Business game as a method of raising awareness of students of a medical university about healthy lifestyle skills
The aim of the study was to substantiate the need for and evaluate the effectiveness of using a business game to increase the awareness of students of a medical university about the skills of a healthy lifestyle when using electronic devices as part of teaching hygienic disciplines. At the Department of Hygiene of the Pediatric Faculty of the Russian National Research Medical University named after V.I. N.I. Pirogov, a business game "Formation of skills for the safe use of electronic devices" has been developed. The business game is a "simulation-role", students play the role of "doctors" who conduct hygienic education for contingents of different ages (preschoolers, schoolchildren, college students, universities). The study involved 220 medical workers and 256 students. Inclusion criteria — informed consent, correctly completed questionnaire. Statistical data processing was carried out using Statistica 13.0. 30.0% of the surveyed doctors did not have the skills to safely use electronic devices. The trainees characterized their adherence to a healthy lifestyle by 6.1 ± 0.09 points, and their readiness to give recommendations on a healthy lifestyle of patients by 5.6 ± 0.12 out of 10 possible. The business game contributes to the formation of universal and general professional competencies aimed at developing the skills of leading a healthy lifestyle and promoting health preservation among future doctors. Conducting classes in the form of a business game increases motivation for learning, provides greater visibility of the presentation of educational material and the possibility of manifestation of creative initiative.