Efektivitas Strategi Pembelajaran Group To Group Exchange Pada Materi Himpinan Di Mts Nurul Ihsan

2017 ◽  
Vol 3 (2) ◽  
pp. 69-77
Author(s):  
Mutmainnah Mutmainnah

       Based on this research are the less effective students and teachers during the learning process because the center of teaching is the teacher itself. Students are less active in learning so that students 'responses become passive and students' learning outcomes are not complete. One way to solve these problems by applied the strategy of learning group to group exchange. This study was conducted with the aim of: (1) to describe the ability of teachers to manage learning using group-to-group exchange strategy (2) to describe the student activity in learning using group-to-group exchange strategy (3) to describe the student's response to learning using the strategy Group to group exchange (4) to describe the result of students' learning after being taught using group to group exchange strategy. This research used descriptive quantitative research. The method is used observation, questionnaires and tests.The result of analysis data statistic descriptive show that, the teachers can manage Group to Group Exchange Learning which the result 3,71 in best category. Student activities during active lessons. This is indicated by an average of 3,03 which is included in the active category. Student response after learning is said to be positive, because the average percentage of positive responses across students reaches 95%. Students’ learning completeness in the classical achieved because the percentage of the number of student reached 83%.   Keywords : Effectiveness, Learning strategy Group to Group Exchange.

2019 ◽  
Vol 1 (1) ◽  
pp. 26-30
Author(s):  
Admin JPTM

This study aims to determine; (1) teacher activities after applying the open ended problems learning model in class XI TBSM SMKN 1 Kurun, (2) student activities after applying the open ended problems learning model in class XI TBSM SMKN 1 Kurun, (3) student responses after applying the open ended problems learning model on the double clutch system lesson, and (4) learning outcomes of class XI TBSM SMKN 1 Kurun, after following the open ended problems learning model on the double clutch system lesson. This research is descriptive quantitative, this research took the subject of class students XI TBSM SMKN 1 Kurun chosen as the subject of research. The instrument used is a test of cognitive learning outcomes, student activity sheet, teacher activity sheet, and student response questionnaires. As well as student learning outcomes related to cognitive, affective and psychomotor aspects. The results of data analysis showed that overall student activity was carried out well. The completeness of the classically tested cognitive learning outcomes of students in 13 people (92,85%) and 1 student has not yet finished (2,94%), so classically the results of student learning using open ended problems models are said to be successful


Author(s):  
Arina Syukria

This study examines the use of interactive multimedia that can be effectively used in the learning process on the three dimensional material, to answer this problem, the research uses data collection techniques with teacher ability observation sheet, student activity observation sheet, test of learning result, and student response questionnaire. Data processing in this study using simple statistics with percentage and t-test. Achievement of the effectiveness of learning by using interactive multimedia is based on; the ability of teachers to manage learning, student activities during learning, student responses to learning and learning mastery. From the results of this study found that, the use of interactive multimedia effectively used in learning on the material dimension three in class X SMA 3 Banda Aceh. This is shown from the aspect of the ability of the teacher to manage the learning that is in the good category that is the score 4.13, the completeness of learning outcomes by 80% and student response results that show more than 90% of students interested in the appearance of illustration / interactive multimedia images and are interested to follow further learning. So it can be concluded the use of interactive multimedia, effectively used in learning on the material dimension three in class X SMA Negeri 3 Banda Aceh.


BIO-PEDAGOGI ◽  
2013 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dwitya Nadia Fatmawati ◽  
Slamet Santosa ◽  
Joko Ariyanto

<p>The purpose of the research to improve student learning activities in teaching and learnig activities with the implementation of Biology learning strategy <em>Think Talk Write </em>on Environmental Pollution material. This research is a classroom action research. The experiment was conducted in two cycles, with each cycle  consisting of the  planning, observation, evaluation, analysis,  and reflection. Subjects  were  students  of class  XI  SMA  Al  Islam  1 Surakarta  academic  year 2009/2010. Source  of data  derived from  teacher  and  student  information,  observation,  and documentation. Techniques and tools of data collection is a questionnaire, observation, and interviews. Validate  data  using  triangulation techniques  of data  sources. Data  analysis techniques used are qualitative analysis. Research procedure is a spiral model of inter-related. The results showed that the application of learning strategies can improve  student  activities  in biology  learning  in class  X-1 SMA  Al  Islam  1 Surakarta 2009/2010 academic  year. Improved student  learning  activities  can be  viewed through a questionnaire and observation sheet. The average percentage based on observation of student activity  sheets  for 41.90% of pre  cycle, a  cycle  of 73.07% and 87.23%  for  cycle  2.Questionnaire  pre-cycle  calculation results  indicate  student  activity  at  70.49%, a  cycle  of 73.83%, and the second cycle result indicate that student activity of 77.96%.</p><p> </p><p class="0jTULISANKATAKUNCIKEYWORDS">Key Words: Think talk write learning strategy, student activity, biology learning.</p>


2020 ◽  
Vol 5 (2) ◽  
pp. 115-122
Author(s):  
Rizkayatul Fatimah ◽  
Sholahudin Al Ayubi ◽  
Tri Novita Irawati

This research is a classroom action research which the aims is to form students character in the classroom learning process and to determine student activities and student learning outcomes in VIIIB class at Darul Mukhlasin MTs for the 2019/2020 school year with 26 students as the reserh subject. Data collection methods used were documentation, observation, tests and interviews than data analysis in this study using qualitative analysis with the percentage of student activity and student learning outcomes. Based on the results of the study, it was obtained that the average percentage of student activeness in the first cycle was 59%, and in the second cycle it was 80%. This shows that from cycle I to cycle II student learning activities increase. Student learning completeness before the study was 42.3%, in the first cycle it was 53%, and in the second cycle it was 91%. This shows that from before the research to cycle I then to cycle II student learning outcomes have increased. Keywords: discovery learning, learning activity and learning outccomes.


2020 ◽  
Vol 12 (3) ◽  
pp. 136-142
Author(s):  
Abdul Gani ◽  
◽  
Maya Paramitha Mirda ◽  
Ade Ismayani ◽  
◽  
...  

Students have different levels of knowledge that can affect learning outcomes. The implementation of learning models in the classroom can also affect student learning outcomes. This study aims to determine how the effect of the implementation of the Auditory Intellectually Repetition (AIR) learning model on redox material in class X SMAN 1 Krueng Barona Jaya. This type of research is descriptive and the approach used is a qualitative approach. This study focuses on several aspects, namely learning outcomes, activities, and students' responses. The subjects in this study were students in class X-MIA1 SMAN 1 Krueng Barona Jaya. Data collection tools used were student activity observation sheets, evaluation questions, and student response questionnaires. Data were collected using these three tools and then the percentage of the results was seen. The results of the analysis of students' learning completeness were obtained that 80% of students had completed and 20% of students did not complete. The results of observations of students 'activities were seen to have developed from the first meeting, namely 92.11% to 93.75% at the second meeting, while the results of the students' responses were obtained an average percentage of 85.56%. This shows that the implementation of the AIR learning model received a positive response from students and can be used as an effective model to use in redox material.


2020 ◽  
Vol 7 (2) ◽  
pp. 142-155
Author(s):  
Rhilmanidar Rhilmanidar ◽  
Marwan Ramli ◽  
Bansu Irianto Ansari

The low learning outcomes of students on geometry may be due to the unavailability of GeoGebra software assisted learning modules. This research aims to investigate the effectiveness of a GeoGebra software assisted learning module on the theory of flat-faced 3D shapes. This study consists of three phases, which are preliminary research, prototyping phase, and assessment phase. The test subjects are the students of a junior high school in Aceh Selatan. The research instruments cover student activity sheets, formative test sheets, student response questionnaires, and observer response questionnaires.  The results show that the learning module satisfies the effectiveness criteria. These results are supported by very good student activities, improvement in students’ score of formative test, and positive responses of the students and teachers on the learning module.


2021 ◽  
Vol 5 (1) ◽  
pp. 724
Author(s):  
Suryani M. Laune ◽  
Asri Arbie ◽  
Abd. Wahidin Nuayi

ABSTRAKPenelitian ini dilakukan disekolah SMA Negeri 4 Gorontalo dan bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas dengan menggunakan model Team Based Learning pada proses pembelajaran daring. Perangkat pembelajaran dikembangkan menggunakan model pengembangan ADDIE. Hasil penelitian terhadap perangkat menunjukan bahwa perangkat tersersebut berkualitas. Perangkat pembelajaran ini valid untuk digunakan dengan sedikit revisi Hal ini dapat dilihat berdarkan rata-rata hasil validasi dengan nilai 3,0-3,4. Efektivitas perangkat pembelajaran dapat dilihat dengan peningkatan hasil belajar siswa yang terdiri dari ranah kognitif pada pertemuan satu sampai pertemuan ketiga diperoleh N Gain iRat 0,66, 0,59, 0,51 dengan kriteria N Gain Sedang,  pada tRat diperoleh N Gain 0,7, 0,66, dan 0,61 untuk ranah sikap dengan rata-rata persentase sebesar 80,44%, serta rata-rata persentase ranah keterampilan sebesar 80,17%, dan hasil pengamatan aktivitas peserta didik selama tiga kali pertemuan yaitu sebesar 81,85% dengan kriteria sangat baik. Perangkat pembelajaran dikatakan praktis dilihat berdasarkan rata-rata hasil persentase keterlaksanaan selama tiga kali pertemuan yaitu sebesar  95%,  serta hasil angket respon guru dan peserta didik terkait perangkat pembelajaran pada proses pembelajaran daring mendapatkan respon positif. Kata kunci: hasil belajar; perangkat pembelajaran; team based learning. ABSTRACTThis research was conducted at Gorontalo State High School 4 and aims to produce quality learning tools using the Team Based Learning model in the online learning process. Learning tools are developed using the ADDIE development model. The results of research on the device showed that the device was of quality. Learning devices are said to be valid for use with a slight revision this can be seen based on the average validation result with a value of 3.0-3.4. The effectiveness of learning devices can be seen by the improvement of student learning outcomes consisting of cognitive realms at meetings one to the third meeting obtained N Gain iRat 0.66, 0.59, 0.51 with the criteria N Medium Gain, on tRat obtained N Gain 0.7, 0.66, and 0.61 for the realm of attitude with an average percentage of 80.44%, as well as an average skill realm percentage of 80.17%,  and the results of observation of student activities during three meetings, namely 81.85% with excellent criteria. The learning device is said to be practically seen based on the average results of the percentage of implementation during three meetings, which is 95%, as well as the results of teacher and student response questionnaires related to learning devices in the online learning process get a positive response. Keywords: learning outcomes; learning devices; team based learning.


2019 ◽  
Vol 2 (1) ◽  
pp. 37-52
Author(s):  
Randy Saputra Mahmud ◽  
Ahmad Syamsuadi ◽  
Nursakiah Nursakiah

The purpose of this study was to determine the activities, responses, and student learning outcomes with multi level instruction learning. Multi level instruction assignment learning strategy is a selling system adoption from multi level marketing strategy with special characteristics that there are students in first level and second level downlines and a teacher as an upline. Type of research is quasi-experimental by comparing two experimental groups. Experimental group one was given the STAD model with multi level instruction, and the other group was given regular STAD model. The research instruments used were student activity observation sheets, student response questionnaires, and learning outcomes test. The data obtained were analyzed descriptively and inferentially. The result indicates that both of them are effective to be applied in mathematic learning, but inferentially the outcomes of the experiment group one was higher than the experiment group two.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Syahrial Syahrial

AbstractThis study aims to improve the activity and learning outcomes of students' mathematics using concrete and visual media. The subjects of this study were students of class VII E SMP Negeri 2 Pemangkat Sambas regency. Instruments used in the form of observation sheets to observe student activities during the learning and test the learning outcomes. In this study, observations were made of concrete-looking activities, including: visual activities, oral activities, motor activities, and mental activities. This category of research is Classroom Action Research (PTK) conducted in 2 cycles, in which each cycle consisting of planning, implementation, observation, and reflection. The result of the research shows that the increase of student activity from cycle I to cycle II is good visual activity from 68,75% in cycle I to 81,25% in cycle II, oral activity from 66,67% in cycle I to 70,83% at cycle II, motor activity from 68,75% in cycle I to 81,25% in cycle II, mental activity from 62,5% in cycle I to 66,67% in cycle II. With the average percentage of activity (PK) of 66.25% in the first cycle increased to 73.75% in cycle II. Thus, the students’ activities reach the indicator of the success of the research because it has reached ≥ 70%. The average of the first cycle test results of 63.16 increased to 67.54 in cycle II. While the percentage of students who reached KKM value 72 in cycle I and second cycle increased by 34.37% in cycle I 56.25% in cycle II, increased by 21.88%. The conclusion of this study is using concrete and visual media can increase activities and learning outcome of mathematics student of class VII E SMP Negeri 2 Pemangkat Sambas regency.. Keywords: Student Activities and Learning outcome, concrete and visual media


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Azuar Azuar

The pandemic period changes the learning pattern that is usually done offline, now it is done online, so that teachers must make an alternative that is able to carry out learning without the interference of the corona virus. This study aims to improve civics learning outcomes by using the classroom action research method at SMPN 1 Kempas, Kempas District, Indragiri Hilir Regency with 33 students. enough category, the second meeting with a total score of 20 with an average of 71.5 in the enough category. In the second cycle the first meeting with a total score of 21 with an average of 75 in the sufficient category, and the second meeting with a total score of 23 with an average of 82 in the good category. The analysis of student observations in cycle I with an average of 64.3 student activities was categorized as sufficient. The second meeting with an average of 68 student activities was in the moderate category. Whereas at the first meeting of the second cycle with an average of 71.4 student activities could be categorized as sufficient. At the second meeting of cycle II, student activity again increased by an average of 75 and can be categorized as very sufficient. The learning outcomes of this increase can be seen from the first cycle with an average of 71.88 categorized as quite good, and the second cycle with an average percentage of 76.88 categorized good.


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