scholarly journals PENGEMBANGAN E-MODUL BERBANTUAN APLIKASI TEAM VIEWER DAN WHATSAPP UNTUK EFEKTIVITAS PRAKTIKUM JARAK JAUH DIMASA PANDEMI COVID-19

2021 ◽  
Vol 9 (2) ◽  
pp. 204
Author(s):  
Fathirma’ruf Fathirma’ruf ◽  
Asmedy Asmedy ◽  
Budiman Budiman ◽  
M. Nur Imansyah

This study aims to ensure the learning process (Practicum) during the Covid-19 pandemic through learning tools developed based on the ADDIE development model, the tools developed in this study have been valid through validity tests by 2 experts with an average validator score of 85.8% (categorized very valid). Effective through the effectiveness test by peer assessment of student practicum activities with an average observation score of 80, and student performance-based test results with a high category score of 9 students, while 3 students have been tested for practicality through a response questionnaire instrument students with an average score of 86.5 (very good category), the existence of the Practicum E-Modul whose implementation is supported by the TeamViewer Remote Desktop and WhatsApp utilities is considered able to overcome learning difficulties (Practicum) during the Covid-19 pandemic.AbstrakPenelitian ini bertujuan untuk menjamin proses pembelajaran (Praktikum) dimasa pandemic Covid-19 melalui perangkat pembelajaran yang dikembangkan berdasarkan model pengembangan ADDIE, perangkat yang dikembangkan dalam penelitian ini  telah Valid melalui uji Validitas oleh 2 orang pakar dengan rerata skor validator 85,8% (berkategori sangat valid). Efektif melalui uji Efektivitas oleh penilaian rekan sejawat terhadap aktivitas praktikum mahasiswa dengan rerata skor pengamatan sebesar 80, dan hasil tes berbasis kinerja mahasiswa dengan capaian skor yang berkategori tinggi sebanyak 9 orang mahasiswa, sedang sebanyak 3 orang mahasiswa, serta telah diuji kepraktisannya melalui instrument Angket respon mahasiswa dengan rerata skor sebesar 86,5 (berkategori sangat baik), keberadaan E-Modul Praktikum yang implementasinya didukung oleh utilitas TeamViewer Remote Desktop dan WhatsApp dianggap mampu mengatasi Kesulitan belajar (Praktikum) dimasa pandemic Covid-19.

2021 ◽  
Vol 1 (1) ◽  
pp. 18-25
Author(s):  
Irma Permata Sari ◽  
Sutarno Sutarno ◽  
Eko Swistoro

ABSTRAKPenelitian ini yang bertujuan untuk mendeskripsikan kelayakan dan karakteristik perangkat pembelajaran model cooperative problem solving untuk melatihkan keterampilan pemecahan masalah siswa pada materi momentum dan impuls. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan 4D, yaitu define, design, develop dan disseminate namun hanya dilakukan sampai tahap develop. Validasi dilakukan oleh 3 judgement ahli untuk menilai produk yang dikembangkan. Kelayakan perangkat pembelajaran ini menurut nilai rata-rata hasil uji validasi ahli yaitu kelayakan RPP adalah 89% dalam kategori sangat layak, kelayakan LKS 91% dalam kategori sangat layak dan kelayakan soal tes 89% dalam kategori sangat layak dengan nilai rata-rata keseluruhan 90% dalam kategori sangat layak sehingga dapat disimpulkan bahwa perangkat pembelajaran yang dikembangkan sudah layak, dengan karakteristik perangkat pembelajaran antara lain: RPP menggunakan langkah-langkah kegiatan pembelajaran model cooperative problem solving, LKS yang berisi kegiatan praktikum dengan langkah-langkah penyelesaian masalah yang bertujuan melatihkan keterampilan pemecahan masalah siswa dan soal tes beserta jawaban atau penyelesaian soal yang melatihkan keterampilan pemecahan masalah siswa.Kata kunci: penelitian dan pengembangan, perangkat pembelajaran, cooperative problem solving, keterampilan pemecahan masalahABSTRACTThe research aimed to describe the feasibility and characteristics of a cooperative problem solving model of learning tools to train students' problem solving skills in momentum and impulse material. The development model used in this research is the 4D development model, namely define, design, develop and disseminate but only done until the develop stage. Validation is carried out by 3 expert judgments to assess the product being developed. The feasibility of this learning device according to the average value of the expert validation test results, namely the feasibility of the RPP is 89% in the very feasible category, the feasibility of the LKS 91% in the very feasible category and the feasibility of the test questions 89% in the very feasible category with an overall average score of 90% in the very feasible category so it can be concluded that the learning tools developed are feasible, with the characteristics of the learning tools, among others: RPP uses the steps of learning activities in the cooperative problem solving model, worksheets containing practicum activities with problem solving steps aimed at practicing solving skills student problems and test questions along with answers or problem solving that practice student problem solving skills.Keywords: Research and development, learning tools, cooperative problem solving, problem solving skills


Author(s):  
Nugroho Budhiwaluyo ◽  
Rayandra Asyhar ◽  
Bambang Hariyadi

  This research aims to produce a final product in the form of a performance-assessment instrument on Cell Structure and Function experiment. The development model is ADDIE. Based on expert's judgment, the instrument was valid and can be tested in the field. Field-test results shown that the product performs high validity and reliability value on measuring student performance on Cell Structure and Function experiment. Therefore, it is concluded that this performance-assessment instrument theoretically and practically has a good quality for measuring student performance in both process and product performance on Cell Structure and Function experiment. Keywords: Development, Performance-Assessment Instrument, Cell Structure and Function Experiment 


Author(s):  
Ian P. Benitez

ABSTRACT This study focused on the development of a workbook to overcome students’ learning difficulties and to strengthen their competency in a computer networking course in the implementation of competency-based training at Camarines Sur Polytechnic College. The difficult networking skills were identified, a workbook was created using Backward Design, and an assessment of the effectiveness of the workbook in the learning process was carried out. A paired sample t-test on the findings of the pre-test and post-test showed a substantial increase in student performance. Post-test results showed that students had a high degree of competence with a passing rate of 98.6 percent. In addition, with a wide weighted average of 4.51, the workbook was found to be acceptable in terms of content, working example, and assessment. These results showed that the developed workbook was able to enhance students’ competency in computer networking fundamentals.


Author(s):  
Andi Karman

Abstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and expected an increase learning achievement of learners. Design test product designs in development using quantitative research, namely quantitative descriptive. This research was conducted in SMA Negeri 11 Makassar. The trial results is known that the learning device TGT learning model is effective and practical, the test results showed that the average score obtained by the students on achievement test is 87.68 of the ideal score of 100 with a standard deviation of 4.91. Number 39 of 41 students or 92.6% meet the individual mastery. These data show that the classical completeness is reached. In general, the students responded positively to the learning device that digunakan.Tingkat teacher's ability to manage the process of cooperative learning teams tournamens games (TGT) are included in the category of very high, meaning that the teacher performance can be maintained.


2020 ◽  
Vol 3 (2) ◽  
pp. 181-196
Author(s):  
Kristina Weluk ◽  
Samuel Leton ◽  
Meryani Lakapu

Students who have special needs also have the right to obtain an education as a provision for life, just like regular students. However, several learning tools for them are still very few. It is because some researchers always focus on standard students. Therefore, this study aims to develop visual-based mathematics teaching materials on integer arithmetic operations, one of which is deaf students. The development model used is a modified development model from the 4D model. Teaching materials that have been developed and tested on deaf class VIII students are suitable for use as a learning medium because they meet the criteria of being valid, practical, and effective. Valid because the average value of the three validators is 3.85. Furthermore, the practical standard is because the percentage of the average response score of students obtained is 80%. Finally, the effective criterion is that the average score of students trying to solve the test questions is 81. The results of this study contribute to providing alternative teaching materials for deaf students.


MaPan ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 242
Author(s):  
Sinta Dwi Lestari ◽  
Palupi Sri Wijayanti

This study aims to develop a digital module using Flip PDF Professional to facilitate students' mathematical communication skills through contextual problems. This research is Research & Development (R&D). The development model used is the ADDIE development model. The stages in the development model are analysis, design, development, implementation, and evaluation. The digital module was piloted to class VIII A MTs Al Ichsan students for the 2020/2021 academic year. The module was compiled to meet the valid, practical, and effective criteria. Based on the results of the study, it was obtained that (1) The digital module is declared “valid” with an average expert score of 88% with the “excellent” criteria. (2) The digital module is declared “practical” with an average score percentage of 90% with the “excellent” criteria. (3) The digital module is declared “effective” with an average score percentage of 88% with the “excellent” criteria. The analysis results of the effectiveness of the digital module to facilitate mathematical communication skills show that the average test results of students are more than the minimum completeness criteria. This module can be further developed by other researchers discussing different materials or made even more exciting and developed using other application assistance.


BIODIK ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 197-214
Author(s):  
Ade Suryanda ◽  
Eka Putri Azrai ◽  
Anita Julita

The development of additional learning resources in the form of biology pocketbook based on mind map (Biomap) was carried out by referring to the ADDIE development model, then being tested for its feasibility by media experts, materials, languages, teachers and students. The method of data collection uses a feasibility questionnaire adapted from the Badan Standar Nasional Pendidikan or BSNP. Data analysis was carried out by changing the total score of the test results in the form of percentages then converted into qualitative data using guidelines for interpreting product feasibility. The data obtained is used as a reference for product improvement. The results of the assessment conducted by linguists obtained an average score of 87.5%, media experts amounted to 86.1%, material experts amounted to 87.55%, trials to teachers amounted to 82.5%, trials for small group students amounted to 86,17% and a large group of 89%. The overall average score is 86.47%. Based on the interpretation of scores, the products developed obtained a category very feasible to use as an additional learning resource. Abstrak. : Pengembangan sumber belajar tambahan berupa buku saku biologi berbasis mind map (Biomap) dilakukan  dengan merujuk model pengembangan ADDIE, selanjutnya diuji kelayakannya oleh para ahli media, materi, bahasa, guru serta siswa. Penelitian ini bertujuan untuk menguji kelayakan buku saku biologi berbasis mind map (BIOMAP) bahan belajar mandiri berdasarkan pandangan ahli. Metode pengumpulan data menggunakan angket uji kelayakan yang diadaptasi dari Badan Standar Nasional Pendidikan atau BSNP. Analisis data dilakukan dengan mengubah skor total hasil uji ke dalam bentuk persentase selanjutnya diubah menjadi data kualitatif menggunakan pedoman interpretasi kelayakan produk. Data yang diperoleh digunakan sebagai rujukan untuk perbaikan produk. Hasil penilaian yang dilakukan oleh ahli bahasa memperoleh skor rerata 87,5%, ahli media sebesar 86,1%,  ahli materi sebesar 87,55%, uji coba kepada guru sebesar 82,5%, uji coba kepada peserta didik kelompok kecil sebesar  86,17% dan kelompok besar sebesar 89%. Rerata skor secara keseluruhan sebesar 86,47%. Berdasarkan interpretasi skor, produk yang dikembangkan memperoleh kategori sangat layak digunakan sebagai sumber belajar pendukung.


2019 ◽  
Vol 8 (1) ◽  
pp. 105
Author(s):  
Ira Syafrina ◽  
Weni Nelmira

AbstrakPenelitian ini dilatar belakangi untuk mengatasi permasalahan mahasiswa dalam perkuliahan Sulaman pada materi membuat sulaman timbul, dimana masih terbatasnya referensi mengenai materi Membuat Sulaman Timbul. Tujuan dari penelitian ini untuk menghasilkan media pembelajaran berupa bahan ajar yang valid dan praktis. Penelitian ini merupakan penelitian Research and Development (R&D). Prosedur penelitian menggunakan model 4-D yang terdiri dari tahap pendefenisian (Define), tahap perancangan (Design), tahap pengembangan (Develop) dan tahap (Disseminate). Namun dalam penelitian ini desseminate tidak digunakan karena mengingat keterbatasan peneliti. Data diperoleh dari uji validitas, uji praktikalitas dosen pembina mata kuliah, uji praktikalitas kelompok kecil dan uji praktikalitas kelompok besar. Validator terdiri atas validasi media dan validasi materi yang berjumlah 4 orang. Berdasarkan hasil uji validitas bahan ajar Sulaman diperoleh skor rata-rata 4,35 dengan kategori sangat valid. Selanjutnya dari hasil uji praktikalitas diperoleh skor 85% dengan kategori sangat praktis. Maka dapat disimpulkan bahwa bahan ajar  ini layak digunakan sebagai media pembelajaran sulaman timbul.  Kata Kunci: bahan, ajar, sulaman, timbul.AbstractThis research aims to solve the problems of students lectures of embroidery on embroidered embroidery material. There are still limited references to the material of Making Embossed Embroideries. The purpose of this study is to produce learning media that contain valid and practical teaching materials. This research is a Research and Development (R & D) research. The research procedure uses a 4-D model consisting of defining (definition), per-design, development design, and development (dissemination). But in this study, it was not used as a consideration for research. Data were obtained from validity tests, practicality tests of lecturer advisors, small group practicality tests and large group practicality tests. The validator consists of media validation and material validation collected by 4 people. Based on the results of the validity test of Sulaman teaching materials obtained an average score of 4.35 with a very valid category. Furthermore, from the practicality test results obtained a score of 85% with a very practical category. It can be concluded that teaching materials are suitable to be used as embroidery learning media arise.Keywords: teaching, materials, embossed, embroideries. 


2017 ◽  
pp. 01
Author(s):  
Akhmad Akhmad

This research is the development of (research and development), which includes the development of learning tools that is devoted to the development of learners' worksheets (LKPD) for material separation and analysis on Learners class XII SMK Negeri 3 Bantaeng Bantaeng. Development procedures used in this study is a model Thiagarajan consisting of four stages: define, design, develop and disseminate or adapted into a 4-D model is the definition, design, development and deployment. LKPD based environments are developed, validated by experts and practitioners and has undergone minor revisions to obtain decent results used. The results showed that the device STAD cooperative learning are valid, practical and effective. Worksheet learners (LKPD) used met the criteria of validity, namely the category of "very valid". Additional learning tools are validated as supporting data, including books learners (BPD), and the lesson plan (RPP) is in the category "Valid". LKPD used otherwise practical for LKPD implemented entirely in the category and the response of teachers gave a positive response. LKPD said to be effective because it has met the criteria of effectiveness, with the results: (1) The teacher is able to manage the learning process with a very high category; (2) The students become more active in the learning process, it seemed that all the categories on the activity of learners are met; (3) Activities teachers in all categories are met; (4) The test results of all students study had an average score of 81.47 out of 100 with learners who pass the study 22 people or 88%; (5) In general, learners are motivated after attending a lesson in both categories; (6) The students responded positively to LKPD used.


2022 ◽  
Vol 5 (1) ◽  
pp. 164-173
Author(s):  
Rido Putra ◽  
Wawan Purwanto ◽  
Hasan Maksum ◽  
Dedy Irfan ◽  
Muslim Muslim ◽  
...  

Learning requires support from a reliable media, one of which can be a learning module. Based on several previous studies regarding the module, there are still some shortcomings from the module under study. So that further development of the given module is needed by adding the contents of the module using the project. This study aims to examine the development of heavy equipment technology modules including validity tests, practicality tests and project-based effectiveness tests. This research is included in Research and Development (R&D) research. The model used in this study uses the ADDIE principle, the data collection method is through questionnaires and learning outcomes tests, the data analysis is processed using a quantitative approach and described through a qualitative approach to conclude the research results, the research subjects consist of lecturers and students. The results of the research conducted on the development of PjBl-based modules meet the feasibility, in terms of aspects of validity, practicality and effectiveness. The results of the analysis of the validity aspect are 89.07% very valid criteria, the average practicality aspect is 87.92% very practical criteria. The effectiveness aspect is seen from the knowledge test and project test. The test results on 30 students have an average score of 86.67% in the good category and in the field of skills (projects) of 86.67% very high criteria. The conclusion is that the development of PjBL-based modules is able to attract attention and make students understand the material and be able to work together in groups.


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