scholarly journals PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) TERHADAP MOTIVASI BELAJAR IPA DI KELAS IV SDN KELAPA DUA 06 PAGI JAKARTA BARAT

2018 ◽  
Vol 1 (4) ◽  
pp. 249
Author(s):  
Syifa Aulia Hakim ◽  
Harlinda Syofyan

This study aims to determine the effect of implementation of cooperative learning model type teams games tournament (TGT) in science learning to motivation to learn fourth grade students of SDN Kelapa Dua 06 Pagi West Jakarta. The population in this research amounting to 52 people. The sample of this research consists of two groups, namely the experimental group of 26 people and the trial group of 27 people. Sampling is determined by purposive sampling technique. The results showed that: (1) the observation result during the study showed that the percentage of student activity increased by 66.67% to 93%; (2) t-test results obtained p-value of 0.02 (p <0.05) and tcount> ttable ie 2.42> 2.05 which means reject H0. This shows that there is a positive influence of cooperative learning model of type teams games tournament (TGT) on the motivation to learn science of grade 4 students of SDN Kelapa Dua 06 Pagi Jakarta in the academic year 2016-2017

EDUKASI ◽  
2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Hasanudin S. Usman

The purpose of this research is to know how to incerease the students’ learning achievement that has been applied learning contextual task-based learning model and to know the influence of contextual learning in  the task-based teaching model to improve achievemen and motivation to learn the material pe civis lesson.   This research is an action research by theree rounds. Each round consists of four phases. Design activities are observation, and revesion. The subject of the research is XI grade students of Bina Informatika Ternate accademic year 2015/2016. Data obtained in the form of a formative test results, observation sheet teaching and learning activities. The results of the research showed that students’ achivement increased from round I to III that the round 1, (70.00 % ), (92,50 %)  3 cycles, conclusions of this research is the method of cooperatif learning can be a positive influence on students motivation and achievement in material udaya politics in Indonesia. It means that this model can be used as one of the alternative learning for Pkn.            Kata  kunci: PKn, cooperative learning method


2020 ◽  
Vol 3 (1) ◽  
pp. 1-8
Author(s):  
Erly Erly

High motivation to learn will encourage and move students to always move and achieve the best results. The purpose of this study was to see an increase in student motivation through the cooperative learning model Student Teams Achievement Divisions (STAD) type. The method used in this study is the Classroom Action Research (CAR) method. The population in this study were all students of class XII Science in SMA 2 Bandar Lampung. Sampling is done by simple random sampling technique. The sample in this study was 38 people. The analysis technique uses an independent sample t-test. The results showed that the implementation of the Student Teams Achievement Division (STAD) type of cooperative learning model on the principles of redox and electrochemical reactions were used to test student learning. The results of this study also discussed increasing students' motivation to learn including motivation to cooperate with each other, discuss, help each other, and ask questions


2019 ◽  
Vol 3 (1) ◽  
pp. 66-77
Author(s):  
Santi Afrilia Sari ◽  
Nurul Astuty Yensy ◽  
Ringki Agustinsa

ABSTRAKPenelitian ini bertujuan untuk mengetahui perbandingan hasil belajar siswa antara model pembelajaran kooperatif tipe Numbered Heads Together (NHT) berbasis kontekstual lebih dari pembelajaran Ekspositori pada materi segiempat Kelas VII SMP Negeri 6 Kota Bengkulu. Jenis penelitian ini adalah Quasy experiment (Eksperimen semu). Populasi dalam penelitian ini adalah siswa kelas VII SMP Negeri 6 Kota Bengkulu Tahun Ajaran 2017/2018. Sampel diambil dengan menggunakan teknik purposive sampling sehingga diperoleh kelas VII.G sebagai kelas Eksperimen dan kelas VII.F sebagai kelas Kontrol dan kelas VII.A sebagai kelas uji coba. Pengambilan data penelitian hanya dengan menggunakan instrumen posttest (tes hasil belajar). Instrumen penelitian telah di validasi dengan uji Ahli. Instrumen posttest di uji cobakan di kelas uji coba, kemudian dilakukan analisis dengan Uji Validasi, Uji Reliabilitas, Uji Daya Beda Soal dan Uji Taraf Kesukaran untuk memilih soal yang dianggap baik untuk dijadikan soal posttest. Hasil posttest menunjukkan kelas eksperimen dengan jumlah siswa 28 orang, memperoleh rata-rata hasil belajar matematika adalah 62,61 dan varians adalah 82,618. Sedangkan kelas kontrol dengan jumlah siswa 29 orang, memperoleh rata-rata hasil belajar matematika adalah 51,79 dan varians adalah 147,804. Uji prasyarat analisis dengan menggunakan Uji-t untuk sampel independen, diperoleh bahwa rata-rata hasil belajar matematika siswa model pembelajaran kooperatif tipe Numbered Heads Together (NHT) berbasis kontekstual lebih dari pembelajaran Ekspositori. Kata Kunci :    Hasil belajar matematika, Model Pembelajaran kooperatif tipe Numbered Heads Together (NHT) berbasis kontekstual, Pembelajaran Ekspositori.ABSTRACTThis research is aimed to know the comparison of the students’ learning result between using cooperative learning model with Numbered Heads Together (NHT) contextual based more than Expository learning on rectangular material in class VII SMP Negeri 6 Bengkulu City. This research uses Quasy Experiment. The population of this research is all students’ in class VII SMP Negeri 6 Bengkulu City in 2017/2018 academic year. The sample of this research is taken by using purposive sampling technique so that it is gained that class VII.G as the class Experimental and Class VII.F as the Control class and Class VII.A as the trial class. The data area taken using only posttest instrument (learning result test). The instrument of the research is validated by Expert. Posttest instrument has tested in trial class, then it is done an analysis with validation test, reliability test, different question capacity test and difficulties standard test to choose the questions that are assumed better to be posttest question. The result of the post test question shows that the Experimental class with 28 students get mean of the result of learning mathematics is 62,61 and varians is about 82,618. Meanwhile, control class with 29 students get mean  of the result of learning mathematics is 51,79 and variance is about 147,804. An analysis Pra-condition test by using t-test for independent sample shows that mean of the result of students’ learning mathematics in cooperative learning model with Numbered Heads Together (NHT) contextual based more than Expository learning. Keywords:      The Result of learning mathematics, cooperative learning model with Numbered Heads Together (NHT) contextual based, Expository learning.


2021 ◽  
Vol 19 (1) ◽  
pp. 31-38
Author(s):  
Masitoh Masitoh

The learning material in Lampung language is quite difficult to learn by elementary students. One of those were the material Lampung’s script reading. The teacher should be able to carry out the planning and learning experiences that will be provided to students properly. The teacher should be good at using a learning model that can improve students’ reading ability and motivation to learn Lampung’s script. One of those models that can be use by the teacher were information literacy learning model. The problem of this research is the improvement of students’ reading abilityto read Lampung’s script sentences through the implemenation of information literacy learning model at fourth grade students of sdn 04 Tanjung Aman Kotabumi in academic year2020/2021 The research objective was to describe the improvement of students’ reading ability to read Lampung’s script sentences through the implemenation of information literacy learning model at fourth grade students of sdn 04 Tanjung Aman Kotabumi in academic year 2020/2021 Classroom Action Research was applied in this research that devided into 4 steps, i.e; planning, implementing, observing and reflection. For the implementing steps was carried out in three cycle. Based on the implementation that already applied in this reserach, it could be conclude that the application of the information literacy learning model could improve the students learning process by reading Lampung’s script sentences. It could be seen based on the result as follows; (1) The precentage of the completeness of the assessment of the students’ ability to read Lampung’s script sentences in cycle I = 70% (22 students), cycle II = 85% (26 students), and cycle III= 98% (30 students). (2) The percentage of the model application of learning information in cycle I= 70%, cycle II= 83%, and cycle III= 95%.


Educatio ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. 24-36
Author(s):  
Maftuhin Maftuhin ◽  

While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Negeri 1 Selong students through the Teams Games Tournament (TGT) type of cooperative learning model (b) Improve the mathematics learning achievement of SMA Negeri 1 Selong students through the Teams Games type cooperative learning model Tournament (TGT) (c) Describe students' responses to the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type. In this study, there were (action research) of 3 cycles. Each cycle consists of several stages, namely: the planning stage, the action stage, and the observation and reflection stages. The subjects of this study were students of class XI IPS 1 semester I of the 2018/2019 academic year, the data obtained were in the form of formative test results and observation sheets of learning activities. Based on the research data, it was found that the average value of students' learning outcomes in the initial conditions in each cycle had increased. In cycle I the average value is 65.40, cycle II the average value is 68.00 and in cycle III the average value is 69.00. The conclusion obtained is that there is a significant increase in learning outcomes through the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type.


2021 ◽  
Vol 1 (2) ◽  
pp. 131-137
Author(s):  
Sundari Sundari ◽  
Ningrum Ningrum ◽  
Tiara Anggia Dewi

As for the problem in the research conducted by researchers, “ there are still many students who have not experienced learning completeness in the learning outcomes of the XI SMA Negeri 1 Sekampung in the academic year 2018/2019”. Based on these problems, the problem statement is, Is there a positive influence on the use of cooperative learning model type example non example on learning outcomes in economic subjects in class XI SMA Negeri 1 Sekampung in the academic yaer 2018/2019 ?The purpose of this study was “ to find out the effect of using cooperative learning models  for example non example types on learning outcomes in economic subjects in class XI of SMA Negeri 1 Sekampung in the academic year 2018/2019. Based on the results of the research conducted, the hypothesis is accepted, because the value of tcount> t table can be seen in the appendix list G, at a significance level of 5%, namely 9,50> 1.70. Students who are declared complete with KKM are (72) after being given treatment with the inside outside circle model which is as many as 25 students or with a percentage of 83,33% and those that are not complete are 5 students with a percentage of 16,67%. Thus it shows that the Cooperative Learning Model Type Example Non Example has a positive influence on the economic learning outcomes of class XI students of State High School 1 Sekampung Academic Year 2018/2019.


Eksponen ◽  
2018 ◽  
Vol 7 (2) ◽  
pp. 61-71
Author(s):  
Robia Astuti ◽  
Nurmitasari Nurmitasari ◽  
Susanti Diah Lestari

The aimed of this research was: 1) to know the difference of the average of mathematics learning result of students obtained through Cooperative Script model with the average of student learning result obtained through STAD type cooperative learning model in class VII class material in SMP Negeri 1 Banyumas, and 2) to know the average of mathematics learning outcomes which is better between students whose learning is obtained through Cooperative Script model with students whose learning is obtained through STAD type cooperative learning model in class VII class material in SMP Negeri 1 Banyumas. The population in this study is all students of class VII even semester SMP Negeri 1 Banyumas academic year 2016-2017 with the number of 162 students divided into 5 (five) class. The sampling technique uses cluster random sampling. Obtained Class VII A amounted to 33 students as experimental class and class VII B which amounted to 33 students as a control class. Learning outcomes obtained through the test in the form of a description consists of 4 items. Data were analyzed using two-t test and one-party test. Data analysis using two-party t test with 5% real level obtained by result of 1,999 and 2,602, < , so reject H0 and accept H1 which indicate that there is difference of mean result of learning of mathematics between them. Analysis of data using t-test one party with 5% real level obtained ttable = 1.670 and tcount = 2.602 turns < , so H0 rejected and accepted H1 which indicates that the average mathematics learning outcomes of students applied Cooperative Script learning model more both from the STAD type cooperative learning model. The result of t test analysis concluded that there is influence of Cooperative Script model to the result of learning of class VII in SMP Negeri 1 Banyumas


Author(s):  
Putu Dina Puspita

This study aimed to know the effect of cooperative learning type Pair Checks towards students’ mastery social science competence on the fourth grade students at SD Gugus II Kuta Selatan in academic year 2017/2018. The type of this research was quasi-experimental especially nonequivalent control group design. The population of this study was the fourth grade students at SD Gugus II Kuta Selatan in academic year 2017/2018 which consisted of 6 SD Negeri with 11 classes which consisted of 363 students. The sample of this study was done by using random sampling technique which was randomized to determine the experimental group and control group. In result, the fourth grade students of A class at SD No. 6 Benoa was the experimental group which consisted of 30 students and the fourth grade students of B class at SD No. 2 Tanjung Benoa was the control group which consisted of 34 students. Method of collecting data that was used in this study was multiple choice test. The data were analyzed by using descriptive and inferential statistical analysis. The result of data analysis showed that tcount = 5,594 and ttable = 2,000, at 5% significant level with dk = 62. This means that tcount = 5,594 > ttable = 2,000. The mean score mastery social science competence of students who were taught by cooperative learning type Pair Checks was higher, which was, 80.83 meanwhile the mean score of students who were taught by conventional learning was 70.62. In conclusion, it could be stated that cooperative learning type Pair Checks gave effect towards students’ social science competence on the fourth grade students at SD Gugus II Kuta Selatan in academic year 2017/2018.


Teknodika ◽  
2019 ◽  
Vol 17 (1) ◽  
pp. 34
Author(s):  
Kismanto Kismanto

This study aims to improve the understanding and active learning of students of opportunity material using cooperative learning models of the TAI (Teams Assisted Individualization). This research is a Classroom Action Research conducted in 2 cycles. Each cycle consists of 4 stages, namely planning, action, observation, and reflection. The research subjects were students of class XII IPA 2 of SMA Negeri 6 Surakarta in the academic year of 2018/2019. The results of the study concluded that the implementation of classroom action through the use of the TAI (Teams Assisted Individualization) type of cooperative learning model on the opportunity material can improve students' understanding and activeness in mathematics learning. This is based on test results and observations. From the test results in the first cycle, the percentage of students who completed was 62.96% and in the second cycle the percentage of students who completed experienced an increase of 33.33% to 96.29%. While the observations of the two observers, in the first cycle produced an average percentage of students' activeness reached 66.35% with a visual activity percentage of 83.2% and writing activity 61.22% and in the second cycle an increase in the average percentage of student activity by 20.92% to 87.27 % with the percentage of visual activity 85.88%, writing activities and activities 88.68%. These results it can be concluded that the application of the TAI (Teams Assisted Individualization) type of cooperative learning model can improve the understanding and activeness of learning in class XII Science 2 SMA Negeri 6 Surakarta odd semester 2018/2019


2021 ◽  
Vol 1 (2) ◽  
pp. 254-262
Author(s):  
Yoniar Puspita Dewi ◽  
Nyoman Sridana ◽  
Baidowi Baidowi ◽  
Sripatmi Sripatmi

This research aims to determine the effectiveness of the Teams Games Tournaments (TGT) cooperative learning model on the learning outcomes of VII grade students SMPN 3 Kempo academic year 2020/2021 on the material algebraic form.  The type of research is pre-experimental research with one shot case study design. The research was conducted in 4 meeting for using the TGT cooperative learning and 1 meeting for the implementation of the posttest. The sample is done by purposive sampling technique, the sample was class VII-A as the experimental class which is using the TGT cooperative learning. Data collection using observation and test techniques. Instruments include: observation sheets and learning outcomes tests. The learning outcome data is used to determine how far the students understand the material being taught and the observation data is used to determine the quality of the teaching and learning process which is analyzed descriptively. The research indicator is model TGT cooperative learning, effective if the students’ learning with a classical learning completeness percentage ≥ 85%. Based on the results obtained 16 students who had completed their studies or equal to 88.89% and 2 students who did not complete their studies or 11.11%. The results of observations teacher activities obtained 85% with good criteria, and observations students activities obtained 80% with active criteria. Based on the research results, the cooperative learning model type Teams Games Tournaments (TGT) is effective on the learning students outcomes.


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