scholarly journals The Development Process and The Quality of Questioning Skills Instructional Video for English Teachers at SMA Laboratorium UNDIKSHA Singaraja

Author(s):  
I Putu Dipta Priyatna ◽  
I.G.A. Lokita Purnamika Utami ◽  
Made Hery Santosa ◽  
Luh Diah Surya Adnyani

The aim of this research is to identify how to develop and how is the quality of a prototype instructional video to help English teachers at SMA Laboratorium Undiksha Singaraja develop their questioning skills in teaching English. This study was a Design and Development research following ADDIE steps: Analysis, Design, Develop, Implementation and evaluation. The study showed that there were four steps to develop the prototype, they were: planning, creating prototype, prototype testing and upgrading the preliminary prototype. Also, the study suggested that the prototype was considered a good instructional video for developing questioning skills. Each evaluator completed a quantitative questionnaire and made qualitative comments. The quantitative analysis scored 98% for content, 93% for media, and 90% from users. Those numbers are categorized as very good product where it does not need any revision. Indeed, qualitative analysis gained some suggestions and comments from the experts where there are some weaknesses in the area of content and media. Though there were some revisions for the prototype, the prototype was considered as a good prototype to be finalized later as a ready-to-use product. Implication for future researcher to develop the prototype to a final product for English teachers’ professional learning is mentioned.

Author(s):  
Basri Basri ◽  
Thamrin Tayeb ◽  
Andi Ika Prasasti Abrar ◽  
Fitriani Nur ◽  
Andi Dian Angriani

Abstract:Lembar Kerja Peserta Didik (LPKD) can help students understand the concept of material, both theoretically and in real events that often occur in everyday life. This study tries to determine the development process and quality of LKPD to improve students' understanding the concepts of algebra. The development research used refers to the Plomps model, which includes 4 phases: (a) the initial investigation, (b) the design, (c) the realization, and (d) the test, evaluation, and revision. The product assessment instrument used was the LKPD validation sheet, the LKPD observance sheet, student and teacher response questionnaires, student and teacher activity observation sheets, and tests of students' ability to understand mathematical concepts. The LKPD that was designed and tested on grade VII students at one of the schools in Soppeng had met the criteria of being valid, effective, and practical.Abstrak:Lembar Kerja Peserta Didik (LPKD) berbasis masalah dapat membantu peserta didik memahami konsep materi, baik secara teori maupun dalam peristiwa nyata yang sering terjadi dalam kehidupan sehari-hari. Penelitian ini mencoba mengetahui proses pengembangan dan kualitas LKPD matematika berbasis masalah untuk meningkatkan pemahaman konsep aljabar peserta didik. Penelitian pengembangan yang digunakan mengacu pada model pengembangan Plomp, yang meliputi 4 fase, yaitu: (a) fase investigasi awal, (b) fase desain, (c) fase realisasi, dan (d) fase tes, evaluasi, dan revisi. Instrumen penilaian produk yang digunakan adalah lembar validasi LKPD, lembar pengamatan keterlaksaan LKPD, angket respon peserta didik dan guru, lembar pengamatan aktivitas peserta didik dan guru, dan tes kemampuan pemahaman konsep matematika peserta didik. LKPD yang didesain dan diujicobakan kepada siswa kelas VII di salah satu sekolah di Soppeng telah memenuhi kriteria valid, efektif dan praktis.


2021 ◽  
Vol 4 (2) ◽  
pp. 10
Author(s):  
Gde Putu Arya Oka

Jenis penelitian ini adalah penelitian desain dan pengembangan atau Design and Development Research (DDR). Tujuan penelitian ini adalah untuk mendesain, mengembangkan sekaligus mengukur ketuntasan mahasiswa dalam menyelesaikan mata kuliah Pendidikan TIK, Aplikasi Komputer Matematika, Metodologi Penelitian Pendidikan, Pengembangan Media Matematika dan Pengembangan Media IPA yang disampaikan dalam jaringan pada semester Genap 2019-2020. Metodologi pengembangan menggunakan DDR, khususnya kategori ke 2 yakni Product Development Research Project. Tahapan penelitian DDR adalah Design, Development, Implementation dan Evaluation. Populasi dan sampel adalah peserta kuliah online. Jenis data yang dikumpulkan adalah data kuantitatif dan kualitatif. Teknik analisis data menggunakan teknik analisis data deskriptif kualitatif dan deskriptif kuantitatif. Prosedur penelitian melalui beberapa tahap, yaitu; (1) identifikasi masalah desain dan pengembangan dikaitkan dengan permasalahan yang ada, (2) menggunakan literatur dan data empiris untuk mengidentifikasi dan mendefinikan kembali masalah sebelumnya, (3) mendeskripsikan metode dan strategi. Dalam tahap ini terdiri dari front end analysis, Design, Development, formatif evaluation dan Revision, (4) seleksi partisipan, (5) pengumpulan data, dan (6) memaknai hasil temuan penelitian (MIT 598). Adapun hasil penelitian pengembangan dari program yang telah dikembangkan dan diuji coba dalam semester Ganjil 2019/2020 selama satu semester menujukkan bahwa mahasiswa menerima dengan kualifikasi “Baik” program pembelajaran dalam jaringan pada aspek isi/objek pembelajaran daring, desain pembelajaran yang digunakan dan penilaian kegiatan pembelajaran. Namun pada aspek strategi yang digunakan dalam program kuliah dalam jaringan persepsi mahasiswa menerima dalam kualifikasi “cukup”. Dengan demikian penelitian pengembangan ini menunjukkan respon mahasiswa terhadap program kuliah yang dikembangkan menerima dengan kualifikasi “Baik dan Cukup”. Dan terhadap kualifikasi cukup akan menjadi bahan kajian yang komprehensif untuk pengembangan dimasa mendatang.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Ulfah Nur Hikmah ◽  
Farid Ahmadi

This study aims to determine the development, feasibility, and effectiveness of video media globalization of learning material in the subjects of Civics 4thgrade SDN 01 Purwoyoso Semarang. This research is a development (Research and Devlopment). The development model used is the Waterfall model. The population in this study are students of SDN 01 Purwoyoso totaled 27 students. Data collection techniques are test and non test. The development consists of five stages: analysis, design, implementation, testing, and maintenance. Results of the assessment of the material validator figures show the percentage of 82.14% to the category of "Eligible". As for the assessment of media validator figures show the percentage of 85% to the category of "Very Decent". Based on the results obtained by the Sig t test (two-tailed) of 0.000.Value Sig (2-tailed) of 0.000 <0.05. It can be concluded that Ho is rejected and Ha accepted, which means there are significant differences between the learning outcomes of globalization Civics material before and after using the instructional video media. Thus instructional video media products is feasible and effective for use in the process of learning civics.


2021 ◽  
Vol 2 (1) ◽  
pp. 158-167
Author(s):  
Mayrina Eka P

This research aims to produce a digital parenting e-booklet which discusses ways to prevent gadget addiction in early childhood. This research is a development research (Research and Development) with the ADDIE model. The stages in the study consisted of analysis, design, development, implementation and evaluation.The data collection methods were interview and questionnaire. The data were analyzed using descriptive statistics. The results showed that the digital parenting ebooklet product which discusses ways to prevent gadget addiction was successfully created through the development process (Research and Development) with the ADDIE model. Through the validation process, there were scores of 52 (86.67%) %) from two material experts, 122 ( 90.37%) scores of two media experts, and 44,125 (88.25%) of the eight parents who were used as users. Based on the results of validation of the material, media experts and users in trials can conclude that theparenting digital e-booklet media is appropriate to be used as a medium of information for parents of early childhood.


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2019 ◽  
Vol 17 (2) ◽  
pp. 63-74
Author(s):  
Suyanti Suyanti ◽  
Cahya Purnomo

Penelitian ini meneliti pelaksanaan pengembangan media pembelajaran menggunakan sparkol videoscribe guna meningkatkan hasil belajar mahasiswa pada Mata Kuliah Manajemen Petikemas pada Prodi Ketatalaksanaan Pelayaran Niaga Akademi Maritim Yogyakarta. Penelitian ini menggunakan pendekatan kualitatif dan kuantitatif. Pengumpulan data dan informasi dilakukan menggunakan metode observasi, angket dan studi dokumentasi. Metode yang digunakan peneliti adalah metode perancangan dan penelitian pengembangan (Design and Development Research) dengan prosedur penelitian ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data diuji menggunakan analisis N-Gain. Hasil penelitian mendapatkan kesimpulan pelaksanaan pengembangan media pembelajaran menggunakan sparkol videoscribe dapat meningkatkan hasil belajar mahasiswa. Hal ini dapat diketahui dari dua fakta, yaitu: 1) Berdasarkan hasil dari validasi ahli media, diperoleh hasil penilaian mutu teknis 67.50 % yang masuk dalam kategori baik dan nilai aspek media 77.88% yang masuk dalam kategori sangat baik. Berdasarkan hasil dari validasi ahli materi, diperoleh hasil penilaian aspek media 86.11% dan aspek kesesuaian materi 81.25% dimana kedua aspek tersebut masuk kedalam kategori sangat baik. 2) Adanya peningkatan nilai rata-rata minat belajar taruna sebelum dan sesudah menggunakan media sparkol videoscribe yaitu dari 64.67 menjadi 79.67. Berdasarkan hasil uji N-gain, peningkatan minat belajar taruna mendapat nilai gain sebesar 0.43 yang termasuk dalam kategori sedang.


Author(s):  
Sri Fatmaning Hartatik ◽  
Ike Dian Puspitasari

This content analysis was intended to analyze the physical and cognitive designs of a teaching video for Basic Speaking course developed for Z generation at IKIP Budi Utomo Malang. In order to get precise analysis, the researchers involved four English teachers, who teach Basic Speaking, to observe and score the video. To get objective scores, the four teachers were requested to use scoring rubric assessment adapted from (Morain and Swarts, 2012 in Tolentino 2016:109); besides they were also asked to give additional comments on the quality of the video. After the scores and comments were gathered and interpreted, it can be noticed that the video entitled “Dare to Speak Up” was categorized as a good video. Therefore, those who teach Speaking for beginners are suggested to use this video as one of learning sources. Even though the video was declared to be good, its effectiveness still remained unanswered. Accordingly, further researchers are motivated to do an experimental research to measure the effectiveness of the video.


2021 ◽  
Vol 5 (2) ◽  
pp. 208
Author(s):  
Gede Edo Wahyu Sanjaya ◽  
Kadek Yudiana ◽  
I Gusti Ngurah Japa

The lack of availability of innovative learning media that is able to contain material effectively results in low learning motivation and students' understanding of the material. It takes innovative learning media that can improve the quality of learning and create a more meaningful learning process for students. This development research aims to develop instructional video media based on the powtoon application on the topic of the 6th grade solar system whose validity has been tested. This development research uses the ADDIE model. The subjects in this study were instructional video media based on the powtoon application on the topic of the 6th grade solar system with the validity of the media as objects in the study. The data were collected using a questionnaire method and a rating scale instrument in the form of an assessment sheet given to 2 material experts, 2 media experts, and 2 practitioner experts to determine the validity of the powtoon application-based instructional video media on the topic of the solar system. The percentage of scores obtained was 84% and 88% from material experts, 80% and 86% from media experts, 89% and 87% from good predicate practitioners. So, based on this analysis, the instructional video media based on the powtoon application on the topic of the 6th grade solar system is valid and suitable for use in learning.


2014 ◽  
Vol 15 (3) ◽  
pp. 1-28
Author(s):  
Kim Dong-il ◽  
정소라 ◽  
남지은 ◽  
이재호 ◽  
김경선

2013 ◽  
Vol 10 (1) ◽  
pp. 1261-1267
Author(s):  
Ali Medabesh

The quality of public services and the yield of organizations are not limited to the financial investment and innovation solely. Human capital plays a critical role in the growth and excellence in institutions, but its contribution remains dependent on several factors. Its role is not limited on quantitative and qualitative accumulating, because it should be coherent and integrated in the development process. The theories of endogenous growth contributed to account for the disparity in levels of development between countries, by assuming that the extent of human capital response or inversely lack of responsiveness the economic system. This inaction is usually the prime cause of the deterioration of the quality of service and lack of satisfaction of the citizens, in addition of the lack of employee satisfaction about the circumstances of his work. Hence, arose the significance of several research about the mechanisms of reducing non-enthusiasm for the job or complacency professional and indifference. Staff of Jazan University has been chosen as a context of the empirical investigation of this study. The data has been collected using a well designed questionnaire and analyzed by SPSS program.


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