scholarly journals PENGARUH MEDIA PEMBELAJARAN MACROMEDIA FLASH 8.0 TERHADAP HASIL BELAJAR BIOLOGI PADA MATERI SISTEM PEREDARAN DARAH MANUSIA

2019 ◽  
Vol 7 (2) ◽  
pp. 172
Author(s):  
Marselinda Tamar Nanda

The purpose of this study was to determine whether there was influence of macromedia flash distribution media on learning outcomes in biology in circulatory system material in humans. The research method used is qualitative with the type of experimental research used, namely True experimental with the Control Group's pre-post test Design research design. In this study using two research samples, which were divided into control classes and experimental classes with a sample of 47 students. The results of the research show that there is an influence of macromedia flash learning media on student learning outcomes with the average value in the experimental class is the value of pretest 63.5 while the posttest value is 84.3.

2020 ◽  
Vol 7 (2) ◽  
pp. 140-149
Author(s):  
Amirudin Amirudin ◽  
Acep Nurlaeli ◽  
Iqbal Amar Muzaki

Abstract. One method considered to be able to improve student learning outcomes is to use the method of reward and punishment. This study aims to show the reality of the use of Reward and Punishment Methods at SDIT Tahfizh Qur'an Al-Jabar, to show the reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar, and to show the effect of the Reward and Punishment method at SDIT Tahfizh Qur ' an al-Jabar. The research method is quantitative with statistical analysis using t-test analysis. The results obtained by the use of the Reward and Punishment method at SDIT Tahfizh Al-Jabar obtained 3.84 results (94%). The reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar by combining the average pre-test and post-test scores obtained an average value of 76.75 (76.75%). There is an effect of the Reward and Punishment method on student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar with the acquisition of tcount of 29.82 and ttable of 2.045.Abstrak. Salah satu metode yang dianggap dapat meningkatkan hasil belajar siswa yaitu dengan menggunakan metode reward and punishment. Penelitian ini bertujuan untuk  mengetahui realitas penggunaan Metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar, untuk mengetahui realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar, dan untuk mengetahui pengaruh metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar. Metode penelitian adalah kuantitatif dengan analisis statistik menggunakan analisis uji-t. Hasil penelitian yang diperoleh penggunaan metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar diperoleh hasil 3,84 (94%). Realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan menggabungkan rata-rata nilai pre test dan post test diperoleh nilai rata-rata sebesar 76,75 (76,75%). Terdapat pengaruh metode Reward And Punishment terhadap hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan perolehan nilai  thitung sebesar  29,82 dan ttabel sebesar 2,045. 


Author(s):  
Mega Wahyuningsih

Abstrak Penelitian ini dilatarbelakangi rendahnya hasil belajar IPS. Hal tersebut disebabkan kurangnya pemahaman materi yang disampaikan guru, kurangnya variasi guru dalam proses belajar mengajar di dalam kelas, dan hasil belajar masih di bawah KKM. Tujuan yang hendak dicapai dalam penelitian ini adalah untuk mengetahui keefektifan model pembelajaran Jigsaw berbantuan LKS pada materi Menghargai Perjuangan Kemerdekaan Indonesia kelas V SDN Pleburan 03 Semarang dilihat pada ketuntasan belajar dan hasil belajar. Jenis penelitian ini adalah kuantitatif dalam bentuk True Eksperimental Design dengan desain desain Pre test – Post test Kontrol Design. Populasi penelitian adalah 40 siswa kelas VA dan VB siswa SDN Pleburan 03 Semarang. Hasil penelitian menunjukkan bahwa model pembelajaran Jigsaw berbantuan LKS efektif terhadap hasil belajar siswa. Hal ini terbukti dengan hasil analisis akhir dengan menggunakan Uji t-test didapatkan thitung= 3,218 ttabel= 2,021 dengan dk n_1+n_2 – 1 = 39 dan α = 5%. Sehingga diperoleh t hitung > t tabel yakni 3,218 > 2,021 maka Ho ditolak dan Ha diterima. Hal itu terbukti dengan nilai rata-rata dan ketuntasan belajar kelas eksperimen lebih baik daripada nilai rata-rata dan ketuntasan belajar kelas kontrol. Dimana nilai rata-rata kelas eksperimen sebesar 83,25, sedangkan nilai rata-rata kelas kontrol sebesar 75,75 dan ketuntasan belajar klasikal kelas eksperimen sebesar 95% sedangkan ketuntasan belajar kelas kontrol 90% Kata Kunci: Keefektifan, Jigsaw Abstract The background of this research is the low learning result of IPS lesson. It is caused by the lack of students’ understanding on the material delivered by the teacher, teacher variations on learning process in classroom, and the learning result still under Minimum Completeness Criteria (KKM). The aim to be achieved in this research is to find out the effectiveness of Jigsaw learning model assisted by LKS in material Respecting the Struggle of Indonesian Independence in SDN Pleburan 03 Semarang seen by the completeness of learning and learning result. Mega Wahyuningsih Keefektifan Model... 163 MAGISTRA - Volume 8 Nomor 2 Desember 2017 This research using quantitative in form True Experimental Design with Pre test - Post test Design Control. The population of the study was 40 students of VA and VB classes in SDN Pleburan 03 Semarang. The results showed that the Jigsaw learning model assisted by LKS is effective on student learning outcomes. This is prooved by the results of the final analysis using the t-test Test obtained t = 3.218 t table = 2.021 with dk n_1 + n_2 - 1 = 39 and α = 5%. So that t count> t table is 3,218> 2,021 then Ho is rejected and Ha is accepted. This is prooved by the average value and completeness of the experimental class learning better than the average value and completeness of learning the control class. Where the average value of the experimental class is 83.25, while the average value of the control class is 75.75 and the classical learning completeness of the experimental class is 95% while the completeness of the control class is 90%. Key Word: Efectivity, Jigsaw


2020 ◽  
Vol 2 (1) ◽  
pp. 16
Author(s):  
Ratih Anita Memah ◽  
Sanusi Gugule ◽  
Dokri Gumolung

This study aims to determine the effect of POGIL learning models on student learning outcomes on acid-base titration subject. This research was conducted in class XI MIPA 2 and XI MIPA 3 in SMA Negeri 1 Kakas. The method used is an experimental method with a post-test only control design research design. The research sample consisted of 30 students, who were randomly drawn. The experimental class uses the POGIL method, the control class uses conventional learning. Student learning outcomes data obtained from post-test scores. Analysis of research data shows that there are differences in the average value of student learning outcomes of the experimental class taught by using the POGIL method and the average value of the learning outcomes of control class students who are taught by using conventional learning on mole concept material. Data analysis using t-test at a significant level α = 0.05. Statistical analysis of student learning outcomes obtained tcount > ttable or 3,078 > 2,048. So it can be concluded that there is a positive influence between student learning outcomes using the POGIL method and student learning outcomes using conventional learning on acid-base titration subject.


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2019 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Dian Septa Novari ◽  
Indah Widyaningrum ◽  
Widiawati W.

This study aims to determine 1) the student's activity during the implementation of PBL models and 2) student learning outcomes after the implementation of PBL models through the creation of grass park on the material circle in class VIII SMP Negeri 1 Pagaralam. This research is an experimental research category one shot case study involving 32 students of class VIII SMP Negeri 1 Pagaralam. The results showed that the activity of students during the loading applied to the model PBL through grass park is categorized as very active seen from the activity of visual, verbal, listening, metrics, and writing. While student learning outcomes after the implementation of the PBL model through the creation of grass park are categorized very well as indicated by the average value of students. Thus, the PBL model is very suitable for use in mathematics, especially in the area of a circle of matter.


2020 ◽  
Vol 4 (2) ◽  
pp. 78-88
Author(s):  
Andar Gunawan Pasaribu

This study aims to develop strategies learning motivational from the repository for student learning outcomes.  . This research was conducted on IAKN Tarutung students by using the development research method. Development is carried out through stages, namely symbol, development tools, ease of accessing the repository.  completeness of lecture materials, and the Effective repository.   The results of testing the use of applications repository with an average value of 88%. 


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


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