scholarly journals INTERACTIVE MEDIA DEVELOPMENT FOR SECOND GRADE ELEMENTARY STUDENTS THEMATIC LEARNING USING ADOBE FLASH CS4 PROFESSIONAL

Author(s):  
R. Gita Ardhy Nugraha

<p class="E-JOURNALAbstractBodyEnglish">Interactive media can be used to support the thematic learning process. From the observation on second grade Satya Wacana Christian Elementary School, <span lang="EN-US">it was</span> found that second grade’s teacher<span lang="EN-US"> did</span> not use interactive media to support thematic learning. Students <span lang="EN-US">were lack of </span>interest to learn. Because of this problem, an interactive media <span lang="EN-US">is developed </span>as a new way to support the thematic learning process. The aim of this study is to <span lang="EN-US">describe</span> the <span lang="EN-US">appropriateness </span>of interactive media based on Adobe Flash CS4 Professional and the effect of interactive media implementation in the 2013th Curriculum thematic learning process. The method in this study is research and development. The result <span lang="EN-US">showed </span>that interactive media was proper to use as learning media in the thematic learning process based on expert test score (3,83 &amp; 3,23). Interactive media has a very good value based on field test score (4,24 &amp; 4,26). <span lang="EN-US">U</span>sing interactive media affected student’s interest and motivation.<span lang="EN-US"> The media </span>also given attractiveness and effectiveness in the thematic learning process based on the questionnaire by students and second grade’s teachers. </p>

2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Febri Yanti ◽  
Fifi Yasmi ◽  
Jaenam Jaenam

Teachers in the learning process less variable in the use of learning strategies more frequently lectured for teachers in presenting the material and rarely use the media in the learning process much less instill character values. The use of media in teaching is expected to increase creativity, interest and motivation to study. The benefits of interactive learning media is expected to motivate students to learn independently, creatively, effectively and efficiently. The media is expected to be used by biology teachers in any school . This type of research is the development of research . Model and procedure development using 4 - D ( four- D - model ) consists of define, design, develop and disseminate. Stage do not disseminate. Further data collection is done with the validation and test media. Media validated by biology professors and lecturers Indonesian and high school biology teacher. Tests performed on high school students of class XI Earth 2 Padang to determine the practicalities of interactive media. The results of the validation are assessed by 3 people validator to interactive media produced show very valid interactive media with validation value 90.69 %. The results were given to the practicalities of 3 biology teacher and a class of students to the interactive media produced shows very practical interactive media with practicality value of 90.55 % and 86.07 %. From the results of the second assessment criteria states that researchers develop useful media in the learning process , both for teachers and for students.


Author(s):  
Febby Dwi Al Indra ◽  
Ika Parma Dewi

Basic Electrical and Electronics Engineering (DLE) is a subject that has theory and practice, students are required to play an active role in learning so that they understand the material being taught, these subjects are the basis for students to understand and understand electronic components. SMK Negeri 1 Padang is one of the schools that has taken advantage of technological developments, such as the use of computers and Liquid Crystal Display or LCD projectors in the learning process. The purpose of this study is to improve student learning outcomes by using interactive media in the teaching and learning process. This research produces interactive learning media for basic electrical and electronic techniques. The media was then tested through computers and several people who understood interactive learning media and were revised based on suggestions and input from examiners, then tested their feasibility for use in the teaching and learning process. From the results of the trial it can be concluded that the media designed can run as it should and is suitable for use in the teaching and learning process at SMK Negeri 1 Padang.Keywords : Interactive Media, Adobe Flash CS6, Basic Electricity and Electronics.


2020 ◽  
Vol 4 (2) ◽  
pp. 165
Author(s):  
NKAP Dewi ◽  
LDS Adnyani ◽  
LGE Wahyuni

The use of technology-based learning media, including video in English class can trigger students’ motivation to learn English and improve the learning process. This interesting and innovative media is believed to promote students’ engagement along the process. This descriptive study aims to describe the response of students related to their engagement to the use of English Learning video developed by using Camtasia Studio in second-grade students of elementary school. The data were collected through observations, interview and teacher’s questionnaire rubric. The result reveals that using technology-based media in classroom is really appropriate to increase students’ motivation and learning activeness to get a better teaching and learning process. Students and teacher gave positive responses toward the media and it was categorized into ‘Excellent’ media in which it was interesting and fulfilled the needs of second-grade students. Further, it was suggested for the next research to conduct the study in different grade. 


2021 ◽  
Author(s):  
Larasati

In an effort to develop national education, teachers (educators) are urgently needed with guaranteed quality standards of competence and professionalism. learning at this time is an educator must be able to create creativity and the latest innovations in the learning process in order to improve student learning achievement. One form of innovation is to create effective and technology-based learning resources. So that the learning process with the aim of improving student learning achievement can be achieved, the media needed is right to support the maximum learning process


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


2018 ◽  
Vol 24 (2) ◽  
pp. 262-269
Author(s):  
Pramudita Budiastuti ◽  
Moh. Khairudin ◽  
M.N.A Azman

Interactive learning media facilitate students to be understand and comprehend certain contents of engineering subjects. Therefore, this study aimed to develop e-instructional multimedia for students in the subject of basic electronics and electricity using adobe flash CS 5.5. This subject was selected to support the teaching-learning process at the Vocational Secondary Schools. There were five stages during the development of the learning media, including (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation (ADDIE). Furthermore, 30 students in total were selected to test the media practicability. The results revealed that this multimedia is acceptable based on five criteria: creativity, affectivity, efficiency, interestingly, and interactivity with the scores of 76.8, 76.8, 71.5, 77.4, and 74.4 respectively. This study suggested the implementation of the e-instructional multimedia for further understanding its empirical application.    


Author(s):  
Hermansyah Hermansyah ◽  
Nurindah Dwiyani

Interactive Learning Media is a supporting element in generating quality students, students in using learning media whose purpose is to generate students' creativity in learning learning materials in accordance with the provisions of learning, to produce interactive media on Digital Simulation subjects whose presentation consists of text, images and videos learning, so that this attracts students' interest in learning, on digital simulation subjects. Media Interactive Using Macromedia Director 11 needs supporting applications such as Adobe Flash 8, Adobe Photoshop CS3, and Camtasia. Based on the results of the design of the media, it can be concluded that the interactive learning media on the subjects of the X-class Multimedia Digital Simulation have been realized. Interactive Learning Media has been designed later in the feasibility study by a media expert lecturer and two material expert teachers, with an average value of 0.69 and an average material validation value of 0.95 declared valid using the Aiken'V formula and based on the results of the feasibility test the learning media has been declared valid and feasible to be used as a medium of learning in school. Keywords: Designing, Digital Simulation, Interactive Media.


Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.


Abjadia ◽  
2016 ◽  
Vol 1 (1) ◽  
pp. 16
Author(s):  
Dian Mustika Anggraini ◽  
Muhammad Walid

This research is aimed at portraying the development of interactive flash-media to boost the young learners’ comprehension about the learning theme of energy saving that is inserted in thematic learning. Interactive media are necessary to promote different learning satisfaction for young learners. The need analysis is employed to detect the relevance of learners’ needs and appropriate material for the development of the media. By adapting the development research model by Alessi and Trollip the result of try-out material shows that the product is significantly interactive to boost learners’ comprehension. The average score of post-test is better than the pre-test X2 89.67&gt;X1 76. This interactive flash-media development is, therefore, valid, practical, and effective.


2020 ◽  
Vol 4 (2) ◽  
pp. 169
Author(s):  
Cahyana Cahyana ◽  
Ghullam Hamdu ◽  
Dindin Abdul Muiz Lidinillah ◽  
Seni Apriliya

Learning media is very useful to help students understand the concepts of learning material provided. The use of innovative learning media is still limited to the learning process, especially thematic learning. Thematic innovative learning media is more specifically developed with STEM-based learning based on 4C capabilities, namely the Media Electrical Tandem Roller (ETR). Media development is carried out using the Focus General Discussion (FGD) Method with a qualitative approach. The process of implementing this FGD stage involved the development team of STEM learning tools that aims to validate the media produced without going through field trials. ETR media based on the ability of 4C in elementary schools has been produced for STEM learning. This innovative learning media is expected to be used, especially for teachers in thematic learning in elementary schools.


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