scholarly journals Analisis Tingkat Berfikir Kreatif Peserta Didik Dalam Menyelesaikan Soal Matematika Ditinjau Dari Adversity Quotient (AQ)

2019 ◽  
Vol 1 (1) ◽  
pp. 34-39
Author(s):  
Duwi Asih Asih ◽  
I Ketut Suastika ◽  
Nyamik Rahayu Sesanti

ABSTRAK. The aim of this paper is to describe students' creative thinking abilities in solving problems in terms of Adversity Quotient (AQ). This study used a descriptive qualitative approach with questionnaire and test method. The subjects of this study were SMP Turen Muhammadiyah 10 class VIII, who were selected based on their Adversity Quotient (AQ). The results of this paper are (1) the questionnaire score of the Adversity Response Profile (ARP) shows 6 students with the type of quitters, 7 transitional type students between quitters to campers, 9 students with type campers, 6 students with transition types of campers to climbers , 4 students with type climbers. (2) The written test results showed students with AQ type climbers included in the "high" category, AQ type campers included as "low" category, AQ type quitters including "very low" level categories in creative thinking. Suggestions from this study are teachers are expected to provide exercises with various types of questions to improve students' creative thinking skills. Keywords: Analize; cretive thinking; Adversity Quotient (AQ)     ABSTRAK. Tujuan dari penelitian ini adalah untuk mendeskripsikan kemampuan berfikir kreatif peserta didik dalam menyelesaikan masalah ditinjau dari Adversity Quotient (AQ). Penelitian ini menggunakan pendekatan kualitatif yang bersifat deskriptif dengan metode angket, tes . Subyek penelitian ini adalah peserta didik kelas VIII SMP Muhammadiyah 10 Turen yang dipilih berdasarkan Adversity Quotient (AQ)  secara acak. Hasil penelitian ini yaitu (1) skor angket Adversity Respone Profile (ARP) menunjukkan 6 peserta didik dengan tipe quitters, 7 peserta didik dengan tipe peralihan antara quitters ke campers, 9 peserta didik dengan tipe campers, 6 peserta didik dengan tipe peralihan campers ke climbers, 4 peserta didik dengan tipe climbers.  (2) Hasil tes tulis menunjukkan peserta didik dengan AQ tipe climbers termasuk kategori tingkat “tinggi”, AQ tipe campers termasuk kategori tingkat “rendah”, AQ tipe quitters termasuk kategori tingkat “sangat rendah” dalam berfikir kreatif. Saran dari penelitian ini adalah guru diharapkan memberikan latihan-latihan dengan berbagai jenis soal untuk meningkatkan kemampuan berfikir kreatif peserta didik. Kata Kunci: Analisis; berfikir kreatif; Adversity Quotient (AQ)

2021 ◽  
Vol 4 (1) ◽  
pp. 35-38
Author(s):  
Arif Rahman Hakim ◽  
. Nurrahmah

This study aims to determine the effect of scrapbook media on students' creative thinking skills. The type of research used is Quasi Experiment using the Nonequivalent Control Group Design research design with a sample of fifth grade students at SDN 59 Rasalewi, Bima City. The instruments used in this research are test instruments and observation sheets. Analysis of the data used in the form of percentage analysis for students' creative thinking skills, N-gain test and t-test. The results of data analysis show that from 21 students the total number of students is 76.19% or 16 students get the N-gain in the very high category and 23.81% or 5 students get the influence in the high category. The t-test results show that tcount = 2.259 > ttable = 1.725 (significant level = 0.05) so Ha is accepted and H0 is rejected. Thus, it can be concluded that there is a significant effect of using scrapbook media on students' creative thinking abilities.  


2021 ◽  
Vol 2 (2) ◽  
pp. 241
Author(s):  
Natalia Natalia ◽  
Sugiatno Sugiatno ◽  
Silvia Sayu

This study aims to determine the potential description of quitter type students in solving an open-ended question in the material of Quadrilateral and Triangle at SMP Negeri 20 Pontianak. The research method used is a descriptive method with a qualitative approach and a case study research form. The number of subjects in this study was 27 students of class VIII F SMP Negeri 20 Pontianak. The data collection tool used was the Adversity Response Profile (ARP) to get quitter type subjects, open-ended test questions, and interview guides with the help of teaching aids to probe deeper into the potential of quitter-type students. The results of the research on the written test showed that the potential of 2 quitter subjects in solving open-ended questions was still low with a percentage of only 22.22%. However, when interviewed with the help of teaching aids, additional information was obtained that the two quitter subjects showed better potential in solving open-ended questions and were able to provide more than one solution and more than one correct answer.


2021 ◽  
Vol 9 (3) ◽  
pp. 244-255
Author(s):  
Nur Halimah ◽  
Rahmi Rahmi ◽  
Mulia Suryani

This research was motivated by the low ability of students to think mathematically critical thinking in solving problems. The research objective was to describe the students' mathematical critical thinking skills in class XI IPA 3. The research method used was descriptive method with a qualitative approach. The research subjects were students of SMAN 1 Lembah Melintang class XI IPA 3. The instruments used to collect data were written tests, interviews, and documentation. The test results were analyzed based on the aspect of mathematical critical thinking skills. The results showed that mathematical critical thinking skills with high category abilities can work on critical thinking test questions properly and correctly. Furthermore, the moderate ability is not able to do critical thinking test questions well, while the low category has not been able to do critical thinking test questions properly in accordance with the aspects of mathematical critical thinking skills.


Author(s):  
Ari Nofida ◽  
Syaiful Arif

This research aims to study the feasibility of learning models, student activities, and the presence or absence of problem-based learning models on the creative thinking skills of grade VII students at SMP Negeri 1 Mlarak. This research is a quasi-experimental study with a nonequivalent control group design. This study uses PBL learning models assisted by audio visual media for the experimental class and conventional models for the control class. The instrument used was a written test consisting of descriptions, while the statistical analysis used the t test (independent sample test) and one tail test.


2021 ◽  
Vol 5 (3) ◽  
pp. 417
Author(s):  
Utharia Darmayanti ◽  
Sri Wulandari ◽  
Fitra Suzanti

The 2013 curriculum requires teachers to integrate higher-order thinking skills. One of them is creative thinking. Mind map integration in Problem Based Learning (PBL) is thought to be able to assist students in improving creative thinking. This study aims to determine the effect of increasing creative thinking through the integration of mind maps in PBL on eighth grade students of SMPN 25 Pekanbaru. This type of research is quasi-experimental. The research population was class VIII SMPN 25 Pekanbaru. The research sample consisted of class VIII.1 as the experimental class and class VIII.2 as the control class. Data in the form of pretest and posttest. N-gain analysis was conducted to see the increase in student scores and MANOVA was used to examine the effect of mind maps in PBL on students creative thinking abilities. The average value of creative thinking is better in the experimental class which is 78.08 in the digestive system material with N-gain relatively close to high, namely 0.68 while in the control class only 54.88 is sufficient category. The MANOVA test also shows that there is an effect of mind maps in PBL on the creative thinking ability of class VIII SMPN 25 Pekanbaru with a significance value of 0.000 <0.05. This shows that the application of mind map integration to PBL is able to improve the creative thinking skills of SMP Negeri 25 Pekanbaru students.


Author(s):  
Risda Destari ◽  
Parsaoran Siahaan ◽  
Ridwan Efendi

ABSTRAKTujuan pendidikan pada saat ini adalah untuk mendidik individu yang dapat memecahkan suatu permasalahan yang mereka temui dalam kehidupan sehari-hari. Salah satu keterampilan yang dibutuhkan untuk memecahkan permasalahan yaitu keterampilan berpikir kreatif. Keterampilan berpikir kreatif merupakan salah satu cara berpikir yang dibutuhkan dalam kehidupan kerja dan masyarakat di abad 21, yang harus dilatihkan kepad apeserta didik Ketika proses pembelajaran. Namun kenyataannya, keterampilan berpikir kreatif ini jarang sekali dilatihkan kepada peserta didik dalam proses pembelajaran. Maka penelitian ini bertujuan untuk menerapkan model pembelajaran ICARE untuk meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Digunakan metode penelitian semu (quasi experiment) dengan desain one group pretest posttest. Instrumen penelitian berupa soal uraian sebanyak 12 soal yang sudah diuji validitas dan reliabilitasnya. Partisipan dalam penelitian ini adalah 24 peserta didik, dengan mengunakan teknik analisis data gain ternormalisasi untuk melihat peningkatan keterampilan berpikir kreatif dan uji effect size untuk mengetahui efek dari model pembelajaran ICARE. Hasil penelitian berupa nilai gain ternormalisasi sebesar 0,44 yang termasuk kategori sedang dengan taraf signifikansi 0,05. Selanjutnya diperoleh hasil uji effect size untuk keterampilan berpikir kreatif sebesar 3,47 yang termasuk pada kategori tinggi. Hasil ini menunjukan bahwa model pembelajaran ICARE efektif dalam meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Kata kunci: model pembelajaran ICARE; keterampilan berpikir kreatif; alat optik ABSTRACTThe purpose of education is to guide students to solve problems in real life. One of the skills needed to solve problems is creative thinking skills. Creative thinking skills are one of the ways of thinking that a person needs in work life and society in the 21st century. However, in reality, these creative thinking skills are not trained to students in the learning process. So, this study aims to apply the ICARE learning model to improve the creative thinking skills of class XI SMA students on optical instrument material. A quasi-experimental research method was used with a one-group pretest-posttest research design. The instrument in this study was 12 questions that were reliable and valid in terms of descriptions of creative thinking skills and were given a score of 1-4 in accordance with the assessment rubric. Participants in this study were 24 students, with data analysis techniques using N-Gain and the effect size to determine the effect of the ICARE learning model. The result of this research is a normalized gain value of 0.44 which is included in the medium category with a significance level of 0.05. Furthermore, the effect size test results obtained for creative thinking skills of 3.47 which are included in the high category. These results that the ICARE learning model is effective in improving students' creative thinking skills in optical instrument material. Keywords: ICARE learning model; creative thinking skills; optical material


Academia Open ◽  
2020 ◽  
Vol 3 ◽  
Author(s):  
Nia Dwi Asivah Asivah ◽  
Fitria Eka Wulandari

The research aimed to reveal creative thinking skills of students on environmental pollution theory at SMP Muhammadiyah 5 Ngoro. The research method used is a quantitative description. The population used was 35 class  VIII students. The samples taken randomly in this study were 32 students who came from using counting the Slovin formula. The research instrument used was a creativity test. The test is a  data collection techniques used in this research. The results of the creativity test were analyzed using the calculation of creative thinking criteria and described into 4 criteria: very creative, creative, supportive, and less creative. Based on the results of the analysis, it can be concluded that students at SMP Muhammadiyah 5 Ngoro have creative thinking skills at a enough creative level.


2020 ◽  
Vol 4 (2) ◽  
pp. 1-12
Author(s):  
Arezqi Tunggal Asmana

Students' experience in solving problems through discovery is a prerequisite for students' critical and analytical thinking in constructing their learning outcomes, so that a knowledge system process will be formed in their students' memories that is ready to be reused when such knowledge is needed. Less optimal student learning outcomes are caused by several factors, one of which is the low attention and lack of concentration of students in following mathematics learning. Teachers often provide lessons in the form of lectures and questions and answers, so students are less motivated to develop creative thinking skills in solving problems. The purpose of this study is to determine whether there is an increase in student mathematics learning outcomes after the implementation of problem based learning learning models. This type of research is classroom action research with two cycles, where each cycle consists of activities of planning, implementation, observation, and reflection. Data retrieval is carried out by a written test on two linear variables. This research was conducted in class VIII-F of SMP Negeri 22 Surabaya with 32 students.


Author(s):  
Dika Garsinia ◽  
Ratih Kusumawati ◽  
Arie Wahyuni

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.


2020 ◽  
Vol 1 (1) ◽  
pp. 75-88
Author(s):  
Enny Zarvianti ◽  
Desrianti Sahida

The designing of high school / Islamic high school physics comic teaching materials has been done to improve students' critical thinking skills in Newton's Law material. The purpose of this research is to determine to develop a physics comic for high school / Islamic high school based on problem-based learning (PBL) to improve the creative thinking skills of students at MAN Sebukar. The research method used is the research and development method, namely the 4D development method which consists of 4 phases: defining, designing, developing and disseminating. At the defining stage, need analysis on curriculum, students, and materials were carried out. The designing stage was done by designing high school / Islamic high school physics comics based on problem based learning to improve students' creative thinking skills. At the developing stage, validity, practicality and effectiveness tests were carried out. Furthermore, the disseminating stage also carried out the practicality and effectiveness tests. At the defining stage, the analysis on results of the students’ score showed the low acquisition of students competencies is due to the low creative thinking skills of students, so a teaching material is designed that is in accordance with the student's needs, materials, and learning objectives that is expected to improve students’ learning competence, namely physics comics for senior high school students/Islamic senior high school students. Furthermore, at the designing stage, an initial draft of PBL-based for / Islamic high school physics comics was made in accordance with the curriculum used in the school where the research was conducted. And in the next stage, namely the developing stage, the analysis results were obtained from the development of physics comics for high school / Islamic high school which have valid (0.85), practical (94.67%), and effective criteria for skill assessment that are judges as very good category. And the final stage after developing stage, namely the disseminating stage, researchers carried out practicality and effectiveness tests in different classes and the practicality test results were obtained in the very practical category, namely 94.33% from students’ response questionnaires and effectiveness test results from the assessment of students knowledge with a percentage of completeness reaching 82.33. % in the very good category, the students' attitude competency reached an average score of 87.43% in the very good category, the skills competency reached an average score of 89.17% with the very good category. The designing of PBL-based high school / Islamic high school physics comics is able to improve students' creative thinking skill since it eventually gives impact on students’ scores.


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