scholarly journals DEVELOPING E-SCAFFOLDING TO IMPROVE THE QUALITY OF PROCESS AND LEARNING OUTCOMES

Author(s):  
Hena Dian Ayu ◽  
Hestiningtyas Y. Pratiwi ◽  
Sentot Kusairi ◽  
Muhardjito Muhardjito

PENGEMBANGAN E-SCAFFOLDING UNTUKMENINGKATKAN KUALITAS PROSES DAN HASIL BELAJARAbstrakPenelitian ini bertujuan untuk mengembangkan produk E-Scaffolding untuk meningkatkan kualitas proses dan hasil belajar mahasiswa pada Mata Kuliah Fisika Matematika. mata kuliah fisika yang menjadi pokok bahasan pada penelitian ini adalah Fisika matematika khususnya pada pokok bahasan integral lipat. Metode penelitian yang digunakan untuk mengembangkan e-scaffolding adalah Research and Development. Desain tersebut meliputi 4 tahapan, yaitu analisis kebutuhan, desain model , pengembangan model, validasi, revisi dan uji coba produk Instrumen penelitian yang digunakan adalah lembar validasi dari ahli materi dan ahli media, angket, dan tes. Hasil penelitian menghasilkan sebuah e-scaffolding, yakni produk pendukung pembelajaran online dengan menggunakan website dan fasilitas scaffolding. Hasil uji kelayakan menunjukan menunjukkan nilai yang sangat baik dari ahli media dan sangat layak dari ahli materi. Penggunaan e-scaffolding memang dapat meningkatkan hasil belajar siswa dan kualitas pembelajaran di kelas menjadi lebih efektif dan efisien. Hasil analisis kualitas proses pembelajaran dengan menggunakan e-scaffolding juga menunjukkan adanya peningkatan dibandingkan dengan menggunakan pembelajaran direct instruction.Kata kunci: E-scaffolding, hasil belajar, Fisika MatematikaAbstractThis study was aimed at developing E-scaffolding to improve the quality of the process and product of students’ learning of Physical Methematics. The physics subject of this study was Physical Mathematics focusing on the topic of repeated integral. The method used to develop the E-scaffolding was Research and Development. The design covered 4 stages, namely need analysis, model design, model development and validation, and revision and product testing. The research instruments used in this study were validation sheets from material and media experts, questionnaires, and tests. The results of the study generates an E-scaffolding, which is a product of online learning aids using website and scaffolding facilities. The feasibility test results show that the E-scaffolding is categorized into the very good category tested by the media experts and the highly feasible category tested by the material experts. The use of E-scaffolding is able to improve the students’ learning outcomes and the quality of the classroom teaching learning process. The results of the quality analysis of the learning process using E-scaffolding also shows an improvement compared to the use of the direct instruction method.Keywords: E-scaffolding, learning outcome, Physical Mathematics

2020 ◽  
Vol 9 (2) ◽  
pp. 211
Author(s):  
Elly Syahadati ◽  
Desi Sri Astuti ◽  
Ageung Darajat

<p align="center">Tujuan dari penelitian ini adalah untuk menjelaskan pengembangan kosakata Bahasa Inggris dan kualitas penggunaan <em>cartoon strips</em> sebagai media dalam pembelajaran Bahasa Inggris. Penelitian adalah penelitian RnD (Penelitian dan Pengembangan). Sebanyak 37 siswa kelas X SMKN 1 Sanggau sebagai subyek penelitian ini. Penelitian pengembangan ini mengikuti tujuh langkah penelitian, meliputi : 1) penelitian dan pengumpulan data,  2) perencanaan,  3) pengembangan produk awal,  4) uji coba awal,  5) revisi desain,  6) uji coba lapangan, dan  7) revisi dan penyempurnaan produk. Hasil analisis kebutuhan mengungkapkan bahwa subjek membutuhkan media yang nyata dengan warna yang menarik. Temuan lainya menunjukkan bahwa produk media pembelajaran kosakata bahasa Inggris berupa <em>cartoon strips</em> layak digunakan bagi siswa SMK. Dapat disimpulkan bahwa cartoon strips dapat diaplikasikan sebagai media dalam proses pembelajaran kosakata Bahasa Inggris di kelas.</p><br /><p align="center"><strong> </strong></p><p align="center"><em>Abstract</em></p><p><em>The purpose of this research was  to describe the development of English vocabulary and the quality of </em><em>cartoon strips</em><em> for media in English teaching learning process. This research was  a  Research and Development (RnD). The subjects were </em><em>37</em><em> students in the </em><em>X</em><em>  grade state of </em><em>SMKN 1 Sanggau</em><em>. This research development followed seven steps including: 1) researching and collecting data, 2) planning, 3) initial product development,</em><em> </em><em>4) initial trial, 5) revision, 6) field trial, 7) revision and completion of product. Based on need analysis, students need colorfull and interesting media. Therefore,  it could be concluded  that </em><em>cartoon strips</em><em> was applicable as a media in English </em><em>vocabulary </em><em>teaching learning process in the classroom..</em><strong><em></em></strong></p><p><strong><em>Keywords</em></strong><em>: </em><em>Cartoon Strips</em><em>, English Vocabulary, </em><em>SMK</em><em>, Research and Development</em><em></em></p><p> </p>


JURNAL SMART ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 108-117
Author(s):  
Imaniar Tiara Ningrum ◽  
Rahmatika Kayyis ◽  
Mifathul Jannah ◽  
Kurniati Kurniati ◽  
Fitri Wulandari ◽  
...  

This descriptive qualitative research aimed to describe, explain, and analyzing about the impact of Lesson Study Reflection on teachers' ability in teaching English Language and to find out the impact of lesson study in the teaching and learning process in 8th B Class of SMP IT Insan Mulia Boarding School Prigsewu. The data collection technique uses questionnaires and documentation. Data analysis uses Interactive. The result of this research presented that Lesson Study improve the quality of the teaching-learning process, the students' enthusiasm in learning English improved step by step as the lesson goes on, and it affect students learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
pp. 265-278
Author(s):  
Diah Rina Miftakhi ◽  
Nurjanah Nurjanah

describe the implementation of an integrated quality management component consisting of the quality of services provided by the school, human resources in teaching, the school environment, and learning process  in SLB YPAC Pangkalpinang.               The method used in this study, namely by using a naturalistic qualitative approach. Data collection is done through observation, interviews, and documentation. The subjects of this study include the principal, teachers, employees, and students. The validity of the data is done by triangulation, and deeper observation. Analysis of the data used is the interactive analysis model of Miles and Huberman through data collection, data reduction, data presentation, and conclusion drawing.              The results showed that: (a) the quality of services to students in SLB YPAC Pangkalpinang had met good service standards. This can be seen from the services in the form of facilities and infrastructure which are quite complete in schools; (b) the quality of human resources in the education process shows good teacher resources. This can be seen from the teacher data which shows that the teaching staff at SLB YPAC Pangkalpinang 95% of educators with S1 qualifications in the field of education; (c) the quality of the environment in SLB YPAC Pangkalpinang is already good. This can be seen from the very strategic location of the school because the location of the school is in the middle of the city so that it is easily accessible by the community; (d) the quality of the learning process carried out by teachers at Pangkal Pinang YPAC SLB is good. This can be seen from the realization of the form of activities through learning planning by preparing lesson plans for each subject, then implementing learning, which includes strategies and methods used by teachers in delivering learning material, and evaluation of learning. Keywords: Integrated quality management, student achievement     ABSTRAK Tujuan dalam melaksanakan penelitian ini  adalah untuk melihat pelaksanaan serta mendeskripsikan implementasi  komponen Manajemen Mutu Terpadu yang terdiri dari kualitas layanan yang diberikan sekolah, sumber daya manusia dalam mengajar, lingkungan sekolah, dan proses pembelajaran di SLB YPAC Pangkalpinang. Metode yang digunakan dalam penelitian ini, yaitu dengan menggunakan pendekatan kualitatif naturalistik. Pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Subyek penelitian ini antara lain kepala sekolah, guru, pegawai, dan peserta didik. keabsahan data dilakukan dengan triangulasi, dan pengamatan yang lebih mendalam. Analisis data yang digunakan adalah model analisis interaktif Miles dan Huberman melalui kegiatan pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa: (a) mutu layanan terhadap peserta didik di SLB YPAC Pangkalpinang sudah memenuhi standar layanan yang baik. Hal ini dilihat dari layanan yang berupa fasilitas sarana dan prasarana yang sudah cukup lengkap di sekolah; (b) mutu sumber daya manusia dalam proses pendidikan menunjukkan sumber daya guru yang baik. Hal ini dapat dilihat dari data guru yang menunjukkan bahwa tenaga pengajar di SLB YPAC Pangkalpinang 95% pendidik berkualifikasi S1 bidang kependidikan; (c) mutu lingkungan yang ada di SLB YPAC Pangkalpinang sudah baik. Hal ini terlihat dari letak sekolah yang sangat strategis karena lokasi sekolah yang berada di tengah kota sehingga mudah dijangkau oleh masyarakat; (d) mutu proses pembelajaran yang dilakukan oleh guru di SLB YPAC Pangkalpinang sudah baik. Hal ini dapat dilihat dari realisasi bentuk kegiatan melalui perencanaan pembelajaran dengan menyusun RPP setiap mata pelajaran, kemudian pelaksanaan pembelajaran, yang meliputi strategi dan metode yang digunakan guru dalam menyampaikan materi pembelajaran, dan evaluasi pembelajaran.


2019 ◽  
Vol 5 (1) ◽  
pp. 35-42
Author(s):  
Erma Yenis

Abstractlearning process  good teaching  can create a situation that allows children to learn, so that is the starting point of the success of teaching. The low quality of education depends on the management of the teaching and learning process which can be interpreted as being less effective in the teaching and learning process, the causes: (1) Low learning activities, (2) Inadequate facilities and infrastructure. The case in Solok City Middle School, the low level of student learning activities allegedly influenced the low student learning outcomes. Based on observations on class VIII A which included the superior class had not yet achieved the desired completeness, the class with the least completeness was class VIII B which was 33.33% with KKM 65 criteria. Seeing this reality, teachers were required to motivate students and foster enthusiasm student learning. Therefore, to foster students' enthusiasm for learning, the author tries to apply student learning activities through discussion methods in small groups.Keywords: Learning, discussion AbstrakProses belajar mengajar yang baik dapat menciptakan situasi yang mmemungkinkan anak belajar, sehingga merupakan titik awal keberhasilan pengajaran. Rendahnya mutu pendidikan tergantung pada pengelolaan proses belajar mengajar yang dapat diartikan kurang efektifnya proses belajar mengajar, penyebabnya: (1) Rendahnya aktifitas belajar,  (2) Sarana dan prasarana yang belum memadai. Kasus pada SMP Negeri % Kota Solok rendahnya aktifitas belajar siswa diduga berpengaruh terhadap rendahnya hasil belajar siswa. Berdasarkan pengamatanpada  kelas VIII A yang termasuk kelas unggul belum mencapai ketuntasan yang di inginkan, sedangkan kelas yang paling sedikit ketuntasannya adalah kelas VIII B yaitu sebanyak 33,33 % dengan kriterian KKM 65. Melihat kenyataan tersebut, guru dituntut untuk dapat memotivasi siswa dan menumbuhkan semangat belajar siswa. Karena itu, untuk menumbuhkan semangat belajar siswa, penulis mencoba untuk menerapkan aktivitas belajar siswa melalui metode diskusi dalam kelompok kecil. Kata kunci: Pembelajaran, diskusi


2021 ◽  
Vol 2 (1) ◽  
pp. 29-35
Author(s):  
Muhammad Ilyas Habibulloh ◽  
Muhammad Nuruddin

This study aims as a way to determine the effect of the recitation method on learning outcomes of events in life that focuses on sub-theme 2 national events about the proclamation of independence day at SDN Gongseng 1 Jombang. As we know that the average learning process in schools is still centered on the teacher himself. By using the right application, it is certain that it will have a good impact on the quality of education. The lack of student interest in the methods taught by the teacher had a significant impact. In the process of working on questions, for example, students are less able to understand what is conveyed by the teacher who is able to provide a learning process whose substance is carried out by selecting the appropriate method. This research is pre-experimental research design, in the form of one-group pretest-posttest. The sample of this study consisted of 9 boys and 10 girls totaling 19 students who were in the experimental class. In the academic year 2021, it can be seen that the results of the pretest and posttest data of students by using the recitation method have sig. 0.000 < 0.05. From these results, it can be concluded that the effect of recitation has an influence on classroom learning by using conventional methods.


Author(s):  
Emilda Sulasmi

This study aims to analyze the learning process at SMP Negeri 14 Medan. This research uses qualitative research, with a case study approach of SMP Negeri 14 Medan. Data collection techniques used in this study were observation, interviews, focus group discussions and documentation and then analyzed descriptively with descriptive analysis model. The results obtained are that the modeling learning strategy has a good impact on improving student learning outcomes, by making several figures into models who practice certain materials in the learning process, so that learning to dance starts from opening, core activities to closing. The conclusion of this research is that the modeling learning strategy designed by SMP Negeri 14 Medan, the modeling learning strategy takes into account the interests of students, the learning outcomes taught with modeling learning strategies are higher than those taught with conventional learning strategies. 


2018 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Wiwik Akhirul Aeni ◽  
Ade Yusupa

The development of learning media model becomes a necessity for improving the quality of education in Indonesia. Following the development of technology and information, new models continue to be developed, one of which is comic. This study aims to develop a model of electronic comic (e-Comic) as a medium of learning. With the ADDIE development method, it is done through needs analysis, model design, prototype development, prototype implementatio (testing) and evaluation of prototype implementation results to the field. The result is a comic electronic model in which graphic-shaped graphics are highlighted to deliver learning materials in accordance with the applicable curriculum. The material is delivered in story form so the delivery is not rigid. Implementation of field trial prorotype obtained data that the user liked the model of this e-Comic learning media and feel like learning to read comics with digital format. The conclusion of the development of e-Comic model, innovative learning media, fun, effective and efficient, so as to increase the students' attention in understanding the subject AbstrakPengembangan model media pembelajaran menjadi kebutuhan untuk peningkatan kualitas pendidikan di Indonesai. Mengikuti perkembangan teknologi dan informasi, model-model baru terus dikembangkan dari waktu ke waktu. Komik yang dimaknai sebagai sebuah gambar kartun berteks mampu menyampaikan sebuah pesan dengan gaya yang ringan dan menyenangkan.Tujuan pembuatan model ini untuk membuat sebuah model berformat elektronik komik (E-komik) sebagai media pembelajaran menyampaikan materi pendidikan. Dengan metode pengembangan ADDIE, yang dimulai dengan kegiatan Analisis Kebutuhan, Desain/Perancangan Model, Development Prototype, Implementasi Prototype berbentuk ujicoba prototype ke user dan dilanjutkan dengan Evaluasi hasil implementasi prototype ke lapangan model Elektronik komik ini dikembangkan. Hasil dari pengembangan ini adalah sebuah model elektronik komik yang didalamnya berupa grafis berbentuk kartun ditonjolkan untuk menyampaikan materi-materi pembelajaran sesuai dengan kurikulum yang berlaku di sekolah. Materi disampaikan dalam bentuk cerita sehingga penyampaiannya tidak kaku. Implementasi ujicoba prorotype dilapangan diperoleh data bahwa user menyukai model media pembelajaran E-komik ini dan merasa belajar seperti membaca komik dengan format digital. Kesimpulan pengembangan model E-komik yang dilakukan menjadi salah satu jawaban atas kebutuhan terhadap media pembelajaran yang inovatif, menyenangkan, efektif dan efisien, sehingga dapat meningkatkan perhatian siswa dalam memahani mata ajar. Untuk itu penerapannya dapat dilakukan secara bertahap pada SMA tertentu.


2019 ◽  
Vol 9 (1) ◽  
pp. 16-30
Author(s):  
Yuniati Yuniati ◽  
Ibut Priono Leksono ◽  
Marianus Subandowo

Abstrak Penelitian pengembangan lembar kegiatan peserta didik (LKPD) ini bertujuan untuk meningkatkan kualitas belajar peserta didik, menggunakan konsep mind mapping yang maksimal, mampu menciptakan proses belajar yang aktif, dan menyenangkan pada pembelajran Bahasa Indonesia di SMA Al Azhar kelas XII. Pengembangan LKPD pada mata pelajaran Bahasa Indonesia berkonsep mind mapping digunakan sebagai media bahan ajar untuk membantu peserta didik atau mempermudah peserta didik dalam pembelajaran. Dengan begitu, peserta didik cenderung tidak kesulitan ketika pembelajaran tanpa adanya acuan media bahan ajar (LKPD). Pengembangan LKPD dalam penelitian ini menggunakan konsep mind mapping yaitu suatu peta konsep pikiran yang digunakan dalam proses pembelajaran mudah mengingat banyak informasi. Penelitian ini merupakan penelitian dan pengembangan yang mengacu pada model penelitian dan pengembangan Dick and Carey. Teknik analisis data yang digunakan adalah deskripsi kuantitatif. Hasil penelitian menunjukkan LKPD dengan konsep mind mapping pada mata pelajaran Bahasa Indonesia layak digunakan sebagai media ajar guna meningkatkan kualitas belajar peserta didik. Hasil validasi dari ahli materi menyatakan LKPD layak digunakan dengan persentase sebesar 76,36%, sedangkan dari ahli desain media pembelajaran diperoleh tingkat pencapaian kelayakan sebesar 84,44%. Uji kelayakan teman sejawat mencapai 83,63% dan uji coba pada peserta didik kelas XII SMA Al Azhar diperoleh tingkat pencapaian kelayakan sebesar 93,9%. Kata kunci: lembar kegiatan peserta didik, konsep mind mapping, bahasa Indonesia   Abstract The research on the development of student activity sheets (LKPD) aims to improve the quality of learning of students, use the maximum mind mapping concept, is able to create an active and enjoyable learning process in learning Indonesian in Al Azhar High School class XII. The development of LKPD on Indonesian language subjects with mind mapping concept is used as a medium of teaching materials to help students or facilitate students in learning. That way, students tend to have no difficulties when learning without reference to the instructional material media (LKPD). The development of LKPD in this study uses the concept of mind mapping, which is a mind concept map that is used in the learning process easily remembering a lot of information. This research is a research and development that refers to the Dick and Carey research and development model. Data was analyzed by using quantitative description. The results of this study revealed that Indonesian Language LKPD Lessons Conceptual Mind Mapping is worthy of being used as a teaching media to improve the learning quality of students. The results of the validation from the material expert stated that the LKPD was feasible to use with a percentage of 76.36%, while the expert of learning media design obtained an attainment level of 84.44%. Peers' feasibility test reached 83.63% and trials on class XII students of Al Azhar High School obtained an achievement level of 93.9%. Keywords: Student Activity Sheet, mind mapping concept, Indonesian Language


2021 ◽  
Vol 6 (2) ◽  
pp. 32
Author(s):  
Natasha Nurhaida

Abstract: Smart circuits are learning media to be applied in Mathematics learning. This study aims to find out the development process, feasibility, and influence of smart circuit media in mathematics learning for third grade in Elementary School. This study used the Research and Development research method, with the Borg, and Gall model. The development begins with determining the core competencies, basic competencies, indicators and subjects for making questions. The researcher put stickers of interesting cartoon images on each plot on the wooden planks of this medium. The necessary media prerequisites include: dice, pawns, game hints, and a memory. After the media is made, a feasibility test analysis was done, before the t-test. The data collection instruments used questionnaires, observations, and interviews. The results of this study showed that: (1) The smart circuit media is feasible to implemented in improving mathematics learning outcomes. This can be seen from the results of feasibility test by media experts and material experts before it is implemented in the class which showed that the presentation aspect gets a percentage of 82.5% from the first media experts, and 90% from the second media experts; efficiency aspects was 81.25%, and 100%; and media quality aspects was 82.5% and 92.5%. (2) Based on the t-test result, it can be concluded that the smart circuit media can improve student learning outcomes. This is showed by the significant difference in learning outcomes between the experimental class, and the control class with a significance value of 0.014 < 0.05. The impact of this research is the students can understand the material in learning mathematics easily.PENGEMBANGAN MEDIA SIRKUIT PINTAR UNTUK MENINGKATKAN  HASIL BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKAAbstrak: Sirkuit pintar adalah media pembelajaran yang menarik untuk diterapkan dalam pembelajaran Matematika. Penelitian ini bertujuan untuk mengetahui proses pengembangan, kelayakan, serta pengaruh media sirkuit pintar dalam pembelajaran matematika kelas III MI. Penelitian ini menggunakan metode penelitian Research and Development, dengan model Borg, and Gall. Pengembangannya dimulai dengan menentukan kompetensi inti, kompetensi dasar, indikator serta mata pelajaran untuk membuat pertanyaan. Peneliti menempelkan stiker gambar kartun yang menarik di setiap petak pada papan kayu media ini. Prasyarat media yang diperlukan antara lain: dadu, bidak, petunjuk permainan, dan bengkel ingatan. Setelah media dibuat, selanjutnya dilakukan analisis uji kelayakan, sebelum dilakukan uji-t. Instrumen pengumpulan data yang digunakan antara lain kuesioner, observasi, dan wawancara. Hasil penelitian ini menunjukkan bahwa: (1) Media sirkuit pintar ini layak digunakan dalam meningkatkan hasil belajar matematika. Hal ini dapat dilihat dari hasil uji kelayakan oleh ahli media, dan ahli materi sebelum diterapkan di lapangan yang menunjukkan bahwa aspek penyajian mendapatkan persentase sebesar 82.5% ahli media pertama, dan 90%  dari ahli media kedua; aspek efisiensi sebesar 81.25%, dan 100%; serta aspek kualitas media sebesar 82.5%, dan 92.5%. (2) Setelah dilakukan uji-t, dapat disimpulkan bahwa media sirkuit pintar dapat meningkatkan hasil belajar peserta didik. Hal ini dibuktikan dengan adanya perbedaan hasil belajar yang signifikan antara kelas eksperimen, dan kelas kontrol dengan nilai signifikansi 0,014 < 0,05. Dampak penelitian ini adalah peserta didik dapat memahami materi pada pembelajaran matematika dengan mudah.


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