scholarly journals Usability, User Experience, Learning Motivation, and Learning Rate Characteristic of Learning Programming Using Game Making on Users with Different Computer Experience

Author(s):  
Danny Matthew SAPUTRA ◽  
Liniyanti D OSWARI
2020 ◽  
Vol 2 (1) ◽  
pp. 1-15
Author(s):  
Fatin Rohmah Wahidah ◽  
Farida Kurniawati

The purpose of this study was to determine the application of self-regulated learning interventions to increase learning motivation and learning abilities in junior high school students who come from families with low socioeconomic levels. The intervention was given for five sessions through psychoeducation and assignments. The subject of this study is a male, 15 years old. This study uses a qualitative method with a case study approach. Data analysis using triangulation techniques. The results of the analysis of observations, interviews, and assignment documents show that there are differences before and after the subject was given intervention. In general, self-regulated learning intervention has a positive impact on learning motivation and learning abilities of the subject. Several factors that support and inhibit intervention were explained. Some suggestions are given to develop the further intervention.


Author(s):  
Dede Irawan ◽  
Amin Harahap

This study aims to determine differences in mathematics learning outcomes of students in terms of level of motivation learning styles of students and How students ' mathematics learning Outcomes in terms of level of motivation and learning styles of students. This research experiments. The research Data consists of the initial test and final test about the material that has been delivered using the approach of learning motivation and learning styles with the dependent variable is learning outcomes. In this study, the researchers obtained data from the results of pre-test and post-test conducted in the experimental class(the class that viewed from learning motivation) and class control(class in terms of learning styles). Based on the above analysis, it has been proven that there are significant differences between the learning outcomes in terms of learning motivation and learning styles in enhancing student learning outcomes in Mathematics learning in the SMK Kesehatan Imelda Ritonga.


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


2017 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Atya Rizkiana

The purpose of this study was to determine the effect of socioeconomic status, learning motivation, and learning disipline on student achievement at SMK Barunawati Surabaya. This study quantitative methods as a research methodology descriptive design. Population in this study are tenth grades students in SMK Barunawati Surabaya who are 103 students. Sampel was 82 students, selected by using Proporsional Random Sampling. Data analysed using multiple regression analysis. The result showed that socioeconomic status, learning motivation and learning discipline has partially significant impact on student achievement. Socioeconomic status, learning motivation and learning discipline have a significant impact on student achievement


Biosfer ◽  
2019 ◽  
Vol 12 (1) ◽  
pp. 1-12 ◽  
Author(s):  
Ericka Darmawan ◽  
Muhammad Radian Nur Alamsyah ◽  
Karunia Galih Permadani ◽  
Sekar Jati Pamungkas ◽  
Setiyo Prajoko ◽  
...  

This research aims to improve the motivation and student scientific writing skill (SCWS) by applying the integration of Simas eric and Blended learning models. This study is a classroom action research method conducted in one of the classes in the biology education program for the National student scientific week (PIMNAS) project of biology education Program, Universitas Tidar. The results of the study were analyzed descriptively. The results showed an increase in students’ motivation and learning outcomes. Students’ learning motivation on average increased by 10.59% and SCWS on average increased by 33.28%. The results of this study can be an alternative reference for lecturers or educators as an effort to improve student learning motivation so that the learning outcomes obtained can increase. Therefore, the integration of Simas eric with google classroom can enhance students’ motivation and SCWS Subjects at the biology students.


2018 ◽  
Vol 2 (4) ◽  
pp. 373
Author(s):  
Nita Puspitasari ◽  
Iin Purnamasari ◽  
Henry Januar Saputra

This study aims to determine the effectiveness of the Scrapbook Media through the Model of Student Teams Achievement Division on the Motivation and Learning Outcomes of Students in Class III of SDN Mranggen 2. The design of this study uses True Experimental Designs Pretest-Posttest Control Group Design. To analyze student learning motivation using test analysis data of observation motivation learning . The population in this study were all students of class IIIA and IIIB SD Negeri Mranggen 2. t can be concluded that there is effectiveness of scrapbook media through the Student Teams Achievement Division model on motivation and experimental class learning outcomes better than the control class. From the results of statistical analysis with t-test obtained obtained tcount = 2.869 and ttable = 2.086 with a significance level of 5% and N = 20, so that tcount > ttable (2,896 > 2,086) Ha1 is accepted. And the results of observations of learning motivation with t-test statistical analysis were obtained tcount = 3,787 and ttable = 2,086 with a significance level of 5% and N = 20, so that tcount > ttable (3,787 > 2,086) Ha2 is accepted. It can be concluded that scrapbook media through the Student Teams Achievement Division model is effective on student motivation and learning outcomes.


2019 ◽  
Vol 15 (2) ◽  
pp. 24-32
Author(s):  
Yuliansah Yuliansah

Mutu pendidikan dipengaruhi oleh banyak faktor, salah satu faktor yang mempengaruhi mutu pendidikan adalah kualitas pembelajaran di sekolah. Salah satu indikator sebuah pembelajaran yang berkualitas dapat dilihat dari hasil belajar yang diraih siswa. Motivasi belajar dapat mempengaruhi pencapaian prestasi belajar peserta didik. Pemanfaatan media dalam proses pembelajaran di kelas untuk membuat suasana pembelajaran menjadi menyenangkan serta dapat menumbuhkan motivasi belajar peserta didik. Salah satu media pembelajaran yang dapat dimanfaatkan dalam meningkatkan motivasi dan prestasi belajar peserta didik adalah media powerpoint berbasis animasi. Penelitian ini bertujuan untuk mengetahui apakah pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatkan motivasi belajar dan prestasi belajar peserta didik didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Subjek penelitian ini adalah semua peserta didik kelas X Administrasi Perkantoran berjumlah 34 orang. Hasil penelitian ini menunjukkan bahwa 1) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan motivasi belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas, 2) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan hasil belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Kata kunci : Media Pembelajaran, Powerpoint, Motivasi Belajar, Prestasi Belajar   Abstract: The Effectiveness Of Learning Media Powerpoint Based Animation In Increasing Motivation And Learning Achievement. The quality of education is affected by many factors, one of the factors that affect the quality of education is the quality of learning at school. One of the indicators of a quality learning can be seen from the results of the study earned students. Learning motivation may affect the achievement of the learning achievements of students. The utilization of the media in the process of learning in the classroom to create an atmosphere of learning into fun learning motivation can grow as well as learners. One of the media learning which can be utilized in improving learning and achievement motivation of learners is a media-based powerpoint animation. This research aims to find out whether the utilization of media learning powerpoint based animation can increase motivation and learning achievements learning educates learners on standards of competence to make and keep the archives to ensure the integrity. The subject of this research is all learners class X Office Administration amounted to 34 people. The results of this study indicate that 1) utilization of instructional media in powerpoint based animation can improve the learning motivation of learners on the standard of competence to make and keep the archives to ensure the integrity of media Utilization, 2) powerpoint animation based learning can improve the learning results of students on the standard of competence to make and keep the archives to ensure integrity. Key word : learning media, powerpoint, motivation of learnier, the learning achievements


2015 ◽  
Vol 2 (2) ◽  
Author(s):  
Endang Dwi Ningsih ◽  
Rahayu Setyaningsih ◽  
Vitha Vidianingrum

AbstractBackground Motivation is an important role in learning. Motivation empower someone doing activities and it has related with the learning interest. According to the writers observation at the Panti Kosala Nursing Academy Surakarta students, shows that the students have not interested in the learning process which is unparallel with the class attendance performance 100%. Base on the observation, a research done on the second level students of the Panti Kosala Nursing Academy Surakarta. The aim is to know the relation between learning motivation and learning interest of the students. The kind of research was analitical. The research design, correlation and Cross-section approach. The subject were the 97 second level students of the Panti Kosala Nursing Academy Surakarta. The result data were analyzed by Chi-square with P = 0,05 ; P value got : 0,000 < P = 0,05 indicate the Ha value available received (acceptable). The conclusion is having a relation between learning motivation and learning interest on the second level student of the Panti Kosala Nursing Academy Surakarta.Keywords: Motivation and Learning interest


2017 ◽  
Vol 2 (1) ◽  
pp. 42
Author(s):  
Dwi Nila Andriani

The aims of this research are for Analyzing the influence of professional teacher competence, learning motivation, and learning styles of students for economic understanding of eleventh grades student of SMA Negeri 1 Gondang, Nganjuk. In this research, writer uses quantitative methods as a research methodology. Population in this research are eleventh grades students in SMA Negeri 1 Gondang who are 112 students. Writer uses Simple Random Sampling as a Research technique which consists of 88 samples. Result of this research shows There is 77, 3% significance between professional teacher competence, students’ learning motivation, students’ learning styles and economic understanding of students


Sign in / Sign up

Export Citation Format

Share Document