scholarly journals The effectiveness of audio visual learning media towards badminton basic technical skills

2019 ◽  
Vol 5 (1) ◽  
pp. 55
Author(s):  
Romi Cendra ◽  
Novri Gazali ◽  
M. Rian Dermawan

The purpose of this study was to know the effectiveness of audio-visual media towards badminton basic technical skills of Penjaskesrek students of Islamic University of Riau. This study used an experimental quasi method with pre-test and post-test design. The form of research design used in this study was Pretest-Posttest Design Control Group. This research was conducted at Islamic University of Riau from May to September 2018. The data collection method used in this study was using test and measurement techniques, and the test instrument was basic badminton skills test. The population in this study was the active Penjaskesrek students of Islamic University of Riau in the academic year of 2015/2016 with a number of 219 students from 8 classes. The sampling in this study was conducted by using purposive sampling technique. The samples taken were only two classes from eight classes, namely 4C and 4G. 4C class, 19 students was the experimental class group while the 4G class, 22 students was the control class. The data collected from the results of the initial and final tests were analyzed by using normality test, homogeneity test and t-test statistics. The conclusion in this study was that the audio visual learning media provided significant effectiveness towards badminton basic technical skills of Penjaskesrek students of Islamic University of Riau, where the results obtained by tcount (10.64) which was greater than ttable (1,734).  

2021 ◽  
Vol 9 (3) ◽  
pp. 333-342
Author(s):  
Yunti fahrulia Subekti

The purpose of the study was to determine the differences in mathematics learning outcomes and the effectiveness of google classroom-assisted learning in terms of learning styles on students' mathematics learning outcomes. This research used an experimental research method with a randomized pretest-posttest control group design. Sampling using a simple random sampling technique. The population of this research is the seventhgrade students of one of the public junior high schools in Sleman. The sample of this study amounted to 54 students consisting of class VII C and VII D. The data collection techniques used in this study were tests and questionnaires. The data analysis techniques used in this study were normality test, homogeneity test, similarity test, and hypothesis testing. The results of the study show that: (1) there are differences in learning outcomes in bold learning assisted by google classroom; (2) bold learning assisted by google classroom is more effective in terms of visual learning styles; (3) bold learning assisted by google classroom is not more effective in terms of auditory and kinesthetic learning styles.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Yulia Rahma ◽  
Gusti Hadiatus Solehah ◽  
Mohan Taufiq Mashuri

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa pada materi tata nama senyawa dengan menggunakan media permainan ular tangga. penelitian ini   menggunakan   metode   Pre-tes   Post-test   Control   Group   Design   dengan penelitian diambil dua kelas yaitu, pada kelas X-2 sebagai kelas kontrol dan X-4 sebagai kelas eksperimen. Populasi penelitian adalah siswa kelas X semester genap SMA Negeri 10 Banjarmasin tahun ajaran 2016/2017. Teknik pengumpulan data yang digunakan metode tes, dokumentasi dan wawancara. Teknik analisis data data menggunakan uji normalitas, uji homogenitas, uji t dan uji N-Gain. Berdasarkan hasil penelitian pada materi tata nama senyawa kelas X SMA Negeri 10 Banjarmasin  bahwa terdapat perbedaan hasil belajar yang signifikan  antara siswa yang menggunakan media pembelajaran permainan ular tangga dengan yang tidak menggunakan media permainan ular tangga yaitu thitung> ttabel (4.792 > 2.000) maka H0  ditolak dan Ha  diterima. Sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan hasil belajar siswa pada materi tata nama senyawa yang menggunakan   media  permainan  ular  tangga.   Hal   ini   membuktikan   bahwa implementasi media pemainan ular tangga pada materi tata nama senyawa efektif dalam meningkatkan hasil belajar siswa pada kelas X SMA Negeri 10 BanjarmasinThis study attempted to know the result of student learning on nomenclature of compounds topic by using snake and ladder game media. This research used pre-test post-test control group design by taking two classes as sample, class X-2  as the controlled class and  X-4 as the experimented  class. Research population was students of class X in SMA Negeri 10 Banjarmasin on the  second  half  of  semester  in  academic  year  2016/2017.  Data  collection techniques used were test, documentation and interview. Data analysis techniques were using normality test, homogeneity test, t test and the n-gain. Based on the research done to nomenclature of compounds topic in class X SMA Negeri 10 Banjarmasin, there were significant differences in learning outcome between students who used snake and ladder game learning media and those who did not use snake and ladder game with tcalculated  > ttable  (4.792 > 2,000) so then Ho  was rejected and Ha  was accepted. Therefore, it can be concluded that there were significant differences in students’ learning outcome on nomenclature of compounds topic by using snake and ladder game learning media. This proved that the implementation of snake and ladder game media on nomenclature of compounds topic was effective to improve students’ learning outcomes in class X SMA Negeri 10 Banjarmasin. 


2021 ◽  
Vol 2 (1) ◽  
pp. 55-63
Author(s):  
Novan Pinar Arwanda ◽  
Pandu Kresnapati ◽  
Fajar Ariwidyatmoko

The background of the problem in this study was the lack of students' ability to perform basic basketball dribbling techniques because the students did not master the basic techniques of playing basketball. The purpose of this study was to determine how influential the audio-visual media on Dribble learning is to improve basketball Dribble learning outcomes. This study uses a Quasi Experiment Design. The sampling technique was carried out by purposive sampling. A total of 67 samples with 2 experimental classes, namely class XI MIPA 1 with a total of 30 students and class X1 MIPA 7 with a total of 35 students. Data analysis techniques used the normality test and t-test which were processed with the help of SPSS 16 software. The results of this study were obtained by analyzing the Dribble learning outcomes with the Audio visual learning model These results can be concluded that the significance value of both is more than 0.05. This means that there is no significant difference between the effect of audio visual media and Dribble learning on basic basketball technical skills      


2021 ◽  
Vol 7 (1) ◽  
pp. 29-33
Author(s):  
Riska Marselianda

This research aimed to determine the effect of physical fitness though Muhammadiyah gymnastics on nursing student of SMK Nurul Fajar, Bogor district, 2019/2020 academic year in the form of quantitative research with experimental methods and sampling was carried out using purposive sampling technique, amounting, to 4 people from 22 populations. This research was conducted by measuring physical fitness through TKJI before and after being given Muhammadiyah fitness treatment. This research method uses the normality test with pretest results known as asymp.sig = 0.995 with normal information and posttest results known asymp.sig = 0.846 and information, normal, from the T test results with the calculation obtained 0.495. This result is greater than 0.05, this result indicates that the hypothesis Ha is rejected, which means that Ho = there is no significant effect of Muhammadiyah fitness training Homogeneity test using SPSS 21, the results of the study using muhammmadiyah fitness exercises have an effect which is in the "moderate" category but not significant in class XII nursing students of SMK Nurul Fajar, Bogor Regency.


2021 ◽  
Vol 3 (2) ◽  
pp. 146-156
Author(s):  
Yusna Hannum ◽  
Absharini Kardena

This study aimed to find out the effect of using indirect corrective feedback to eliminate grammatical errors in students' writing. This research was conducted at SMKN 1 Padang Panjang because most of students still encounter problems in mastering writing text especially grammatical aspect. Most of the students' writing was founded many of grammatical error. Then, the students still did not get the appropriate feedback of the teacher toward their errors. And, the teacher also did not give the spesific feedback or treatment to help the students in reducing the error. This research used pre-experiment research. The researcher used one-group pretest posttest design. To determine sample, the researcher used purposive sampling technique. The data got from the pre-test and post-test in experiment class. To analyze the data, the resercher used the normality test and homogeneity test by using SPSS Statistics20 and to test the hypothesis the researcher used t-test formula and consulted the result into t-table with level of significant a=0.05. From the result and accounting the post-test of experiment class,it was founded that using indirect corrective feedback in eliminate grammatical error had better result than without indirect coreective feedback. It can be seen by comparing the t-obtained (2) that higher than the t-table (1.706).


Mimbar Ilmu ◽  
2019 ◽  
Vol 24 (2) ◽  
pp. 185
Author(s):  
I Wayan Suwatra ◽  
Mutiara Magta ◽  
Chatarina Labore Aprillia Christiani

AbstrakPenelitian ini bertujuan untuk mengetahui perbedaan yang signifikan kemampuan problem solving antara anak yang distimulasi menggunakan media busy book dengan anak yang distimulasi dengan metode konvensional kelompok A Taman Kanak-kanak Gugus VII Kecamatan Buleleng tahun pelajaran 2018/2019. Jenis penelitian ini adalah quasi eksperimen dengan rancangan non-equivalen post test only control group design. Populasi penelitian ini adalah seluruh anak kelompok A Taman Kanak-kanak Gugus VII Kecamatan Buleleng tahun pelajaran 2018/2019, yang berjumlah 157 anak. Teknik pengambilan sampel dalam penelitian ini menggunakan teknik simple random sampling. Sampel penelitian ini adalah eksperimen pada kelompok A1 TK Santa Maria yang berjumlah 20 anak dan kontrol pada kelompok A1 di TK Lab Undiksha yang berjumlah 17 anak. Uji hipotesis menggunakan uji-t dengan taraf signifikan 5% dan dk = 2,03 dengan demikian thitung>ttabel (15,882>2,03) maka H1 diterima dan H0 ditolak sehingga hasil penelitian menunjukan terdapat perbedaan yang signifikan kemampuan problem solving antara anak yang distimulasi menggunakan media busy book dengan anak yang distimulasi dengan metode konvensional kelompok A Gugus VII Kecamatan Buleleng tahun pelajaran 2018/2019. Dengan demikian media busy book berpengaruh terhadap kemampuan problem solving anak kelompok A Taman Kanak-kanak Gugus VII Kecamatan Buleleng tahun pelajaran 2018/2019. Kata-kata kunci : Kemampuan Problem Solving, Busy Book, Media Pembelajaran, Anak Usia DiniAbstractThe purpose of the study is to determine the significant differences in problem solving abilities between the children who were stimulated by busy book learning media and the children who were stimulated by conventional method in group A Taman Kanak-kanak Gugus VII Buleleng Sub-district in academic year 2018/2019. This study used a quasi-experimental with non-equivalent design with post-test only control group design. The population of this study was all children in group A Taman Kanak-kanak Gugus VII Buleleng Sub-district in academic year 2018/2019 which consisted of 157 children. The sampling technique used in this study was simple random sampling technique. There are 20 children in experiment group in group A1 at TK Santa Maria and 17 children in control in group A1 at TK Lab Undiksha. The hypothesis testing used t-test with a significant level of 5% and dk = 2.03, thus tcount> ttable (15,882> 2.03) then H1 was accepted and H0 was rejected so the results showed that there were the significant differences in problem solving between the children who were stimulated by busy book learning media with the children who were stimulated by conventional method in group A Gugus VII Buleleng Sub-district in academic year 2018/2019. Therefore, busy book learning media had effect with problem solving abilities of children in group A Taman Kanak-kanak Gugus VII Buleleng Sub-district in academic year 2018/2019. Keywords: Problem Solving Ability, Busy Book, Learning Media, Young Children


2020 ◽  
Vol 1 (1) ◽  
pp. 83-88
Author(s):  
Yesi Budiarti ◽  
Reni Tantri

Audio-visual media is a media that can display elements of images and sound elements in an integrated manner when communicating messages or information. Audio visual media is an intermediary media or the use of material and its absorbers through sight and hearing. Thus building conditions that can make students able to gain knowledge, skills and attitudes. The purpose of this study was to determine "The influence of the use of Android-based audio visual learning media on student learning outcomes". This type of research is a quasi-experimental, with the Non-equivalent Control Group Design experimental design. In sampling using a purposive sampling technique. The population and sample in this study were the fifth semester students of the PGSD Study Program, totaling 139 students. Based on the results of the study that the pre-test and post-test scores in the experimental class get a t-test value of 4.06 and a t-table of 1.70 then 4.06> 1.70. Then this can be said to be greater than t table. Thus it shows that the hypothesis has a positive influence on the use of android-based audio visual media on student learning outcomes. The magnitude of the influence of the use of audio visual media is 36.34%.


2019 ◽  
Vol 5 (2) ◽  
pp. 97
Author(s):  
Elistiana Safitri ◽  
Kosim Kosim ◽  
Ahmad Harjono

The aim of this research is to know the effect of using Predict Observe Explain (POE) method toward students’ achievement in Physics. This is an experimental research by using experimental group and control group. The research design was Post-test Only Control Group Design. The population of this research was the students of class VII SMPN 1 Lembar academic year 2015/2016. The sampling technique was Cluster Random Sampling in which class VII 2 as the control group and class VII 3 as the experimental group. Both of the groups were given a pre-test before the treatment to know the homogeneity of the groups. The instrument used is an objective test in form of multiple choices. The finding showed that the mean of the posttest in experimental group was 70 and the control group was 60.67, in which both of them were distributed normal and homogeneous. The post-test result was analyzed by using t-test (t-test polled variants) in which the value of the was 2.473 and the  was 2.015 with dk=46 and the significant level was 5%. It showed that the was accepted and was rejected. Therefore, it can be concluded that Predict Observe Explain (POE) Method gave significant effect to the students’ achievement in Physics at Class VII SMPN 1 Lembar Academic year 2015/2016.


2017 ◽  
Vol 1 (1) ◽  
pp. 80
Author(s):  
G.A.P. Suprianti ◽  
I Putu Mega Pratama

This study aimed at investigating whether or not there was any significant effect on students’ listening competency who were taught by dictogloss strategy and those who were taught by conventional strategy. The population of this study was the tenth grade students in SMA N 1 Sukasada. Two classes were taken as samples in this study using cluster random sampling technique. They were assigned as experimental group and control group by lottery. To obtain the required data, the two groups were given different treatments. The experimental group was taught by using dictogloss strategy, meanwhile the control group was taught by using conventional strategy (cloze listening strategy). To collect the data the instruments used in this study were the teaching scenario and post-test in the form of listening test. The obtained data were then analyzed descriptively and inferentially. The result of inferential statistics showed that the t-observed exceeded the t-critical value. Thus, the null hypothesis was rejected, which means there was significant effect on students’ listening competency who were taught by dictogloss strategy and those who were taught by conventional strategy.


2020 ◽  
Vol 3 (1) ◽  
pp. 33-40
Author(s):  
Yusuf Hekmatiar ◽  
Chotibul Umam

The purpose of this researce is to find out the effect of learning media towards reading English text skill, the effect of vocabulary mastery towards reading English text skill, the interaction effects of learning media and vocabulary mastery towards reading English text skill. The research methodology that is used in this research is experiment by giving different types of treatment to two student learning groups. The sample is 44 students, consist of 22 experimental class students and 22 control class students, with the sampling technique in this study being intact class based on Factorial Group Design. Data analysis used descriptive statistical method, normality test, homogeneity test, and two-way ANOVA. This research was conducted in the even semester of 2019/2020 academic year, October - November 2019. The results of the study showed: 1) There is significant effect of learning media towards reading English text skill, It is proved by the value of Sig. = 0,000 < 0,05 and F0 = 64,015. 2) There is significant effect of vocabulary mastery towards reading English text skill, It is proved by the value of Sig. = 0,000 < 0,05 and F0 = 6,682. 3) There are no significant interaction effects of learning media and vocabulary mastery towards reading English text skill, It is proved by the value of Sig. = 0,183 > 0,05 and F0 = 1,833.


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