scholarly journals Evaluasi Kinerja Dosen dan Tenaga Kependidikan Selama Work From Home (Wfh): Studi Kasus Di Universitas Negeri Surabaya

2021 ◽  
Vol 5 (2) ◽  
pp. 90
Author(s):  
Suprapto Suprapto ◽  
Suparji Suparji ◽  
Sugeng Harianto ◽  
Aisyah Endah Palupi ◽  
Suwarno Imam Samsul

ABSTRACTThis study aimed to describe the performance of lecturers and administration staff at Universitas Negeri Surabaya (Unesa) during the Covid-19 Pandemic. This study was conducted in Unesa during the Covid-19 pandemic, from March to October 2020. This study was designed as a population study, namely research using all populations as samples that included all Unesa lecturers and administration staffs. The data were collected using open and closed questionnaires with the respondents from lecturers, Head of Subdivisions, and students. The obtained data were analyzed using quantitative descriptive analysis with narrative explanation. The data portrayed the following conclusions: (1) In coping with the Unesa administration staffs’ performance based on the Head’s evaluation, the Head of Subdivision gave excellent appreciation with a mean score of 3.31; (2) In accordance with the Unesa administration staff’s performance based on student assessment, the students gave a very good score with a mean score of 3.21; (3) Student assessment of lecturer’s performance for each faculty and postgraduate program, the highest planning score was postgraduate with an average score of 3.62 and the lowest score was the Faculty of Sports Science with an average score of 3.27, the highest implementation score was postgraduate with a mean score of 3.61 and the lowest was The Faculty of Sports Science with an average score of 3.2, the highest evaluation score was postgraduate with a score of 3.60 and the lowest was the Faculty of Sports Science with a score of 3.26; (4) based on the self-assessment of lecturer performance, the three biggest problems and constraints were 35.15% of signal problems; 20.78% of problems with costs and limited internet quota; and 12.84% of literacy problems. Three suggestions for improvements for online lectures were 33.87% of requirment to improve Vinesa: 32.80% of assistance with facilities and 8.28% of training/preparation/online lecture manuals. ABSTRAKPenelitian ini bertujuan mendeskripsikan kinerja dosen dan tenaga kependidikan Universitas Negeri Surabaya (Unesa) selama masa Pandemi Covid-19. Penelitian ini dilakukan di Unesa selama pandemi Covid-19 yaitu bulan Maret sampai dengan bulan Oktober 2020. Penelitian ini didesain sebagai penelitian populasi yaitu penelitian dengan menggunakan semua populasi sebagai sampel yaitu semua dosen dan tenaga kependidikan Unesa. Data diambil menggunakan teknik pengambilan data berupa angket terbuka dan tertutup dengan responden dosen, Kepala Sub Bagian dan mahasiswa. Data akan dianalisis dengan analisis deskriptif kuantitatif dengan penjelasan secara narasi. Data hasil penelitian memperoleh simpulan sebagai berikut: (1) Kinerja Tendik seluruh Unesa Berdasarkan Penilaian Atasan, Kasubbag memberikan apresiasi yang sangat baik dengan skor rerata 3,31; (2) Rerata Kinerja Tendik seluruh Unesa berdasarkan Penilaian Mahasiswa memberikan penilaian sangat baik dengan skor rerata 3,21; (3) Penilaian Mahasiswa terhadap Kinerja Perkuliahan Dosen Setiap Fakultas dan Pascasarjana, tahap perencanaan skor tertinggi adalah Pascasarjana dengan skor rerata 3,62 dan terendah Fakultas Ilmu Olahraga dengan skor rerata 3,27, tahap pelaksanaan tertinggi Pascasarjana dengan skor rerata 3,61 dan terendah Fakultas Ilmu Olahraga dengan skor rerata 3,2, tahap evaluasi tertinggi Pascasarjana dengan skor 3,60 dan terendah Fakultas Ilmu Olahraga dengan skor 3,26; (4) Berdasarkan Self Assesment Kinerja Dosen, tiga permasalahan dan kendala terbesar adalah 35,15% masalah signal; 20,78% masalah biaya dan keterbatasan kuota internet; dan 12,84% masalah literasi. Tiga saran perbaikan untuk perkuliahan on line adalah 33,87% perlu dilakukannya penyempurnaan Vinesa; 32,80% bantuan fasilitas dan 8,28% adanya pelatihan/persiapan/buku pedoman kuliah daring.

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Mansyur Suma

This study aimed at describing the expression of the fourth-grade students in reading poetry at SDN Bontokamase Gowa. The study was a quantitative descriptive study. The population was the students in all elementary schools in Gowa district. The sample of the study was all students in grade IV at SDN Bontokamase Gowa that consisted of 20 female and 17 male. The data of the study were collected through observation, documentation, and field note. The three instruments were used to see the students’ performance in reading poetry through direct observation, video, literature, and other supported sources. The data were analyzed by using the quantitative descriptive analysis to understand the expression of fourth-grade students in reading poetry. From the direct observation of students' performance in reading poetry, it was found that there are 14 students with a high score, 19 students with medium score and there were 4 students with low score assessed by three assessors. The students with a very good score show very good appreciation. In this case, the very good appreciation or performance is giving appropriate expression in reading title, lines, and rhymes. In contrast, the four students with a low score cannot show good performance or giving flat expression in reading title, lines and rhymes. The average score of students' expression is 3. 13. Thus, it was concluded that the skills to read the poetry of students in terms of expression aspect was in a good category.


2021 ◽  
Vol 3 (11) ◽  
pp. 863-871
Author(s):  
Josephine Adelia Putri Agape ◽  
Imam Hariadi ◽  
Prisca Widiawati

Abstract: This study aims to develop a comic-based basketball module for basketball extracurricular students at SD Lesanpuro 4 in Malang City. The research model uses a procedural model adapted from the Lee and Owens procedure using 5 steps, namely: (1) needs analysis, (2) carrying out a design, (3) developing or developing a product, (4) implementation or implementation of activities, (5) evaluation or product evaluation. Product trials include: (1) Trial design, the trial design used is descriptive design. (2) Experimental subjects, the subjects used in this study were extracurricular students of SD Lesanpuro 4 Malang City, and the subject of media experts and learning experts was one of the lecturers from the Faculty of Sports Science. The small group trial subjects consisted of 5 students and the large group test subjects consisted of 15 students. (3) The type of data used is descriptive quantitative and descriptive qualitative. (4) The data collection instrument used in conducting this validation is a non-test in the form of a questionnaire. (5) The analysis technique in this study uses qualitative and quantitative descriptive analysis techniques. The results of learning validation are 73 percent, and the results of media expert validation are 81 percent. While the results of small group trials obtained results of 89 percent and large group trials obtained results of 83.75 percent. Thus, the results of developing a comic-based basketball module for extracurricular students at SD Lesanpuro 4 in Malang City are very valid and can be applied to extracurricular basketball students at SD Lesanpuro 4, Malang City. Abstrak: Penelitian ini bertujuan untuk mengembangkan modul bola basket yang berbasis komik untuk siswa ekstrakurikuler bola basket SD Lesanpuro 4 di Kota Malang. Model penelitian menggunakan model prosedural yang diadaptasi dari prosedur Lee dan Owens dengan menggunakan 5 langkah yaitu: (1) analisis kebutuhan, (2) melakukan sebuah desain, (3) development atau pengembangan sebuah produk, (4) implementation atau pelaksanaan kegiatan, (5) evaluation atau evaluasi produk. Uji coba produk meliputi: (1) Desain uji coba, desain uji coba yang digunakan adalah desain deskriptif. (2) Subjek coba, subjek yang digunakan dalam penelitian ini adalah siswa ekstrakurikuler SD Lesanpuro 4 Kota Malang, dan subjek dari ahli media serta ahli pembelajaran merupakan salah satu dosen dari Fakultas Ilmu Keolahragaan. Subjek uji coba kelompok kecil terdiri 5 siswa dan subjek uji coba kelompok besar terdiri 15 siswa. (3) Jenis data yang digunakan berupa deskriptif kuantitatif dan deskriptif kualitatif. (4) Instrumen pengumpulan data yang digunakan dalam melakukan validasi ini yaitu non-tes yang berbentuk angket. (5) Teknik analisis dalam penelitian ini menggunakan teknik analisis deskriptif kualitatif dan kuantitatif. Hasil validasi pembelajaran sebesar 73 persen, dan hasil validasi ahli media sebesar 81 persen. Sedangkan hasil uji coba kelompok kecil memperoleh hasil sebesar 89 persen dan uji coba kelompok besar memperoleh hasil sebesar 83,75 persen. Sehingga, hasil pengembangan modul bola basket berbasis komik untuk siswa ekstrakurikuler SD Lesanpuro 4 di Kota Malang sangat valid dan dapat diterapkan pada siswa ekstrakurikuler bola basket SD Lesanpuro 4 Kota Malang.


2019 ◽  
Vol 16 (2) ◽  
pp. 195-206
Author(s):  
Mustika Sari ◽  
Mohd. Harun ◽  
Siti Sarah Fitriani

This study aims at determining the ability of the fifth-grade students of state primary schools (SDNs) located in cluster 3 of Sabang City, Aceh; to rewrite folktales that are read, including the aspects of character, background, plot, language, and punctuation. The approach employed by this study is a descriptive quantitative approach. The population as well as samples in this study were 20 fifth-grade students of SDN 26 and 20 students of SDN 28 Sabang. The research data was collected by test techniques, in the form of assignments. Data is analyzed by quantitative descriptive analysis techniques, namely making a list of raw scores, calculating the average score of students, and classifying the results of the samples studied. The results of the study showed that the ability of the fifth grade students of SDNs in cluster 3 of Sabang City to rewrite the read folklore had not reached the specified value criteria. There are only 35% of students who have sufficient ability or score above 75, and many 65% of students do not have adequate ability who score below 75. This study also shows that of 40 students, only 3 students get a very good predicate with a score of 90, 30 students obtained a good predicate with a score of 65-85, and 7 students obtained a sufficient predicate with a score of 60.  


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2020 ◽  
Vol 1 (2) ◽  
pp. 78-84
Author(s):  
Doni Kurniawan ◽  
Feby Elra Perdima ◽  
Supriyanto Supriyanto

This study aims to: (1) Determine the level of forearm pass skills in volleyball learning in MAN 1 MODEL Bengkulu City. The method used in this research is to use quantitative descriptive analysis method, with the calculation of the study population used as research samples based on calculations in the form of numbers with statistical calculations. The population of this research is 30 students. The data collection technique in this study is a data processing technique that looks at the data analysis of forearm pass skills. The implementation in this study used was to provide an assessment in the form of time used during the test of forearm pass skills in volleyball and observing the implementation of the tests given, after which it was converted to T-score data to see the categories of volleyball forearm pass skills in MAN 1 MODEL Bengkulu City. From the results of the research analysis carried out, namely: 13 people (43.33%) were at a score of ≥ 47, 12 people (40.00%) were at a score of 40-46, 5 people (16.67%) were at a score of 27- 39, 0 people (0%) were in 17-26 and 0 people (%) were at a score 16. Based on the data, the results of the analysis show that the level of basic forearm pass skills in MAN 1 MODEL Bengkulu City is in the good category with an average score of 44.9 forearm pass.


2021 ◽  
Vol 5 (2) ◽  
pp. 350
Author(s):  
Reza Marfiana ◽  
Zaka Hadikusuma Ramadan

The learning process was still not carried out effectively due to the lack of learning facilities. In addition, teachers only use lecture methods in providing materials. This causes students to get tired of learning. This research aimed to develop ICT-based learning media for grade IV elementary school students. This type of research was research development using ADDIE procedure. Product trial subjects numbered six experts. The methods used in collecting data were interviews, documentation and questionnaires. The instrument used in this study was a questionnaire with a Likert scale.  The data analysis techniques in this study were qualitative descriptive analysis and quantitative descriptive analysis methods. The results of the study, namely learning media 3 in validation phase 1, obtained an average score of 83% and in the validation of stage 2 obtained results of 89%. This can be said in the learning media for learning three increased by 6%. Furthermore, in learning media 3 for the validation phase, 1 obtained an average score of 84% and in validation stage 2 got 92%. This can be said in the learning media for learning 4 increased by 8%. Then, for learning media 5 in validation phase 1, an average score of 83% and in the validation phase 2 obtained 92%. This can be said that the learning media for learning 5 had also increased by 9%. This shows ICT-based learning media in the form of powerpoints worthy of being applied to the learning process. This research implied that teachers could use the media developed by PowerPoint to help students with learning difficulties.


Imaji ◽  
2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Herwin Yogo Wicaksono

This study aims to find out about (a) the use of portofolios in Percussion Music Instrument practical course, (b) to find out what can be done to improve students’ ability in learning to play this instrument. This research is an action research conducted in Music education Department, Yogyakarta State University. The subjects of this research are the students of semester I and semester III who take PIM Percussion course. The data were collected through a competence test, interviews, and observation. The data analysis technique was conducted by applying the quantitative descriptive analysis method which enables the researcher to present quantitative data, and qualitative descriptive method used to describe the data from observations and interviews. The research results show that through the use of portofolios, the students’ abilities to practice to play this instrument are significantly improved in terms of psychomotor, cognitive, and affective skills. This is proven with the average score gained by students of semester I, which is about 64.25 in Cycle I and 73.25 in Cycle II, and the average score gained by the students of Semester III, which is about 68 in Cycle I and 74.5 in Cycle II.


2021 ◽  
Vol 13 (2) ◽  
pp. 81-88
Author(s):  
Hidayati Armi ◽  
Ika Parma Dewi

This study aims to determine the analysis of the feasibility level of interactive learning media in Workshop Work and Engineering Drawing Subjects for Class X Audio Video Engineering at SMK Negeri 1 West Sumatra. The method used in this research is the descriptive method using quantitative and qualitative approaches. The types of data used in research are quantitative data and qualitative data. The research instrument in the form of a questionnaire was used to obtain data about the level of validity of learning media. This questionnaire was filled in by two material experts and two media experts. The aspects that are validated in this study are the aspects of content (material) and aspects of display (media). The data analysis technique used is quantitative descriptive analysis and qualitative descriptive analysis. The results showed that interactive learning media obtained an average score of 87% from both material experts and 84% from both media experts. Based on the results of these studies interactive learning media in Workshop Work and Technical Drawing Subjects are in the "Very Valid" category.   Keywords: Feasibility Level Analysis, Interactive Learning Media, Workshop Work, and Technical Drawing


Author(s):  
Rahmatullah Rahmatullah ◽  
Inanna Inanna ◽  
Muhammad Rakib ◽  
Mustari Mustari ◽  
Rabania Rabania

This study aims to develop a character economy comic for early childhood. This research is a type of research development (Research and Development) includes 5 stages, namely needs analysis; Identify the material to be developed; Development; Production; as well as the Trial stage. After the product has been designed, a material expert will assess the feasibility of the material content developed in a comic character design, as well as a design expert to assess the feasibility of the design side, both in the structure and appearance of the images as outlined in designing thematic economic comics. The data analysis technique used qualitative descriptive analysis and quantitative descriptive analysis. The results showed that thematic economic comics were feasible to be developed and tested on users based on the results of due diligence by experts. The average value of the results of the material expert trial was 4.7, while the results of the design expert's assessment obtained an average score of 4.5. The two results of the assessment are in the very feasible category for use in the field trial phase. After conducting field trials on elementary school level students, an average score of 4.7 was obtained and was in the very feasible category. Thus, it can be understood that the character economy comics that are developed can be a supplement in learning, especially in fostering children's economic character from an early age


2020 ◽  
Vol 2 (01) ◽  
pp. 49-59
Author(s):  
INDARIA HARIYANI

The recognition of numbers in children is not only about knowing the symbol of a number, but children are able to know the meaning or value of a number. The purpose of this research is to develop TALOKA media which is considered interesting to solve the existing problems, especially in the ability to recognize numbers in early childhood. The development method used in this study is a modification of the 4D Thiagarajan development model. The resulting data will be analyzed using qualitative descriptive analysis, quantitative descriptive analysis and t test. The results showed that TALOKA media can improve the ability to recognize numbers in early childhood. From the results of data analysis obtained a significance value of 0.000 <0.005, then H0 is rejected. Thus it can be said that there is a difference in the average before and after treatment and the average score of the treatment before and after treatment in the learning process using TALOKA Media that has been developed. The difference in the mean value of the experimental group and the control group proves that using the TALOKA Media that has been developed can improve the ability to recognize numbers in early childhood.


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