scholarly journals PENGEMBANGAN MEDIA TALOKA (TALI LOMPAT ANGKA) UNTUK MENINGKATKAN KEMAMPUAN MENGENAL ANGKA PADA ANAK USIA DINI

2020 ◽  
Vol 2 (01) ◽  
pp. 49-59
Author(s):  
INDARIA HARIYANI

The recognition of numbers in children is not only about knowing the symbol of a number, but children are able to know the meaning or value of a number. The purpose of this research is to develop TALOKA media which is considered interesting to solve the existing problems, especially in the ability to recognize numbers in early childhood. The development method used in this study is a modification of the 4D Thiagarajan development model. The resulting data will be analyzed using qualitative descriptive analysis, quantitative descriptive analysis and t test. The results showed that TALOKA media can improve the ability to recognize numbers in early childhood. From the results of data analysis obtained a significance value of 0.000 <0.005, then H0 is rejected. Thus it can be said that there is a difference in the average before and after treatment and the average score of the treatment before and after treatment in the learning process using TALOKA Media that has been developed. The difference in the mean value of the experimental group and the control group proves that using the TALOKA Media that has been developed can improve the ability to recognize numbers in early childhood.

Author(s):  
Rahmatullah Rahmatullah ◽  
Inanna Inanna ◽  
Muhammad Rakib ◽  
Mustari Mustari ◽  
Rabania Rabania

This study aims to develop a character economy comic for early childhood. This research is a type of research development (Research and Development) includes 5 stages, namely needs analysis; Identify the material to be developed; Development; Production; as well as the Trial stage. After the product has been designed, a material expert will assess the feasibility of the material content developed in a comic character design, as well as a design expert to assess the feasibility of the design side, both in the structure and appearance of the images as outlined in designing thematic economic comics. The data analysis technique used qualitative descriptive analysis and quantitative descriptive analysis. The results showed that thematic economic comics were feasible to be developed and tested on users based on the results of due diligence by experts. The average value of the results of the material expert trial was 4.7, while the results of the design expert's assessment obtained an average score of 4.5. The two results of the assessment are in the very feasible category for use in the field trial phase. After conducting field trials on elementary school level students, an average score of 4.7 was obtained and was in the very feasible category. Thus, it can be understood that the character economy comics that are developed can be a supplement in learning, especially in fostering children's economic character from an early age


2019 ◽  
Vol 16 (2) ◽  
pp. 195-206
Author(s):  
Mustika Sari ◽  
Mohd. Harun ◽  
Siti Sarah Fitriani

This study aims at determining the ability of the fifth-grade students of state primary schools (SDNs) located in cluster 3 of Sabang City, Aceh; to rewrite folktales that are read, including the aspects of character, background, plot, language, and punctuation. The approach employed by this study is a descriptive quantitative approach. The population as well as samples in this study were 20 fifth-grade students of SDN 26 and 20 students of SDN 28 Sabang. The research data was collected by test techniques, in the form of assignments. Data is analyzed by quantitative descriptive analysis techniques, namely making a list of raw scores, calculating the average score of students, and classifying the results of the samples studied. The results of the study showed that the ability of the fifth grade students of SDNs in cluster 3 of Sabang City to rewrite the read folklore had not reached the specified value criteria. There are only 35% of students who have sufficient ability or score above 75, and many 65% of students do not have adequate ability who score below 75. This study also shows that of 40 students, only 3 students get a very good predicate with a score of 90, 30 students obtained a good predicate with a score of 65-85, and 7 students obtained a sufficient predicate with a score of 60.  


2021 ◽  
Vol 4 (1) ◽  
pp. 115-128
Author(s):  
Basuki ◽  
Nurhasan ◽  
Suroto

The study aims to develop mobile exercises through games to strengthen students’ creative thinking. To achieve the goal of learning a sports and health subject, teachers may use optional teaching methods. It is carried out using an experimental research and development project called The Postest-Only Control Group Design. When analyzing the quality of the learning process, a quantitative descriptive analysis technique based on Formative Class Evaluation (FCE) questionnaires are used. The implementation rate for all indicators was found to be 89%. The small group shows a probability index of less than 0.05% or 0.000 and an FCE index of 89.35%. The large group reveals 0.000 and the FCE category is 85.26%. It is necessary to research developing the activity of learning the movements performed by games to strengthen creative thinking, another influence on the creative thinking of students from both the product test group and the control group is the transfer of exercises through games. Based on FCE, it shows that learning quality is important for employment, and according to experts, the entire product design is also important to apply.


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2021 ◽  
Vol 2 (1) ◽  
pp. 45-50
Author(s):  
Asmi Aminuddin ◽  
Muhammad Yunus ◽  
Sundari Hamid

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dengan penerapan pembelajaran jigsaw berbantuan media puzzle pada mata pelajaran IPS siswa di Kecamatan Tallo Kota Makassar. Jenis penelitian ini adalah penelitian eksperimen semu (quasi eksperimen). Instrumen pengumpulan data yang digunakan adalah observasi dan tes. Teknik analisis data yang digunakan adalah analisis deskriptif kuantitatif. Populasi dalam penelitian ini adalah siswa SD kelas V di SD Inpres Kecamatan Tallo Kota Makassar. Sampel penelitian ini berjumlah 50 orang siswa yang dibagi menjadi dua kelompok yaitu kelompok eksperimen dan kelompok kontrol dengan masing-masing kelompok terdiri atas 25 orang siswa SD Inpres Galangan Kapal II dan 25 orang siswa SD Inpres Galangan Kapal IV Kota Makassar. Hasil penelitian menunjukkan terdapat peningkatan aktivitas dan hasil belajar dalam penerapan pembelajaran jigsaw berbantuan media Puzzle pada mata pelajaran IPS terhadap siswa di Kecamatan Tallo Kota Makassar sebesar 92%. Kegiatan pembelajaran dengan penerapan model pembelajaran jigsaw,  selain dapat meningkatkan pemahaman siswa pada materi pelajaran juga dapat dijadikan sebagai sarana untuk memupuk rasa persatuan, memperlancar komunikasi, membentuk sifat yang tidak egois, dan memupuk rasa tanggung jawab siswa baik dalam kelompok maupun individual. The objective of this research is to know the improvement of learning outcomes using the application of jigsaw learning model by puzzle media in social studies of the students in Tallo District, Makassar City. This study is quasi experimental research. The data collection instrument used observation and test. The data analysis technique used  quantitative descriptive analysis. The population in this study were fourth grade elementary school students at Inpres Elementary Schools, Tallo District, Makassar City. The sample of this study is 50 students who were divided into two groups, namely the experimental group and the control group with each group consisting of 25 students of SD Inpres Galangan Kapal II and 25 students of SD Inpres Galangan Kapal IV Makassar City. The result showed that there was the improvement in learning activities and outcomes using the application of jigsaw learning model by puzzle media in social science of the students in Tallo District, Makassar City  which was 92%. The learning activities using the application of  learning model of jigsaw can improve the students' understanding of learning materials. It can also be used as a mean to increase unity, facilitate communication, forming an unselfish nature, and increase the students' responsibility both in group and individual.


2018 ◽  
Vol 3 (1) ◽  
pp. 33-40
Author(s):  
Paryanto Paryanto ◽  
Bambang Setiyo Hari Purwoko ◽  
Edy Purnomo

The purpose of this study is to find out the differences in students’ activity and academic achievement on the implementation of character-based Competence Based Training (CBT) learning model. The research used two groups Quasi Experimental Design. Samples were taken by cluster sampling, in which one class of bachelor degree students was used as control group and one class of diploma degree students as experimental group. Data were collected using observation technique with instruments of attitude, behavior and products. Data were analyzed using quantitative descriptive analysis with t-test. Result shows that there are differences in students' learning activities and academic achievement on Milling Machining practice using character-based CBT, in which the learning activity and achievement of the experimental class are better than the control class.Tujuan penelitian ini adalah untuk mengetahui bagaimana perbedaan aktivitas dan prestasi belajar mahasiswa antara kelas yang menerapkan model pembelajaran CBT berbasis karakter dengan kelas yang tidak menerapkan. Desain penelitian yang digunakan adalah desain Quasi Experimental Design dua kelompok. Sampel penelitian diambil secara Cluster Sampling, yaitu untuk program S1 diambil 1 kelas sebagai kelas kontrol dan program D3 diambil 1 kelas sebagai kelas eksperimen. Pengumpulan data menggunakan teknik observasi dengan instrumen sikap, perilaku dan produk. Analisis data menggunakan teknik analisis deskriptif kuantitatif dengan t-test. Hasil penelitian menunjukan terdapat perbedaan aktivitas belajar mahasiswa dalam pembelajaran praktik Pemesinan Frais melalui penerapan model pembelajaran CBT berbasis karakter, dimana aktivitas belajar mahasiswa pada kelas eksperimen lebih baik dari kelas kontrol. Terdapat perbedaan prestasi belajar mahasiswa dalam pembelajaran praktik Pemesinan Frais melalui penerapan model pembelajaran CBT berbasis karakter, dimana prestasi belajar pada kelas eksperimen lebih baik dari kelas kontrol.


2018 ◽  
Vol 2 (01) ◽  
pp. 73-81
Author(s):  
Rosintan Silaen ◽  
Suarseh Suarseh ◽  
Yurnel Yurnel ◽  
Sri Wahyuni

Abstrak Penelitian ini bertujuan untuk Menganalisis penanaman sikap hormat, dan disiplin pada anak usia dini. Adapun metode yang digunakan dalam proses penelitian ini adalah kualitatif dengan pendekatan fenomenologi, langkah-langkah dan tahapannya adalah studi eksplorasi, uji konseptual, uji coba operasional dengan tekhnik pengumpulan data wawancara, angket, observasi, dan Focus Group Discussion. Sedangkan analisis data yang dipergunakan adalah analisis deskripstif kualitatif untuk menjelaskan hasil studi lapangan, FGD, dan uji coba penyelenggaraan pembelajaran, serta analisis deskriptif kuantitatif sehingga tersusunnya naskah model pembelajaran dan buku aktivitas anak. Dari penelitian ini dapat ditemukan hasil sebagai berikut: 1) Hasil uji eksplorasi menunjukkan perlu alternative terkait penanaman karakter sikap hormat dan disiplin pada anak usia dini agar pola prilaku anak-anak memiliki karakter yang baik dalah hal hormat dan disiplin. 2) Berdasarkan hasil uji konseptual model penanaman sikap hormat dan disiplin diperoleh hasil bahwa model layak dikembangkan dan untuk diujicobakan lebih lanjut didalam sekolah mapun diluar sekolah secara konsisten, 3) Hasil yang diperoleh dari uji coba operasional model penanaman sikap hormat dan disiplin diperoleh hasil bahwa terdapat peningkatan pengetahuan, pemahaman, sikap dan perilaku warga belajar, 4) Telah tersusun naskah model penanaman sikap hormat dan disiplin yang layak digunakan sebagai alternatif pembelajaran.   Kata Kunci: Anak Usia Dini, Sikap Hormat dan Disiplin   Abstract This study aims to analyze the planting of respect, and discipline in early childhood. The method used in this research process is qualitative with a phenomenological approach, the steps and stages are exploration studies, conceptual tests, operational trials with data collection techniques for interviews, questionnaires, observations, and Focus Group Discussions. While the data analysis used is qualitative descriptive analysis to explain the results of the field study, FGD, and the trial of the implementation of learning, as well as quantitative descriptive analysis so that the drafting of learning models and children's activity books. From this study, the following results can be found: 1) The results of the exploratory test indicate the need for alternatives related to the planting of the character of respect and discipline in early childhood so that children's behavior patterns have good character is respect and discipline. 2) Based on the conceptual test results of the planting model, respect and discipline obtained results that the model is feasible to be developed and further tested in schools or outside the school consistently. 3) The results obtained from the operational trial of the planting model of respect and discipline obtained results that increased knowledge, understanding, attitudes and behavior of learning citizens, 4) A text model of planting model has been prepared with respect and discipline that is appropriate to be used as an alternative learning.   Key Words:  Early Childhood, Respect and Discipline


2017 ◽  
Vol 1 (2) ◽  
pp. 100
Author(s):  
Nani Mediatati

In real conditions of PPkn learning in class VIII E SMPN 6 Salatiga, the teachers only use the lecture method in the delivery of teaching materials and students are passive, so based on the results of the evaluation, there were 19 students (67.85%) have not yet reached Minimum Completeness Criteria ≥76. Based on these problems, its were need to be repaired by Learning model examples of non examples to improve PPKn learning outcomes in class VIII E. Classroom action research is conducted in two cycles and each cycle is carried out through planning, action, observation, and reflection. There were 28 students of class VIII E as the research subject. Methods of data collection are documentation, observation, and test. Technique of data analysis uses quantitative descriptive analysis by comparing the percentage of completeness PPKn learning outcomes before and after the action in cycle 1 and cycle 2. Indicator of research success is learning outcomes corresponding completed PPKn Minimum Completeness Criteria ≥76 achieved to 85% of all students. Result of study shows that increasing outcome of PPKN learning after using examples of non examples learning model. Prior to the act of learning, there were only 9 students (32.15%), which reached Minimum Completeness Criteria ≥ 76, increased to 19 students (67.85%) in cycle 1 and 25 students (89.29%) in the second cycle after the act of learning. Based on the results of this study concluded that using of non examples examples learning model can improve outcomes of PPKn learning in class VIII E SMPN 6 Salatiga.


2020 ◽  
Vol 1 (2) ◽  
pp. 78-84
Author(s):  
Doni Kurniawan ◽  
Feby Elra Perdima ◽  
Supriyanto Supriyanto

This study aims to: (1) Determine the level of forearm pass skills in volleyball learning in MAN 1 MODEL Bengkulu City. The method used in this research is to use quantitative descriptive analysis method, with the calculation of the study population used as research samples based on calculations in the form of numbers with statistical calculations. The population of this research is 30 students. The data collection technique in this study is a data processing technique that looks at the data analysis of forearm pass skills. The implementation in this study used was to provide an assessment in the form of time used during the test of forearm pass skills in volleyball and observing the implementation of the tests given, after which it was converted to T-score data to see the categories of volleyball forearm pass skills in MAN 1 MODEL Bengkulu City. From the results of the research analysis carried out, namely: 13 people (43.33%) were at a score of ≥ 47, 12 people (40.00%) were at a score of 40-46, 5 people (16.67%) were at a score of 27- 39, 0 people (0%) were in 17-26 and 0 people (%) were at a score 16. Based on the data, the results of the analysis show that the level of basic forearm pass skills in MAN 1 MODEL Bengkulu City is in the good category with an average score of 44.9 forearm pass.


2021 ◽  
Vol 5 (2) ◽  
pp. 350
Author(s):  
Reza Marfiana ◽  
Zaka Hadikusuma Ramadan

The learning process was still not carried out effectively due to the lack of learning facilities. In addition, teachers only use lecture methods in providing materials. This causes students to get tired of learning. This research aimed to develop ICT-based learning media for grade IV elementary school students. This type of research was research development using ADDIE procedure. Product trial subjects numbered six experts. The methods used in collecting data were interviews, documentation and questionnaires. The instrument used in this study was a questionnaire with a Likert scale.  The data analysis techniques in this study were qualitative descriptive analysis and quantitative descriptive analysis methods. The results of the study, namely learning media 3 in validation phase 1, obtained an average score of 83% and in the validation of stage 2 obtained results of 89%. This can be said in the learning media for learning three increased by 6%. Furthermore, in learning media 3 for the validation phase, 1 obtained an average score of 84% and in validation stage 2 got 92%. This can be said in the learning media for learning 4 increased by 8%. Then, for learning media 5 in validation phase 1, an average score of 83% and in the validation phase 2 obtained 92%. This can be said that the learning media for learning 5 had also increased by 9%. This shows ICT-based learning media in the form of powerpoints worthy of being applied to the learning process. This research implied that teachers could use the media developed by PowerPoint to help students with learning difficulties.


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