scholarly journals Development of Explanation Text Teaching Materials Based on Needs Analysis of Learning for Junior High School of Class VIII SMP Negeri 28 Medan

Author(s):  
Indah Oktasya Sihombing ◽  
Malan Lubis ◽  
Mutsyuhito Solin ◽  
Martua Reynhat Sitanggang Gusar

Research and development aims to produce products in the form of explanatory text teaching materials as well as to test the effectiveness of the products that can be used by grade VIII students of SMP Negeri 28 Medan as one of the ways to improve the quality of learning. The results of the validation from material experts in the development of explanatory text teaching materials for students showed that the feasibility of the teaching material components with an average of 88.54 on very good criteria and the feasibility of material substance with an average of 90.91 on very good criteria. Thus, the explanatory text teaching materials developed as a whole are included in the "very good" criteria. The results of module validation by learning design experts concluded that the learning design developed was in the "very good" criteria with a total average percentage of 91.00%. Thus, the feasibility of the design of the explanatory text teaching materials developed can be used by students. The results of the responses made by the Indonesian language teacher concluded that the explanatory text module was included in the "very good" criteria with a total average percentage of 99.26%. So it can be stated that there are differences in learning outcomes between students who use explanatory text teaching materials and those who use textbooks and it can be concluded that the teaching materials developed are effective and suitable for use as learning resources.

2019 ◽  
Vol 11 (2) ◽  
pp. 154
Author(s):  
Kolbet Pakpahan ◽  
Julaga Situmorang ◽  
. Hasruddin

Abstrak: Penelitian ini dilaksanakan bertujuan untuk; meningkatkan kualitas proses pembelajaran dan hasil belajar siswa pada mata pelajaran biologi kelas VIII-1 di SMP Negeri 4 Doloksanggul untuk materi sistim peredaran darah manusia. Penelitian tindakan kelas ini dilakukan di kelas VIII-1 SMP negeri 4 Doloksanggul untuk mata pelajaran biologi semester tiga. Dari penelitian yang telah dilakukan selama lima bulan pada tahun ajaran 2010/2011 ini dapat disimpulkan sebagai berikut; (1) jumlah peserta didik yang tuntas pada siklus pertama submateri komponen-komponen darah dan struktur jantung ada sebanyak 8 orang atau sebesar 27,6%;(2) Jumlah peserta didik yang tuntas pada siklus kedua submateri skema pembekuan darah manusia dan teknik identifikasi golongan darah ada sebanyak 19 orang atau sebesar 65,52%; (3) Terjadi peningkatan hasil belajar peserta didik pada materi sistem peredaran darah manusia kelas VIII-1 di SMP Negeri 4 Doloksanggul dari siklus pertama ke siklus kedua sebesar 37,92%. Kata Kunci: biologi,  metode bermain peran,  sistem peredaran darah manusia Abstract: This research was carried out aimed at; improve the quality of the learning process and student learning outcomes in biology class VIII-1 in Doloksanggul 4 Middle School for human circulatory system material. This classroom action research was carried out in class VIII-1 of the 4 Doloksanggul state junior high school for third semester biology subjects. From the research that has been conducted for five months in the 2010/2011 school year this can be summarized as follows; (1) the number of students who completed the first cycle of submission of components of blood and heart structure as many as 8 people or 27.6%; (2) the number of students who completed the second cycle of submersion of human blood clotting scheme and group identification techniques blood is 19 people or 65.52%; (3) Increased learning outcomes of students in the material of the human circulatory system class VIII-1 in SMP Negeri 4 Doloksanggul from the first cycle to the second cycle of 37.92%. Keywords: biology, role playing method, human circulatory system


2022 ◽  
Vol 2 (1) ◽  
pp. 50-56
Author(s):  
REFNIL YETTI

Inviting someone to be able to study according to a predetermined plan is not easy, especially after the covid-19 pandemic, many children are lazy in learning, especially reading, so teaching materials are needed that can attract students' interest. For junior high school students who still want to play dominantly, the teacher must be able to provide teaching materials in which there is an element of play so that students can be motivated in learning. Based on this background, the researchers conducted a Development Research on Puzzle-based LKPD to improve the science learning outcomes of class VIII SMPN 15 Mukomuko students on the material of the Human Circulatory System. The puzzle that the researcher means is a crossword puzzle. From the results of research and testing from the validator team, researchers got a Puzzle-based worksheet that can be used after the validator team's assessment of the presentation aspect with a value of 18 on the criteria 72% is in the category of quite valid and suitable for use with minor revisions, and the content aspect with a value of 23 on the 76% criteria are in the valid category and suitable for use without revision. From this research we get a reference that can be used by science subject teachers to teach material on the human circulatory system. ABSTRAKMengajak seseorang untuk bisa belajar sesuai dengan rencana yang sudah ditetapkan bukanlah hal yang mudah, apalagi setelah pandemi covid-19, banyak anak yang malas dalam belajar terutama membaca, sehingga diperlukan bahan ajar yang dapat menarik minat siswa. untuk siswa SMP yang masih dominan ingin bermain maka guru harus dapat menyediakan bahan ajar yang didalamnya ada unsur bermain sehingga siswa dapat termotivasi dalam belajar. Berdasarkan latar belakang tersebut peneliti melakukan Penelitian Pengembangan teradap LKPD berbasis Puzzle untuk meningktkan hasil belajar IPA siswa kelas VIII SMPN 15 Mukomuko pada materi Sistem Peredaran Darah manusia. Puzzle yang peneliti maksud adalah teka-teki silang. Dari hasil penelitian dan pengujian dari tim Validator peneliti mendapatkan LKPD berbasis Puzzle yang dapat digunakan setelah penilaian dari tim validator terhadap aspek sajian dengan nilai 18 pada kriteria 72% berada pada kategori cukup valid dan layak digunakan dengan revisi kecil, dan aspek Isi dengan nilai 23 pada kriteria 76% berada pada kategori valid dan layak digunakan tanpa revisi.dari penelitian ini kita mendapatkan sebuah referensi yang dapat digunakan oleh guru mata pelajaran IPA untuk mengajarkan materi sistema peredaran darah manusia.


Author(s):  
Siti Nurjanah ◽  
Syahnan Daulay ◽  
Khairil Ansari

This study aims to determine (1) the process of developing a collaborative Jigsaw Cooperative Jigsaw Cooperative Assurance Relevance Interest Assessment (ARIAS) learning model in writing news texts (2) the results of the validation of the collaborative jigsaw cooperative Assurance Relevance Interest Assessment Satisfaction learning model (3) ) the effectiveness of learning outcomes that apply the collaborative Assurance Relevance Interest Assessment Satisfaction (ARIAS) learning model in jigsaw Cooperative in writing news texts by students of class VIII SMP Negeri 06 Medan. The test subjects consisted of material experts, design experts, Indonesian language study teachers, and VIII grade students of SMP Negeri 06 Medan. The results of this study indicate that (1) The results of the questionnaire needs that have been distributed can result that the respondent has never used a learning model that collaborates with other models, inspires confidence and is in accordance with student interests and students' assumption that news text material is too difficult and students feel confused organizing ideas when writing begins and find it difficult to arrange the first sentence in writing. (2) validation of material experts includes and validation of learning design experts. Validation in learning design get an average score of 89.02 gets very good criteria and validation results by material experts get an average score of 83.47 gets very good criteria (3) Test the effectiveness of learning products in the form of developing learning models of assurance relevance interest assessment satisfaction (ARIAS) Collaborative Jigsaw Cooperative of respondents 32 students consisting of 2 teachers of Indonesian Language and Literature studies who received an average of 80, 15% in the "very good" category. Students after using the development of the learning model Assurance Relevance Interest Assessment Satisfaction (ARIAS) collaborative jigsaw have improved learning outcomes compared to before using the development of the learning model of collaborative jigsaw cooperative assurance relevance interest assessment satisfaction (ARIAS). Thus the learning model Assurance Relevance Interest Assessment Satisfaction (ARIAS) collaborative cooperative jigsaw is more motivating, arouse students' self-confidence, independent and arises a sense of responsibility.


2021 ◽  
Vol 6 (2) ◽  
pp. 334-353
Author(s):  
Titin Nurhayatin ◽  
Adi Rustandi ◽  
Eggie Nugraha ◽  
Anne Kusmini

  This research is motivated by learning conditions that are still not optimal, both process and learning outcomes. Therefore, we conducted a research to apply lesson study by using the Cooperative Learning method in Indonesian Language, in writing advertisement, slogans, and posters texts in class VIII of Pasundan 2 Junior High School Bandung. This research is expected to improve learning outcomes, activities and creativities. The research method used is an experimental method. The research subjects were students of Pasundan 2 Bandung Junior High School Class VIII C. This research was an implementation of plan, do and see. The validity of the data is done through triangulation techniques. Based on the results of the study it can be concluded that the application of lesson study using the Cooperative Learning method is carried out in accordance with the stages in the lesson study, namely plan, do and see. Lesson study makes the learning planning process more mature so that in the implementation of learning the model lecturer feels more prepared. Lesson Study can effectively improve the quality of learning, both processes and results. This can be seen from the test results which are tested on the average significant improvement. Likewise in the process, based on the observations made, the activity and creativity of students of Pasundan 2 Junior High School Bandung increased. Thus, it can be concluded that the implementation of lesson study with cooperative learning effectively increases the activity, creativity, and learning outcomes of students in Pasundan 2 Junior High School Bandung significantly.


2019 ◽  
Vol 5 (1) ◽  
pp. 35-42
Author(s):  
Erma Yenis

Abstractlearning process  good teaching  can create a situation that allows children to learn, so that is the starting point of the success of teaching. The low quality of education depends on the management of the teaching and learning process which can be interpreted as being less effective in the teaching and learning process, the causes: (1) Low learning activities, (2) Inadequate facilities and infrastructure. The case in Solok City Middle School, the low level of student learning activities allegedly influenced the low student learning outcomes. Based on observations on class VIII A which included the superior class had not yet achieved the desired completeness, the class with the least completeness was class VIII B which was 33.33% with KKM 65 criteria. Seeing this reality, teachers were required to motivate students and foster enthusiasm student learning. Therefore, to foster students' enthusiasm for learning, the author tries to apply student learning activities through discussion methods in small groups.Keywords: Learning, discussion AbstrakProses belajar mengajar yang baik dapat menciptakan situasi yang mmemungkinkan anak belajar, sehingga merupakan titik awal keberhasilan pengajaran. Rendahnya mutu pendidikan tergantung pada pengelolaan proses belajar mengajar yang dapat diartikan kurang efektifnya proses belajar mengajar, penyebabnya: (1) Rendahnya aktifitas belajar,  (2) Sarana dan prasarana yang belum memadai. Kasus pada SMP Negeri % Kota Solok rendahnya aktifitas belajar siswa diduga berpengaruh terhadap rendahnya hasil belajar siswa. Berdasarkan pengamatanpada  kelas VIII A yang termasuk kelas unggul belum mencapai ketuntasan yang di inginkan, sedangkan kelas yang paling sedikit ketuntasannya adalah kelas VIII B yaitu sebanyak 33,33 % dengan kriterian KKM 65. Melihat kenyataan tersebut, guru dituntut untuk dapat memotivasi siswa dan menumbuhkan semangat belajar siswa. Karena itu, untuk menumbuhkan semangat belajar siswa, penulis mencoba untuk menerapkan aktivitas belajar siswa melalui metode diskusi dalam kelompok kecil. Kata kunci: Pembelajaran, diskusi


2021 ◽  
Vol 2 (1) ◽  
pp. 13-19
Author(s):  
Neny Juharti ◽  
Lia Kartika

Purpose of the study: Knowing the comparison of student learning outcomes in grade 8 at SMP Negeri 2 Muaro Jambi based on the level of work character of the students. Methodology: This study is a quantitative study, the study was conducted at SMP Negeri 2 Muaro Jambi Regency, the sample of the study was students of class VIII, data collection used a hard work questionnaire while the learning outcomes used question instruments. Main Findings: Character education has a positive influence on student learning outcomes. One of the important characters is the character of hard work. Hard work character is a character to use all abilities to achieve maximum results. Based on research conducted on 58 students at State Middle School 2 Muaro Jambi, to determine the relationship between the character of hard work and student learning outcomes. Obtained character hard work has a positive impact on student learning outcomes. So the teacher can help students to be able to foster the character of hard work in each student. Moreover, the current curriculum puts forward character education. The teacher can give the character growth of hard work by providing examples of successful people who have a great will and work hard even though they do not have more ability to realize their dreams. Likewise in Islam, good character education can have an impact on all aspects of activities not only in the academic field but also in the non-academic field. Novelty / Originality of this study: This study is the first to be conducted at a public junior high school in Muaro Jambi district to determine the comparison of student learning outcomes based on student learning outcomes.


Author(s):  
Wenny Anggraeni ◽  
Syahnan Daulay ◽  
M. Oky Ferdian Gafari

The media serves to direct students to gain various learning experiences. The aim of this study is to know the feasibility of interactive multimedia development in children' story of character education-based. Sources of data in this study were obtained from: 1) Respondents: 7th grade students of Junior High School Panca Budi Medan which amount to 23 students, 2) Informants: validators, students and Indonesian language teachers of Junior High School Panca Budi Medan. The results of the feasibility of learning media validation by instructional media design experts was declared "very good" The assessment of the content feasibility aspect was declared "very good" with a total average percentage of 91%. The assessment of the presentation feasibility was declared "very good" with a total average percentage of 83%. The assessment of the graphic feasibility was declared "good" with a total average percentage of 77%.


2019 ◽  
Vol 3 (1) ◽  
pp. 76
Author(s):  
Fitriana Rizqy Widyanti ◽  
Lokananta Teguh hari Wiguno

Abstract: The purpose of this class action research is to improve the learning outcomes of under passing the volleyball students of class VIII-D State Junior High School 15 Malang using the play approach. Based on the results of preliminary observations obtained learning outcomes of students when the practice of the basic technique of under passing volleyball at a lesser level. Then learning using the play approach for two cycles and learning outcomes using the play approach at the end of the second cycle obtained the percentage results with the level of truth that is 23 or 76.67% good category, body position 24 or 80% good category, 23 arm position or 76.67% good category, the direction and direction of the ball 24 or 80% good category. Based on the results of the percentage it can be said that through the play approach can improve the learning outcomes of basic techniques of under passing the volleyball of students of class VIII-D State Junior High School 15 Malang. Keywords: learning outcomes, under passing of volleyball, physical education, playing approaches. Abstrak: Tujuan dari penelitian tindakan kelas ini adalah untuk meningkatkan hasil belajar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang dengan menggunakan pendekatan bermain. Berdasarkan hasil observasi awal diperoleh hasil belajar peserta didik saat praktik teknik dasar passing bawah bolavoli pada taraf kurang. Kemudian dilaksanakan pembelajaran menggunakan pendekatan bermain selama dua siklus dan hasil belajar menggunakan pendekatan bermain pada akhir siklus dua diperoleh hasil persentase dengan tingkat kebenaran yaitu posisi kaki 23 atau 76,67% kategori baik, posisi badan 24 atau 80% kategori baik, posisi lengan 23 atau 76,67% kategori baik, perkenaan dan arah bola 24 atau 80% kategori baik. Berdasarkan hasil persentase dapat dikatakan bahwa melalui pendekatan bermain dapat meningkatkan hasil belajar teknik dasar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang. Kata Kunci: hasil belajar, passing bawah bolavoli, pendidikan jasmani, pendekatan bermain.


Author(s):  
Swaditya Rizki ◽  
Syutaridho Syutaridho

The objective of this study was to know the effectiveness of teaching materials solids with flat side which was developed using the 5E instructional model against the activities and learning outcomes in eighth grade students in Junior High School State 2 Batanghari. In this study using the methodology of development research with formative type according to Tessmer (1993), namely the development of teaching materials of solids with flat side. Research procedure using 4 stages namely self evaluation, expert review and one-to-one, small group, and field tests. The results showed that the teaching material included in the category of valid and good for use. Then the average of class activity from the observation obtained a score of 10.3, it’s means that the category scores included into the active category, and then the average of learning outcomes was 71.38 where the scores included into the good category .


Author(s):  
Daniel Fanzeka ◽  
R. Rusli ◽  
H. Hastuty ◽  
N. Nasrullah

This research aims to develop and produce digital teaching materials products using Macromedia flash application that are valid, practical and effective. This research method refers to a 4D development, and disseminate. Research instruments in the form of validation sheets by material expert and media expert to measure validity; questionnaires of learners; responses to measure practicality; and test of learning outcomes to measure effectiveness. The trial of teaching materials was conducted to class VII learners at SMPN 6 Makassar. The result showed that digital teaching materials developed using Macromedia flash applications in class VII junior high school comparison materials had valid criteria with validity score of 3.70 for the material and 3.50 for media, practically score of 3.60 for small groups and 3.51 for large groups, and effective with an effectiveness score of 90% for small groups and 86%.


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