scholarly journals DEVELOPING OF HADANG TRADITIONAL GAME THROUGH PLYOMETRIC TRAINING ON FIFTH GRADE STUDENTS OF SD NEGERI 98 NORTH BENGKULU

2019 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Supriyanto Supriyanto ◽  
Martiani Martiani

Fighting games are regional games from Indonesia that we can now meet and play with children. This game is a team game consisting of two teams, each team consists of 5-7 people. The core of the game is to confront the opponent so that he can't get past the line with the rules that have been determined. To win a player must collect points by passing the guards from the row to the last row, and vice versa. This study aims to determine the results of the development of the method of plyometric training (Scissor Jump, Stride Jump Crossover, Lateral Bound) and for playing games. Plyometric is a method of training that focuses on movement at high speed. The method used in this study is research-based development (R & D), aimed at developing plyometric training products. The research sample is the fifth grade students of SD North 98 North Bengkulu, amounting to 28 people. In the initial observation researchers have obtained data in the form of pre-tests and the results of interviews from both teachers and students. Based on the results of the study using the plyometric method shows that the basic physical condition of the fifth grade students of North Bengkulu Elementary School 98 in the good category. This is evidenced by the results of cognitive and psychomotor tests that have been conducted on small group trials with the acquisition of a percentage of 20% (2 people) with very good categories, 50% percentage (5 people) with good categories, 10% percentage (1 person) with enough categories and a percentage of 20% (2 people) with less categories. Whereas in large group trials there was a percentage of 21% (6 people) with a very good category, a percentage of 43% (12 people) with a good category, a percentage of 25% (7 people) with enough categories, and a percentage of 11% (3 people) with less category. Thus, it can be concluded that the plyometric method is feasible to be used for fifth grade students of North Bengkulu Elementary School 98. Suggestions to teachers assess that the use of the plyometric method is an alternative in the learning process, especially traditional games.    

2021 ◽  
Vol 2 (1) ◽  
Author(s):  
D T Tarusu

This study aims to improve the learning outcomes of mathematics in elementary school, especially in fraction material by applying the Team Game Tournament (TGT) learning model. This study uses the Classroom Action Research (CAR) method which refers to the opinion of Kemmis and Mc Taggart with 4 stages: planning, action, observation, and reflection. The subjects of this study were the fifth grade students of GMIM I Tomohon Elementary School totaling 15 students. This research was conducted in two cycles. The results obtained in the first cycle reached 46.67%, while in the second cycle it reached 86.67%. Thus it can be concluded that by applying the Team Game Tournament (TGT) model can improve student learning outcomes, especially in fraction addition and subtraction count operations in class V of GMIM I Tomohon Elementary School Keywords: Team Game Tournament Model, Learning Outcomes, Fractions


Author(s):  
Vina Anggia Nastitie Ariawan ◽  
Uus Kuswendi ◽  
Subarkah Subarkah

Nowadays, students prefer to have online game rather than traditional one. Online game led to the lack of student’s interaction with people around them, they have high individualistic, and shirk responsibility. Traditional game can be an alternative to decrease bad effects of online game. Consequently, this research aims to build interpersonal ability of elementary school students by doing traditional game. This research employed action research method with fifth grade students as its subject. Interpersonal ability which showed in this research was measured by observation meanwhile the instruments of observation consist of field note and rating scale. The outcome from this research was analysed by thematic analysis meanwhile the data was validated by triangulation. Referring to research’s findings, researcher concludes that traditional game offer meaningful activities and different experiences to the students. Traditional game motivate students to doing physical acitivities and make interaction with peers. Moreover, a meaningful moral values will evolve among the students by themselves. Traditional game can be used as media to building interpersonal ability of students. Besides that, teacher can introduce the traditional game to students to keep the local wisdom that almost wiped out.


2019 ◽  
Vol Volume 2 Nomor 1 ◽  

This study aims to improve the learning outcomes of mathematics in elementary school, especially in fraction material by applying the Team Game Tournament (TGT) learning model. This study uses the Classroom Action Research (CAR) method which refers to the opinion of Kemmis and Mc Taggart with 4 stages: planning, action, observation, and reflection. The subjects of this study were the fifth grade students of GMIM I Tomohon Elementary School totaling 15 students. This research was conducted in two cycles. The results obtained in the first cycle reached 46.67%, while in the second cycle it reached 86.67%. Thus it can be concluded that by applying the Team Game Tournament (TGT) model can improve student learning outcomes, especially in fraction addition and subtraction count operations in class V of GMIM I Tomohon Elementary School


2020 ◽  
Vol 2 (2) ◽  
pp. 136-146
Author(s):  
Firda Anjani ◽  
Aan Kusdiana

Sundanese script is one of the learning topics in the fifth grade of elementary school, which learns about Sundanese script forms. In the process of learning and remembering this Sundanese script, students experience some difficulties, such as difficulty in memorizing and recalling the Sundanese script itself. This study aimed to make teachers and students more comfortable to remember and learn the process of learning Sundanese characters by illustrating the form of characters through simple conversations by grouping Sundanese characters based on the shape of the letters and the placement of the letters in the form of stories. This study used the DBR (Design-Based Research) method by research procedures of identifying learning needs, developing prototypes, testing, and reflecting. Data collection techniques were carried out through interviews and questionnaires. The research subjects were teachers and fifth-grade students of SD Negeri 3 Mangunreja, SDN Cikadu, and SD IT Al-Hikmah. The test results showed that the Sundanese language story about writing Sundanese script was appropriate and eligible as a writing learning material to be used to support the learning process. The result of this research was to produce a story in Sundanese language about the writing of the Sundanese Kaganga script as writing material for elementary school students, entitled "Tili Nulis Aksara Sunda"


Author(s):  
Dea Sinta Maharani ◽  
Otang Kurniaman

Linguistic intelligence is one of eight multiple intelligences that currently attracts attention in the world of education. Linguistic intelligence is a person's ability to speak both verbally and in writing, besides that people who have linguistic intelligence also master the components of linguistic intelligence which consists of phonology, syntax, semantics and pragmatics. The type of research used is research and development (R & D) with a 4D model. The subjects in this study were experts as validators, fifth grade students for trials and homeroom teachers in elementary schools. Data collection is done by giving a questionnaire to the validator. In this study the researchers concluded that the product of the developed linguistic intelligence assessment instrument was declared feasible to be used based on the results of validation of 86% with very feasible categories. The obstacle in developing the product of this instrument of linguistic intelligence assessment is the lack of knowledge of the school about the importance of linguistic intelligence for students in elementary schools. 


2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


2018 ◽  
Vol 2 (3) ◽  
pp. 336
Author(s):  
Ni Pt Rasni Karwati ◽  
Km Ngurah Wiyasa ◽  
I Kt Ardana

This research aims to determine the significance of the difference in science learning results between the group of fifth-grade students in Gugus I Elementary Schools, North Kuta District, in the school year of 2017/2018, that take lessons with the multimedia-assisted probing-prompting learning model and the group of students that take lessons with the conventional learning. The design of this research is a quasi-experimental research with the nonequivalent control group design. The population of this research are all the fifth-grade students of Gugus I Elementary Schools in North Kuta District that still implement the KTSP, which consists of 10 classes with a total of 339 students. The sampling is conducted using the random sampling technique. The sample in this research are the students of class VB in SD (Elementary School) No.7 Dalung, with 36 students as the experiment group and the students of class VB in SD No.4 Dalung with 28 students as the control group. The data collection is conducted using the test method in the form of the multiple choice objective test. The science learning results are analyzed using the t-test. Based on the average the experiment groups =80,89 > the control group =72,85, which means that the multimedia-assisted probing-prompting learning model has an influence on the science learning result. Based on the hypothesis test, tvalues =4,517> ttable =2,000, with dk=62 and a significance level of 5%. Based on the test criteria, H0 is rejected and Ha is accepted. Thus, it can be interpreted there is a significant difference the science learning result between the group of students that were taught using the multimedia-assisted probing-prompting learning model and the students that were taught using the conventional learning. It can be concluded that the the multimedia-assisted probing-prompting learning model has an influence on the science learning result of the fifth-grade students in Gugus I Elementary School, North Kuta District, in the school year of 2017/2018. Keywords : probing prompting, multimedia, science learning result


2019 ◽  
Vol 2 (02) ◽  
pp. 100-111
Author(s):  
Ricki Natali Jaya ◽  
Citra Kemala Putri ◽  
Sophia Purbasari

The knowledge of history is the study of incidents in the past. Therefore, the knowledge of history has many benefits, including: history can create a better future by taking lessons and experiences from the past. History can be studied if there are forms of heritage, such as a temples. The center of the temple in Indonesia is located in Central Java, the center of the Hindu-Buddhist temple. This region has the Borobudur Temple, which is best known by the people of Indonesia and foreign tourists, because Borobudur Temple is the largest Buddhist temple in the world. But many other temples are interesting to be known by the community, especially by elementary school children who start studying history in fifth grade elementary school. Learning history in schools requires a variety of learning methods, so that students are enthusiastic and do not get bored while learning in class. In overcoming the history of learning methods that are less diverse in fifth grade elementary school children in Bandung, pop-up books were chosen as a solution to this problem because, the use of pop-up book media is a new experience for many students at school. Data collection techniques carried out by interview and observation using mixed methods. The main media is a pop up book entitled "Myths and Legends of Temples in Indonesia - Hindu-Buddhist Temple Edition in Central Java". Accompanied by supporting media, namely: stickers, carrying bags, tumblers, fans, and clothes. The design was made to increase insight and introduction of Hindu-Buddhist temples in Central Java to fifth grade students in Bandung.


2019 ◽  
Vol 3 (2) ◽  
pp. 365
Author(s):  
Risa Yuliana ◽  
Heri Maria Zulfiati

This research aims to develop a “human interaction board” teaching media for thematic teaching in the fifth grade of State Elementary School 3 Madusari, Prambanan, Sleman. This is a research and development study which uses Borg and Gall’s development procedures. A development which uses these procedures involves 9 stages, namely research and data collection, planning, initial product development, initial field try out, product revision, operational field try out, and final product revision. The population of this research are all fifth grade students of State Elementary School 3 Madusari, Prambanan, Sleman, there were 22 students. The research samples include all the population. The data collection was conducted by means of questionnaires, observations, and interviews with the class teacher and five students to determine the situation during the teaching process. The data analysis used a descriptive quantitative technique. The research results show that the human interaction board teaching media developed based on Borg and Gall’s development procedures was feasible to be used. This is based on the score percentage achieved from the validator and the students. Material validation results percentage from the lecturer showed a score of 80% with a criterion of feasible to be used. Material validation result percentage from the class teacher showed a score of 83.33% with a criterion of feasible to be used. Media validation results percentage from the lecturer showed a score of 77.33% with a criterion of feasible to be used. Media validation result percentage from the class teacher showed a score of 82.66% with a criterion of feasible to be used. Students scoring percentage achieved during a limited test showed 93% with a criterion of feasible to be used. During a field try out showed 94% with a criterion of feasible to be used. Operational field try out showed 94% with a criterion of feasible to be used.


2018 ◽  
Vol 2 (2) ◽  
pp. 51
Author(s):  
Ni Wayan Suyatni ◽  
Ndara Tanggu Rendra ◽  
Ni Wayan Rati

This study is aimed at investigating the difference of students’ civics achievement between those who are taught by Think Pair Share model based on concept mapping and those who are taught by conventional learning model of the fifth grade students in Elementary School of Cluster I in Petang District. It is a quasi-experimental research using non-equivalent post-test only control group design. The population of this research is 102 students in grade V in Elementary School of Cluster I Petang District. The samples of this research are fifth grade students of SD Negeri 3 Carangsari as experimental group and fifth grade students of SD Negeri 1 Carangsari as control group. The data of civics achievement were collected by using multiple choice tests. The data obtained were analyzed using descriptive statistics and inferential statistical analysis (t-test). The result showed that tcount= 3,83 and ttable = 2,03 (tcount>ttable) which can be concluded that there are significant difference between the students’ civics achievement between those who were taught by Think Pair Share learning model based on concept mapping and those who were taught by the conventional learning model in grade V in Elementary School of Cluster I Petang District of Badung Regency in academic year 2017/2018.


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