scholarly journals Pengembangan Multimedia Interaktif Macromedia Flash Berbasis K-13 Sebagai Inovasi Pembelajaran Tematik Untuk Siswa Sekolah Dasar

2020 ◽  
Vol 5 (2) ◽  
pp. 211-226 ◽  
Author(s):  
Bagus Amirul Mukmin ◽  
Nurita Primasatya

Currently at the elementary school level has used Curriculum 2013 (K-13) which emphasizes thematic learning by studying various fields of science simultaneously in a series of themes. But the problem is there is no learning material which is packaged in the form of interactive multimedia that is able to link K-13 thematic learning in elementary school.                The aim of this research is to produce interactive multimedia products based on K-13 as a thematic learning innovation in valid primary schools. The type of this research is a research and development (R&D) by adapting the ADDIE development model. It is said to adapt because this research process stops at the development stage in terms of product validity. Product validity based on graphic design experts score 87 with valid criteria. Meanwhile, according to Sciences experts this product got a score of 86 with valid criteria, for Mathematic experts it got a score of 86, Indonesian material experts got a score of 90, and Civics material received a score of 89 with valid information. In the expert assessment of Sports education received a score of 93 with a very valid category. From the multimedia linguistic point of view, the evaluation is very valid and appropriate to cognitive development level of children with a validity value of 92. Thus the conclusion of this study is that interactive K-13 based multimedia products are said to be valid and feasible to use.

2018 ◽  
Vol 2 (1A) ◽  
pp. 1-11
Author(s):  
Maharani Putri Kumalasani

Multimedia interaktif salah satu media pembelajaran yang telah banyak diterapkan di sekolah dasar, hal ini membuktikan bahwa perkembangan teknologi pendidikan sudah merambah pada tingkat sekolah. Multimedia Interaktif merupakan media alternatif yang dapat membantu siswa belajar dengan aktif. Hal ini membuat peneliti tertarik untuk melihat lebih dalam bagaimana tingkat kepraktisan multimedia interaktif digunakan di sekolah dasar. Penelitian ini bertujuan untuk melihat tingkat kepraktisan penggunaan multimedia interaktif pada pembelajaran tematik kelas IV SD. Instrumen yang digunakan berupa pedoman wawancara dengan guru dan angket kepraktisan yang diberikan guru, observer, dan siswa. Hasil analisis dari angket oleh guru diperoleh persentase 90,6%, dimana persentase tersebut termasuk dalam kriteria “Sangat Praktis”. Berdasarkan hasil analisis angket dari observer menunjukkan 90% dengan kriteria “Sangat Praktis”. Sedangkan hasil angket siswa menunjukkan 94,2% dengan kriteria “Sangat Praktis”. Dapat disimpulkan bahwa kepraktisan penggunaan multimedia interaktif dalam pembelajaran tematik kelas IV termasuk dalam kriteria sangat praktis untuk digunakan dalam proses pembelajaran. Multimedia interaktif sebagai salah satu alternatif media pembelajaran untuk menjadikan pembelajaran lebih berkualitas. Interactive multimedia one of the learning media that has been widely applied in elementary school, it is proved that the development of educational technology has penetrated at the school level. Interactive Multimedia is an alternative medium that can help students learn actively. This makes the researcher interested to see more deeply how the level of practicality of interactive multimedia is used in elementary schools. This study aims to see the practicality level of the use of interactive multimedia in the fourth grade thematic learning elementary school. The instruments used are teacher interviews and practicality questionnaires given by teachers, observers, and students. The results of the analysis from the questionnaire by teachers obtained percentage of 90.6%, where the percentage is included in criteria Very Practical. Based on the results, the questionnaire of analysis from observer showed 90% with criteria Very Practical. While, the student questionnaire results is show 94.2% with criteria Very Practical. It can be concluded that the practicality of using interactive multimedia in the fourth-grade thematic learning is included in criteria very practical for use in the learning process. Interactive multimedia as one of the alternative media learning to make learning more quality.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2020 ◽  
Vol 6 (2) ◽  
pp. 151-165
Author(s):  
Mahsun Mahsun ◽  
Baiq Wahidah ◽  
Khusnul Khotimah ◽  
Muh. Khairussibyan

Based on the result of the researches on  text book materials under 2013 curriculum published by  the government, for elementary school level, it is found that the materials from one competence to another on those books are not well-integrated, even the competences are elaborated in single theme or subtheme. Though those text books are entitled “Integrated Thematic Book of Curriculum 2013”, they still do not show the integration they should give. It is assumed that the disordered materials are caused by the absence of a certain field of knowledge that should be used as a binder and medium of transmitting and integrating the whole competences in case the material changes. Regarding the problem, this article delivers a brief description on how Indonesian language is used to bind and become a medium of transmission of the whole nonintegrated field of competences from any different materials. In other word, this article presents a conceptual model of designing integrated thematic learning on the basis of the language as a medium of transferring knowledge


2020 ◽  
Vol 5 (6) ◽  
pp. 737
Author(s):  
Angga Bramansta Putrantana ◽  
Eko Hariyanto ◽  
Saichudin Saichudin

<p><strong>Abstract:</strong> This research aims to determine the feasibility of interactive multimedia-based teaching materials for elementary school students on traditional game materials. This research is a research development of traditional game teaching materials for small grade elementary school students. The product development then goes through a validation test by game experts, physical &amp; health education learning experts, multimedia experts and user experts. The results of the feasibility test are then analyzed descriptively. The results of this research product development in the form of interactive multimedia-based traditional game teaching materials, the percentage of product viability ranges from 75% to 100%. These results indicate the learning material developed in the appropriate category and can be used with a little revision.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui kelayakan bahan ajar berbasis multimedia interaktif untuk siswa sekolah dasar pada materi permainan tradisional. Penelitian ini merupakan penelitian pengembangan bahan ajar permainan tradisional untuk siswa sekolah dasar kelas kecil. Produk pengembangan kemudian melalui uji validasi oleh ahli permainan, ahli pembelajaran Pendidikan Jasmani &amp; kesehatan, ahli multimedia dan ahli pengguna. Hasil uji kelayakan kemudian dianalisis secara deskriptif. Hasil dari penelitian produk pengembangan ini berupa bahan ajar permainan tradisional berbasis multimedia interaktif, persentase kelayakan produk berkisar antara 75% hingga 100%. Hasil tersebut menunjukkan bahan perangkat pembelajaran yang dikembangkan dalam kategori layak dan dapat digunakan dengan sedikit revisi.


2020 ◽  
Vol 2 (1) ◽  
pp. 1-18
Author(s):  
Jamilatun Nafi’ah

Literacy plays an important role in learning including at the elementary school level. Literate ability is good for students, encouraging the development of other abilities, because literacy is a basic ability to gain abilities in other fields. Especially in providing an understanding of the 2013 thematic integrative curriculum learning. Learning that contains several subject matters integrated into one theme needs to empower literacy culture in its application. Literacy culture in integrative thematic learning can be developed in terms of classroom management, choosing learning methods related to literacy and choosing strategies in applying literacy to integrative thematic learning.


2015 ◽  
Vol 4 (3) ◽  
Author(s):  
Dwi Setia Ningrum ◽  
Leonard Leonard

<p>This research aimed to make the development of an effective instructional <br />design for Elementary School student’s class 1 to facilitate the development of <br />mathematics learning process based on expert assessment, the achievement of problem-solving abilities, and the student’s response. The development Procedure is adapted from instructional development models M. Atwi Suparman including the step definition, analysis and development of a prototype system, and conducting formative evaluation. The yielded products included of book learning model, student activity sheets, and student test results. This product has several times revised based on suggestions and feedback from lecturers, validators, and limited testing. The results showed that (1) the quality of the Mathematics learning materials Grade 1 of Elementary School based on expert assessment is fair; (2) the students response to the learning material products classified as very positive. After using Math instructional design is expected to facilitate either students or teacher of elementary school in Mathematics Learnig Grade 1. </p>


2021 ◽  
Author(s):  
Bayu Purbha Sakti

This study aims to find out the understanding, preparation, difficulties, and solutions to difficulties explored by teachers in the implementation of thematic learning in areas affected by earthquake disasters in Gantiwarno Sub-District, Klaten Regency. This research is a qualitative study conducted in a number of state elementary schools that were affected by the earthquake in Gantiwarno Sub-District, Klaten Regency. The two public elementary school teachers that were the object of research were the upper class teacher and the public elementary school teacher. Research data were collected by observation, documentation, and interview techniques. Research data were analyzed by data reduction, data display, and data verification. Thematic learning conducted in areas affected by the earthquake disaster in Gantiwarno Sub-District can be prepared by the teachers. The teachers prepare learning plans by making Learning Implementation Plans (RPP). The teachers find it difficult to run a thematic learning assessment system. Thematic learning material written in books is incomplete. The teachers experienced panic and confusion when a sudden earthquake occurred. The teachers have difficulty in learning outside the classroom. The teachers already have a solution in implementing thematic learning which was carried out in the area of the former earthquake disaster Gantiwarno Sub-District. The teachers exchange information, knowledge, and opinions with other teachers about thematic learning. The teachers can already practice what is printed in thematic textbooks. The teachers have also been able to apply learning strategies and methods according to thematic textbooks.


2021 ◽  
Vol 2 (1) ◽  
pp. 84-89
Author(s):  
Leni Irmawati ◽  
Hawwin Fitra Raharja

Education is the most important factor in determining one's future. With education, it can help humans to think about following developments in the modern era as it is today. It is the same as helping students think critically. As happened at SDN Kaliwungu 2 Jombang, teaching and learning activities that do not use media make students feel bored when studying and find it difficult to improve students' critical thinking. The purpose of this study was to determine the effect of interactive multimedia on students' critical thinking on the material of human interaction with the environment and its effect on social development in fifth grade elementary school. This type of research is a quantitative experiment through a one group pre test post test design. The population of the study were all students of class V SDN Kaliwungu 2 Jombang, which amounted to 20 students, according to the results of data analysis showing that the lowest pretest score was 32 and the highest score was 88 with an average of 61.20 while the lowest posttest score was 56 and the highest score was 92 with an average of 75.80, based on calculations showed an increase after learning to use interactive multimedia. These results indicate that there is an influence on the creativity of critical thinking in social studies learning in class V at the elementary school level.


2017 ◽  
Vol 11 (1) ◽  
pp. 119-132
Author(s):  
Umu Salamah

Thematic approach to teaching and learning especially for Islamic Religious Education in elementary school. This is a way of teaching and learning, whereby many areas of the curriculum are connected together and integrated within a theme. It allows learning to be more natural and less fragmented than the way, where a school day is time divided into different subject areas and whereby children practice exercises frequently related to nothing other than what the teacher thinks up. It guides connected ideas to follow on easily.The model of thematic learning in primary schools can be said to be using the model to share (shared/participative model). This modelis the integration of learning due to the emergence of a fallen-overlapping (overlapping concept) or an idea in two or more subjects.


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