scholarly journals Development of Interactive Mathematics Multimedia Teaching Materials for Building Space in Class V Primary Schools

Author(s):  
Euis Gartika ◽  
Wardani Rahayu ◽  
Erry Utomo

This study aims to produce the development of interactive multimedia that is feasible to use in the mathematics of building space. The subjects of this study were in class V of Panaragan 1 Elementary School in Bogor, Semplak 2 Elementary School, and Bogor 1 Police Public Elementary School. This interactive multimedia development uses a type of research and development concerning the model developed by Lee and Owens, there are 5 stages: assessment / analyze, instructional design, development, implementation, and evaluation. The media developed was validated by material and media experts before being tested on students. The instruments used to collect the data were 4.4 expert media feasibility test questionnaires, material expert questionnaire feasibility test 4.3 trial language feasibility expert 4.2, declared feasible for use in learning.

2019 ◽  
Vol 3 (6) ◽  
Author(s):  
Sri Widoyoningrum

Research Objectives This development develops CAI (Computer Assisted Instruction) -based learning products on Pancasila and Citizenship Education (PPKn) classes 1 and 2 of Primary Schools. The subject of discussion of the symbolic subject matter of the Republic of Indonesia and the values contained in the symbol of the state of the Republic of Indonesia. The research method used in the development of interactive multimedia is ADDIE (Analyze, Design, Development, Implementation, Evalution). The method includes 5 stages, namely: needs analysis; model design; model development; implementation; and evaluation. The product instruments used were the validation sheets of material experts, media experts, field experts and questionnaires. The results of the development research produced a product supporting PPKn learning with interactive multimedia in the classroom. The feasibility test results showed very decent results from media experts with a percentage of 83.33% and very feasible from material experts with a percentage of 86.67%, and from field experts it was considered very feasible to obtain a percentage of 87.50%. For the results of the testing of interactive multimedia development products, the results were very feasible and interesting for students from small group trials with a percentage of 88% and large group trials 92.44%. Based on the results of the feasibility test and trial of interactive multimedia products for PPKn subjects for grade 1 and grade 2 elementary school students are feasible to be used as learning media in the activities of teaching and learning in schools.


2020 ◽  
Vol 6 (2) ◽  
pp. 204
Author(s):  
Rossy Luckita Sasmita ◽  
Harun Sitompul ◽  
Dina Ampera

Abstrak: (1) menghasilkan multimedia interaktif pembelajaran yang layak digunakan, mudah dipelajari mahasiswa dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran yang dikembangkan pada mata kuliah Tata Rias Wajah Khusus. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karateristik mahasiswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Subjek uji coba terdiri dari dua ahli materi, dua ahli desain pembelajaran dan ahli rekayasa perangkat lunak dan desain grafis, tiga mahasiswa untuk uji coba perorangan, sembilan mahasiswa untuk uji coba kelompok kecil dan lima puluh delapan untuk uji coba lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Kata kunci : Multimedia Interaktif, Pengembangan bahan ajar. Tata rias wajah khusus Abstract: This study aims to: (1) to produce interactive multimedia education proper use, easy to learn students and can be used for individual learning, (2) to assess the effectiveness of the media that was developed in the subject of Face Makeup Special. This type of research is the development of research that uses models Borg and Gall product development combined with Dick and Carey model of education This education product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. Subject trial consists of two subject matter experts, two instructional design experts and software engineers and graphic design, three students for individual testing, nine students for small group trial and fifty-eight for field trials. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. Keywords: Interactive Multimedia, Development of teaching materials. Special makeup


Author(s):  
Lola Fibriani ◽  
Muhammad Damris ◽  
Risnita Risnita

The purpose of this study was to develop a multimedia learning to improve student motivation and outcomes in studying chemical equilibrium. Development of interactive multimedia development model is adapted from Lee and Owens, the steps were analysis, design, development, implementation, and evaluation. The Media developed combined texts, animations, videos, references, summaries, profiles, pictures and narration to visualization abstract concepts of chemical equilibrium. After validation and trials at small group the media was used in a teaching class.  It shoved that the media may be helpful for low motivations students in studying chemical equilibrium and improved students achievement.


Author(s):  
Hastuti Wibowo ◽  
Syamsurizal Syamsurizal ◽  
Upik Yelianti

Research and development of interactive multimedia development model is adapted from Lee & Owens;the steps were analysis, design, development, implementation, and evaluation. The results of learningmaterials proportion analysis based curriculum: tissues: organs: totipotensi was 40%: 40%: 20%. Theresults of need analysis of science process skills indicated that students are lack of ability in terms ofgrouping and concluding skill. The analysis also reveals that students need multimedia, which isinteresting and aesthetics. In the design phase, developers create a storyboard based on the results of theanalysis. In development stage, we input all information in storyboard to the media. According to mediaexperts, the product is scored well and very well. Trials phase is conducted in a small groups and largegroups. The results of tests shows that the skills of students increased from 69.34 to 89.30, and knowledgeof students also increased from 75.7 to 91.9. The effectiveness of interactive multimedia structure andfunction of plant tissue seen by the changes in knowledge, performance, and the positive response ofstudents using interactive multimedia and facilitate students doing science process skills.


Author(s):  
Nurul Silfi Dhawira ◽  
Syahnan Daulay ◽  
Khairil Ansari

This study is aimed to know the feasibility of interactive multimedia validation data results on folk poetry texts learning. The development of interactive multimedia is focused on folk poetry text material. The students are expected to learn independently through interactive multimedia that has been adjusted by the developer. The research and development population is VII grade students of MTS Nurul Amaliyah Tanjung Morawa. The research was using the 4D method, which involves four stages of research: define, design, development, and disseminate. The product of this research results in the form of interactive multimedia development of folk poetry texts is Adobe Flash CS5 media. The results shows that the feasibility of the media and material scored an average of 88.8 % with the criteria of "good" and 86.4% with the criteria of "good" in the development of interactive multimedia on folk poetry text learning.


2016 ◽  
Vol 3 (2) ◽  
pp. 221 ◽  
Author(s):  
Nazalin Nazalin ◽  
Ali Muhtadi

Penelitian ini bertujuan untuk menghasilkan produk multimedia interaktif pembelajaran kimia pada materi hidrokarbon untuk siswa SMA kelas XI, dan mengungkapkan kelayakan produk multimedia interaktif yang dikembangkan. Penelitian ini menggunakan metode penelitian pengembangan (R&D), yang terdiri atas tiga tahapan, yaitu perencanaan, desain, dan pengembangan. Tahap perencanaan meliputi identifikasi ruang lingkup materi, karakter siswa, pengumpulan sumber, diskusi ide awal, dan penetapan rencana tampilan. Tahap desain meliputi analisis instruksional serta pembuatan flowchart dan storyboard. Tahap pengembangan meliputi penyiapan teks, grafik, audio, dan video, penggabungan bagian, pembuatan materi pendukung, uji alfa, revisi, uji beta, serta validasi program. Hasil penelitian menunjukkan: (1) produk yang dihasilkan adalah multimedia interaktif pembelajaran kimia pada materi hidrokarbon yang terdiri dari kompetensi, materi ajar, evaluasi, dan game; dan (2) produk yang  dikembangkan  layak  digunakan  sebagai media pembelajaran kimia materi hidrokarbon berdasarkan validasi ahli media dengan hasil penilaian baik, validasi ahli materi dengan hasil penilaian sangat baik, penilaian oleh siswa dengan hasil penilaian sangat baik, serta produk yang dikembangkan efektif untuk meningkatkan prestasi belajar kimia siswa pada materi hidrokarbon.Kata Kunci:  pengembangan multimedia, multimedia interaktif, pembelajaran kimia, hidrokarbon  DEVELOPING CHEMISTRY TEACHING INTERACTIVE MULTIMEDIA ON HYDROCARBON COURSE FOR CLASS XI STUDENTS OF SENIOR HIGH SCHOOLAbstractThis research aims to develop chemistry teaching interactive multimedia on hydrocarbon course for class XI students of senior high school, and reveal the appropriateness of the developed chemistry teaching interactive multimedia. This study uses research and development (R & D), which consists of three phases, including planning, design, and development. The planning stage includes the identification of the scope of the material, the student's character, the collection of sources, discussion of the initial idea, and the determination of a display. Instructional design phase includes the analysis and the making flowchart and storyboards. The development phase includes the preparation of text, graphics, audio, and video, the incorporation of parts, manufacturing support materials, alpha testing, revision, beta testing, and validation programs. The results are as follows. (1) The developed product is chemistry teaching interactive multimedia on hydrocarbon course consisting of competence, teaching material, evaluation, and game. (2) The developed product is appropriate to use as chemistry teaching media on hydrocarbon course, based on the media experts’ validation shows a good result, the subject matter experts validation shows a very good result, the  students’ evaluation shows a very good result, and the developed product is effective to increase students’ chemistry learning achievement on hydrocarbon course.Keywords: multimedia development, interactive multimedia, teaching chemistry, hydrocarbon


2021 ◽  
Vol 6 (2) ◽  
pp. 93-104
Author(s):  
Aisyah Amini ◽  
Riri Okra

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


Author(s):  
Wenny Anggraeni ◽  
Syahnan Daulay ◽  
M. Oky Ferdian Gafari

The media serves to direct students to gain various learning experiences. The aim of this study is to know the feasibility of interactive multimedia development in children' story of character education-based. Sources of data in this study were obtained from: 1) Respondents: 7th grade students of Junior High School Panca Budi Medan which amount to 23 students, 2) Informants: validators, students and Indonesian language teachers of Junior High School Panca Budi Medan. The results of the feasibility of learning media validation by instructional media design experts was declared "very good" The assessment of the content feasibility aspect was declared "very good" with a total average percentage of 91%. The assessment of the presentation feasibility was declared "very good" with a total average percentage of 83%. The assessment of the graphic feasibility was declared "good" with a total average percentage of 77%.


2020 ◽  
Vol 4 (3) ◽  
pp. 257
Author(s):  
Ripa Nurul Padilah ◽  
Andi Nurrochmah ◽  
Din Azwar Uswatun

This research is a qualitative study aimed to describe the teacher's perception of pop-up book media when applied to the material building space in the V grade elementary school. The research method of using qualitative descriptive with the research data source is the teacher of grade V in elementary school Tanjungsari, namely VA and VB. The data collection techniques used are online interviews through the WhatsApp app. Data analysis techniques using the technical of Miles and Huberman are data reduction, data presentation, and withdrawal of conclusions. The result of this study raises positive perceptions of class V teachers. The Media pop-up book is interesting to apply to material solid figure in class V, seeing students who are always interested in new things, because this media has not been used, so that the media pop-up book is very good to be applied in class V, in order to support the creativity of students, so that students will be happy and think critically in the process of learning math material solid figure.


Sign in / Sign up

Export Citation Format

Share Document