scholarly journals The Use of Indirect Corrective Feedback to Eliminate Grammatical Errors in Students' Writing

2021 ◽  
Vol 3 (2) ◽  
pp. 146-156
Author(s):  
Yusna Hannum ◽  
Absharini Kardena

This study aimed to find out the effect of using indirect corrective feedback to eliminate grammatical errors in students' writing. This research was conducted at SMKN 1 Padang Panjang because most of students still encounter problems in mastering writing text especially grammatical aspect. Most of the students' writing was founded many of grammatical error. Then, the students still did not get the appropriate feedback of the teacher toward their errors. And, the teacher also did not give the spesific feedback or treatment to help the students in reducing the error. This research used pre-experiment research. The researcher used one-group pretest posttest design. To determine sample, the researcher used purposive sampling technique. The data got from the pre-test and post-test in experiment class. To analyze the data, the resercher used the normality test and homogeneity test by using SPSS Statistics20 and to test the hypothesis the researcher used t-test formula and consulted the result into t-table with level of significant a=0.05. From the result and accounting the post-test of experiment class,it was founded that using indirect corrective feedback in eliminate grammatical error had better result than without indirect coreective feedback. It can be seen by comparing the t-obtained (2) that higher than the t-table (1.706).

2019 ◽  
Vol 5 (1) ◽  
pp. 55
Author(s):  
Romi Cendra ◽  
Novri Gazali ◽  
M. Rian Dermawan

The purpose of this study was to know the effectiveness of audio-visual media towards badminton basic technical skills of Penjaskesrek students of Islamic University of Riau. This study used an experimental quasi method with pre-test and post-test design. The form of research design used in this study was Pretest-Posttest Design Control Group. This research was conducted at Islamic University of Riau from May to September 2018. The data collection method used in this study was using test and measurement techniques, and the test instrument was basic badminton skills test. The population in this study was the active Penjaskesrek students of Islamic University of Riau in the academic year of 2015/2016 with a number of 219 students from 8 classes. The sampling in this study was conducted by using purposive sampling technique. The samples taken were only two classes from eight classes, namely 4C and 4G. 4C class, 19 students was the experimental class group while the 4G class, 22 students was the control class. The data collected from the results of the initial and final tests were analyzed by using normality test, homogeneity test and t-test statistics. The conclusion in this study was that the audio visual learning media provided significant effectiveness towards badminton basic technical skills of Penjaskesrek students of Islamic University of Riau, where the results obtained by tcount (10.64) which was greater than ttable (1,734).  


ELT-Lectura ◽  
2020 ◽  
Vol 7 (1) ◽  
pp. 69-78
Author(s):  
M. Fadhly Farhy Abbas ◽  
Risnawati Risnawati ◽  
Destina Kasriyati

The aim of this research was to investigate the effect of auction game on students’ understanding of simple past tense at the eighth grade of MTs. Jabal Nur Kandis. The population of this research was the second year students of MTs. Jabal Nur Kandis consisting of two classes which had 48 students. The sample of this research were VIII A (24 students) as experimental class 1 and VIII B (24 students) as experimental class 2. The researchers applied auction game variation 1 in experimental class 1 while; in experimental class 2 the researcher applied auction game variation 2. The data was the students’ scores in simple past tense taken from the post test. The data was analyzed by using Normality-test, Homogeneity-test, T-test and N-gain. After conducting this research, it was found that the result of n-gain average score in experimental class is 0.39. The Assimp.Sig (2-tailed) is 0.195. So the hyphothesis H01 was accepted and Ha1 is rejected. With the Assimp.Sig (2-tailed) >0.05 it meant there was no any significant effect of the implementation of Auction game (variation 1 and variation 2) on students’ understanding of simple past tense. In conclusion, there was no any significant effect of the implementation of auction Game on students understanding of simple past tense at the eighth grade of MTs. Jabal Nur Kandis. But, auction game can improve students’ understanding on simple past tense.


2018 ◽  
Vol 2 (2) ◽  
pp. 45
Author(s):  
Dewi Puspita Ningrum ◽  
Hery Ernawati ◽  
Laily Isro'in

AbstractDandruff is often regarded as a mild thing. However, for patients it resulted in disruption of comfort and confidence. The use of natural ingredients without the side effects of chemicals for the treatment of dry dandruff is by using traditional materials obtained from the natural surroundings, one of which is aloe vera (Aloe vera). Aloe vera (Aloe vera), which chemically has elements of a compound that can replace chemical drugs to cope with dry dandruff such as phosphorus, vitamins A, B, amino acids, saponins and flavonoids. The design of this study using one group pra-post test design, with a population of 23 respondents, a sample of 23 respondents, using total sampling technique. Collecting data using questionnaires. Data processing with data normality test pre-post <30%, then using a paired t-test with significance <0.05.The results of this study obtained from 23 respondents, 17 respondents (73.9%) experienced a decline in scores, 4 respondents (17.4%) score remained, and 2 respondents (8.7%) decrease increase of dry dandruff score. Statistical analysis showed significant results with a p-value = 0.000 < 0.05. The conclusion of this study is aloe vera gel (Aloe vera) has an effect to healing dry dandruff. Therefore it is expected that sufferers of dry dandruff are more selective to choose the type of scalp treatment.Keywords: Aloe Vera Gel, Dry Dandruff.AbstrakKetombe kering sering dianggap sebagai hal yang ringan. Namun, bagi penderita hal tersebut mengakibatkan gangguan kenyamanan dan tidak percaya diri. Penggunaan bahan alami tanpa menimbulkan efek samping untuk pengobatan ketombe kering adalah dengan menggunakan bahan tradisional, salah satunya adalah lidah buaya (Aloe vera). Lidah buaya (Aloe vera) yang secara kimia memiliki unsur-unsur senyawa yang dapat menggantikan fungsi obat kimia untuk mengatasi ketombe kering diantaranya fosfor, vitamin A,B, asam amino, saponin dan flavonoid. Penelitian ini bertujuan untuk mengetahui pengaruh pemberian gel lidah buaya (Aloe vera) terhadap penyembuhan ketombe kering. Desain penelitian ini menggunakan one group pra-post test design, dengan jumlah populasi 23 responden, sampel 23 responden, dengan menggunakan teknik total sampling. Pengumpulan data menggunakan kuesioner. Pengolahan data dengan uji normalitas data pre-post <30%, maka menggunakan uji paired t-test dengan kemaknaan <0,05. Hasil penelitian ini didapatkan dari 23 responden, 17 responden (73,9%) mengalami penurunan skor, 4 responden (17,4%) skor tetap, dan 2 responden (8,7%) mengalami penurunan peningkatan skor ketombe kering. Analisis statistika menunjukkan hasil yang signifikan dengan nilai = p-value 0.000 < 0.05. Kesimpulan dari penelitian ini adalah gel lidah buaya (Aloe vera) mempunyai efek untuk penyembuhan ketombe kering. Maka dari itu diharapkan penderita ketombe kering lebih selektif untuk memilih jenis perawatan kulit kepala.Kata Kunci : Gel Lidah Buaya, Ketombe Kering.


2018 ◽  
Vol 1 (2) ◽  
pp. 135-143
Author(s):  
Idul Adha ◽  
Rani Refianti

The objective of the study was to know the influence of missouri mathematic project model based open-ended questions toward students' mathematics communication ability. The population of the study was all seventh graders of SMP Negeri 8 Lubuklinggau in academic year of 2018/2019 meanwhile the sample of this study was selected randomly. The data collection used  two essay tests namely pre-test to know  students' mathematic ability before following learning process and post-test after following learning process. The data analysis used normality test, homogeneity test, and t-test. Based on t-test analysis result with α = 0.05, found that t-value>t-tabel (6,92> 1,67), so it can be concluded that there is influence of learning model of missouri mathematic project based on open-ended questions toward students' mathematic communication ability of seventh graders of SMPN 8 lubuklinggau. Keywords: Missouri mathematic project, open-ended, communication ability


2021 ◽  
Vol 7 (1) ◽  
pp. 26-32
Author(s):  
Zulaini Masruro Nasution

Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh model pembelajaran Numbered Head Together terhadap kemampuan pemahaman konsep siswa kelas X SMK Teladan Pematangsiantar tahun 2020 sebelum diberi perlakuan (pretes) dan sesudah diberi perlakuan (postes) pada kelas eksperimen. Penelitian ini merupakan penelitian eksperimen semu.Populasi dalam penelitian ini adalah seluruh kelas X SMK Teladan Pematangsiantar yang berjumlah 74 orang.Sedangkan sampel yang digunakan pada penelitian ini berjumlah 37 orang.Sampel penelitian ditentukan dengan teknik simple random sampling.Pengumpulan data dengan menggunakan teskemampuan pemahaman konsep dengan soal uraian berjumlah 5 butir. Data di analisis menggunakan uji normalitas dan ujihi potesis yaitu paired simples t-test .Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran Numbered Head Together  terhadap kemampuan pemahaman konsep siswa dari uji pretes dan postes yang diberikan pada siswa kelas X SMK Teladan Pematangsiantar. Rata-rata nilai posttest adalah 44,67 lebih tinggi dari nilai pretest 18,56 dan presentase kenaikannya adalah 13%. Adanya perbedaan yang signifikan menunjukkan bahwa pembelajaran menggunakan model pembelajaran Numbered Head Together berpengaruh positif terhadap kemampuan pemahaman konsep siswa.This study aims to determine whether there is influence of the model of learning Numbered Head Together on the ability to understand the concept of class X students of SMK Teladan Pematangsiantar in the 2020 lesson years before being treated (pretested) and after being treated (postes) in the experimental class. This research is a quasi-experimental research. The population in this study is the entire class X students of SMK Teladan Pematangsiantar which amounted to 74 people. While the sample used in this study amounted to 37 people. The sample is determined by simple random sampling technique. Data collection by using concept comprehension comprehension test with 5 item description. Data were analyzed using normality test and hypothesis test that paired simples t-test. The result of the research shows that there is influence of the Numbered Head Together learning model to the students' concept of pretest and post test which is given to the students of grade X students of SMK Teladan Pematangsiantar. The average posttest score is 44.67 higher than the pretest value of 18.56 and the percentage increase is 13%. The existence of significant differences indicate that the learning using the model of learning Numbered Head Together have a positive effect on students' concept of understanding ability.


2019 ◽  
Vol 3 (1) ◽  
pp. 50
Author(s):  
Nur Asiah Batubara

This study is aimed at identifying the effect of using Cabri 3DV2Plus software with a learning model of cooperative interaction settings of students who get conventional learning seen from the level of students' abilities (high, medium, or low). The research uses a quasi-experimental method. The population in this study were students of class XI. The sampling technique was done by random sampling, and a sample of 182 students was obtained. The instrument used in this study was a test of mathematical understanding. The data collection techniques for mathematical understanding were carried out by giving a pretest and a posttest. The statistical analysis carried out was a normality test and a homogeneity test as a condition for taking the treatments, and a t-test to see the average difference in each class. From the t-test, the tcount and ttable values were obtained respectively. tcount1 = 11.20  ttable = 2.042, tcount2 = 9.819  ttable = 2.042, and tcount3 = 4.861  ttable = 2.042 then overall H0 is rejected; meaning that there is influence of using Cabri 3DV2Plus software with the learning model of cooperative interaction settings of students who get conventional learning in terms of the level of students' ability (high, medium, or low).


2019 ◽  
Vol 17 (2) ◽  
pp. 117-130
Author(s):  
Puji Rahayu ◽  
Ani Widayati

This research is aimed to know: 1) the differences of problem solving skills in students’ learning with Think Pair Share and Spontaneous Group Discussion; 2) the effectiveness of the implementation of Think Pair Share and Spontaneous Group Discussion. This research is a quasi-experimental research involving 32 students of X AK1 and X AK3. Data collection technique was a tests. Data analysis techniques for testing the result of this research were normality test, homogeneity test, and hypothesis test with t-test. The results of this study show that: 1) There are no differences in problem solving skill between students with Think Pair Share and student with Spontaneous Group Discussion student of X Accounting graders SMK Negeri 1 Wonosari. It proved by post-test on hypothesis test with the signification in the result of independent sample t-test is greater than α = 0.05 (0,475 0,05) and t count t table (0,719 2,000). 2)There are no differences in effectiveness between students with Think Pair and student with Spontaneous Group Discussion student of X Accounting graders SMK Negeri 1 Wonosari. It proved by independent samples t-test for gain score is greater than α = 0.05 (0.786 0.05) and t count t table (0,272 2,000). Keywords: Introduction to Accounting learning, TPS, SGD,  Problem Solving Skill


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Siti Khadijah ◽  
Masganti Sit ◽  
Sapri Sapri

<p><em>The purpose of this study was to find out: (1) determine the effect of flannel board media on children's cognitive abilities in RA Jam'iyyatush Shoolihiin, (2) determine the effect of blackboard media on children's cognitive abilities in RA Jam'iyyatush Shoolihiin, (3) find out the differences in media influence flannel board with whiteboard media on children's cognitive abilities at RA Jam'iyyatush Shoolihiin.</em><em>This type of research is quantitative research with Quasi Experimental Design. The sampling technique uses simple random with lottery techniques. Data collection instruments using experiments. And data analysis techniques using statistical tests, namely normality test, homogeneity test and hypothesis testing using t-test. </em><em>The results showed that: (1) There was the influence of the flannel board media on the cognitive</em><em> </em><em>abilities of children in RA Jam'iyyatush Shoolihiin, this was seen from t</em><em> </em><em>count</em><em> </em><em>&gt; t</em><em> </em><em>table, namely 8,1832</em><em> </em><em>&gt; 1,68830 (2) There was no effect of the whiteboard media on cognitive abilities of children in RA Jam'iyyatush Shoolihiin, seen from t</em><em> </em><em>count &lt;</em><em> </em><em>t</em><em> </em><em>table, ie 1.0563 &lt;</em><em> </em><em>1.68830, (3) There is a difference in the influence of flannel board media with whiteboard media on children's cognitive abilities in RA Jam'iyyatush Shoolihiin, seen From the post-test hypothesis test of the two classes with t</em><em> </em><em>count</em><em> </em><em>&gt; t</em><em> </em><em>table which is 7.68493&gt; 1.68830.</em><em></em></p>


2020 ◽  
Vol 5 (1) ◽  
pp. 38-48
Author(s):  
Juliana Dwi Maulidiya

            The research abaut the effect of the use of the pair check and snowball throwing learning model on problem solving abilities was carried out with the aim of recognizing the influence of the use of the model on problem solving abilities. The research was conducted in SMP 06 Diponegoro with 27 respondents in VIII A and 30 students in VIII B who were taken with the Purposive Sampling technique. This type of research is a true-experimental research with a Posttest-Only Control Design and uses a quantitative approach. The method taken in this research is test and documentation. The data analysis that used is normality test, homogeneity test, and t test (Independent T Test) with the help of SPSS software version 20.0. Based on the research results obtained p-value 0.02 < 0.05 then Ha is accepted and Ho is rejected. Thus it can be said that there is an effect on the use of the pair check and snowball throwing learning model on students' problem solving abilities Keywords: pair check, snowball throwing, problem solving skills


2020 ◽  
Vol 15 (2) ◽  
pp. 137-146
Author(s):  
Femmy Nur Assyifa ◽  
Rohita ◽  
Nurfadilah

Tujuan penelitian ini adalah untuk melihat pengaruh video pembelajaran interaktif terhadap kemampuan mengenal warna pada anak usia 4-5 tahun. Metode penelitian yang digunakan adalah pre experimental dengan jenis one group pretest posttest design. Sampel yang digunakan adalah anak usia 4-5 tahun yang berjumlah 20 orang, dengan teknik pengambilan sampel menggunakan sampling jenuh. Indikator kemampuan kognitif yang digunakan adalah kemampuan mengklasifikasikan warna, kemampuan mengurutkan benda berdasarkan 5 seri warna, dan kemampuan menyebutkan warna. Teknik pengumpulan data menggunakan lembar observasi yang digunakan untuk melakukan pretest dan posttest. Analisis data dilakukan menggunakan uji normalitas, uji homogenitas, dan uji paired sample T-test. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang cukup signifikan pada nilai rata-rata hasil pretest dan nilai hasil posttest pada indikator mengklasifikasikan warna memiliki nilai; indikator mengurutkan benda berdasarkan 5 seriasi warna; dan indikator menyebutkan warna. Kesimpulan dari penelitian ini adalah terdapat pengaruh penggunaan video pembelajaran interaktif terhadap kemampuan mengenal warna pada anak usia 4-5 tahun.The purpose of this study was to find out the effect of interactive educational videos on children, specially aged 4-5 years, in recognizing colors. The research used pre-experimental method, with one group pre test post test design. The participants were 20 children aged 4-5 years, which recruited using saturated sampling. Indicators of cognitive abilities used in this research were focusing on the ability to classify colors, to sort objects based on 5 color series, and to name the colors. The data were collected through observation using observation sheets before and after the introduction of the interactive educational videos which was conducted for five days. Data analysis was performed using the normality test, homogeneity test, and paired sample T-test. The results showed that there was a significant difference in the mean value of the pretest and posttest results on each indicator. The conclusion of this study is that there is an effect of the use of interactive educational videos on the ability to recognize colors in children aged 4-5 years.


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