scholarly journals Pengembangan Media Pembelajaran Interaktif Berbasis Lms Moodle Ditinjau Dari Cognitive Loads Theory

Author(s):  
Alfret Ade Putra ◽  
Nuryadi Nuryadi

AbstractThe development of E-Learning is based on the development of IPTEK as a resource for the fulfillment of core competencies in curriculum 2013 which facilitate students and teachers in the learning process. The research uses R&D  design, based  from cognitive loads theory with the Borg & Gall development model. The steps are: research and information collection, research planning, initial product development, preliminary field test involving 4 students, revision of preliminary field test result, wider field test involving 8 students, test revision A field, a feasibility test involving 32 students, and a revision of the feasibility of a trial subject in research is a grade VIII student of SMP Negeri 1 Mlati, Kab. Sleman, D.I. Yogyakarta. Data is collected through polls and observations during trials, and then research results are analyzed with quantitative descriptive analysis techniques. Media expert responses get an average score of 3.91. While the responses of the material experts acquired an average score of 3.60 showed a Moodle-based e-learning is decent in terms of media and worthy of material terms. The results of the study on field implementation test show that all students of class VIII C percentage of class submission are above 86%. The results of the students ' responses to small and large scale trials showed that the majority of students gave positive feedback on learning activities using LMS Moodle-based e-learning media. LMS Moodle's final e-learning product contains material, video links, ppt links, quizzes, articles around mathematical numeral patterns, chat and discussion forums. Thus, from the test results of the implementation of the field can be concluded that E-learning based on LMS Moodle Mathematics learning for students of grade VIII C SMP Negeri 1 Mlati, with material "number pattern" is feasible as one of the sources Study both individually and in groups. Keywords: Development of E-learning, LMS Moodle, Cognitive Loads TheoryMathematics, Numbers Pattern

2021 ◽  
Vol 2126 (1) ◽  
pp. 012005
Author(s):  
Nurmiati ◽  
N Safira ◽  
S Saehana ◽  
U Wahyono

Abstract This study aims to develop a simple prop of resonance topic using audacity software. The research was conducted based on the model from Borg and Gall, which involved only five main steps: analyzing the developed product, developing the initial product, expert validation and revision, small-scale field trials and revisions, and large-scale trials and final products. The small-scale and large-scale feasibility tests were given to 29 students of SMAN 5 Palu Class XI IPA6. The product quality data obtained were analyzed using a descriptive analysis from quantitative data into qualitative, then the average quality score was processed using category criteria. In the analysis results, the overall average score of media experts is 2.97, categorized as “Good”. The overall average score from material experts was 3.33, categorized as “Very Good”. While the average analysis result of the overall small-scale trials was 3.35, categorized as “Very Good”, and the result of the overall large-scale trials was 3.39, categorized as “Very Good”. The overall average score obtained in the transformation in table 2 shows that the simple teaching aid on resonance topic using the Audacity software developed by the researcher was feasible to be used as a medium for learning physics in the classroom.


2020 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Jumardi Rauf ◽  
Siti Nur Humaira Halim ◽  
Randy Saputra Mahmud

The aim of this study to know the influence of divergent thinking ability and self reliance learning towards students learning results. This is an ex-post facto research, the samples was 102 students from ninth class SMPN 24 Makassar. The instruments was divergent thinking skills test, koesioner self reliance learning, and test of student’s mathematical learning results. The results of a descriptive analysis showed that the ability to think divergent students in middle category with average score 55.91, standard deviation 10.623 of the 100 ideal score with percentage 42.42%. The self reliance of learning students in the high category with average score 60.03, standard deviation 6.528 of the 80 ideal score with percentage 74.2%. The results of students learning in the good categorized with average score 80.77, standard deviation 6.416 of the 100 ideal score with percentage 53%. The result of inferential analysis shows that the divergent thinking ability positively and significantly affects the learning results of 0.183. Self reliance learning also positively and significantly affect the learning results of 0.101. The results of inferential show that divergent thinking ability and self reliance learning simultaneously influence the results of mathematics learning students with regression equation Y=70,119+0,009X1+0,181X2. AbstrakTujuan dari penelitian ini yaitu untuk mengetahui ada tidaknya pengaruh kemampuan berpikir divergen dan kemandirian belajar terhadap hasil belajar matematika siswa. Jenis penelitian yang digunakan dalam penelitian ini adalah jenis penelitian ex-post facto, dengan mengambil sampel dari siswa kelas IX SMPN 24 Makassar sebanyak 102 orang. Instrumen yang digunakan dalam penelitian ini adalah tes kemampuan berpikir divergen, kuesioner kemandirian belajar dan tes hasil belajar matematika. Hasil analisis statistik deskriptif menunjukan bahwa kemampuan berpikir divergen siswa dikategorikan sedang dengan skor rata-rata 55,91 dan standar deviasi 10,623 dari skor ideal 100 dengan persentase 42,42%. Kemandirian belajar siswa berada pada kategori tinggi dengan rata-rata 60,03 dan standar deviasi 6,528 dari skor ideal 80 dengan persentase 74,2%. Sedangkan hasil belajar siswa dikategorikan baik dengan skor rata-rata 80,77 dan standar deviasi 6,416 dari skor ideal 100 dengan persentase 53%. Hasil analisis inferensial menunjukkan bahwa terdapat pengaruh positif dan signifikan antara kemampuan berpikir divergen terhadap hasil belajar matematika sebesar 0,183, terdapat pengaruh positif dan signifikan antara kemandirian belajar terhadap hasil belajar matematika sebesar 0,101, serta terdapat pengaruh positif dan signifikan secara simultan antara kemampuan berpikir divergen dan kemandirian belajar terhadap hasil belajar matematika persamaan regresi Y = 70,119 + 0,009X1 + 0,181X2 


2020 ◽  
Vol 12 (34) ◽  
Author(s):  
Euis Setiawati

The rapid development of science and technology has not fully brought a new paradigm in learning mathematics, seen by a large number of internet users only limited to the use of social media in every circle. The purpose of writing this scientific paper is to describe elearning as a way of learning built by the Learning Management System (LMS), and how this system can play a role in personalizing mathematical concepts. The research method used is descriptive analysis by collecting data, compiling or classifying, analyzing, and interpreting several types of software commonly used in e-learning. The results of the analysis show that mathematical personalization can occur by utilizing the features contained in the topics of LMS and is very useful for building learning objects that are suitable to overcome various didactic obstacles in mathematics learning, encourage more semiotic coordination in presentations, and avoid bad classroom practices during mathematics learning. Personalization through LMS can also produce different didactic abilities by considering the profiles of students.  Keywords: personalization, mathematics, e-learning, learning management system.


2017 ◽  
Vol 6 (1) ◽  
pp. 157
Author(s):  
Indraleka Indraleka

The background of this study is the low results of fifth grade students learn math SD Negeri 009 Tembilahan Of the 30 students, only 12 students who completed study results. In addition the average student learning outcomes is equal to 58.83. Cause of low learning outcomes are: (a) the students are very noisy when teachers convey instructional materials; (b) the lack of attention and seriousness of students in the process of learning activities; (c) students do not respond to the learning of teachers; (d) students feel bored follow the learning process; and (e) students are not interested in these subjects. For that conducted research with the aim to improve students' mathematics learning outcomes through the medium of instruction (props). This research is a class act who performed as much as two cycles consisting of two meetings. The subjects were fifth grade students of SD Negeri 009 Tembilahan totaling 30 students. Data collection techniques used in this study was the observation techniques and test engineering. The data used in this study focuses on the data increase students 'mathematics learning outcomes, while analysis is done is descriptive analysis of the results of students' mathematics learning. Based on the survey results revealed that the learning outcomes have increased in each cycle. This is evidenced by the acquisition of student learning outcomes, on the basis of an average score of learning outcomes at 58.83 with the number of students who completed 18 students, the first cycle average of 66.97 students' learning outcomes with the number of students who completed 24 students, and the second cycle average of 78.16 students' learning outcomes with the number of students who completed 30 students.


2020 ◽  
Vol 2 (1) ◽  
pp. 49-56
Author(s):  
Sudirman .

The study is a classroom action research which aims at describing (1) the improvement of Mathematics learning result through problem solving approach by Polya strategy of class XI IPA students at SMAN 2 Kalukku, (2) the improvement of Mathematics problem solving skill by Polya strategy. The subject is students of class XI IPA of SMAN 2 Kalukku, as many as 31 people consisted of 11 male and 20 female students. The technique used to analyze the data is qualitative and quantitative analyses. The qualitative data is used on students’ activities while the quantitative data is used on students’ learning achievement and students’ response. The results indicate that (1) the application of problem solving approach by Polya strategy can improve students’ learning achievement on Mathematics indicated by the descriptive analysis of the average score of students’ learning achievement 65.42 at cycle I to 75.06 at cycle II; (2) the application of problem solving approach by Polya strategy can improve students’ problem solving skill on Mathematics indicated by percentage descriptive analysis, which is problem comprehension stage 83.87% at cycle I to 90.32% at cycle II, problem solving planning stage 87.10% at cycle I to 96.77% at cycle II,


2020 ◽  
Vol 4 (3) ◽  
pp. 244
Author(s):  
I M Dedy Setiawan ◽  
I D G Ari Oka

The use of technology in the form of mathematics learning media has not been maximally applied amidst the rapid advances in technology today, coupled with a change in learning patterns from face-to-face in class to online learning patterns due to calls to work from home. This of course will have an impact on the learning outcomes of students. Seeing these conditions, innovation is needed in mathematics learning, namely by utilizing the use of media in learning, one of which is the use of audio-visual media assisted by google classroom. The purpose of this research is to determine the effect of using audio-visual media assisted by google classroom on mathematics courses at STMIK STIKOM Indonesia. The research method used was a quasi-experimental with a non-equivalent control group design. The instrument used in this study was a mathematics learning outcome test. The data analysis technique in this research includes descriptive analysis. The results showed that there was an effect of the use of audio-visual media on mathematics learning outcomes with an average score of 76.00 mathematics learning outcomes which was declared significant so that learning using audio-visual media had an effect on mathematics learning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 189
Author(s):  
Zahratul Fitria ◽  
Syaripah Syaripah

The background of this research was a phenomenon in the educational process where the teaching materials used were not optimal, so a development was needed. In this case, the teaching materials were Students Worksheets (LKS) used at SDN 01 Rejang Lebong and they only contained questions and exercises, without being equipped with the presentation of teaching material, character values and illustrative examples. This study aims to develop teaching materials in the form of illustrative Student Worksheets (LKS) containing character education in mathematics learning for grade 1 in the 2020/2021 academic year. This research was a type of development research with a 4D model (Define, Design, Develop and Disseminate). This research was conducted at SDN 01 Rejang Lebong. The subjects of this study were 16 students of class 1A. Data collection techniques in this study were: (1) observation, (2) interview, and (3) questionnaire. The data analysis technique was carried out using descriptive analysis with validation tests from 2 material experts and 1 media expert. The result of this research was the development of illustrative student worksheets (LKS) with character education in mathematics learning in grade 1 SDN 01 Rejang Lebong which produces a pre-content section with a main title page (cover), an identity page, an introduction, and a table of contents. The content section contains mathematics learning material on whole numbers. The closing section of the content contains a bibliography and author profile, with a total of 20 pages using A4 paper for the contents of Student Worksheets (LKS). The results of the feasibility assessment by material experts get an average score with a score of 4.15 which is in the right category. As well as the average number of scores with 4.2 from the media design experts getting an average number of scores with an average score in the right category.


2015 ◽  
Vol 3 (2) ◽  
pp. 178-193
Author(s):  
Ilham Efendi Nasution ◽  
Suharjana Suharjana

Penelitian ini bertujuan menghasilkan model latihan sepak bola berbasis kelincahan dengan pendekatan bermain untuk siswa Sekolah Sepak bola usia 10-12 tahun yang layak digunakan. Penelitian pengembangan dilakukan dengan mengadaptasi langkah-langkah penelitian pengembangan sebagai berikut: (1) pengumpulan informasi di lapangan dan analisis terhadap informasi yang telah dikumpulkan, (2) mengembangkan produk awal (draf model), (3) validasi ahli dan revisi, (4) uji coba lapangan skala kecil dan revisi, (5) uji coba lapangan skala besar dan revisi, dan (6) pembuatan produk final. Instrumen pengumpulan data: (1) pedoman wawancara, (2) skala nilai, (3) pedoman observasi model, (4) pedoman observasi keefektifan model, dan (5) kuesioner untuk siswa. Teknik analisis data yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian berupa model latihan sepak bola berbasis kelincahan dengan pendekatan bermain untuk siswa sekolah sepak bola usia 10-12 tahun yang berisikan sembilan permainan, yaitu: (1) permainan dribbling zig-zag dan shooting, (2) permainan lewati cone, sprint dan shooting, (3) lomba menarik bola dengan mundur, (4) permainan speed step, berputar dan passing, (5) permainan berebut bola dan shooting, (6) permainan L-agility rope, (7) permainan dribbling dan running with the ball, (8) permainan speed step dan shooting, (9) shuttle run dan shooting. Kata Kunci: latihan sepak bola, kelincahan, bermain, sekolah sepak bola (SSB)  DEVELOPING AN AGILITY-BASED FOOTBALL TRAINING MODEL THROUGH PLAYING APPROACH Abstract This research was aimed to create an agility-based football training model through playing approach for year 10-12 students of football school. This research and development was conducted by adapting R & D steps according, consisting of: (1) collecting information and information analysis, (2) developing initial product, (3) expert validation and revision, (4) preliminary field test and revi-sion, (5) main field test and revision, and (6) making the final product. The data collection instruments used were: (1) interview guide, (2) scoring scale, (3) observation guide, (4) model effectiveness observation guide, and (5) questionnaires of students. The data were analyzed using the quantitative descriptive analysis and qualitative descriptive analysis. The result of this research is in the form of a football practice model based on mobility with the playing approach for the students aged 10-12 of football school including nine games: (1) zig-zag dribbling and shooting game, (2) cone jumping, sprinting and shooting game, (3) pulling the ball backward race, (4) speeding step, rotary, and passing game, (5) fighting for the ball and shooting games, (6) L-Agility rope game, (7) dribbling and running with the ball game, (8) speeding step and shooting game, and (9) shuttle run and shooting game. Keywords: football training, agility, playing, football school


2021 ◽  
Vol 2 (2) ◽  
pp. 76-82
Author(s):  
Yulius Agung Saputro ◽  
Ayub Tatya Admaja

The objectives of the research were to: (1) produce a prototype design of tools in training for beginner and advanced male woodball athletes, (2) test the design of a prototype tool that could be effectively used by athletes to improve skills in training at night, (3) the prototype could used to anticipate training schedule constraints for woodball athletes. The steps used in the development procedure are: (1) Potential and Problems, (2) Develop the initial product, (3) Product Design, (4) Design Validation 2 woodball experts and 2 equipment experts, (4) Design improvement, (5) Product Trial for 6 athletes, and (6) Usage Trial for 10 athletes. The final product is a prototype model of an exercise aid (glow in the dark gate and ball) that can be used for training at night. The results of tool validation from the assessment rubric of woodball experts and equipment experts can answer complaints about the tight schedule of activities for athletes, while the effectiveness of the tool model can help coaches in maximizing training programs with experimental assessments by woodball experts on small-scale trials and large-scale trials getting an average score average after doing the test.


2020 ◽  
Vol 2 (2) ◽  
pp. 111
Author(s):  
Rahmatina Rahmatina ◽  
Laila Maharani ◽  
Abi Fadila ◽  
Bambang Sri Anggoro

This study aims to produce teaching materials in the form of CORE-based modules on geometry transformation materials and to determine the responses of students, educators to the modules developed and to determine the effectiveness of CORE-based modules on geometry transformation material. This research method is Research and Development (R&D) using the ADDIE model which consists of the stages Analysis, Design, Development, Implementation, Evaluation. Based on the result of the validation of the material expert and the module media are stated with the “proper” criteria. Student responses on a small scale and large scale (field), as well as educator responses to modules with criteria of attractiviness aspects “very interesting”. While the responses of educators to the modules developed obtained an average score of 4,42 with the criteria of attractiveness aspects “very interesting”. The results of the assessment of the effectiveness test obtained an N-Gain score of 0,694 with “moderate” qualifications. So teaching material in the form of CORE-based mathematics learning modules (Connecting, Organizing, Reflecting, Extending) on geometry transformation material is declared feasible, interesting, and effective to be used as teaching material in the learning process.


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