scholarly journals PENGEMBANGAN MODEL PEMELAJARAN CERITA RAKYAT MELALUI COPYWRITING

2015 ◽  
Vol 1 (1) ◽  
pp. 45-51
Author(s):  
Vinna Apriola

Development model this folklore Iesson is background by writer desire which have profession as teacher to bear special Iesson model this subject and of a kind, bearing better Iesson condition in student easiness and class to fond of to read folklore.This research And development aim to give information about existence one of effective Iesson model in course of folklore Iesson to Indonesian teacher, and as positive input in development model folklore Iesson for the sake of furthermore. This Research type is research qualitative using method R&D (Research And Development). Research checking and developing folklore Iesson model in class.This Research instrument is interview do not the structure, and respon assessment enquette addressed to coleage and student as valid determinant of product, and also the field note hit things that happened in product test in class.This Research data is product in the form of substance teach to print containing of development execution guide model folklore Iesson of through copywriting which tried with instrument. Result obtained from research product test applied in class XI IPS 3 SMA Plus Negeri 7 Kota Bengkulu in teaching year 2012 on Wednesday, 16 May 2012 beating 08.45-10.15 WIB is effective, according to, and draw.

2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2020 ◽  
Vol 7 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.


2020 ◽  
Vol 1 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.


2018 ◽  
Vol 3 (2) ◽  
pp. 10-21
Author(s):  
Eka Apriliatul Qoidah

The study aims to determine the feasibility of local wisdom based booklet teaching materials in Maliran forest on biodiversity material for class X students. The type of research used in study is research and development research. The development model used is the Thiagarajan, dkk. (1974) which is limited to develop stage. The booklet is validated by a team of experts including material experts, media expert, and linguistic.. The results of the validation by the expert team get an average percentage of 75,3% with a decent category. The readability test results by class XI students get a percentage of 78% with a decent category. Based on the result of the validation that has been obtained, it shows that the local wisdom-based booklet teaching material in Maliran forest is worthy of being in biodiversity material for class X students.


2021 ◽  
Vol 1 (3) ◽  
pp. 10-23
Author(s):  
Lydia Anggraeni ◽  
Denhas Afrizal

Putra Mandiri Computer Pati shop which is engaged in the sale of computer accessories and peripherals still has problems in marketing, namely sales are still very limited, this is because the service is still using local sales methods, distributing brochures. The author is interested in conducting research to assist in helping to increase sales turnover at Putra Mandiri Pati by developing an online sales system. The development model used is research and development (Research and Development / R&D) and in the development of application software using the PHP programming language and database using My SQL. The results obtained in the form of a web-based sales information system that can be accessed online by the wider community and can serve online sales transactions and have been able to help increase sales turnover at the Putra Mandiri Pati Store.


2020 ◽  
Vol 3 (1) ◽  
pp. 35
Author(s):  
Moghfina - Fahmi ◽  
Zulhajji - ◽  
Jumadi -

This research is a research and development (Research and Development) with a prototype development model. The research objective is the development of the CIKUR application for blind students, knowing the appropriateness of the application, and knowing the user's response to the application development. Research data obtained from interviews, observations, and questionnaires by respondents. Application test results are obtained by analyzing aspects of functionality and usability based on ISO 25010 standards. The results of the CIKUR application development are in the form of two main components namely the scan menu and the about menu. From the results of testing the functionality obtained eligibility of applications with a percentage of 100% with a category acceptable. The usability test results obtained a percentage of 90% with a frequency of 18 and included in the category of strongly agree. Then the percentage of 10% with a frequency of 2 and included in the agreed category


2017 ◽  
Vol 3 (2) ◽  
pp. 86-93
Author(s):  
Trio Ageng Prayitno ◽  
Nuril Hidayati

A more interactive and fun microbiology learning solution by utilizing information technology is the development of interactive multimedia of microbiological material based on Edmodo Android. The purpose of this research is to produce interactive multimedia microbiology based on Edmodo Android. The research method used is research and development. Interactive multimedia microbiology based on Edmodo Android developed with Thiagarajan development model. The research is done through define stage, design stage, and develop stage. The data of the research are validation questionnaire from media experts, microbiology material experts, and practitioners. The research data is corrected by using the percentage of eligibility criteria.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


2021 ◽  
Vol 2104 (1) ◽  
pp. 012022
Author(s):  
M Kusasi ◽  
F Fahmi ◽  
R E Sanjaya ◽  
M Riduan ◽  
N Anjani

Abstract Development research has been carried out to produce teaching materials for basic chemistry learning materials based on STEM in a wetland context to improve scientific literacy that is valid, practical, and effective. This type of research is Research and Development (R & R&D) with a 4D development model modified into 3D (define, design, and develop). The trial of the developed teaching materials was carried out in a class in the first Basic Chemistry course consisting of 28 students. Data collection techniques used validation sheets, readability questionnaires, response questionnaires, observation sheets, and scientific literacy tests. Data analysis used descriptive analysis. The results showed that the developed teaching materials had met the following criteria: (1) Valid; judging from the value of the feasibility aspects of content, presentation, language, and media, each of which obtained very valid criteria. (2) Practical; reviewed from the results of the readability of teaching materials in individual and small group tests, the criteria are practical and very practical. Students’ responses to teaching materials have very practical criteria, and observations of the ability of teachers to use teaching materials and manage their respective classes get very good criteria. (3) Effective, seen from the results of the N-gain scientific literacy showing a high increase. With the results of this development, it can be said that the STEM-based teaching materials for basic chemistry learning to improve scientific literacy in the context of wetlands are suitable as teaching materials.


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


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