scholarly journals PENERAPAN METODE DISKUSI DENGAN BANTUAN MEDIA ANIMASI UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR MATA DIKLAT MOTOR SISTEM BAHAN BAKAR SISWA KELAS XI SMK MUHAMMADIYAH GAMPING TAHUN AJARAN 2014/2015

TAMAN VOKASI ◽  
2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Rico Harry Prasetyo ◽  
Rabiman Rabiman

The purpose of this study was to improve the activeness and learning outcome of class XI TKR students of SMK Muhammadiyah Gampingin the academic year of 2014/2015 by applying the discussion method with assist media of animation on the Engine Fuel System subject.This study was a classroom action research conducted by applying the discussion method with assist media of animationin SMK Muhammadiyah Gamping in the academic year of 2014/2015. There were 28 students as the subjects of this study. This study was conducted in three cycles, in which every cycle consisted of four stages: planning, implementation of action, observation, and reflection. The techniques applied in collecting data were observation sheet to measure the students’ learning activeness, and the instrument of test in the form of multiple choice questions divided into pre-test and post-test to measure the improvement of the students’ learning outcome.The result showed that the application of the discussion method with assist media of animation could increase the students’ activeness and learning outcome in the Engine Fuel System subject of class XI SMK Muhammadiyah Gamping. It could be seen from the average number of the students’ activeness on cycle I that was 42,85%, increased to 48,72% on cycle II, then itreached up to 57,64% on cycle III. Mean while, the average number of the learning outcome on cycle I was 43,92 with the lowest score of 35, the highest score of 75, and there were only two students who passed the minimum completeness criteria KKM. The average number increased on the cycle II, reaching up to 65,35 with the lowest score of 55, the highest score 75, and seven students passed the KKM. Then, on cycle III, it increased again to the number of 76,25 with the lowest score of 65, the highest score of 85, and 25 out of 28 students passed the KKM. Thus, it can be concluded that the application of the discussion method with assist media of animation can improve the students’ activeness and learning outcome in the Motor Fuel System subject of class XI SMK Muhammadiyah Gamping.

2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Hellen Puspaningrum

Penelitian ini bertujuan untuk memperbaiki proses pelaksanaan pembelajaran dan meningkatkan hasil belajar siswa dengan mengkombinasikan model pembelajaran kooperatif dan media animasi pada pokok bahasan sistem koordinasi pada siswa kelas XI. Bentuk penelitian yang digunakan adalah Penelitian Tindakan Kelas, dilaksanakan di kelas XI IPA SMAN 2 Simpang Hilir Tahun Ajaran 2014/2015 dengan jumlah siswa sebanyak 19 orang. Instrument yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk melihat pelaksanaan pembelajaran dan soal tes pilihan ganda berjumlah 15 butir untuk mengukur hasil belajar. Hasil penelitian menunjukkan persentase pelaksanaan pembelajaran pada siklus I dan siklus II sama yaitu sebesar 100 %. Sedangkan hasil belajar diperoleh rata-rata sebesar 65,61 pada siklus I dan meningkat menjadi 80,00 pada siklus II. Dengan demikian dapat disimpulkan bahwa penerapan pembelajaran kooperatif disertai media animasi dapat meningkatkan hasil belajar siswa. Kata Kunci: pembelajaran kooperatif, media animasi, hasil belajar   Abstract: The aim of this research was to improve the process of learning and students learning outcome by combining cooperative learning and animationmedia on coordination systemsubject. This study conducted through a Classroom Action Research. This research was done in the class XI IPA SMAN 2 Simpang Hilir in Academic Year 2014/2015. They consisted of 19 students. The instruments was used in this research was an observation sheet and multiple choice questions that consisted 15 questions. It revealed that was 100 % on first cycle and second cycle. The students averages on first cycle were 65.61, and on second cycle were 80.00. Based on the mentioned results above, it can be concluded that improving students achievement through cooperative learning and animation media on coordination system subject of class XI IPA SMAN 2 Simpang Hilir was successful to be implemented. Keywords: copperative learning, animation, learning outcome


2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Mugi Utomo

Penelitian ini bertujuan untuk memperbaiki proses pelaksanaan pembelajaran dan meningkatkan motivasi belajar siswa dengan menerapkan metode pembelajaran Discovery Learning pada pokok bahasan Jamur pada siswa kelas X. Bentuk penelitian yang digunakan adalah Penelitian Tindakan Kelas, dilaksanakan di kelas X SMAN 3 Simpang Hilir Tahun Ajaran 2015/2016 dengan jumlah siswa sebanyak 31 orang. Instrument yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk mengukur motivasi belajar siswa dan soal tes pilihan ganda berjumlah 20 butir untuk mengukur hasil belajar. Dari hasil analis didapatkan bahwa prestasi belajar siswa mengalami peningkatan dari siklus I sampai siklus II yaitu, siklus I (51,16) dan siklus II (71,23). Ketuntasan klasikal siklus I (22,58%) dan siklus II (70,97%). Dengan demikian dapat disimpulkan bahwa penerapan metode discovery learning dapat meningkatkan motivasi belajar siswa. Kata Kunci: pembelajaran biologi, metode discovery learning, motivasi belajar  Abstract: The aim of this research was to improve the process of learning and  student motivation by implementing discovery learning on Fungi subject. This study conducted through a Classroom Action Research. This research was done in the class X SMAN 3 Simpang Hilir in Academic Year 2015/2016. They consisted of 31 students. The instruments was used in this research was an observation sheet and multiple choice questions that consisted 20 questions. The students averages on first cycle were 51.16, and on second cycle were 71.23. it revealed that 22,58% on first cycle and 70,97% on second cycle. Based on the mentioned results above, it can be concluded that improving students motivation through discovery learning on Fungi subject of class X SMAN 3 Simpang Hilir was successful to be implemented. Keywords: learning outcome, discovery learning, student motivation


2021 ◽  
Vol 1 (2) ◽  
pp. 178-188
Author(s):  
NURHASANAH NURHASANAH

This classroom action research aims to improve science learning outcome on the basic theory of pressure in liquid for 8th grade students of MTs Al Hamid Jakarta for the academic year of 2019/2020 through the application of the PROBEX model. The research method used is classroom action research with four basic steps which are interrelated and sustainable, namely Planning, Action, Observation, Reflection which are designed in 2 cycles. The subject of this study is 8th grade students for the academic year of 2019/2020 at Madrasah Tsanawiyah Al Hamid Jakarta. The amount of research subject is 25 students. The result of the study concluded that the application of the PROBEX Model could improve science learning outcome on the main subject of Liquid Substance Pressure in 8th grade students of MTs Al Hamid East Jakarta in the academic year of 2019/2020, namely: it was only 32% before the completeness improvement, it reached 64% after the first cycle and it reached 92% after the implementation of the second cycle. ABSTRAKPenelitian tindakan kelas ini bertujuan untuk meningkatkan hasil belajar IPA pada teori pokok tekanan pada zat cair siswa kelas 8.A MTs Al Hamid Jakarta Tahun Pelajaran 2019/2020 melalui penerapan model PROBEX. Metode penelitian yang digunakan adalah penelitian tindakan kelas dengan empat tahap dasar yang saling terkait dan berkesinambungan, yaitu Planning (Rencana), Action (Tindakan), Observasi (pengamatan), Reflection (refleksi) yang dirancang dalam 2 siklus. Subjek penelitian ini adalah siswa kelas 8.A Tahun Pelajaran 2019/2020 yang berada di Madrasah Tsanawiyah Al Hamid Jakarta. Jumlah subyek penelitian 25 siswa. Hasil penelitian menyimpulkan bahwa Penerapan Model PROBEX dapat meningkatkan hasil belajar IPA pada materi pokok Tekanan Zat pada siswa kelas 8.A MTs Al Hamid Jakarta Timur Tahun Pelajaran 2019/2020, yaitu sebelum perbaikan ketuntasan hanya 32%, setelah siklus I mencapai 64% dan setelah pelaksanaan siklus II mencapai 92%.


2017 ◽  
Vol 1 (2) ◽  
Author(s):  
Swastika Sari ◽  
Astuti Wijayanti

This study aims to determine the influence of cooperative learning model type of talking stick to the results of science learning class vii students in smp n 5 banguntapan, bantul in 2016/2017 academic year in terms of cooperation ability. this study is quasi-experimental. techniques of collecting data using test techniques, questionnaires and documentation. the instrument test contains 30 multiple choice questions, and the questionnaire instrument contains 20 statements. the result, the researcher obtained fcount = 1.082 and p = 0.283, the average learning outcome was 21.75, the average questionnaire was 80.13. based on the average learning outcomes and questionnaires, then there is the influence of talking stick to the results of science learning grade vii students in terms of students' cooperation ability.


2018 ◽  
Vol 1 (2) ◽  
pp. 119-128
Author(s):  
Lisdaini Lisdaini

Function lessons Social Science (IPS) Elementary School is to develop a rational attitude about social phenomena as well as an insight into the development of Indonesian society and mas world in the past and the present. While the purpose of social studies in primary school is to take the knowledge and basic skills that are useful for students in daily life and be able to develop an understanding of the development of Indonesian society since the past until the present. In the evaluation, the teaching of social studies for students of SD Negeri 03 Padang District of Lengayang Marapalam Academic Year 2015/2016 industrious and keen to learn, they will be easier to work on and solve the problems it faces, and they will be fond of social studies for social studies is not an exact lesson or an exact science that requires a definite answer. This study is an action research (PTK) using the model Kemmis and MC. Taggart (1988). Kemmis develop a model which would exist sarkan spiral of self-reflection system starts with a plan, action, observation and reflection, for re-planning is the basis for a square - square troubleshooting. Student achievement SD Negeri 03 Padang District of Lengayang Marapalam Academic Year 2015/2016 class VI is still not satisfactory. This research is a class action ( classroom action research ). In the initial condition (prasiklus) achievement of sixth grade social studies on the competence of the formation of market prices are still low. Of the 22 students who score less than KKM 14 students (53.57%), within the limits of KKM there are five students (25%) and exceeded the limits of existing KKM 3 students (21, 43%) with an average grade 66.75.  


2017 ◽  
Vol 3 (2) ◽  
pp. 639
Author(s):  
Sudiyono Sudiyono

ABSTRAK Masih kurang  minatnya siswa dalam belajar khususnya pelajaran matematika,  salah satu sebab adalah  metode yang digunakan oleh guru masih konvensional dan siswa bekerja secara individu, sehingga siswa yang kurang mampu kesulitan dalam memahami konsep dengan benar.Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar bilangan berpangkat dengan  model problem posing pada siswa kelas IX SMP Negeri 4 Batu.Penelitian ini menggunakan desain  Penelitian Tindakan Kelas  (Classroom Action Research),  pendekatan yang digunakan dalam penelitian ini adalah pendekatan  kualitatif yaitu penelitian yang datanya tanpa menggunakan teknik statistik. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi dan refleksi.Berdasarkan data yang diperolah dari pelaksanaan tindakan mulai siklus 1 sampai dengan siklus 2 dan berdasarkan hasil observasi tiap-tiap siklus terjadi peningkatan prestasi yaitu siswa yang mendapat nilai kurang dari KKM dari 17 siswa menjadi 7 siswa, mengalami peningkatan siswa yang mendapat nilai memenuhi KKM dari 18 menjadi 27 siswa, dan rata-rata tes siswa dari  62,29 menjadi 71,76 mengalami kenaikan 2,47%, serta prosentase ketuntasa juga mengalami peningkatan dari 48,6% menjadi 79,4% meningkat 30,8%.Hal ini menunjukkan bahwa dengan pendekatan model problem posing dapat meningkatkan hasil belajar siswa khususnya pada materi bilangan berpangkat. Kata Kunci: Peningkatan hasil belajar, Bilangan berpangkat, Problem Posing ABSTRACT The lack of student’s study interest especially on mathematics, one of the reason is the method is still conventional and students work individually, with the result that students harder to understanding the concept correctly. The purpose of this research is improving learning outcome on exponential numbers with problem posing model in 3rd years students on State Junior High School Batu. This research using Classroom Action Research design and qualitative approach, which is the research that not using statistics technique. This Classroom Action Research executed in two cycle. Every cycle consist of planning, action, observation, and reflection. Based on data that obtained from the 1st cycle until 2nd cycle and based on observation from every cycle there is an achievement increase that is students that having under the minimum learning mastery standard from the initial is 17 students increase to 7 students, then there is increase the numbers of students that having on the minimum learning mastery standard from 18 to 27 students, and the average of students’ test from 62,29 to 71,76 (increasing 2,47%), so the percentage of learning mastery increased from 48,6% to 79,4% increase for about 30,8%. This shows that Problem Posing approach can increasing student’s study result especially on exponential numbers subject. Keyword: Increase of study result, Exponential numbers, Problem Posing


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Yulia Rahma ◽  
Gusti Hadiatus Solehah ◽  
Mohan Taufiq Mashuri

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa pada materi tata nama senyawa dengan menggunakan media permainan ular tangga. penelitian ini   menggunakan   metode   Pre-tes   Post-test   Control   Group   Design   dengan penelitian diambil dua kelas yaitu, pada kelas X-2 sebagai kelas kontrol dan X-4 sebagai kelas eksperimen. Populasi penelitian adalah siswa kelas X semester genap SMA Negeri 10 Banjarmasin tahun ajaran 2016/2017. Teknik pengumpulan data yang digunakan metode tes, dokumentasi dan wawancara. Teknik analisis data data menggunakan uji normalitas, uji homogenitas, uji t dan uji N-Gain. Berdasarkan hasil penelitian pada materi tata nama senyawa kelas X SMA Negeri 10 Banjarmasin  bahwa terdapat perbedaan hasil belajar yang signifikan  antara siswa yang menggunakan media pembelajaran permainan ular tangga dengan yang tidak menggunakan media permainan ular tangga yaitu thitung> ttabel (4.792 > 2.000) maka H0  ditolak dan Ha  diterima. Sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan hasil belajar siswa pada materi tata nama senyawa yang menggunakan   media  permainan  ular  tangga.   Hal   ini   membuktikan   bahwa implementasi media pemainan ular tangga pada materi tata nama senyawa efektif dalam meningkatkan hasil belajar siswa pada kelas X SMA Negeri 10 BanjarmasinThis study attempted to know the result of student learning on nomenclature of compounds topic by using snake and ladder game media. This research used pre-test post-test control group design by taking two classes as sample, class X-2  as the controlled class and  X-4 as the experimented  class. Research population was students of class X in SMA Negeri 10 Banjarmasin on the  second  half  of  semester  in  academic  year  2016/2017.  Data  collection techniques used were test, documentation and interview. Data analysis techniques were using normality test, homogeneity test, t test and the n-gain. Based on the research done to nomenclature of compounds topic in class X SMA Negeri 10 Banjarmasin, there were significant differences in learning outcome between students who used snake and ladder game learning media and those who did not use snake and ladder game with tcalculated  > ttable  (4.792 > 2,000) so then Ho  was rejected and Ha  was accepted. Therefore, it can be concluded that there were significant differences in students’ learning outcome on nomenclature of compounds topic by using snake and ladder game learning media. This proved that the implementation of snake and ladder game media on nomenclature of compounds topic was effective to improve students’ learning outcomes in class X SMA Negeri 10 Banjarmasin. 


Author(s):  
Yuliana Yustina Pancawati

<p><em>The purpose of this research was to improve learning outcomes in theme 4 sub-theme 2 learning 6 grade III elementary schools with a powerpoint media. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 35%. In the second cycle students who completed after carrying out the post test were 60%. In the third cycle students who completed after carrying out the post test were 90%. These results indicate that powerpoint media can improve student interest and learning outcomes, especially grade III theme 4 sub-theme 2 learning 6 at SDN 1 Karanganyar.</em></p>


Author(s):  
Nurainih Nurainih

This action research aims to improve students' ability in writing Japanese narrative through the medium of series images. The subjects of this study are students of class XI Accounting at SMK Negeri 18 Jakarta, the year of learning 2016-2017. The research data was collected through observation, prates, collaborator notes, and final tests of each cycle. This action research model uses the research model of Kemmis and Mc Taggart action that is planning, action, observation, and reflection. This study was conducted for two months consisting of eight meetings in two cycles. Four cycles meeting I and four cycle II meetings. Improvements are made in each cycle and follow the post test at the end of the lesson. Research data were analyzed through qualitative and quantitative procedures. The result of the research stated that the students' ability in writing Japanese language narration in cycle I was only 68.5 and cycle II became 83.2. Based on that, the medium of the series image can improve students' ability in writing Japanese narrative.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Arifin Prasetya ◽  
Subagyo Subagyo

This study aimed to know (1) the use of audio visual to improve learning motivation and (2) learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The type of this study was a classroom action research. Data collection techniques used questionnaire to know learning motivation and test to know learning achievement of motor fuel system. The research instruments were questionnaire and test. Data analysis technique used qualitative analysis.  This study shows that (1) the use of audio visual could improve learning motivation among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average percentage of learning motivation in cycle I was 70.03 in fair category at the interval between 65,85 <  ≤ 84,15. The average percentage of learning motivation in cycle II was 84.75 in fair category at the interval between 84,15 <  ≤ 102,45. The average percentage of learning motivation in cycle III was 100.34 in fair category at the interval between 65,85  <  ≤ 84,15.  (2) The use of audio visual could improve learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average score of test in pre cycle was 61.29, cycle I was 71.39, cycle II was 76.59, and cycle III was 81.15.  Based on these results, it could be concluded that the use of audio visual could improve learning motivation and learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016


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