scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN MODEL COOPERATIVE PROBLEM SOLVING UNTUK MELATIHKAN KETERAMPILAN PEMECAHAN MASALAH SISWA

2021 ◽  
Vol 1 (1) ◽  
pp. 18-25
Author(s):  
Irma Permata Sari ◽  
Sutarno Sutarno ◽  
Eko Swistoro

ABSTRAKPenelitian ini yang bertujuan untuk mendeskripsikan kelayakan dan karakteristik perangkat pembelajaran model cooperative problem solving untuk melatihkan keterampilan pemecahan masalah siswa pada materi momentum dan impuls. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan 4D, yaitu define, design, develop dan disseminate namun hanya dilakukan sampai tahap develop. Validasi dilakukan oleh 3 judgement ahli untuk menilai produk yang dikembangkan. Kelayakan perangkat pembelajaran ini menurut nilai rata-rata hasil uji validasi ahli yaitu kelayakan RPP adalah 89% dalam kategori sangat layak, kelayakan LKS 91% dalam kategori sangat layak dan kelayakan soal tes 89% dalam kategori sangat layak dengan nilai rata-rata keseluruhan 90% dalam kategori sangat layak sehingga dapat disimpulkan bahwa perangkat pembelajaran yang dikembangkan sudah layak, dengan karakteristik perangkat pembelajaran antara lain: RPP menggunakan langkah-langkah kegiatan pembelajaran model cooperative problem solving, LKS yang berisi kegiatan praktikum dengan langkah-langkah penyelesaian masalah yang bertujuan melatihkan keterampilan pemecahan masalah siswa dan soal tes beserta jawaban atau penyelesaian soal yang melatihkan keterampilan pemecahan masalah siswa.Kata kunci: penelitian dan pengembangan, perangkat pembelajaran, cooperative problem solving, keterampilan pemecahan masalahABSTRACTThe research aimed to describe the feasibility and characteristics of a cooperative problem solving model of learning tools to train students' problem solving skills in momentum and impulse material. The development model used in this research is the 4D development model, namely define, design, develop and disseminate but only done until the develop stage. Validation is carried out by 3 expert judgments to assess the product being developed. The feasibility of this learning device according to the average value of the expert validation test results, namely the feasibility of the RPP is 89% in the very feasible category, the feasibility of the LKS 91% in the very feasible category and the feasibility of the test questions 89% in the very feasible category with an overall average score of 90% in the very feasible category so it can be concluded that the learning tools developed are feasible, with the characteristics of the learning tools, among others: RPP uses the steps of learning activities in the cooperative problem solving model, worksheets containing practicum activities with problem solving steps aimed at practicing solving skills student problems and test questions along with answers or problem solving that practice student problem solving skills.Keywords: Research and development, learning tools, cooperative problem solving, problem solving skills

2021 ◽  
Vol 2 (1) ◽  
pp. 36
Author(s):  
Kartika Eka Kusuma Wardani ◽  
Tomo Djudin ◽  
Syukran Mursyid

The aim of this research was to determine the effectiveness of the implementation of the Cooperative Problem Solving model in enhancing the problem solving skills of students of SMPN 3 Sungai Raya in the pressure of solids. The research forms used was quasy experimental design with pretest-posttest control group design. The sample was students VIII G as an experimental class and VIII E was the control class which drawn by using intact group. The instrument used 5 essay questions. The result showed that there was no difference in the student problem solving skills of the control class and experimental classes before being given the implementation of Cooperative Problem Solving model and conventional learning (. There was difference in the student problem solving skills of the control class and experimental classes after being given the implementation of Cooperative Problem Solving model and conventional learning (. Implementation of Cooperative Problem Solving model effective to improve the student problem solving skills with effect size 1,89 (high category).Keywords: Cooperative Problem Solving, Problem Solving, Pressure


2019 ◽  
Vol 2 (3) ◽  
pp. 161-168
Author(s):  
Putri Eka Lestari ◽  
Andik Purwanto ◽  
Indra Sakti

ABSTRAK Penelitian ini bertujuan untuk mengembangkan instrumen tes keterampilan pemecahan masalah peserta didik yang valid dan reliabel pada konsep usaha dan energi. Penelitian ini dilakukan dengan model pengembangan 4D yang terdiri dari tahap define, design, develop, dan disseminate. Hasil uji  validasi oleh ahli  dan praktisi ditinjau dari aspek materi, aspek konstruksi, dan  aspek bahasa. Berdasarkan hasil uji validasi ahli diperoleh presentase skor 94.23% untuk aspek materi, 89.00% untuk aspek konstruksi, 80.00% untuk aspek bahasa dan berdasarkan uji validasi praktisi di peroleh presentase skor 97.95% untuk aspek materi, 96.00% untuk aspek konstruksi, 92.50% untuk aspek bahasa serta dinyatakan valid pada uji validasi empiris dengan reliabilitas 0,839805 kategori tinggi pada uji terbatas. Berdasarkan hasil penelitian tersebut, dapat disimpulkan instrumen tes yang dikembangkan telah valid dan reliabel. Kata Kunci: Instrumen tes, Keterampilan Pemecahan Masalah, Usaha (Kerja) dan Energi ABSTRACT This research was aimed to develop test instrument that was valid and reliable for student problem solving skills on the concept of work and energy. This research was conducted with a 4D development model which consisted of define, design, develop, and disseminate. Validation tests by experts and practitioners were in terms of material aspects, construction aspects, and language aspects. Based on the results of expert validation tests, the percentage score of 94.23% was obtained for material aspects, 89.00% for construction aspects, 80.00% for language aspects and based on practitioners' validation test the scores were 97.95% for material aspects, 96.00% for construction aspects, 92.50% for aspects language and stated as valid in the empirical validation test with a reliability of 0.839805 in high category on the limited test. So it could be concluded that the test instrument was valid and reliable. Keywords: Test instruments, Problem Solving Skills, Work and Energy


2021 ◽  
Vol 9 (2) ◽  
pp. 204
Author(s):  
Fathirma’ruf Fathirma’ruf ◽  
Asmedy Asmedy ◽  
Budiman Budiman ◽  
M. Nur Imansyah

This study aims to ensure the learning process (Practicum) during the Covid-19 pandemic through learning tools developed based on the ADDIE development model, the tools developed in this study have been valid through validity tests by 2 experts with an average validator score of 85.8% (categorized very valid). Effective through the effectiveness test by peer assessment of student practicum activities with an average observation score of 80, and student performance-based test results with a high category score of 9 students, while 3 students have been tested for practicality through a response questionnaire instrument students with an average score of 86.5 (very good category), the existence of the Practicum E-Modul whose implementation is supported by the TeamViewer Remote Desktop and WhatsApp utilities is considered able to overcome learning difficulties (Practicum) during the Covid-19 pandemic.AbstrakPenelitian ini bertujuan untuk menjamin proses pembelajaran (Praktikum) dimasa pandemic Covid-19 melalui perangkat pembelajaran yang dikembangkan berdasarkan model pengembangan ADDIE, perangkat yang dikembangkan dalam penelitian ini  telah Valid melalui uji Validitas oleh 2 orang pakar dengan rerata skor validator 85,8% (berkategori sangat valid). Efektif melalui uji Efektivitas oleh penilaian rekan sejawat terhadap aktivitas praktikum mahasiswa dengan rerata skor pengamatan sebesar 80, dan hasil tes berbasis kinerja mahasiswa dengan capaian skor yang berkategori tinggi sebanyak 9 orang mahasiswa, sedang sebanyak 3 orang mahasiswa, serta telah diuji kepraktisannya melalui instrument Angket respon mahasiswa dengan rerata skor sebesar 86,5 (berkategori sangat baik), keberadaan E-Modul Praktikum yang implementasinya didukung oleh utilitas TeamViewer Remote Desktop dan WhatsApp dianggap mampu mengatasi Kesulitan belajar (Praktikum) dimasa pandemic Covid-19.


2020 ◽  
Vol 3 (2) ◽  
pp. 181-196
Author(s):  
Kristina Weluk ◽  
Samuel Leton ◽  
Meryani Lakapu

Students who have special needs also have the right to obtain an education as a provision for life, just like regular students. However, several learning tools for them are still very few. It is because some researchers always focus on standard students. Therefore, this study aims to develop visual-based mathematics teaching materials on integer arithmetic operations, one of which is deaf students. The development model used is a modified development model from the 4D model. Teaching materials that have been developed and tested on deaf class VIII students are suitable for use as a learning medium because they meet the criteria of being valid, practical, and effective. Valid because the average value of the three validators is 3.85. Furthermore, the practical standard is because the percentage of the average response score of students obtained is 80%. Finally, the effective criterion is that the average score of students trying to solve the test questions is 81. The results of this study contribute to providing alternative teaching materials for deaf students.


2016 ◽  
Vol 2 (1) ◽  
pp. 35 ◽  
Author(s):  
Inur Tivani ◽  
Paidi Paidi

Penelitian ini bertujuan untuk menghasilkan LKS biologi berbasis masalah yang layak untuk topik perubahan lingkungan/iklim dan daur ulang limbah serta mengetahui keefektifan penggunaan LKS biologi berbasis masalah terhadap kemampuan pemecahan masalah dan karakter peduli lingkungan siswa. Penelitian ini merupakan penelitian dan pengembangan menurut model Borg & Gall. Data dikumpulkan melalui angket validasi LKS, angket karakter peduli lingkungan, soal kemampuan pemecahan masalah, lembar observasi penilaian produk daur ulang limbah dan lembar observasi keterlaksanaan pembelajaran. Hasil penelitian ini menunjukkan bahwa LKS biologi berbasis masalah layak untuk topik perubahan lingkungan/iklim dan daur ulang limbah dilihat dari hasil penilaian pada aspek kelayakan isi, kebahasaan, penyajian dan kegrafikan termasuk dalam kategori sangat baik, LKS biologi berbasis masalah efektif digunakan untuk meningkatkan kemampuan pemecahan masalah dan karakter peduli lingkungan siswa.Kata Kunci: LKS biologi berbasis masalah, kemampuan pemecahan masalah, karakter peduli lingkungan Developing Problem-Based Biology Worksheet to Improve Problems Solving Skills and Environment Care Character AbstractThe purposes of this research are to produce a proper problem-based biology worksheet for the topic of environment/climate changing and waste recycling and to know the effectiveness of using the problem-based biology worksheet on the students’ problem solving skill and environment care character. This research is research and development model according to Brog and Gall The data were collected through questionnaire of worksheet and environment care character validity, the test of problem solving skills, observation sheet of assessment in waste recycling product and observation sheet of learning process. The results of the research showed that problem-based biology worksheet was appropriate for the topic of environment/climate changing and waste recycling, in terms of the contain, the language, the presentation, and the graphic of the worksheet were included in were good category, problem-based biology worksheet was effective to increase the student problem solving skill and caring environment care character.Keywords: problem-based biology worksheet, problem solving skill, environment care character 


2021 ◽  
Vol 1 (3) ◽  
pp. 433-441
Author(s):  
Tri Rahayu Agustina ◽  
Sri Subarinah ◽  
Nurul Hikmah ◽  
Amrullah Amrullah

The research was aims to describe the problem solving in mathematics ability on open ended with circle material based on the early mathematical ability of the students at 9th grade junior high school 8 mataram. The type of the research is a descriptive study with quantitative approach. The research subject are 28 students which selected with purposive sampling. The subject is grouped according to early abilities of high, moderate, and low mathematics using the midterms. The data-collection method used is an open-ended problem-solving test on a loop of 2 terms of description and interview methods. The results were analyzed based on an indicator of problem solving capability according to Polya. Based on the data analysis, student problem solving capabilities with advanced mathematical abilities fall into good category, averaged 79.69. The student problem-solving capability with the early math skills is in good category, with an average score of 77.50. Student problem solving with early abilities of low math falls in the less category, with an average value of 48.30. The students with advanced math skills and are filling indicators of understanding the problem, planning a settlement and carrying out a completion plan, but have not yet met the checking indicator.


2021 ◽  
Vol 7 (1) ◽  
pp. 71
Author(s):  
Khairul Bariyyah

Problem solving skills are the abilities to identify problems, search and select various alternative solutions and make decisions in solving all the problems at hand. Problem solving skills are 21st century skills that are needed by society and the world of work. This research is a descriptive quantitative research. The research sample consisted of 300 students who were selected using the stratified random sampling technique. The research instrument used a scale of student problem solving skills. The Analysis of Data used descriptive analysis, independent sample t-test, and ANOVA with the help of the SPSS program. Based on the results of the study, it can be concluded (1) the average level of student problem solving skills is in the medium category (62.3%), (2) there is no significant difference in the level of student problem solving skills based on gender, (3) there is no significant difference in the level of student problem solving skills based on developmental status, (4) there is a significant difference in the level of problem solving skills of students based on age groups. The age group that has a significant effect on the difference in the average score of problem solving skills of students aged 23 years


2021 ◽  
Vol 4 (1) ◽  
pp. 17-24
Author(s):  
Mazetha Ramadayanty ◽  
Sutarno Sutarno ◽  
Eko Risdianto

 ABSTRAK Penelitian ini merupakan penelitian dan pengembangan (R&D) yang bertujuan untuk mendeskripsikan kelayakan dan karakteristik e-modul fisika berbasis multiple representation untuk melatihkan keterampilan pemecahan masalah siswa SMA pada materi alat optik. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan 3D yaitu define, design, dan develop. Tahap define terdiri dari merancang instrumen untuk tahap define, analisis RPP, analisis perangkat pembelajaran (modul). Tahap design terdiri dari rancangan e-modul dan rancangan instrumen untuk mengevaluasi e-modul. Tahap develop terdiri dari pengembangan instrumen untuk mengevaluasi e-modul dan validasi ahli serta revisi berdasarkan hasil validasi ahli. Berdasarkan hasil validasi ahli, diperoleh persentase skor rata-rata pada aspek media adalah 78% dengan kategori valid, aspek isi sebesar 76% dengan kategori valid, aspek penyajian sebesar 81% dengan kategori sangat valid dan aspek bahasa sebesar 76% dengan kategori valid dengan nilai rata-rata keseluruhan sebesar 78% dengan kategori valid. Berdasarkan hasil validasi yang telah dilakukan oleh ahli dapat disimpulkan bahwa e-modul yang dikembangkan sudah “layak” untuk digunakan. Karakteristik e-modul antara lain: isi e-modul berbasis multiple representation, representasi yang digunakan ditunjukkan untuk menstimulus keterampilan pemecahan masalah siswa dan kegiatan pendahuluan pembelajaran serta soal pada e-modul melatihkan keterampilan pemecahan masalah siswa. Kata kunci: Penelitian dan Pengembangan, e-modul, multiple representation, keterampilan pemecahan masalah ABSTRACT This research was a research and development (R&D) which aims to describe the feasibility and characteristics of multiple representation-based physics e-modules to train high school students' problem solving skills in optical instrument material. The development model used in this study was a 3D development model, namely define, design, and develop. The define stage consists of designing instruments for the define stage, RPP analysis, analysis of learning tools (modules). The design stage consists of e-module design and instrument design for evaluating the e-module. The develop stage consists of developing instruments for evaluating the e-module and expert validation and revisions based on the results of expert validation. Based on the results of expert validation, the percentage of the average score on the media aspect is 78% with the valid category, the content aspect is 76% with the valid category, the presentation aspect is 81% with the very valid category and the language aspect is 76% with the valid category with the value the overall average is 78% with the valid category. Based on the validation results that have been carried out by experts, it can be concluded that the e-module developed is feasible with the characteristics of e-module, including: the content of e-module based on multiple representation, the representation used is shown to stimulate student problem solving skills and preliminary learning activities as well as questions on the e-module train students' problem solving skills. Keywords: Research and Development, e-module, multiple representation, problem solving skills


2020 ◽  
Vol 3 (2) ◽  
pp. 194
Author(s):  
Rahmania Rahmania ◽  
Muhammad Danial ◽  
Tabrani Gani

This study is development research, which aims at developing Natural Sciences (IPA) learning tools for SMP (junior high school) based on discovery learning oriented on problem solving skills and learning outcomes on acidic-base and salt material which is valid, practical and effective. The development model employed in this study referred to 4D development model, which consisted of define, design, develop, and disseminate. The learning tools developed are RPP, LKPD, BAPD, Media, and THB. The IPA learning tools for SMP based on discovery learning which had been developed was then validated by two experts. After being validated, the test of learning tools based on discovery learning was conducted at SMPN 36 Makassar in grade VII.9 with the total of 32 students. The results of the study reveal that the learning tools based on discovery learning developed which had been validated indicates that the mean score is 3.74 which is in very valid criteria. The learning tools based on discovery learning is stated as practical and effective, because the results of the practically test reveal (1) the implementation of learning tools based on discovery learning is in the average of M = 1.9 in the category of (1.5 ≤ M ≤ 2.0) meaning that the aspects and criteria observed on the implementation of learning tools based on discovery learning is in entirely implemented category, (2) the teacher gave a very positive response on the learning tools based on discovery learning with the percentage of 92.07%, and (3) the students gave a very positive response on the learning tools based on discovery learning with the percentage of 92.77%. The learning tools is also met the criteria of effective with the following results: (1) the improvement of problem solving skills of students from 27.22% becomes 74.50%, (2) the learning outcomes has met effective criteria that the average of the percentage is 83.48% with the classical completeness 87.50%, whereas, the improvement of learning outcomes based on N-gain test is 0.82 with high criteria. Therefore, the results of the study shows that the product of learning tools developed is categorized as valid, practical, and effective.


2021 ◽  
Vol 2 (3) ◽  
pp. 342-353
Author(s):  
Dwita Dana Pradipta ◽  
Madlazim ◽  
Eko Hariyono

This study aims to determine the effectiveness of practicing problem-solving skills from ESD-based science learning tools. This research is development research with the ADDIE development model and a one-group pre-test post-test design. Data collection methods using validation and tests. Learning tools in all aspects are stated to be very valid so that they can be implemented. The pre-test average score was 52.96 and the post-test score was 79.84 with an N-gain score of 0.67 in the moderate category. This shows that students can be improve in problem-solving skills with ESD-based learning. Students can improved problem-solving skills in the Lapindo mud phenomenon by integrating the liquid pressure material (Archimedes Law and Bernoulli's Law) with the ESD concept (social, ecological, and economic). In terms of ecology, Lapindo mudflow can be overcome by applying Bernoulli's Law. In the economic sector, the overflowing Lapindo mud can be used as a building material. This is studied in the material of Archimedes Law. In the social point, students can communicate the results of problem-solving with the concept of ESD to the surrounding community.


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