPUAN BERBICARA DAN MENULIS SISWA

2017 ◽  
Vol 28 (1) ◽  
pp. 34
Author(s):  
Juhana Sakmal, Dian Nofef Riani, Dwina Mutiaraningrum, Afit Fatimah

Abstract: Many of Grade 5 students of Government Primary School No 12, Kedaung Angke, West Jakarta, didnot attain the learning mastery standard in speaking to convey information and writing verbal news summary.This classroom action research was conducted to solve the following problem: Can audiovisual instructional mediaimprove the ability of Grade 5 students of of Government Primary School No 12, Kedaung Angke, West Jakarta, tospeak to convey information and write verbal news summary? The research conducted in September and October2011 aimed at improving the instructional quality in speaking to convey information and writing verbal newssummary by using audiovisual media. After 2 cycles of interventions, the students could attain the learning masterystandard in speaking to convey information and writing verbal news summar. The research concluded, usingaudiovisual instructional media can improve the students’ speaking and writing ability in Indonesian. Keywords: audiovisual instructional media, reading ability, writing ability, verbal news

2017 ◽  
Vol 28 (1) ◽  
pp. 8
Author(s):  
Gusti Yarmi

Abstract: This study aimed at collecting emperical data of creative writing activities applying whole languageapproach to the students of grade 5 of Primary School. The study conducted at SDN, Pondok Kelapa 05 Pagi,Duren Sawit, East Jakarta, as from August through December 2018, employing classroom action research. Theintervention design of the research adopted the model of Kemmis and Taggard. The data were collected by observationand test of writing skill. The data were analyzed by reducing and displaying the data for conclusion, verification,and reflection. The result the resarch showed the improvement of the students’ writing skills in each cycle until thethird cycle, that it can be concluded that writing instruction by journal writing activities as a component of wholelanguage approach can improve the students’ creative writing skills. Keywords: writing instruction, journal, whole language approach, creative writing.


2011 ◽  
Vol 24 (XV) ◽  
pp. 108-112
Author(s):  
Norman Syam

This classroom action research is intended to improve instructional quality in the subject of Pancasila and Kewarganegaraan (PKn) at primary school. The main focus of this research is to discover if role play model can be implemented to improve the quality of PKn. The research, conducted at the fifth grade in Primary School 5, Municipality of Bengkulu, used observation, open interview, and field note techniques in collecting data to be analyzed qualitively. The findings show that role play model can improve the instructional quality of PKn in Primary School. Therefore it is recommended the roleplay model to be applied at 3rd through 4th grades for more learning experiences.


2017 ◽  
Vol 6 (2) ◽  
pp. 441
Author(s):  
Lisnarwati Lisnarwati

This research is based on the low ability to write deductive paragraph, the average result of deductive paregrat writing ability obtained by students is 27,55 or with failure category. To improve the learning outcomes, the researcher performs improvement research by applying the drill merode. This research is a classroom action research conducted in class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, this research is done in two cycles, using four stages: planning, implementation, observation and reflection. The result of research stated that the ability of writing paragraphs and learning activities has increased, in cycle I the activity of teacher get score 28 (46,6%), in cycle II activity of teacher have increase with score 57 (95,00%), while in activity of sisswa in cycle I get score 1395 (80,20%), in cycle II student activity have increase with score 1478 (84,90%). The ability to write a deductive paragraph of students also experienced an increase, in the first cycle average writing ability of students is 43.89 with the category less, and in the second cycle average writing ability of students is 68.03 with enough category. Based on the results of this study can be concluded that the ability to write a paragraph deductive students class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, increased after applied drill method.


2019 ◽  
Vol 3 (1) ◽  
pp. 189
Author(s):  
Hasnawati Hasnawati

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) siswa dengan penerapan model pembelajaran picture and picture di kelas III Sekolah Dasar Negeri 004 Cendirejo Kecamatan Pasir Penyu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar siswa yang tuntas sebesar 13 orang dengan persentase 46%. Setelah dilakukan perbaikan pada siklus I, hasil belajar siswa meningkat, hal ini dibuktikan dengan siswa yang tuntas sebesar 20 orang atau 71%. Sedangkan pada siklus II, hasil belajar siswa kembali meningkat menjadi 28 orang siswa yang tuntas dengan persentase 100%. Dari analisis hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan model pemebelajaran Picture and Picture dapat meningkatkan hasil belajar IPA siswa kelas II SDN 004 Cendirejo Kecamatan Pasir Penyu Kabupaten Indragiri Hulu.Kata kunci: model picture and picture, hasil belajar IPA. ABSTRACTThis study aims to improve student learning outcomes with the application of a picture and picture learning model in class III 004 Cendirejo Public Primary School Pasir Penyu District. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of students who completed at 13 people with a percentage of 46%. After making improvements in the first cycle, student learning outcomes increase, this is evidenced by students who complete by 20 people or 71%. While in the second cycle, student learning outcomes again increased to 28 students who completed a percentage of 100%. From the analysis of the results of this study it can be concluded that by applying the Picture and Picture learning model can improve the learning outcomes of Natural Sciences class II 004 Public Primary School Cendirejo Pasir Penyu District Indragiri Hulu.Keywords: model picture and picture, learning outcomes of Natural Sciences.


Author(s):  
M. Zaini Miftah

The study is aimed at developing the Idea Listing Technique (ILT) to enhance the students‟ writing ability. The Classroom Action Research was applied in this study. The subjects of the study were 31 students, the students taking the course of Writing II, of the third semester of English Department of one State Islamic College at Palangka Raya, Indonesia, in the 2012/2013 academic year. The findings show that the implementation of ILT can enhance the students‟ ability in writing expository paragraph. It is indicated by the enhancements of the percentage of the students achieving the score greater than or equal to C (60-69), and of the percentage of their involvement in the writing activities during the implementation of ILT in Cycle I and II. Thus, the enhancement of the students‟ ability in writing expository paragraph can be reached but it should follow the appropriate procedures of the implementation of ILT having been developed.Keywords: Idea Listing Technique, Writing Ability, Paragraph Writing, Expository Paragraph


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Dewi Ratnawati

This research was motivated by the lack of understanding of students during online learning. The purpose of this study was to improve the understanding of students in grade 5 SD Negeri Tlogorejo 2 Guntur Demak through zoom assisted by powerpoint media. This research was conducted in November 2020, at SD Negeri Tlogorejo 2 Guntur Demak. This type of research is a Classroom Action Research with three cycles consisting of one meeting in one cycle. Each cycle consists of planning, implementing, observing and reflecting. Data collection techniques and tools in this study used descriptive analysis techniques for data in the form of documents of students' work, lists of values and observation sheets. The results showed that assisted by powerpoint media through zooming the learning outcomes of students increased, namely in the first cycle there were 3 students who achieved mastery learning or 30%. In the second cycle there was an increase to 7 students who completed or 70%. Whereas in cycle III there were 8 students completing or 80% an increase of 50%. From the learning results of these students, it can be concluded that through zoom assisted by powerpoint can improve students' understanding.Keywords: understanding, powerpoint, PTK


Author(s):  
Dian Puji Puspitasari ◽  
M. Kristanto ◽  
Ismatul Khasanah

ABSTRAKLatar belakang yang mendorong penelitian ini adalah rendahnya kreativitas seni kolase pada anak kelompok B. Hal tersebut disebabkan oleh kurangnya dalam kegiatan yang berkaitan pengoptimalan kemampuan kreativitas seni kolase.Permasalah dalam penelitian ini adalah 1) Perkembangan kreativitas seni kolase kurang optimal, 2) Media pembelajaran yang kurang bervariasi, 3) Anak kurang dalam hal menggunakan bahan atau benda-benda yang disediakan oleh guru, 4) Anak sering meniru contoh guru dalam menyelesaikan pekerjaannya. Tujuan yang hendak dicapai dalam penelitian ini untuk meningkatkan kreativitas seni kolase melalui keping geometri pada kelompok B TK Aisyiyah Busthanul Athfal 34 Semarang Tahun ajaran 2016/2017. Jenis penelitian ini adalah penelitian tindakan kelas. Populasi penelitian adalah seluruh siswa kelompok B TK Aisyiyah Busthanul Athfal 34 Semarang Tahun Pelajaran 2016/2017. Penelitian dilaksanakan pada semester 2 bulan Mei sampai Juni. Sampel penelitian yang diambil adalah 8 siswa yang terdiri 7 anak laki-laki dan 8 anak perempuan. Data dalam penelitian ini diperoleh melalui dokumentasi dan observasi. Hasil analisis yang diperoleh dari awal penelitian ada 20% (3 anak) dengan kategori baik, kemudian peneliti memberikan siklus I kepada anak untuk meningkatkan kreativitas seni kolase. Siklus I mengalami peningkatan mencapai 33,33% (5 anak) dari 15 anak dengan kategori baik, karena belum berhasil maka diberikanlah siklus II. Siklus kedua ini memberikan kenaikan sebesar 86,67% (13 anak) dengan kategori baik dan dapat dikatakan penelitian ini berhasil 66% sehingga tidak perlu melanjutkan siklus III. Berdasarkan hasil penelitian ini saran yang dapat disampaikan adalah supaya permainan keping geometri digunakan sebagai salah satu alternatif guru untuk meningkatkan kreativitas seni kolase pada anak.     ABSTRACTEncouraging background of this study is the lack of a collage of artistic creativity in children group B. This is caused by a lack of activities related to the optimization capabilities collage of artistic creativity. The problem in this research are: 1) Development of artistic creativity collage suboptimal 2) Instructional media less varied, 3) Children less in terms of the use of materials or objects that are provided by the teacher, 4) Children often imitate the example of teachers in completing their work Objectives Want to achieve in this research to increase creativity of art collage through geometry at group B TK Aisyiyah Busthanul Athfal 34 Semarang academic year 2016/2017. This type of research is a classroom action research. The study population is all students of group B TK Aisyiyah Busthanul Athfal 34 Lesson 2016/2017 Semarang. This study was conducted in the second half of May to June. The sample of this study were 8 students consisting of 7 boys and 8 girls. The data in this research is obtained through documentation and observation. The results of the analysis obtained from the beginning of the study there are 20% (3 children) with good category, the researchers gave cycle I to children to increase the creativity of collage art. Cycle I increased to 33.33% (5 children) from 15 children with good category, because it has not been successful then given cycle II. This second cycle gives an increase of 86.67% (13 children) with good category and it can be said that this research reaches 66% so no need to continue cycle III. Based on the results of this research suggestions that can be submitted is that pieces of game geometry is used as an alternative teacher to enhance the creativity of collage art in children.


2013 ◽  
Vol 1 (1) ◽  
pp. 34
Author(s):  
Raden Roro Martiningsih

Students think that learning math is hard, and students do not want to learn math, then teachers must provide the appropriate medium for learning. The purpose of this research is to improve mathematics achievement in intersection set and union set by applying the Portal Rumah Belajar for Seventh Grade A SMP Muhammadiyah 1 Surabaya year 2012 - 2013. The design of the study is Classroom Action Research. In this study planned two cycles, and each cycle consisted of 4 steps, namely: (1) plan, (2) act, (3) observe, and (4) reflect. If students of Seventh Grade A SMP Muhammadiyah 1 Surabaya use Portal Rumah Belajar, they can increase their achievement. Students who pass the competency in the pre-action is 22 students or 73.3%, in cycle I, students who pass the competency is 23 students or 76.7%, and in cycle II students who pass the competency is 28 students or 93.3%. The ability of students increased from pre-action to the second cycle. Suggestions in this classroom action research is: Teachers should motivate students to learn by use innovative of instructional media. Teachers should have a paradigm that teachers are not the only source of learning. AbstrakMatematika pada umumnya dianggap peserta didik sebagai pelajaran yang sulit. Salah satu indikasinya adalah bahwa pada saat pelajaran Matematika, sebagian peserta didik cenderung kurang termotivasi untuk belajar. Oleh karena itu, guru harus mengupayakan kemudahan mem- pelajarinya melalui penggunaan media pembelajaran yang sesuai. Salah satu dari media yang dimaksudkan adalah Portal Rumah Belajar. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar peserta didik Kelas VII A SMP Muhammadiyah 1 Surabaya tahun ajaran 2012-2013 di bidang pelajaran Matematika terutama mengenai materi irisan dan gabungan dua himpunan dengan menerapkan Portal Rumah Belajar. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Penelitian ini mencakup dua siklus dan setiap siklus terdiri atas 4 langkah, yaitu (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi. Hasil penelitian mengungkapkan adanya peningkatan prestasi belajar peserta didik. Sebelum diberikan tindakan, hanya 22 peserta didik (73,3%) yang tuntas belajarnya. Kemudian, pada Siklus I, peserta didik yang tuntas sebanyak 23 peserta didik (76,7%), dan pada Siklus II, jumlah peserta didik yang tuntas sebanyak 28 peserta didik (93,3%). Tampaklah bahwa kualitas pembelajaran dari sebelum tindakan sampai dengan Siklus II terjadi peningkatan. Penelitian ini menyarankan agar guru mengelola kegiatan pembelajaran secara inovatif dengan menggunakan media pembelajaran agar peserta didik lebih termotivasi dan aktif untuk belajar. Guru hendaknya mengubah paradigma pembelajaran bahwa dirinya bukan lagi satu-satunya sumber belajar bagi peserta didik. 


Author(s):  
Tita Yulinda

<pre><em>This Classroom Action Research is to improve learning outcomes of Indonesian language lessons on the theme of growth and development of living things in third grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency using audiovisual media. In this model, classroom action research is carried out through four stages, namely planning, action implementation, observation, and reflection and is carried out in two cycles. From this class action research, it was obtained that the average pre-cycle score of students was 59.64 with a completeness percentage of 39.28%. In the first cycle it increased to 63.21 with a completeness percentage of 57.14%. In the second cycle the average score of students became 66.96 with a completeness percentage of 71.42%. Based on the data obtained, it can be concluded that the use of audiovisual media can improve learning outcomes of Indonesian language with the theme of growth and development of living things in third grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency.</em></pre>


2014 ◽  
pp. 562-573
Author(s):  
Martiningsih Martiningsih

diterima: 05 Januari 2013; dikembalikan untuk revisi: 19 Januari 2013; disetujui: 6 Februari 2013.Abstrak: Matematika dianggap sulit, dan saat pembelajaran Matematika siswa cenderung kurang termotivasi untuk belajar, maka guru harus mengupayakan kemudahan dalam belajar dengan mempergunakan media yang sesuai. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar Matematika materi irisan dan gabungan dua himpunan dengan menerapkan Portal Rumah Belajar pada Kelas VII A SMP Muhammadiyah 1 Surabaya tahun ajaran 2012 - 2013. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Dalam penelitian ini dilakukan dua siklus dan tiap siklus terdiri dari 4 langlah yaitu : (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi.Hasil penelitian Penggunaan Portal Rumah Belajar pada siswa Kelas VII A SMP Muhammadiyah 1 Surabaya, terbukti meningkatkan prestasi belajar siswa, sebelum tindakan siswa yang tuntas belajar sebanyak 22 siswa atau 73,3 %, pada Siklus I siswa yang tuntas sebanyak 23 siswa atau 76,7 %. sedangkan pada Siklus II siswa yang tuntas sebanyak 28 siswa atau 93,3 %. Dengan demikian kualitas pembelajaran dari sebelum tindakan sampai dengan Siklus II terjadi peningkatan. Saran dalam PTK ini adalah: Guru harus memotivasi siswa untuk belajar secara inovatif mempergunakan media pembelajaran. Guru hendaknya memiliki paradigma bahwa guru bukan satu-satunya sumber belajar. Pembelajaran Matematika hendaknya disampaikan dengan menggunakan media yang mampu menyenangkan siswa dan mampu membuat siswa aktif. Kata Kunci: Himpunan, Portal Rumah BelajarAbstract: Math is considered difficult and students have less motivation in learning math. That is why teacher must provide approprite learning medium to ease the students to learn math. The aim of this study was to increase students’ mathematic learning achievement on intersection set and union set by applying the Portal Rumah Belajar for Seventh Grade A of Muhammadiyah 1 Junior High School Surabaya year 2012 - 2013. The design of the study was Classroom Action Research. In this study two cycles were conducted, and each of which consisted of 4 steps, namely: (1) plan, (2) act, (3) observe, and (4) reflect. The use of Portal Rumah Belajar could increase the achievement of seventh grade students of Muhammadiyah 1 Junior High School Surabaya. The number of student passing the competency in the pre-action was 22 students or 73.3%, in the cycle was 23 students or 76.7%, and in the cycle II were 28 students or 93.3%. Thus the quality of learning increased between pre-action and the second cycle. Recommendation from this classroom action research was: teacher should motivate students to learn innovatively by using instructional media. Teachers should have a paradigm that teacher was not the only source of learning. Learning math should be submitted using the media to please students and be able to keep students active. Keywords: Set, Portal Rumah Belajar


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