scholarly journals A Teaching Strategies to Enhance Students’ Creativity in English Profession Subject during the Covid-19 Pandemic

2021 ◽  
Vol 5 (2) ◽  
pp. 119-125
Author(s):  
Diani Nurhajati

During the Covid-19 pandemic, the learning process must be carried on from home. In fact, all of the university graduates should be equipped with a number skills needed to face the Industrial Revolution 4.0. Therefore, lecturers are expected to find the solution to train the skills, including creativity. One of the solutions is selecting the right teaching strategy. This research was carried out to answer the questions: “What are the teaching strategies employed by the lecturer English Profession to promote creativity?” and “How do the strategies enhance the students’ creativity?” This descriptive qualitative study took 60 students as the subjects. They were the students who took English Profession Subject at the Elementary School Education, University of Nusantara PGRI Kediri. The techniques of collecting data were observation checklist and questionnaire. The findings of the research show that the lecturer employed Project Based Learning in which the students were assigned to create some projects, namely video, game manual, and English book for elementary school students.

Author(s):  
V. Ardhyantama ◽  
S. Widodo

Learning creativity skill is important for students. Distance learning during the Covid-19 period is the best option for study. However, students' needs among cognitive, affective, psychomotor and various skills need to be well accommodated. This study aims to describe the process of creativity in project-based learning in distance learning. The research subjects were 10 elementary school education students grade 2nd. The learning project was carried out at home with online guidance and discussion due to the conditions of Covid-19 which made it impossible to gather. The learning project that is designed is to create a learning media for beginning reading for elementary school students. Wallas' creative process includes 5 stages: preparation, incubation, intimacy, illumination and verification. Distance learning projects are carried out in 7 stages, namely: (1) formulating learning outcomes, (2) understanding concepts, (3) skills training, (4) designing the project, (5) making the project proposal, (6) executing projects and (7) project report. The results showed that in distance project learning can still be done to train creativity with paying more in accessibility of communication and following the learning stage


2018 ◽  
Vol 32 (9) ◽  
pp. 317
Author(s):  
Ana Puspita Indah ◽  
Indria Laksmi Gamayanti ◽  
Rendra Widyatama

Effectiveness of video game addiction prevention using ludo game for elementary school studentsPurposeThis study aimed to determine the effectiveness of ‘Ludo game’ for increasing knowledge, attitudes, and behaviors of elementary school students concerning video-game addiction.MethodsThe research was a quasi-experimental study with pre and post tests and a control group design. The subjects were 99 elementary school students who were divided into treatment groups (two groups of intervention) and a control group. The data were collected using a questionnaire of knowledge, attitudes and behavior. Data analysis used paired t-test and analysis of variance (ANOVA) with significance level of 95% (p <0.05). ResultsThe characteristics of the study subjects in all three groups before the intervention were normally distributed. Paired t-test results showed that the ludo game and interactive lectures can improve knowledge, attitudes, and behaviors. However, there was no significant difference of knowledge, attitudes, and behaviors through Ludo compared to health education through interactive lectures in health education delivery. ConclusionLudo game and interactive lectures together can effectively improve the knowledge, attitudes, and behavior of elementary school students. Health education through ludo games was no more effective than the interactive lecture methods in increasing the knowledge, attitudes, and behavior of students on the prevention of video-game addictions. 


2021 ◽  
Vol 5 (1) ◽  
pp. 80
Author(s):  
Dede Hadiansah ◽  
Wawan Setiawardani ◽  
Muhammad Sholeh

Students at the age of primary education are faced with a challenge in using digital technology, namely (a) the ability to sort information that is suitable for use and follow; (b) addiction to digital technology and the internet; and (c) changes in behavior and character. The purpose of this study is to identify: (a) obtaining information from digital media by elementary school students; (b) the use of information from digital media by elementary school students using; (c) the challenges faced by elementary school students in obtaining information using digital media; (d) the expectations of elementary school students regarding learning using digital media. The research method used is the phenomenological research method. The results of the research, some students use digital literacy only to find information. Meanwhile, a few elementary students have carried out the learning process in the form of products from the use of digital literacy. Digital literacy can be a suitable learning medium in the era of the industrial revolution 4.0, but its use must be monitored and limited.


2020 ◽  
Vol 4 (3) ◽  
pp. 463
Author(s):  
A.A.Sg Paramita Ari Putri ◽  
I Wayan Sujana

The problems that underlined this research included: the development of children's social skills was still not optimal, learning models in the classroom were less varied, including in the selection of media and, the interaction of students with other students was still lacking so that learning was still monotonous and less interesting. This study aimed to analyze the effect of the project-based learning model which is assisted with traditional clogs toward the social skills of the fifth-grade elementary school students. The study applied a non-equivalent control group design. Determination of the sample applied random sampling techniques. The population of this study was all students of class V. In this study, the obtained samples were 62 people. Data collection applied observation techniques. The instrument was the observation sheet. The calculation results of average gain in students’ social skills scores were given the treatment of project-based learning models in which learning was assisted with traditional game clogs included 0.295 in the category of very sufficient, while students who were taught conventional learning models had an average score of social skills score of -0.022 , belongs to the less category. Thus, based on these findings, it can be concluded that the project-based learning model assisted by traditional game clogs influences the social skills of fifth grade elementary school students. This model can be used as a choice by teachers to be used as an alternative to improve social skills.


2021 ◽  
Vol 8 (1) ◽  
pp. 94-104
Author(s):  
Citra Rahmawati ◽  
S Suhardi ◽  
Ali Mustadi

The purpose of writing this article is to find out about the importance of overcoming motor problems of elementary school-aged students. The method used is a literature review study. Impaired motor development can cause learning difficulties. This will have an impact on students such as low scores, low achievement, and difficulties in learning. In addition to matters related to academics, students usually feel embarrassed or make other friends feel annoyed and uncomfortable. Seeing the impact caused by motor problems can interfere with the learning process of children, it requires intervention from the school, especially by teachers who interact more intensively with children. Motor problems experienced by elementary school students certainly require intervention, as an initial screening to find out problems that may be experienced by students, it is necessary to do a universal intervention. This universal intervention is an intervention given to students whose problems at first are not known. Four aspects can benefit from optimizing the development of children's motor skills. The four aspects are the child's physiological, emotional, cognitive, and social. Other benefits are also grouped based on the optimization of fine and gross motor skills. Recommendations for future research to examine more deeply the motor problems of elementary school-aged students, so that the right method can be found to overcome them.


PATRIA ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 25
Author(s):  
Naurissa Biasini ◽  
Clara Moningka ◽  
Emma R Aliudin ◽  
Suci Marini

The level of corruption in Indonesia has not decreased significantly even though there have been severe criminal penalties and prevention systems carried out. It is considered that the behavior of corruption is taken root in the mentality of the Indonesian people. Therefore, anti-corruption education needs to be provided early to reduce the possibility of someone to commit corruption when they are adults. The right education method can provide significant results in achieving educational goals to be achieved. The Community Service Team of the Communication Science and Psychology Study Program at Universitas Pembangunan Jaya held an anti-corruption education for elementary school students in collaboration with Sawah Baru Elementary School. The target of this program is elementary school students in grades 3, 4 and 5. In this anti-corruption education, the team used storytelling methods to facilitate and increase understanding in participant's mind. It turns out that this storytelling method has a large impact on the understanding of corruption in the view of elementary school students. In the future, we hope anticorruption education can be held in every school or into the education curriculum.


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